@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270 BC - Whack (anti) vs dawg (Roman)
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TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Macedonia 1 bireme and 1 trireme moved from SZ 68 to SZ 66 1 bireme and 1 trireme moved from SZ 68 to SZ 67 1 bireme and 1 trireme moved from SZ 68 to SZ 66 1 bireme and 1 trireme moved from SZ 68 to SZ 67 8 peltastss and 1 swordman moved from Sardis to Pessinus 3 hoplites and 1 swordman moved from Istropolis to Sarmizegetusa 1 cavalry, 3 hoplites and 2 swordmen moved from Axiopolis to Sarmizegetusa 2 swordmen moved from Axiopolis to Durostorum 3 hoplites and 2 swordmen moved from Nicopolis to Durostorum 4 cavalrys and 4 swordmen moved from Salonae to Sardica 3 cavalrys moved from Larissa to Apollonia 5 peltastss moved from Dodona to Apollonia 4 peltastss moved from Athens to Corinth 5 peltastss moved from Corinth to Sparta 1 peltasts moved from Larissa to Dodona 2 hoplites and 2 swordmen moved from Thessalonica to Byzantium Purchase Units - Macedonia Macedonia buy 2 biremes, 12 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in SZ 66 Macedonia attack with 2 biremes and 2 triremes GreekCityStates defend with 1 bireme Macedonia roll dice for 2 biremes and 2 triremes in SZ 66, round 2 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 bireme in SZ 66, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the GreekCityStates lost in SZ 66 Macedonia win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 bireme Battle in SZ 67 Macedonia attack with 2 biremes and 2 triremes GreekCityStates defend with 1 bireme Macedonia roll dice for 2 biremes and 2 triremes in SZ 67, round 2 : 2/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 bireme in SZ 67, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 67 Macedonia win with 1 bireme and 2 triremes remaining. Battle score for attacker is 0 Casualties for Macedonia: 1 bireme Casualties for GreekCityStates: 1 bireme Battle in Sardica Macedonia attack with 4 cavalrys and 4 swordmen Neutral defend with 3 barbarians and 2 swordmen Macedonia roll dice for 4 cavalrys and 4 swordmen in Sardica, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits 3 cavalrys owned by the Macedonia, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica Macedonia roll dice for 1 cavalry and 4 swordmen in Sardica, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 barbarians in Sardica, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Macedonia and 1 barbarian owned by the Neutral lost in Sardica Macedonia roll dice for 4 swordmen in Sardica, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 barbarian in Sardica, round 4 : 0/1 hits, 0.33 expected hits 1 barbarian owned by the Neutral lost in Sardica Macedonia loses 0 PUs for violating Sardicas neutrality. Macedonia win, taking Sardica from Neutral with 4 swordmen remaining. Battle score for attacker is 7 Casualties for Macedonia: 4 cavalrys Casualties for Neutral: 3 barbarians and 2 swordmen Battle in Durostorum Macedonia attack with 3 hoplites and 4 swordmen Neutral defend with 3 cavalrys Macedonia roll dice for 3 hoplites and 4 swordmen in Durostorum, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 3 cavalrys in Durostorum, round 2 : 1/3 hits, 0.50 expected hits 1 swordman owned by the Macedonia and 3 cavalrys owned by the Neutral lost in Durostorum Macedonia loses 0 PUs for violating Durostorums neutrality. Macedonia win, taking Durostorum from Neutral with 3 hoplites and 3 swordmen remaining. Battle score for attacker is 8 Casualties for Macedonia: 1 swordman Casualties for Neutral: 3 cavalrys Battle in Pessinus Macedonia attack with 8 peltastss and 1 swordman Neutral defend with 2 spearmen Macedonia roll dice for 8 peltastss and 1 swordman in Pessinus, round 2 : 1/9 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Pessinus Macedonia roll dice for 7 peltastss and 1 swordman in Pessinus, round 3 : 2/8 hits, 1.50 expected hits Neutral roll dice for 1 spearman in Pessinus, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Pessinus Macedonia loses 0 PUs for violating Pessinuss neutrality. Macedonia win, taking Pessinus from Neutral with 6 peltastss and 1 swordman remaining. Battle score for attacker is 2 Casualties for Macedonia: 2 peltastss Casualties for Neutral: 2 spearmen Battle in Sarmizegetusa Macedonia attack with 1 cavalry, 6 hoplites and 3 swordmen Neutral defend with 1 axeman and 1 swordman Macedonia roll dice for 1 cavalry, 6 hoplites and 3 swordmen in Sarmizegetusa, round 2 : 2/10 hits, 3.