270 BC - Whack (anti) vs dawg (Roman)


  • TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            5 archers moved from Alexandria to Paraetonium
            1 archer moved from Alexandria to Paraetonium
            7 archers moved from Alexandria to Memphis
            1 archer moved from Alexandria to Memphis
            2 chariots moved from Alexandria to Memphis
            2 chariots moved from Alexandria to Paraetonium
            3 spearmen moved from Alexandria to Hermopolis
            7 axemen moved from Alexandria to Hermopolis
            5 axemen moved from Alexandria to Paraetonium
            10 axemen and 3 spearmen moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 axemen and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Hermopolis
                Egypt attack with 7 axemen and 3 spearmen
                Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt roll dice for 7 axemen and 3 spearmen in Hermopolis, round 2 : 3/10 hits, 2.83 expected hits
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Hermopolis, round 2 : 2/2 hits, 1.00 expected hits
                    1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 spearmen owned by the Egypt lost in Hermopolis
                Egypt win, taking Hermopolis from Seleucid with 7 axemen and 1 spearman remaining. Battle score for attacker is 6
                Casualties for Egypt: 2 spearmen
                Casualties for Seleucid: 1 cataphract and 1 hoplite
            Battle in Memphis
                Egypt attack with 8 archers, 10 axemen, 2 chariots and 3 spearmen
                Seleucid defend with 1 city and 1 hoplite
                    Egypt roll dice for 8 archers, 10 axemen, 2 chariots and 3 spearmen in Memphis, round 2 : 7/23 hits, 5.83 expected hits
                    Seleucid roll dice for 1 hoplite in Memphis, round 2 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 8 archers, 9 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 2
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer, 3 axemen and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.33
    Seleucid : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 legionaire moved from Antioch to Edessa
                  Seleucid take Edessa from Parthia
            4 peltastss moved from Tarsus to Antioch
            1 bireme and 1 trireme moved from SZ 62 to SZ 61
            2 legionaires and 1 peltasts moved from Attalia to SZ 61
            2 legionaires and 1 peltasts moved from SZ 61 to Antioch
            10 legionaires moved from Antioch to Emesa
            2 cataphracts and 6 hoplites moved from Pharan to Jerusalem
            13 hoplites and 10 legionaires moved from Damascus to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 6 cataphracts, 5 cavalrys and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 13 hoplites and 20 legionaires
                Parthia defend with 3 archers and 5 spearmen
                    Seleucid roll dice for 13 hoplites and 20 legionaires in Emesa, round 2 : 9/33 hits, 11.00 expected hits
                    Parthia roll dice for 3 archers and 5 spearmen in Emesa, round 2 : 3/8 hits, 3.17 expected hits
                    3 legionaires owned by the Seleucid, 3 archers owned by the Parthia and 5 spearmen owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 13 hoplites and 17 legionaires remaining. Battle score for attacker is 15
                Casualties for Seleucid: 3 legionaires
                Casualties for Parthia: 3 archers and 5 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            6 cataphracts and 5 cavalrys placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.17
    Seleucid : -2.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            2 archers, 3 cataphracts, 4 cavalrys, 2 horsearchers and 5 spearmen moved from Seleucia to Hatra
            1 archer moved from Babylon to Seleucia
            7 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 4 cavalrys, 3 horsearchers and 9 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer and 9 spearmen placed in Seleucia
            4 cavalrys and 3 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
                Numidia loses 0 PUs for violating Valentias neutrality.
            1 cavalry and 2 spearmen moved from Igilgili to SZ 16
            1 cavalry and 2 spearmen moved from SZ 16 to Valentia
                  Numidia take Valentia from Neutral
            9 cavalrys moved from Cyrene to Paraetonium
            7 archers moved from Siwa to Paraetonium
            7 archers and 1 spearman moved from Paliurus to Paraetonium
            4 spearmen moved from Cyrene to Paliurus
            4 archers and 4 spearmen moved from Berenice to Siwa
            1 archer and 7 spearmen moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 1 cavalry, 1 city and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 14 archers, 9 cavalrys and 1 spearman
                Egypt defend with 6 archers, 5 axemen and 2 chariots
                    Numidia roll dice for 14 archers, 9 cavalrys and 1 spearman in Paraetonium, round 2 : 4/24 hits, 5.50 expected hits
                    Egypt roll dice for 6 archers, 5 axemen and 2 chariots in Paraetonium, round 2 : 6/13 hits, 5.17 expected hits
                    5 archers owned by the Numidia, 4 axemen owned by the Egypt and 1 spearman owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 9 archers and 9 cavalrys in Paraetonium, round 3 : 5/18 hits, 4.50 expected hits
                    Egypt roll dice for 6 archers, 1 axeman and 2 chariots in Paraetonium, round 3 : 5/9 hits, 4.50 expected hits
                    5 archers owned by the Numidia, 1 axeman owned by the Egypt and 4 archers owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 4 archers and 9 cavalrys in Paraetonium, round 4 : 2/13 hits, 3.67 expected hits
                    Egypt roll dice for 2 archers and 2 chariots in Paraetonium, round 4 : 3/4 hits, 2.33 expected hits
                    3 cavalrys owned by the Numidia and 2 archers owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 4 archers and 6 cavalrys in Paraetonium, round 5 : 0/10 hits, 2.67 expected hits
                    Egypt roll dice for 2 chariots in Paraetonium, round 5 : 2/2 hits, 1.33 expected hits
                    2 cavalrys owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 4 archers and 4 cavalrys in Paraetonium, round 6 : 0/8 hits, 2.00 expected hits
                    Egypt roll dice for 2 chariots in Paraetonium, round 6 : 2/2 hits, 1.33 expected hits
                    2 archers owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 2 archers and 4 cavalrys in Paraetonium, round 7 : 1/6 hits, 1.67 expected hits
                    Egypt roll dice for 2 chariots in Paraetonium, round 7 : 1/2 hits, 1.33 expected hits
                    1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 2 archers and 3 cavalrys in Paraetonium, round 8 : 1/5 hits, 1.33 expected hits
                    Egypt roll dice for 1 chariot in Paraetonium, round 8 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
                Numidia win, taking Paraetonium from Egypt with 2 archers and 2 cavalrys remaining. Battle score for attacker is -28
                Casualties for Numidia: 12 archers, 7 cavalrys and 1 spearman
                Casualties for Egypt: 6 archers, 5 axemen and 2 chariots
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Cyrene
            4 spearmen placed in Leptis Magna
            1 cavalry and 1 spearman placed in Igilgili
            1 spearman were produced but were not placed
    
