• TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 14 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 3/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 14 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 3/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            2 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 90 Sea Zone
            1 battleship moved from 109 Sea Zone to 90 Sea Zone
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 armour moved from 76 Sea Zone to Ethiopia
    
        Combat - British
            Battle in Ethiopia
            Battle in 90 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 90 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 90 Sea Zone
                British win, taking Ethiopia from Italians with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Alexandria to Egypt
            1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            3 aaGuns, 1 artillery, 2 fighters and 6 infantry moved from Burma to Yunnan
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 mech_infantry and 1 tactical_bomber moved from India to Yunnan
            1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 destroyer placed in 98 Sea Zone
            2 infantry placed in Union of South Africa
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,1,6,4,2,4,3,6,1
            UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.33
    Italians : -0.33
    Chinese : 0.83
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 artillery moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Tunisia to Algeria
            1 armour moved from Tunisia to Algeria
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Morocco
            1 fighter moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 bomber and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1,00 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 1,83 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Algeria
            1 fighter moved from Algeria to Tunisia
            1 infantry moved from Libya to Tunisia
            1 bomber moved from Algeria to Tunisia
            2 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    French : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 cruiser moved from 109 Sea Zone to 90 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 cruisers, 2 destroyers and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 destroyer and 3 submarines moved from 93 Sea Zone to 92 Sea Zone
            4 fighters moved from Northern Italy to Algeria
            1 tactical_bomber moved from Northern Italy to Algeria
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 armour moved from France to Southern Italy
            1 armour moved from Holland Belgium to Northern Italy
            1 armour moved from Greater Southern Germany to Southern Italy
            1 armour moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Holland Belgium to Northern Italy
            1 armour moved from Holland Belgium to Northern Italy
            3 artilleries moved from Holland Belgium to Western Germany
            3 infantry moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Holland Belgium to Western Germany
            1 bomber moved from Western Germany to Yugoslavia
            2 tactical_bombers moved from Northern Italy to Yugoslavia
            2 armour moved from Romania to Yugoslavia
            3 infantry moved from Romania to Yugoslavia
            3 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Germany to Yugoslavia
            1 mech_infantry moved from Germany to Yugoslavia
            2 infantry moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Romania to Bulgaria
            2 infantry moved from Romania to Bulgaria
            1 infantry moved from Romania to Bulgaria
            1 artillery moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 5 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 8/17 hits, 6,67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 5 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Yugoslavia to Southern France
            2 tactical_bombers moved from Yugoslavia to Southern France
    
        Place Units - Germans
            2 destroyers and 1 transport placed in 93 Sea Zone
            Germans undo move 1.
            2 cruisers and 1 transport placed in 93 Sea Zone
            2 destroyers placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Neutral_Allies : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            4 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            14 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 fighter moved from Russia to Yakut S.S.R.
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            6 infantry moved from Novgorod to Karelia
            2 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Ukraine
            2 armour moved from Bryansk to Eastern Poland
            2 mech_infantrys moved from Bryansk to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            2 artilleries and 7 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Russia to Eastern Poland
            1 tactical_bomber moved from Novgorod to Eastern Poland
            2 aaGuns, 1 artillery and 9 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour placed in Novgorod
            3 armour placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
            Russians collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 battleship moved from 43 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 carrier moved from 43 Sea Zone to 44 Sea Zone
            2 fighters moved from 43 Sea Zone to Celebes
            1 cruiser moved from 43 Sea Zone to 44 Sea Zone
            1 battleship moved from 36 Sea Zone to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 destroyers moved from 18 Sea Zone to 20 Sea Zone
            1 carrier moved from 18 Sea Zone to 6 Sea Zone
            1 carrier moved from 18 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 tactical_bombers moved from 18 Sea Zone to Korea
            1 fighter moved from 18 Sea Zone to Korea
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from Kweichow to Anhwe
            2 artilleries moved from Kweichow to Anhwe
            3 armour moved from Kiangsu to Jehol
            2 tactical_bombers moved from Hunan to Anhwe
            5 tactical_bombers moved from Anhwe to Kiangsi
            2 bombers moved from Anhwe to Korea
            3 fighters moved from Anhwe to Korea
            5 fighters moved from Hunan to Kwangtung
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Chahar to Jehol
            3 infantry moved from Chahar to Jehol
            1 mech_infantry moved from Anhwe to Jehol
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 44 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 3 infantry and 5 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry and 5 tactical_bombers in Kiangsi, round 2 : 6/8 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 4 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 5,67 expected hits
                    Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Korea to Jehol
            1 fighter moved from Korea to Jehol
            3 fighters moved from Korea to 6 Sea Zone
            1 bomber moved from Korea to Jehol
            5 tactical_bombers moved from Kiangsi to Jehol
            5 fighters moved from Kwangtung to Anhwe
            2 fighters moved from Celebes to 44 Sea Zone
            1 bomber moved from Korea to Jehol
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Kiangsu
            1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Chinese : 0,67
    UK_Pacific : -0,33
    Russians : -0,33
    Japanese : 3,33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            3 transports placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
            2 infantry moved from Yunnan to Szechwan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kwangsi
            9 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            3 transports placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
            2 infantry moved from Yunnan to Szechwan
            4 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kwangsi
            9 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Ethiopia to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Tanganyika Territory
            2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            2 fighters moved from 98 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 mech_infantrys moved from India to Shan State
            1 mech_infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 armour moved from India to Shan State
            3 mech_infantrys moved from India to Shan State
            1 fighter moved from Yunnan to Hunan
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Hunan
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belgian Congo
                British attack with 2 artilleries
                Italians defend with 1 artillery
                    British roll dice for 2 artilleries in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Iraq
                British attack with 3 fighters, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/8 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/8 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 armour and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 5 mech_infantrys in Shan State, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 3/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to 98 Sea Zone
            1 fighter moved from Iraq to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 destroyer moved from 90 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Hunan to Kwangsi
            2 fighters moved from Hunan to Kwangsi
            3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to Kwangsi
    