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Neutral, 1 cavalry owned by the Macedonia and 1 swordman owned by the Neutral lost in Sarmizegetusa Macedonia loses 0 PUs for violating Sarmizegetusas neutrality. Macedonia win, taking Sarmizegetusa from Neutral with 6 hoplites and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Battle in Apollonia Macedonia attack with 3 cavalrys and 5 peltastss Neutral defend with 1 archer and 4 swordmen Macedonia roll dice for 3 cavalrys and 5 peltastss in Apollonia, round 2 : 1/8 hits, 1.83 expected hits Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 1/5 hits, 1.83 expected hits 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia Macedonia roll dice for 3 cavalrys and 4 peltastss in Apollonia, round 3 : 1/7 hits, 1.67 expected hits Neutral roll dice for 1 archer and 3 swordmen in Apollonia, round 3 : 3/4 hits, 1.50 expected hits 1 swordman owned by the Neutral and 3 peltastss owned by the Macedonia lost in Apollonia Macedonia roll dice for 3 cavalrys and 1 peltasts in Apollonia, round 4 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 archer and 2 swordmen in Apollonia, round 4 : 2/3 hits, 1.17 expected hits 1 cavalry owned by the Macedonia, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia Macedonia roll dice for 2 cavalrys in Apollonia, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer in Apollonia, round 5 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Apollonia Macedonia loses 0 PUs for violating Apollonias neutrality. Macedonia win, taking Apollonia from Neutral with 2 cavalrys remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 cavalry and 5 peltastss Casualties for Neutral: 1 archer and 4 swordmen Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Sparta 2 biremes and 1 trireme placed in SZ 50 6 swordmen placed in Pergamum Turn Complete - Macedonia Macedonia collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Neutral : 4.33 Macedonia : -0.50 GreekCityStates : 0.33
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TripleA Turn Summary: Egypt round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Egypt 1 spearman moved from Pharan to SZ 58 1 bireme and 1 spearman moved from SZ 58 to SZ 59 1 spearman moved from SZ 59 to Sidon Egypt take Sidon from Seleucid 2 biremes and 2 triremes moved from SZ 57 to SZ 58 5 spearmen moved from Memphis to Alexandria Purchase Units - Egypt Egypt buy 1 archer and 7 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 1 archer and 7 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Seleucid 2 cataphracts moved from Amida to Hatra 4 cataphracts and 9 peltastss moved from Edessa to Hatra 9 cavalrys moved from Antioch to Hatra 1 cavalry moved from Antioch to Hatra 3 peltastss moved from Jerusalem to Sidon 1 cavalry moved from Antioch to Sidon 5 legionaires moved from Tarsus to Tavium 2 peltastss moved from Melitene to Tavium 1 bireme and 1 trireme moved from SZ 61 to SZ 60 Purchase Units - Seleucid Seleucid buy 12 hoplites, 1 legionaire and 11 peltastss; Remaining resources: 2 PUs; Combat - Seleucid Battle in Hatra Seleucid attack with 6 cataphracts, 10 cavalrys and 9 peltastss Parthia defend with 7 cavalrys, 4 horsearchers and 8 spearmen Seleucid roll dice for 6 cataphracts, 10 cavalrys and 9 peltastss in Hatra, round 2 : 10/25 hits, 7.83 expected hits Parthia roll dice for 7 cavalrys, 4 horsearchers and 8 spearmen in Hatra, round 2 : 7/19 hits, 5.83 expected hits 3 spearmen owned by the Parthia, 7 peltastss owned by the Seleucid and 7 cavalrys owned by the Parthia lost in Hatra Seleucid roll dice for 6 cataphracts, 10 cavalrys and 2 peltastss in Hatra, round 3 : 5/18 hits, 6.67 expected hits Parthia roll dice for 4 horsearchers and 5 spearmen in Hatra, round 3 : 5/9 hits, 3.67 expected hits 3 cavalrys owned by the Seleucid, 5 spearmen owned by the Parthia and 2 peltastss owned by the Seleucid lost in Hatra Seleucid roll dice for 6 cataphracts and 7 