        Turn Complete - Numidia
            Numidia collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Numidia : -8.33
    Egypt : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            2 spearmen and 1 warelephant moved from Lilybaeum to Syracuse
            1 hoplite and 2 spearmen moved from Lilybaeum to Messana
            1 cavalry and 2 spearmen moved from Carthago to SZ 36
            4 biremes, 1 cavalry, 2 spearmen and 2 triremes moved from SZ 36 to SZ 33
            1 cavalry and 2 spearmen moved from SZ 33 to Lilybaeum
            1 spearman moved from Hippo Regius to SZ 31
            2 biremes and 1 spearman moved from SZ 31 to SZ 23
            1 spearman moved from SZ 23 to Caralis
    
        Purchase Units - Carthage
            Carthage buy 1 spearman, 10 swordmen and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Messana
                Carthage attack with 1 hoplite and 2 spearmen
                RomanRepublic defend with 1 fort
                    Carthage roll dice for 1 hoplite and 2 spearmen in Messana, round 2 : 0/3 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 fort in Messana, round 2 : 1/1 hits, 0.67 expected hits
                    1 spearman owned by the Carthage lost in Messana
                    Carthage roll dice for 1 hoplite and 1 spearman in Messana, round 3 : 1/2 hits, 0.50 expected hits
                Units damaged: 1 fort owned by the RomanRepublic
                    RomanRepublic roll dice for 1 fort in Messana, round 3 : 1/1 hits, 0.67 expected hits
                    1 spearman owned by the Carthage lost in Messana
                    Carthage roll dice for 1 hoplite in Messana, round 4 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 fort in Messana, round 4 : 1/1 hits, 0.67 expected hits
                    1 fort owned by the RomanRepublic and 1 hoplite owned by the Carthage lost in Messana
                RomanRepublic win with no units remaining. Battle score for attacker is -5
                Casualties for Carthage: 1 hoplite and 2 spearmen
                Casualties for RomanRepublic: 1 fort
            Battle in Syracuse
                Carthage attack with 2 spearmen and 1 warelephant
                GreekCityStates defend with 1 slingers
                    Carthage roll dice for 2 spearmen and 1 warelephant in Syracuse, round 2 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 2 spearmen and 1 warelephant remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 triremes placed in SZ 32
            1 spearman and 7 swordmen placed in Carthago
            Carthage undo move 2.
            5 swordmen placed in Lilybaeum
            1 spearman and 5 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.50
    RomanRepublic : 1.00
    GreekCityStates : -0.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 legionaire moved from Pella to Philippopolis
                  RomanRepublic take Philippopolis from Macedonia
            1 legionaire moved from Salonae to Pella
            1 legionaire moved from Senio to Salonae
            2 ballistas moved from Senio to Patavium
            1 legionaire moved from Senio to Patavium
            1 legionaire moved from Capua to Tarentum
            5 velitess moved from Salapia to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 legionaires and 19 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 legionaires and 5 velitess placed in Patavium
            9 velitess placed in Roma
            5 velitess placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: GreekCityStates round 8