        Place Units - British
            2 infantry placed in United Kingdom
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Union of South Africa
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,6,1
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    British : 5.50
    Italians : -0.67
    Chinese : 1.17
    Neutral_Axis : -1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Libya to Tobruk
            1 armour moved from Algeria to Morocco
            1 mech_infantry moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 fighter moved from Tunisia to Morocco
            1 bomber moved from Tunisia to Morocco
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Libya to Tobruk
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from Java to Malaya
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from Java to Malaya
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 90 Sea Zone to 91 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            2 cruisers moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            2 tactical_bombers moved from Southern France to 113 Sea Zone
            4 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
            2 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Poland
            3 artilleries moved from Western Germany to Germany
            4 infantry moved from Slovakia Hungary to Poland
            2 artilleries moved from Slovakia Hungary to Poland
            4 infantry moved from Bulgaria to Greece
            5 armour moved from Yugoslavia to Greece
            1 mech_infantry moved from Yugoslavia to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 5 armour, 4 infantry and 1 mech_infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 5 armour, 4 infantry and 1 mech_infantry in Greece, round 2 : 5/10 hits, 3,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Gibraltar
                Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry; French defend with 1 fighter
                    Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,17 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the French lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Morocco
            3 infantry moved from Yugoslavia to Romania
            2 artilleries moved from Yugoslavia to Romania
    
        Place Units - Germans
            4 transports placed in 113 Sea Zone
            3 armour and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 1,17
    Neutral_Allies : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Russians
            6 infantry moved from Karelia to Finland
            3 armour moved from Novgorod to Finland
            1 tactical_bomber moved from Eastern Poland to Finland
            1 fighter moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Eastern Poland to Slovakia Hungary
            13 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Finland
                Russians attack with 3 armour, 6 infantry and 1 tactical_bomber
                Germans defend with 7 infantry
                    Russians roll dice for 3 armour, 6 infantry and 1 tactical_bomber in Finland, round 2 : 1/10 hits, 3.17 expected hits
                    Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Finland, round 4 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 3 armour and 1 tactical_bomber in Finland, round 5 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 6 infantry
                Casualties for Germans: 7 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 13 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 13 infantry in Korea, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            1 fighter moved from Yakut S.S.R. to Soviet Far East
            2 artilleries and 7 infantry moved from Belarus to Eastern Poland
            2 aaGuns, 1 artillery and 9 infantry moved from Bryansk to Western Ukraine
            4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 tactical_bomber moved from Finland to Karelia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,5,3,4,1,3
            Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -4.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            3 artilleries, 5 fighters and 2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            8 tactical_bombers moved from Jehol to Kweichow
            2 bombers moved from Jehol to Kweichow
            1 fighter moved from Jehol to Kweichow
            3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 17 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 carrier moved from 44 Sea Zone to 41 Sea Zone
            2 destroyers and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 44 Sea Zone to 41 Sea Zone
            1 battleship moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 44 Sea Zone to Sumatra
            1 fighter moved from 44 Sea Zone to Philippines
            2 armour moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 2 destroyers and 2 submarines
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Neutral with 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Kweichow
                Japanese attack with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 8 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 8 tactical_bombers in Kweichow, round 2 : 12/23 hits, 12,33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 3 artilleries, 2 bombers, 6 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Manchuria
                Japanese attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 1 mech_infantry in Manchuria, round 2 : 4/12 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 fighter
            Battle in Philippines
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour and 1 fighter in Philippines, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            2 fighters moved from Soviet Far East to 6 Sea Zone
            2 bombers, 6 fighters and 8 tactical_bombers moved from Kweichow to Jehol
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 infantry placed in Japan
            1 battleship and 1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Chinese : -0,67
    UK_Pacific : -0,33
    Russians : 0,33
    Japanese : -0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 armour, 2 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Kwangsi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 4 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            5 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -1.33
    

    Savegame

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