cavalrys in Hatra, round 4 : 5/13 hits, 5.33 expected hits Parthia roll dice for 4 horsearchers in Hatra, round 4 : 2/4 hits, 2.00 expected hits 4 horsearchers owned by the Parthia and 2 cavalrys owned by the Seleucid lost in Hatra Seleucid win, taking Hatra from Parthia with 6 cataphracts and 5 cavalrys remaining. Battle score for attacker is 38 Casualties for Seleucid: 5 cavalrys and 9 peltastss Casualties for Parthia: 7 cavalrys, 4 horsearchers and 8 spearmen Battle in Tavium Seleucid attack with 5 legionaires and 2 peltastss Neutral defend with 1 cavalry and 3 spearmen Seleucid roll dice for 5 legionaires and 2 peltastss in Tavium, round 2 : 0/7 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits 1 peltasts owned by the Seleucid lost in Tavium Seleucid roll dice for 5 legionaires and 1 peltasts in Tavium, round 3 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium Seleucid roll dice for 5 legionaires in Tavium, round 4 : 1/5 hits, 1.67 expected hits Neutral roll dice for 3 spearmen in Tavium, round 4 : 0/3 hits, 1.00 expected hits 1 spearman owned by the Neutral lost in Tavium Seleucid roll dice for 5 legionaires in Tavium, round 5 : 3/5 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Tavium, round 5 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Tavium Seleucid loses 0 PUs for violating Taviums neutrality. Seleucid win, taking Tavium from Neutral with 5 legionaires remaining. Battle score for attacker is 9 Casualties for Seleucid: 2 peltastss Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Sidon Seleucid attack with 1 cavalry and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 cavalry and 3 peltastss in Sidon, round 2 : 3/4 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cavalry and 2 peltastss remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 2 hoplites and 6 peltastss placed in Jerusalem 10 hoplites and 1 legionaire placed in Antioch 5 peltastss placed in Tarsus Turn Complete - Seleucid Seleucid collect 89 PUs; end with 91 PUs
Combat Hit Differential Summary :
Neutral : -2.00 Egypt : 0.67 Parthia : 2.50 Seleucid : 0.17
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TripleA Turn Summary: Parthia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Parthia 2 archers, 1 cataphract, 8 cavalrys and 4 spearmen moved from Seleucia to Hatra 3 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 2 archers, 9 cavalrys, 1 horsearcher and 2 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 2 archers, 1 cataphract, 8 cavalrys and 4 spearmen Seleucid defend with 6 cataphracts and 5 cavalrys Parthia roll dice for 2 archers, 1 cataphract, 8 cavalrys and 4 spearmen in Hatra, round 2 : 3/15 hits, 4.17 expected hits Seleucid roll dice for 6 cataphracts and 5 cavalrys in Hatra, round 2 : 6/11 hits, 3.83 expected hits 3 cavalrys owned by the Seleucid, 2 archers owned by the Parthia and 4 spearmen owned by the Parthia lost in Hatra Parthia roll dice for 1 cataphract and 8 cavalrys in Hatra, round 3 : 1/9 hits, 3.17 expected hits Seleucid roll dice for 6 cataphracts and 2 cavalrys in Hatra, round 3 : 5/8 hits, 3.33 expected hits 1 cavalry owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra 1 cataphract owned by the Parthia and 3 cavalrys owned by the Parthia retreated to Seleucia Seleucid win with 6 cataphracts and 1 cavalry remaining. Battle score for attacker is -24 Casualties for Parthia: 2 archers, 5 cavalrys and 4 spearmen Casualties for Seleucid: 4 cavalrys Non Combat Move - Parthia Place Units - Parthia 2 archers, 6 cavalrys and 2 spearmen placed in Seleucia 3 cavalrys and 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Parthia : -3.33 Seleucid : 3.83