    TripleA Move Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Macedonia
            7 biremes and 3 triremes moved from SZ 69 to SZ 68
            1 bireme moved from SZ 70 to SZ 69
            3 hoplites, 1 peltasts and 2 swordmen moved from Thessalonica to Philippopolis
            4 cavalrys and 4 swordmen moved from Dodona to Pella
            4 cavalrys moved from Larissa to Odessus
            6 hoplites and 8 swordmen moved from Byzantium to Odessus
            5 peltastss moved from Larissa to Dodona
            5 hoplites and 1 swordman moved from Athens to Delphi
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 13 peltastss, 1 swordman and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in SZ 68
                Macedonia attack with 7 biremes and 3 triremes
                GreekCityStates defend with 6 biremes and 2 triremes
                    Macedonia roll dice for 7 biremes and 3 triremes in SZ 68, round 2 : 0/10 hits, 2.67 expected hits
                    GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 2 : 2/8 hits, 2.67 expected hits
                    2 biremes owned by the Macedonia lost in SZ 68
                    Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 3 : 2/8 hits, 2.33 expected hits
                    GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 3 : 3/8 hits, 2.67 expected hits
                    3 biremes owned by the Macedonia and 2 biremes owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 2 biremes and 3 triremes in SZ 68, round 4 : 1/5 hits, 1.83 expected hits
                    GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 68, round 4 : 1/6 hits, 2.00 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                1 bireme owned by the Macedonia and 3 triremes owned by the Macedonia retreated to SZ 69
                GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is -21
                Casualties for Macedonia: 6 biremes
                Casualties for GreekCityStates: 3 biremes
            Battle in Philippopolis
                Macedonia attack with 3 hoplites, 1 peltasts and 2 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 3 hoplites, 1 peltasts and 2 swordmen in Philippopolis, round 2 : 1/6 hits, 1.83 expected hits
                    RomanRepublic roll dice for 1 legionaire in Philippopolis, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Philippopolis
                Macedonia win, taking Philippopolis from RomanRepublic with 3 hoplites, 1 peltasts and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
            Battle in Pella
                Macedonia attack with 4 cavalrys and 4 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 4 cavalrys and 4 swordmen in Pella, round 2 : 1/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Pella, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Pella
                Macedonia win, taking Pella from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
            Battle in Odessus
                Macedonia attack with 4 cavalrys, 6 hoplites and 8 swordmen
                Neutral defend with 1 axeman and 3 swordmen
                    Macedonia roll dice for 4 cavalrys, 6 hoplites and 8 swordmen in Odessus, round 2 : 7/18 hits, 6.00 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral, 1 cavalry owned by the Macedonia and 3 swordmen owned by the Neutral lost in Odessus
                Macedonia loses 0 PUs for violating Odessuss neutrality.
                Macedonia win, taking Odessus from Neutral with 3 cavalrys, 6 hoplites and 8 swordmen remaining. Battle score for attacker is 11
                Casualties for Macedonia: 1 cavalry
                Casualties for Neutral: 1 axeman and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 biremes and 1 trireme placed in SZ 69
            5 peltastss and 1 swordman placed in Thessalonica
            3 peltastss placed in Larissa
            2 peltastss placed in Sparta
            3 peltastss placed in Corinth
    
