• TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 trebuche and 1 warWolves; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from E. Osg. to Anorien
            1 raiderCavalry moved from W. Osg. to Lossarnach
            1 warWolves moved from S. Ithilien to Anorien
            1 xbowInfantry moved from W. Osg. to Anorien
            1 raiderCavalry moved from W. Osg. to Lossarnach
            2 raiderss moved from W. Osg. to Lossarnach
            2 raiderss moved from W. Osg. to Anorien
            1 trebuche moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from Khand to E. Osg.
            3 raiderss and 1 xbowInfantry moved from E. Osg. to W. Osg.
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 1 raiderCavalry, 2 raiderss, 1 warWolves and 1 xbowInfantry
                Gondor defend with 1 spearInfantry and 1 towerGuard
                    Khand roll dice for 1 raiderCavalry, 2 raiderss, 1 warWolves and 1 xbowInfantry in Anorien, round 2 : 1/5 hits, 1.83 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in Anorien, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearInfantry owned by the Gondor and 1 warWolves owned by the Khand lost in Anorien
                    Khand roll dice for 1 raiderCavalry, 2 raiderss and 1 xbowInfantry in Anorien, round 3 : 2/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 raiders owned by the Khand lost in Anorien
                Khand win, taking Anorien from Gondor with 1 raiderCavalry, 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 0
                Casualties for Khand: 1 raiders and 1 warWolves
                Casualties for Gondor: 1 spearInfantry and 1 towerGuard
            Battle in Lossarnach
                Khand attack with 2 raiderCavalrys and 2 raiderss
                Gondor defend with 1 spearInfantry and 1 trebuche
                    Khand roll dice for 2 raiderCavalrys and 2 raiderss in Lossarnach, round 2 : 1/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 trebuche in Lossarnach, round 2 : 0/2 hits, 0.50 expected hits
                    1 trebuche owned by the Gondor lost in Lossarnach
                    Khand roll dice for 2 raiderCavalrys and 2 raiderss in Lossarnach, round 3 : 2/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 raiders owned by the Khand lost in Lossarnach
                Khand win, taking Lossarnach from Gondor with 2 raiderCavalrys and 1 raiders remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry and 1 trebuche
                Casualties for Khand: 1 raiders
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiders and 1 trebuche placed in W. Osg.
            1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.83
    Khand : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dwarves
            Dwarves buy 3 berzerkerss; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            3 cannons moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 berzerkerss placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Saruman
            Saruman buy 1 trolls and 2 urukhais; Remaining resources: 1 PUs; 
    
        Combat Move - Saruman
            4 orcss, 3 trollss, 1 urukhai and 1 wizard moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 4 orcss, 3 trollss, 1 urukhai and 1 wizard
                Rohan defend with 2 spearInfantrys
                    Saruman roll dice for 4 orcss, 3 trollss, 1 urukhai and 1 wizard in Westfold, round 2 : 3/9 hits, 3.17 expected hits
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 4 orcss, 3 trollss, 1 urukhai and 1 wizard remaining. Battle score for attacker is 6
                Casualties for Rohan: 2 spearInfantrys
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 trolls and 2 urukhais placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.17
    Rohan : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 6 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Lond Daer to Andrast
            2 lightCavalrys moved from Tharbad to Drimrill Dale
            2 lightCavalrys moved from Eregion to Drimrill Dale
            1 hobbits moved from Eregion to N. Dunland
            2 lightCavalrys moved from Bree to N. Enedwaith
    