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TripleA Turn Summary: Numidia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Numidia 4 cavalrys and 1 spearman moved from Tarraco to Barcino 1 bireme moved from SZ 16 to SZ 29 2 biremes moved from SZ 17 to SZ 29 1 spearman moved from Paraetonium to Hermopolis Numidia take Hermopolis from Egypt 6 spearmen and 2 swordmen moved from Paliurus to Paraetonium 4 cavalrys moved from Cyrene to Paraetonium 4 spearmen moved from Berenice to Siwa 4 cavalrys moved from Leptis Magna to Siwa Purchase Units - Numidia Numidia buy 10 cavalrys; Remaining resources: 0 PUs; Combat - Numidia Battle in Barcino Numidia attack with 4 cavalrys and 1 spearman Neutral defend with 1 axeman, 1 cavalry and 3 swordmen Numidia roll dice for 4 cavalrys and 1 spearman in Barcino, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits 1 axeman owned by the Neutral and 1 spearman owned by the Numidia lost in Barcino Numidia roll dice for 4 cavalrys in Barcino, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Barcino Numidia roll dice for 3 cavalrys in Barcino, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 3 swordmen in Barcino, round 4 : 2/3 hits, 1.00 expected hits 2 cavalrys owned by the Numidia and 2 swordmen owned by the Neutral lost in Barcino Numidia roll dice for 1 cavalry in Barcino, round 5 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 swordman in Barcino, round 5 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Barcino Numidia loses 0 PUs for violating Barcinos neutrality. Numidia win, taking Barcino from Neutral with 1 cavalry remaining. Battle score for attacker is 4 Casualties for Numidia: 3 cavalrys and 1 spearman Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen Non Combat Move - Numidia Place Units - Numidia 2 cavalrys placed in Igilgili 4 cavalrys placed in Leptis Magna 4 cavalrys placed in Cyrene Turn Complete - Numidia Numidia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : 0.17 Numidia : 0.83
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TripleA Turn Summary: Carthage round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Carthage 9 swordmen moved from Lilybaeum to SZ 34 1 swordman moved from Lilybaeum to SZ 34 1 bireme, 10 swordmen and 3 triremes moved from SZ 34 to SZ 35 3 spearmen moved from Messana to SZ 35 3 spearmen and 10 swordmen moved from SZ 35 to Croton Carthage take Croton from RomanRepublic 15 swordmen moved from Messana to SZ 34 15 swordmen and 5 triremes moved from SZ 34 to SZ 35 15 swordmen moved from SZ 35 to Croton 2 spearmen moved from Messana to SZ 34 2 spearmen and 1 trireme moved from SZ 34 to SZ 35 1 spearman moved from Syracuse to SZ 35 3 spearmen moved from SZ 35 to Croton 2 triremes moved from SZ 28 to SZ 34 1 bireme moved from SZ 24 to SZ 25 1 trireme moved from SZ 25 to SZ 28 1 trireme moved from SZ 28 to SZ 34 2 biremes and 1 trireme moved from SZ 33 to SZ 34 1 bireme and 1 trireme moved from SZ 26 to SZ 33 1 bireme moved from SZ 24 to SZ 21 1 spearman moved from Aleria to SZ 21 1 spearman moved from SZ 21 to Genua Carthage take Genua from RomanRepublic 1 spearman and 4 swordmen moved from Syracuse to Messana Purchase Units - Carthage Carthage buy 2 spearmen, 15 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Non Combat Move - Carthage Place Units - Carthage 1 trireme placed in SZ 21 2 spearmen placed in Aleria 6 swordmen placed in Syracuse 4 swordmen placed in Messana 5 swordmen placed in Lilybaeum Turn Complete - Carthage Carthage collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - RomanRepublic 5 legionaires and 32 velitess moved from Capua to Croton 20 velitess moved from Roma to Capua 1 legionaire moved from Tarentum to SZ 45 1 bireme and 1 legionaire moved from SZ 45 to SZ 46 1 legionaire moved from SZ 46 to Salonae RomanRepublic take Salonae from Macedonia 1 legionaire and 2 velitess moved from Ariminum to Genua 1 ballista, 8 legionaires and 17 velitess moved from Patavium to Verona 1 velites moved from Ariminum to Arretium 1 legionaire moved from Ariminum to Arretium 1 ballista moved from Ariminum to Salapia Purchase Units - RomanRepublic RomanRepublic buy 18 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Croton RomanRepublic attack with 5 legionaires and 32 velitess Carthage defend with 6 spearmen and 25 swordmen RomanRepublic roll dice for 5 legionaires and 32 velitess in Croton, round 2 : 5/37 hits, 7.00 expected hits Carthage roll dice for 6 spearmen and 25 swordmen in Croton, round 2 : 9/31 hits, 10.33 expected hits 9 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Croton RomanRepublic roll dice for 5 legionaires and 23 velitess in Croton, round 3 : 5/28 hits, 5.50 expected hits Carthage roll dice for 1 spearman and 25 swordmen in Croton, round 3 : 8/26 hits, 8.67 expected hits 8 velitess owned by the RomanRepublic, 