        Turn Complete - Macedonia
            Macedonia collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    RomanRepublic : -0.67
    Macedonia : -5.33
    GreekCityStates : -1.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Egypt
            1 axeman moved from Memphis to Pharan
                  Egypt take Pharan from Seleucid
            7 axemen and 1 spearman moved from Hermopolis to Paraetonium
            1 archer, 3 axemen and 2 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 2 archers and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 1 archer, 10 axemen and 3 spearmen
                Numidia defend with 2 archers and 2 cavalrys
                    Egypt roll dice for 1 archer, 10 axemen and 3 spearmen in Paraetonium, round 2 : 2/14 hits, 4.00 expected hits
                    Numidia roll dice for 2 archers and 2 cavalrys in Paraetonium, round 2 : 1/4 hits, 1.33 expected hits
                    1 axeman owned by the Egypt and 2 cavalrys owned by the Numidia lost in Paraetonium
                    Egypt roll dice for 1 archer, 9 axemen and 3 spearmen in Paraetonium, round 3 : 4/13 hits, 3.67 expected hits
                    Numidia roll dice for 2 archers in Paraetonium, round 3 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Paraetonium
                Egypt win, taking Paraetonium from Numidia with 1 archer, 8 axemen and 3 spearmen remaining. Battle score for attacker is 10
                Casualties for Egypt: 2 axemen
                Casualties for Numidia: 2 archers and 2 cavalrys
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            2 archers and 5 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.67
    Numidia : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            3 cavalrys, 2 legionaires and 5 peltastss moved from Antioch to Melitene
            6 cataphracts and 2 cavalrys moved from Antioch to Hatra
            13 hoplites and 17 legionaires moved from Emesa to Hatra
            1 legionaire moved from Edessa to Hatra
            3 hoplites and 8 peltastss moved from Jerusalem to Bostra
            1 cataphract moved from Jerusalem to Bostra
            1 cataphract, 3 hoplites and 8 peltastss moved from Jerusalem to Petra
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 8 legionaires and 11 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Bostra
                Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss
                Neutral defend with 1 archer and 4 spearmen
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Bostra, round 2 : 1/12 hits, 2.83 expected hits
                    Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 2 : 1/5 hits, 1.83 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Bostra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 7 peltastss in Bostra, round 3 : 4/11 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Bostra, round 3 : 0/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Bostra
                Seleucid loses 0 PUs for violating Bostras neutrality.
                Seleucid win, taking Bostra from Neutral with 1 cataphract, 3 hoplites and 7 peltastss remaining. Battle score for attacker is 14
                Casualties for Seleucid: 1 peltasts
                Casualties for Neutral: 1 archer and 4 spearmen
            Battle in Hatra
                Seleucid attack with 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires
                Parthia defend with 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen
                    Seleucid roll dice for 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires in Hatra, round 2 : 12/39 hits, 15.00 expected hits
                    Parthia roll dice for 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen in Hatra, round 2 : 11/30 hits, 10.67 expected hits
                    9 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 8 spearmen owned by the Parthia and 4 cavalrys owned by the Parthia lost in Hatra
                    Seleucid roll dice for 6 cataphracts, 13 hoplites and 9 legionaires in Hatra, round 3 : 14/28 hits, 11.33 expected hits
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 horsearchers and 10 spearmen in Hatra, round 3 : 11/18 hits, 7.33 expected hits
                    9 legionaires owned by the Seleucid, 2 horsearchers owned by the Parthia, 2 archers owned by the Parthia, 10 spearmen owned by the Parthia and 2 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 6 cataphracts and 11 hoplites in Hatra, round 4 : 9/17 hits, 6.67 expected hits
                    Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 4 : 3/4 hits, 2.00 expected hits
                    1 horsearcher owned by the Parthia, 3 hoplites owned by the Seleucid and 3 cataphracts owned by the Parthia lost in Hatra
                Seleucid win, taking Hatra from Parthia with 6 cataphracts and 8 hoplites remaining. Battle score for attacker is 12
                Casualties for Seleucid: 2 cavalrys, 5 hoplites and 18 legionaires
                Casualties for Parthia: 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen
            Battle in Petra
                Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss
