[1914] Overly Detailed Modified Version

  • '15

    @Nippon-koku

    Two notes I forgot:

    1. Bolsheviks cannot “take territories” from Russia. What I mean: if 10 Bolsheviks are in Ukraine, and no other units are there, Russia still collects that money. If the CP want to take it they have to defeat any units there

    2. We’ve reduced mine rolls to a maximum of 1 hit. One crazy roll affects the game too much; you’re having a 10 on 10 naval battle, someone rolls four 1’s, and you may as well just re-roll it anyway.


  • I’m just a little confused by forts. Does a Large fort have ten hit points and ten infantry, or does it just have ten hit points?


  • Overall I like what I’m reading. I have two quick thoughts and then more will have to wait until I’ve had a chance to play this out.

    1. Austria-Hungary
      • Serbia: 21 inf, 6 art (these units CANNOT leave this battle! This is the attack on Sarajevo and is rolled until there is a winner. I haven’t decided if this battle should start the game, despite Germany going first. I’m open to suggestions)

    This definitely needs to happen first thing. This was what started the war. Say what you will about the OOB turn order, but they got this part right - the war should start off with Austria-Hungary attacking Serbia. Either move Austria to spot 1, with Germany sliding to spot 2, or just have this one attack start things off.

    1. I see what you did with the British and Ottoman troops fighting over Gallipoli, but as that fight didn’t start until 1915, I’d argue that starting the war with the troops already landed is not historical.

    What you could do instead… Have three or four transports off India, already loaded with troops. This is your ANZAC. Mark them as special. Have your 25 Infantry and 6 Artillery aboard. Let the British move them where they like. The British Player is required to land the troops aboard within three turns of the start of Britain’s involvement in the war. That landing spot must be controlled by the Ottoman Player and an Original Ottoman territory. Wherever the ANZAC lands, the Ottomans will get their 25 Infantry and 6 Artillery as well. Just, the British Player gets to decide where “Gallipoli” will be fought. It’s not super historic, but I think its better. Says the man who hasn’t played it out yet.

    Just my thoughts on the matter.

    -Midnight_Reaper


  • @Nippon-koku said in Overly Detailed Modified Version:

    Cow/Pig – Two inf per cow/pig can be placed in your capital at the end of your turn

    OMG


  • @MasterMark26

    Ten and ten.

    So Lorraine has two large forts; if you wanted to wipe it all out in one turn, you’d have to do 40 damage


  • @Midnight_Reaper

    I think you’re probably right. Starting with that battle is a must. It could be a fun way to start the game: “Hey, before anything happens, roll this battle.”

    I like that idea for Gallipoli! I love having the battle, but like you said, it’s a year away at this point. As long as we make that battle happen, we’re good. I’m going to give that a shot


  • @Imperious-Leader

    Lol Is that a good or bad omg?


  • Bad if it’s IL


  • @SS-GEN

    Good to know. Thanks.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Yea its bad. But the other stuff makes sense. I would get rid of the Pigs ( slaughter them) and get rid of all the coal, lumber, toilets, etc and have a modified National Morale track that may effect say Naval Mutiny ( Germany) Political collapse ( Russian case, Possibly Austrians) and raise some unit costs as a result. I think you might be playing euro games ( eurotrash actually) and want to install some system in AA world.


  • @Midnight_Reaper said in Overly Detailed Modified Version:

    “Gallipoli”

    regarding this you might create National Objectives like G40 and include additional income for their capture. I don’t like the 25 Infantry thing, rather i like the income thing, which forces players to send down units to support Allies from the enemy getting at them.


  • Also, the Entente should not be able to enter the Baltic…only Russia buy building there.

    New Units Railway Artillery- Shapeways has these, Armored Cars, Battlecruisers ( they move farther then all naval units) Stosstrupen ( central powers only) Thats a start

  • '15

    I like the livestock and the Gallipoli raid, although I did like the suggestion someone else had on making it round 2.

    I like the Baltic idea though. I’m going to set up the board this weekend and take a look


  • @Midnight_Reaper I think the change in the turn order will actually really help the game. In regards to the Serbia situation, technically, Germany invaded Belgium BEFORE Austria actually launched an offensive against Serbia.


  • @MasterMark26

    Don’t think I knew that tidbit. I like it

    The new turn order has worked great. Combined with all the other changes, each major country has a bunch of options now. Maybe this was just in my household, but like I mentioned in the first post, every game was just “Ok, Germany and AH go after Russia and try to get them out of the game asap, then just turn all attention toward France.”


  • @Nippon-koku I just have a question regarding the French setup. Why are there French forces in the middle of Germany (aka Hanover)? Just seems a little odd to me, but I’m sure there is a good reason behind it.

  • '15

    I listened to Dan Carlin’s breakdown of the war, and something I didn’t know was France had pushed into the middle Germany quite a bit. Germany had a big army going North, and one going South. France wasn’t supposed to advance, but the general in charge (blanking on his name) went for it and was beat up by the German reserve troops, which were a larger in number, and far better trained, than the French thought they’d be

    If I got any parts of that wrong, someone jump in. It was a while ago that I listened


  • Ok cool I did not know about that. Thank you for clarifying.


  • @MasterMark26 If you have the time and inclination, Dan Carlin’s breakdown of WWI is incredible. It was a large part of the motivation for making this


  • @Nippon-koku Thank you for the suggestion. I will definitely check that out!

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