4 swordmen owned by the Carthage and 1 spearman owned by the Carthage lost in Croton RomanRepublic roll dice for 5 legionaires and 15 velitess in Croton, round 4 : 2/20 hits, 4.17 expected hits Carthage roll dice for 21 swordmen in Croton, round 4 : 7/21 hits, 7.00 expected hits 7 velitess owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Croton 8 velitess owned by the RomanRepublic and 5 legionaires owned by the RomanRepublic retreated to Capua Carthage win with 19 swordmen remaining. Battle score for attacker is -30 Casualties for RomanRepublic: 24 velitess Casualties for Carthage: 6 spearmen and 6 swordmen Battle in Verona RomanRepublic attack with 1 ballista, 8 legionaires and 17 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 8 legionaires and 17 velitess in Verona, round 2 : 3/26 hits, 6.33 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 1/5 hits, 1.33 expected hits 1 velites owned by the RomanRepublic, 2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 8 legionaires and 16 velitess in Verona, round 3 : 4/25 hits, 6.17 expected hits Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 8 legionaires and 16 velitess remaining. Battle score for attacker is 15 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 2 axemen and 3 swordmen Battle in Genua RomanRepublic attack with 1 legionaire and 2 velitess Carthage defend with 1 spearman RomanRepublic roll dice for 1 legionaire and 2 velitess in Genua, round 2 : 1/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Genua, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Genua RomanRepublic win, taking Genua from Carthage with 1 legionaire and 1 velites remaining. Battle score for attacker is 0 Casualties for RomanRepublic: 1 velites Casualties for Carthage: 1 spearman Non Combat Move - RomanRepublic Place Units - RomanRepublic 7 velitess placed in Capua 9 velitess placed in Roma 2 velitess placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : -1.33 Neutral : -1.00 RomanRepublic : -9.83
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TripleA Turn Summary: GreekCityStates round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - GreekCityStates 2 triremes moved from SZ 62 to SZ 63 1 bireme moved from SZ 65 to SZ 62 Combat - GreekCityStates Non Combat Move - GreekCityStates Turn Complete - GreekCityStates
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Macedonia 6 swordmen moved from Pergamum to Nicaea 6 peltastss and 1 swordman moved from Pessinus to Heraclea Pontica 6 swordmen moved from Sparta to SZ 67 6 swordmen moved from SZ 67 to Cydonia 2 biremes moved from SZ 66 to SZ 67 2 peltastss moved from Sparta to SZ 67 2 triremes moved from SZ 66 to SZ 67 6 peltastss moved from Sparta to SZ 67 8 peltastss moved from SZ 67 to Cydonia 4 peltastss moved from Corinth to Sparta 5 hoplites moved from Delphi to SZ 50 2 biremes, 5 hoplites and 1 trireme moved from SZ 50 to SZ 45 5 hoplites moved from SZ 45 to Tarentum Macedonia take Tarentum from RomanRepublic 2 cavalrys moved from Apollonia to Salonae 3 hoplites and 3 swordmen moved from Durostorum to Tibiscum 6 hoplites and 3 swordmen moved from Sarmizegetusa to Tyras 4 swordmen moved from Sardica to Salonae 1 swordman moved from Delphi to Dodona Purchase Units - Macedonia Macedonia buy 2 biremes, 9 peltastss, 4 swordmen and 3 triremes; Remaining resources: 0 PUs; Combat - Macedonia Battle in Cydonia Macedonia attack with 8 peltastss and 6 swordmen Neutral defend with 2 archers and 2 spearmen Macedonia roll dice for 8 peltastss and 6 swordmen in Cydonia, round 2 : 7/14 hits, 3.33 expected hits Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 1/4 hits, 1.67 expected hits 2 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 peltasts owned by the Macedonia lost in Cydonia Macedonia loses 0 PUs for violating Cydonias neutrality. Macedonia win, taking Cydonia from Neutral with 7 peltastss and 6 swordmen remaining. Battle score for attacker is 12 Casualties for Macedonia: 1 peltasts Casualties for Neutral: 2 archers and 2 spearmen Battle in Salonae Macedonia attack with 2 cavalrys and 4 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 2 cavalrys and 4 swordmen in Salonae, round 2 : 2/6 hits, 2.00 expected hits RomanRepublic roll dice for 1 legionaire