                Neutral defend with 2 archers, 1 axeman and 3 spearmen
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Petra, round 2 : 2/12 hits, 2.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 2 : 4/6 hits, 2.17 expected hits
                    1 axeman owned by the Neutral, 4 peltastss owned by the Seleucid and 1 spearman owned by the Neutral lost in Petra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 4 peltastss in Petra, round 3 : 3/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Petra, round 3 : 2/4 hits, 1.67 expected hits
                    2 peltastss owned by the Seleucid, 1 archer owned by the Neutral and 2 spearmen owned by the Neutral lost in Petra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 2 peltastss in Petra, round 4 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Petra, round 4 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 1 archer owned by the Neutral lost in Petra
                Seleucid loses 0 PUs for violating Petras neutrality.
                Seleucid win, taking Petra from Neutral with 1 cataphract, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 6
                Casualties for Seleucid: 7 peltastss
                Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
            Battle in Melitene
                Seleucid attack with 3 cavalrys, 2 legionaires and 5 peltastss
                Neutral defend with 2 archers and 3 spearmen
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 5 peltastss in Melitene, round 2 : 2/10 hits, 2.50 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 2/5 hits, 2.00 expected hits
                    2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Melitene
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 3 peltastss in Melitene, round 3 : 1/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Melitene, round 3 : 1/3 hits, 1.33 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Melitene
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 2 peltastss in Melitene, round 4 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Melitene, round 4 : 1/2 hits, 1.00 expected hits
                    1 peltasts owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene
                Seleucid loses 0 PUs for violating Melitenes neutrality.
                Seleucid win, taking Melitene from Neutral with 3 cavalrys, 2 legionaires and 1 peltasts remaining. Battle score for attacker is 9
                Casualties for Seleucid: 4 peltastss
                Casualties for Neutral: 2 archers and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 legionaires placed in Jerusalem
            2 cataphracts and 9 peltastss placed in Antioch
            2 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 82 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Parthia : 5.00
    Seleucid : -0.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            2 archers, 7 cavalrys and 9 spearmen moved from Seleucia to Hatra
            4 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 5 cavalrys, 1 horsearcher and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 2 archers, 7 cavalrys and 9 spearmen
                Seleucid defend with 6 cataphracts and 8 hoplites
                    Parthia roll dice for 2 archers, 7 cavalrys and 9 spearmen in Hatra, round 2 : 2/18 hits, 4.17 expected hits
                    Seleucid roll dice for 6 cataphracts and 8 hoplites in Hatra, round 2 : 4/14 hits, 7.00 expected hits
                    2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 2 archers, 7 cavalrys and 5 spearmen in Hatra, round 3 : 4/14 hits, 3.50 expected hits
                    Seleucid roll dice for 6 cataphracts and 6 hoplites in Hatra, round 3 : 5/12 hits, 6.00 expected hits
                    4 hoplites owned by the Seleucid and 5 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 2 archers and 7 cavalrys in Hatra, round 4 : 3/9 hits, 2.67 expected hits
                    Seleucid roll dice for 6 cataphracts and 2 hoplites in Hatra, round 4 : 6/8 hits, 4.00 expected hits
                    1 cataphract owned by the Seleucid, 2 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Hatra
                3 cavalrys owned by the Parthia retreated to Seleucia
                Seleucid win with 5 cataphracts remaining. Battle score for attacker is -4
                Casualties for Parthia: 2 archers, 4 cavalrys and 9 spearmen
                Casualties for Seleucid: 1 cataphract and 8 hoplites
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 horsearcher and 9 spearmen placed in Seleucia
            5 cavalrys and 1 spearman placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            1 cavalry and 1 spearman moved from Igilgili to SZ 16
            1 cavalry and 1 spearman moved from SZ 16 to Valentia
            4 spearmen moved from Leptis Magna to Berenice
            1 archer and 7 spearmen moved from Berenice to Siwa
            4 spearmen moved from Paliurus to Siwa
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys, 6 spearmen and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 spearmen placed in Leptis Magna
            2 cavalrys placed in Igilgili
            2 spearmen and 2 swordmen placed in Cyrene
    