        Combat - Freefolk
            Battle in Drimrill Dale
                Freefolk attack with 4 lightCavalrys
                Goblins defend with 2 shooterss and 1 wargs
                    Freefolk roll dice for 4 lightCavalrys in Drimrill Dale, round 2 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 0.83 expected hits
                    1 wargs owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Drimrill Dale
                    Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 3 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                    Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 4 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Freefolk win, taking Drimrill Dale from Goblins with 3 lightCavalrys remaining. Battle score for attacker is 5
                Casualties for Freefolk: 1 lightCavalry
                Casualties for Goblins: 2 shooterss and 1 wargs
            Battle in Andrast
                Freefolk attack with 2 lightCavalrys
                Haradrim defend with 1 castle and 2 spearInfantrys
                    Freefolk roll dice for 2 lightCavalrys in Andrast, round 2 : 1/2 hits, 0.67 expected hits
                    Haradrim roll dice for 2 spearInfantrys in Andrast, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 2 lightCavalrys in Andrast, round 3 : 2/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 spearInfantry in Andrast, round 3 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 2
                Casualties for Haradrim: 2 spearInfantrys
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.83
    Freefolk : 1.33
    Haradrim : 0.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            5 orcss moved from N. Ithilien to Anorien
            2 trollss moved from W. Osg. to Anorien
            3 siegeTowers moved from W. Osg. to Anorien
            1 trolls moved from E. Osg. to Anorien
            1 siegeTower moved from E. Osg. to W. Osg.
            2 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
            1 orcs moved from S. Mirkwood to Gladden
                  Mordor take Gladden from Elves
            1 orcs and 1 siegeTower moved from Dol Goldur to S. Mirkwood
            3 nazguls moved from W. Osg. to Anorien
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss and 2 trollss placed in Dol Goldur
            Mordor undo move 1.
            2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
            1 siegeTower and 1 trolls placed in E. Osg.
            2 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 10 fortificationss; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys moved from Eastfold to Helms Deep
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 fortificationss placed in Helms Deep
            4 fortificationss placed in Eastfold
    
        Turn Complete - Rohan
            Rohan collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Combat Move - Goblins
            1 shooters moved from Lorien to Drimrill Dale
            2 shooterss and 2 stabberss moved from Celebran to Drimrill Dale
            1 wargs moved from Celebran to Drimrill Dale
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 3 shooterss, 2 stabberss and 1 wargs
                Freefolk defend with 3 lightCavalrys
                    Goblins roll dice for 3 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 1.00 expected hits
                    Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 2 : 1/3 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk and 1 shooters owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 3 : 0/3 hits, 1.00 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 3 : 0/2 hits, 0.33 expected hits
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 4 : 0/3 hits, 1.00 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 4 : 1/2 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 5 : 1/3 hits, 0.83 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 5 : 0/2 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk lost in Drimrill Dale
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 6 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 6 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 7 : 1/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 7 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Freefolk with 1 shooters, 2 stabberss and 1 wargs remaining. Battle score for attacker is 8
                Casualties for Goblins: 2 shooterss
                Casualties for Freefolk: 3 lightCavalrys
    
        Non Combat Move - Goblins
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Goblins : -2.50
    Freefolk : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 11 hunterss; Remaining resources: 2 PUs; 
    
        Combat Move - Elves
            1 hunters moved from High Mirkwood to Gladden
            1 hunters moved from High Mirkwood to Gladden
            1 hunters moved from High Mirkwood to N. Dale
            4 hunterss moved from S. Caves to Celebran
            1 hobbits and 1 hunters moved from N. Caves to Drimrill Dale
            3 hunterss moved from Moria to Drimrill Dale
            2 hunterss moved from Moria to Celebran
            2 wizards moved from Moria to Celebran
            1 wizard moved from Moria to Celebran
            2 hunterss moved from Moria to Celebran
            1 hunters moved from Moria to Drimrill Dale
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 8 hunterss and 3 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 8 hunterss and 3 wizards in Celebran, round 2 : 8/11 hits, 4.67 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 8 hunterss and 3 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Drimrill Dale
                Elves attack with 1 hobbits and 5 hunterss
                Goblins defend with 1 shooters, 2 stabberss and 1 wargs
                    Elves roll dice for 1 hobbits and 5 hunterss in Drimrill Dale, round 2 : 3/6 hits, 1.83 expected hits
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 0/4 hits, 0.83 expected hits
                    1 wargs owned by the Goblins and 2 stabberss owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 1 hobbits and 5 hunterss in Drimrill Dale, round 3 : 2/6 hits, 1.83 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 hobbits and 5 hunterss remaining. Battle score for attacker is 11
                Casualties for Goblins: 1 shooters, 2 stabberss and 1 wargs
            Battle in Gladden
                Elves attack with 2 hunterss
                Mordor defend with 1 orcs
                    Elves roll dice for 2 hunterss in Gladden, round 2 : 1/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 orcs in Gladden, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Gladden
                Elves win, taking Gladden from Mordor with 2 hunterss remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hunterss placed in S. Caves
            8 hunterss placed in Moria
            1 hunters placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.50
    Mordor : -0.17
    Elves : 5.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 raft moved from S. Gondor Coast to Anduin Mouth
            1 spearInfantry moved from Debatable Land to Anduin Mouth
            1 spearInfantry moved from Anduin Mouth to Lebennin
                  Haradrim take Lebennin from Gondor
            1 spearInfantry moved from Debatable Land to S. Gondor Coast
            2 caravels, 6 galleons, 4 rafts and 1 spearInfantry moved from S. Gondor Coast to Gilrain
            1 spearInfantry moved from Gilrain to Belfalas
    