in Salonae, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Salonae Macedonia win, taking Salonae from RomanRepublic with 2 cavalrys and 4 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Battle in Nicaea Macedonia attack with 6 swordmen Neutral defend with 4 spearmen Macedonia roll dice for 6 swordmen in Nicaea, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 4 spearmen in Nicaea, round 2 : 1/4 hits, 1.33 expected hits 1 swordman owned by the Macedonia and 2 spearmen owned by the Neutral lost in Nicaea Macedonia roll dice for 5 swordmen in Nicaea, round 3 : 3/5 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Nicaea, round 3 : 1/2 hits, 0.67 expected hits 1 swordman owned by the Macedonia and 2 spearmen owned by the Neutral lost in Nicaea Macedonia loses 0 PUs for violating Nicaeas neutrality. Macedonia win, taking Nicaea from Neutral with 4 swordmen remaining. Battle score for attacker is 4 Casualties for Macedonia: 2 swordmen Casualties for Neutral: 4 spearmen Battle in Tyras Macedonia attack with 6 hoplites and 3 swordmen Neutral defend with 1 archer and 2 cavalrys Macedonia roll dice for 6 hoplites and 3 swordmen in Tyras, round 2 : 3/9 hits, 3.00 expected hits Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 1/3 hits, 0.83 expected hits 1 swordman owned by the Macedonia, 2 cavalrys owned by the Neutral and 1 archer owned by the Neutral lost in Tyras Macedonia loses 0 PUs for violating Tyrass neutrality. Macedonia win, taking Tyras from Neutral with 6 hoplites and 2 swordmen remaining. Battle score for attacker is 8 Casualties for Macedonia: 1 swordman Casualties for Neutral: 1 archer and 2 cavalrys Battle in Tibiscum Macedonia attack with 3 hoplites and 3 swordmen Neutral defend with 1 cavalry and 2 swordmen Macedonia roll dice for 3 hoplites and 3 swordmen in Tibiscum, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Tibiscum, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Tibiscum Macedonia loses 0 PUs for violating Tibiscums neutrality. Macedonia win, taking Tibiscum from Neutral with 3 hoplites and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Battle in Heraclea Pontica Macedonia attack with 6 peltastss and 1 swordman Neutral defend with 3 spearmen Macedonia roll dice for 6 peltastss and 1 swordman in Heraclea Pontica, round 2 : 1/7 hits, 1.33 expected hits Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Heraclea Pontica Macedonia roll dice for 5 peltastss and 1 swordman in Heraclea Pontica, round 3 : 2/6 hits, 1.17 expected hits Neutral roll dice for 2 spearmen in Heraclea Pontica, round 3 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Heraclea Pontica Macedonia loses 0 PUs for violating Heraclea Ponticas neutrality. Macedonia win, taking Heraclea Pontica from Neutral with 5 peltastss and 1 swordman remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 peltasts Casualties for Neutral: 3 spearmen Non Combat Move - Macedonia 2 hoplites and 2 swordmen moved from Byzantium to Thessalonica Place Units - Macedonia 1 bireme and 1 trireme placed in SZ 50 4 swordmen placed in Corinth 1 bireme and 2 triremes placed in SZ 67 3 peltastss placed in Sparta 6 peltastss placed in Larissa Macedonia undo move 5. 6 peltastss placed in Pergamum Macedonia undo move 5. 6 peltastss placed in Larissa Turn Complete - Macedonia Macedonia collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : -2.00 RomanRepublic : -0.33 Macedonia : 6.50
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@Whackamatt i do believe this 1 is done.
i’m sorry i’ve been slow but i have been having some medical problems. i have to go in this week for some testing. i will try to keep up with things.
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@dawgoneit said in 270 BC - Whack (anti) vs dawg (Roman):
@Whackamatt i do believe this 1 is done.
i’m sorry i’ve been slow but i have been having some medical problems. i have to go in this week for some testing. i will try to keep up with things.
No worries! Take your time to heal. Hope everything goes well and/or gets better for you. Nothing worse than being laid up sick. Takes as much time as you need. No pressure here to get things done.
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@Whackamatt your set up sir