        Turn Complete - Numidia
            Numidia collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 trireme moved from SZ 28 to SZ 25
            2 spearmen and 1 warelephant moved from Syracuse to Messana
                  Carthage take Messana from RomanRepublic
            1 cavalry, 2 spearmen and 5 swordmen moved from Lilybaeum to Messana
            1 spearman and 5 swordmen moved from Carthago to SZ 32
            1 spearman, 5 swordmen and 2 triremes moved from SZ 32 to SZ 33
            1 spearman and 5 swordmen moved from SZ 33 to Lilybaeum
            1 trireme moved from SZ 34 to SZ 35
            7 triremes moved from SZ 28 to SZ 34
            3 biremes and 2 triremes moved from SZ 33 to SZ 32
            2 biremes moved from SZ 23 to SZ 24
            1 spearman moved from Caralis to SZ 24
            1 spearman moved from SZ 24 to Aleria
            7 swordmen moved from Burdigala to Namnetes
    
        Purchase Units - Carthage
            Carthage buy 2 citys and 10 swordmen; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Namnetes
                Carthage attack with 7 swordmen
                Neutral defend with 3 axemen and 1 barbarian
                    Carthage roll dice for 7 swordmen in Namnetes, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 axemen and 1 barbarian in Namnetes, round 2 : 1/4 hits, 0.83 expected hits
                    2 axemen owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes
                    Carthage roll dice for 6 swordmen in Namnetes, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 axeman and 1 barbarian in Namnetes, round 3 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes
                    Carthage roll dice for 5 swordmen in Namnetes, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 barbarian in Namnetes, round 4 : 1/1 hits, 0.33 expected hits
                    1 barbarian owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes
                Carthage loses 0 PUs for violating Namnetess neutrality.
                Carthage win, taking Namnetes from Neutral with 4 swordmen remaining. Battle score for attacker is 2
                Casualties for Carthage: 3 swordmen
                Casualties for Neutral: 3 axemen and 1 barbarian
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Syracuse
            5 swordmen placed in Lilybaeum
            5 swordmen placed in Carthago
            1 city placed in Aleria
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.00
    Neutral : 1.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 legionaires and 20 velitess; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
            1 velites moved from Patavium to Senio
            1 legionaire moved from Senio to Patavium
    
        Place Units - RomanRepublic
            2 legionaires and 6 velitess placed in Patavium
            9 velitess placed in Roma
            5 velitess placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 68 to SZ 66
            1 bireme moved from SZ 68 to SZ 67
            1 trireme moved from SZ 68 to SZ 65
            1 trireme moved from SZ 68 to SZ 65
            1 bireme moved from SZ 68 to SZ 65
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Macedonia
            2 cavalrys and 2 swordmen moved from Pella to Salonae
            2 cavalrys and 2 swordmen moved from Pella to Salonae
            1 peltasts and 1 swordman moved from Thessalonica to SZ 69
            3 peltastss moved from Larissa to SZ 69
            4 peltastss moved from Thessalonica to SZ 69
            4 biremes, 8 peltastss, 1 swordman and 4 triremes moved from SZ 69 to SZ 68
            8 peltastss and 1 swordman moved from SZ 68 to Sardis
            2 peltastss moved from Sparta to Corinth
            4 peltastss moved from Corinth to Athens
            3 hoplites, 1 peltasts and 2 swordmen moved from Philippopolis to Nicopolis
            3 cavalrys, 3 hoplites and 4 swordmen moved from Odessus to Axiopolis
            3 hoplites and 4 swordmen moved from Odessus to Istropolis
    
        Purchase Units - Macedonia
            Macedonia buy 3 cavalrys, 1 city, 2 hoplites, 9 peltastss and 2 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Nicopolis
                Macedonia attack with 3 hoplites, 1 peltasts and 2 swordmen
                Neutral defend with 1 archer and 2 swordmen
                    Macedonia roll dice for 3 hoplites, 1 peltasts and 2 swordmen in Nicopolis, round 2 : 3/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 1/3 hits, 1.17 expected hits
                    1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
                Macedonia loses 0 PUs for violating Nicopoliss neutrality.
                Macedonia win, taking Nicopolis from Neutral with 3 hoplites and 2 swordmen remaining. Battle score for attacker is 10
                Casualties for Macedonia: 1 peltasts
                Casualties for Neutral: 1 archer and 2 swordmen
            Battle in Salonae
                Macedonia attack with 4 cavalrys and 4 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 4 cavalrys and 4 swordmen in Salonae, round 2 : 2/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Salonae, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Salonae
                Macedonia win, taking Salonae from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
            Battle in Istropolis
                Macedonia attack with 3 hoplites and 4 swordmen
                Neutral defend with 4 swordmen
                    Macedonia roll dice for 3 hoplites and 4 swordmen in Istropolis, round 2 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 4 swordmen in Istropolis, round 2 : 3/4 hits, 1.33 expected hits
                    3 swordmen owned by the Macedonia and 4 swordmen owned by the Neutral lost in Istropolis
                Macedonia loses 0 PUs for violating Istropoliss neutrality.
                Macedonia win, taking Istropolis from Neutral with 3 hoplites and 1 swordman remaining. Battle score for attacker is 4
                Casualties for Macedonia: 3 swordmen
                Casualties for Neutral: 4 swordmen
            Battle in Axiopolis
                Macedonia attack with 3 cavalrys, 3 hoplites and 4 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Macedonia roll dice for 3 cavalrys, 3 hoplites and 4 swordmen in Axiopolis, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 2/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 2 cavalrys owned by the Macedonia and 1 swordman owned by the Neutral lost in Axiopolis
                    Macedonia roll dice for 1 cavalry, 3 hoplites and 4 swordmen in Axiopolis, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 swordmen in Axiopolis, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Axiopolis
                Macedonia loses 0 PUs for violating Axiopoliss neutrality.
                Macedonia win, taking Axiopolis from Neutral with 1 cavalry, 3 hoplites and 4 swordmen remaining. Battle score for attacker is 12
                Casualties for Macedonia: 2 cavalrys
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 peltastss placed in Corinth
            5 peltastss placed in Sparta
            1 city placed in Pergamum
            3 cavalrys and 1 peltasts placed in Larissa
            2 hoplites and 2 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.50
    RomanRepublic : -0.33
    Macedonia : 1.17
    

