Initial test. First time tries.
oysteilo (Axis) vs. bjartl BM3
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hvis det skal være sånn ok, men kan godt gjøre om om du vil, men 44% kan du jo godt vinne også, risky
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jada, var klar over at dette er borderline. tysk eller italiensk fighter først?
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@bjartl said in oysteilo (Axis) vs. bjartl BM3:
jada, var klar over at dette er borderline. tysk eller italiensk fighter først?
tyskeren dør først
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs; Non Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 armour moved from Central United States to Western United States Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Hopei Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -45 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Italians: 1 cruiser Casualties for Germans: 1 fighter Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 submarine owned by the Germans Submerged British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 5 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 6 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 9 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 9 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 10 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 10 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia Italians win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 1 battleship British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 96 Sea Zone to Malta 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from Burma to India 2 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from 106 Sea Zone to Quebec 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 1,00 British : -3,33 Italians : 0,83 Chinese : -0,00 Japanese : 1,00
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@oysteilo dette gikk jo riktig skralt stort sett over alt
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ja, men det er jo galskap det du driver med, også med russland
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 cruiser and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 artillery moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Albania to Greece 1 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 2/8 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 3 : 3/7 hits, 2,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 2 : 1/6 hits, 2,00 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Yugoslavia, round 3 : 4/5 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Yugoslavia to Southern Italy 1 bomber and 1 fighter moved from Greece to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,83 British : 0,33 Neutral_Allies : 0,00
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nå skjer det ting med frankrike
for italiabukten med max scramble: Noe mindre enn alle båter, 2 fightere, 1 tac og 1 bomber er galskap, selv det er for litte, bør/må ha 3 fightere og det andre. å tape italiabukten er så til de grader dårlig.
Alternativet er å stacke gibraltar sjøsone me max scramble, eller ting i rødehavet, ofte dårlig
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stacke gib er bra, rødehavet dårlig
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@oysteilo Frankrike må man holde styr på selv? spillet gjør ikke noe? Men hva med destroyeren ved Madagascar? det fremgår ikke noe av notes hva som skjer med den
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det er vel bare å spille så ser du hva som skjer, men i praksis har du nå 4 aktive enheter med frankrike, fighter i london og 2 inf der, pluss destroyer i indiahavet. alt annet blir pro axis
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Non Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Bulgaria to Romania 3 armour moved from Slovakia Hungary to Romania 3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Bulgaria to Romania 5 armour and 1 mech_infantry moved from France to Germany 6 artilleries and 2 infantry moved from Germany to Poland 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 8 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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den edit jeg gjorde der er noe de fleste (alle) tillater. Men du trenger ikke godta det, da fikser du det
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generelt, hvis det ikke har noen praktisk betydning er det ok.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Bulgaria to Romania 3 armour moved from Slovakia Hungary to Romania 3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Bulgaria to Romania 5 armour and 1 mech_infantry moved from France to Germany 6 artilleries and 2 infantry moved from Germany to Poland 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 8 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Novgorod to Baltic States 1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Ukraine to Belarus 2 infantry moved from Ukraine to Bessarabia 1 artillery and 4 infantry moved from Novgorod to Belarus 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Belarus 1 artillery moved from Ukraine to Bryansk Place Units - Russians 1 infantry and 1 mech_infantry placed in Novgorod 2 infantry placed in Ukraine 1 mech_infantry placed in Novgorod 2 artilleries and 4 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Buyant-Uhaa: 1 infantry EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry EDIT: Removing units owned by Russians from Olgiy: 1 infantry EDIT: Removing units owned by Russians from Olgiy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Buyant-Uhaa 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 2 fighters and 2 tactical_bombers moved from Manchuria to Jehol 1 fighter moved from Manchuria to Hopei 2 bombers moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kweichow 1 artillery and 1 infantry moved from Chahar to Jehol Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Hopei, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buyant-Uhaa Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries, 1 infantry and 1 mech_infantry moved from Amur to Buryatia 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi 2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Shantung 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 2 bombers moved from Hopei to Kwangsi 1 fighter moved from Hopei to Anhwe 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 factory_minor placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 artillery and 1 marine placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Russians : 0,67 Japanese : 1,00
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@oysteilo får ikke postet runden. har prøvd siden i går, men bare feilmeldinger
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@bjartl hva feilmelding får du?