    Savegame


  • TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            1 axeman moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            10 archers, 8 axemen, 2 chariots and 8 spearmen moved from Memphis to Pharan
    
        Purchase Units - Egypt
            Egypt buy 8 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            3 spearmen placed in Alexandria
            5 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cataphract, 3 hoplites and 1 peltasts moved from Petra to Jerusalem
            1 cataphract, 3 hoplites and 7 peltastss moved from Bostra to Jerusalem
            9 peltastss moved from Antioch to Edessa
            2 cataphracts moved from Antioch to Amida
            3 cavalrys, 2 legionaires and 1 peltasts moved from Melitene to Amida
            2 peltastss moved from Tarsus to Melitene
            4 cataphracts moved from Hatra to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 11 cavalrys, 5 legionaires and 8 peltastss; Remaining resources: 3 PUs; 
    
        Combat - Seleucid
            Battle in Amida
                Seleucid attack with 2 cataphracts, 3 cavalrys, 2 legionaires and 1 peltasts
                Neutral defend with 2 archers and 4 spearmen
                    Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 legionaires and 1 peltasts in Amida, round 2 : 3/8 hits, 3.17 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 3/6 hits, 2.33 expected hits
                    2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 3 spearmen owned by the Neutral lost in Amida
                    Seleucid roll dice for 2 cataphracts, 1 cavalry and 2 legionaires in Amida, round 3 : 4/5 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Amida, round 3 : 3/3 hits, 1.33 expected hits
                    2 legionaires owned by the Seleucid, 1 cavalry owned by the Seleucid, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Amida
                Seleucid loses 0 PUs for violating Amidas neutrality.
                Seleucid win, taking Amida from Neutral with 2 cataphracts remaining. Battle score for attacker is -2
                Casualties for Seleucid: 3 cavalrys, 2 legionaires and 1 peltasts
                Casualties for Neutral: 2 archers and 4 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            11 cavalrys placed in Antioch
            5 legionaires placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 85 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    Seleucid : 1.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            7 cavalrys, 4 horsearchers and 9 spearmen moved from Seleucia to Hatra
            5 cavalrys moved from Persepolis to Seleucia
            1 spearman moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract, 6 cavalrys and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 7 cavalrys, 4 horsearchers and 9 spearmen
                Seleucid defend with 1 cataphract
                    Parthia roll dice for 7 cavalrys, 4 horsearchers and 9 spearmen in Hatra, round 2 : 8/20 hits, 5.17 expected hits
                    Seleucid roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Hatra
                Parthia win, taking Hatra from Seleucid with 7 cavalrys, 4 horsearchers and 8 spearmen remaining. Battle score for attacker is 4
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cavalrys placed in Persepolis
            2 archers, 1 cataphract, 3 cavalrys and 4 spearmen placed in Seleucia
            Parthia undo move 2.
            Parthia undo move 1.
            2 archers, 1 cataphract, 3 cavalrys and 4 spearmen placed in Seleucia
            3 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.83
    Seleucid : 0.50
    

    Savegame

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