        Combat - Haradrim
            Battle in Gilrain
                Haradrim attack with 2 caravels, 6 galleons and 4 rafts
                Gondor defend with 1 caravel
                    Haradrim roll dice for 2 caravels, 6 galleons and 4 rafts in Gilrain, round 2 : 3/8 hits, 2.33 expected hits
                    Gondor roll dice for 1 caravel in Gilrain, round 2 : 0/1 hits, 0.17 expected hits
                    1 caravel owned by the Gondor lost in Gilrain
                Haradrim win with 2 caravels, 6 galleons and 4 rafts remaining. Battle score for attacker is 5
                Casualties for Gondor: 1 caravel
            Battle in Belfalas
    
        Non Combat Move - Haradrim
            2 corsairss and 2 oliphants moved from Debatable Land to S. Ithilien
            2 oliphants moved from S. Ithilien to N. Ithilien
            1 corsairs and 2 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
    
        Place Units - Haradrim
            1 corsairs, 1 oliphant and 3 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.67
    Gondor : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Gondor
            Gondor buy 12 fortificationss, 1 spearInfantry and 1 trebuche; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            2 spearInfantrys moved from Anfalas to Belfalas
    
        Combat - Gondor
            Battle in Belfalas
                Gondor attack with 2 spearInfantrys
                Haradrim defend with 1 spearInfantry
                    Gondor roll dice for 2 spearInfantrys in Belfalas, round 2 : 0/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in Belfalas, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Belfalas, round 3 : 0/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in Belfalas, round 3 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Belfalas, round 4 : 1/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in Belfalas, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in Belfalas
                Gondor win, taking Belfalas from Haradrim with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            10 fortificationss placed in Minas Tirith
            1 spearInfantry and 1 trebuche placed in Anfalas
            2 fortificationss placed in Andrast
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from N. E. Central Sea Zone: 1 caravel
            EDIT: Removing units owned by Gondor from Morthond: 7 galleons
            EDIT: Adding units owned by Gondor to Lefnui: 1 caravel and 7 galleons
            EDIT: Turning off Edit Mode
    
        Turn Complete - Gondor
            Gondor collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.00
    Gondor : 0.00
    

    Savegame


  • TripleA Turn Summary: Rhun round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dale
            Dale buy 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers and 1 spearInfantry moved from Lake Town to Forest River
            1 archers, 1 galleon and 1 spearInfantry moved from Forest River to Lower Celduin River
            1 archers and 1 spearInfantry moved from Lower Celduin River to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 spearInfantry moved from N. Rhun to S. Dale
            2 archerss and 2 spearInfantrys moved from S. Dale to Celduin
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 2 archerss and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Dale roll dice for 2 archerss and 2 spearInfantrys in Celduin, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Dale loses 0 PUs for violating Celduins neutrality.
                Dale win, taking Celduin from Neutral with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Dale
            1 galleon moved from Celduin River to Forest River
    
        Place Units - Dale
            4 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dale : 1.00
    

    Savegame


  • TripleA Turn Summary: Khand round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Lossarnach to Anfalas
                  Khand take Lamedon from Gondor
            4 raiderss, 1 trebuche and 1 xbowInfantry moved from W. Osg. to Anorien
            1 raiders moved from Lossarnach to Lebennin
            2 raiderCavalrys moved from E. Osg. to Anorien
            1 trebuche moved from S. Ithilien to E. Osg.
            1 warWolves moved from Khand to S. Ithilien
    
        Combat - Khand
            Battle in Anfalas
                Khand attack with 2 raiderCavalrys
                Gondor defend with 1 castle, 1 spearInfantry and 1 trebuche
                    Khand roll dice for 2 raiderCavalrys in Anfalas, round 2 : 1/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 trebuche in Anfalas, round 2 : 2/2 hits, 0.50 expected hits
                    1 trebuche owned by the Gondor and 2 raiderCavalrys owned by the Khand lost in Anfalas
                Gondor win with 1 spearInfantry remaining. Battle score for attacker is -6
                Casualties for Khand: 2 raiderCavalrys
                Casualties for Gondor: 1 trebuche
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in W. Osg.
            2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Gondor : 1.50
    Khand : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            3 berzerkerss moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 1 raiders, 1 trolls and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Westfold to Fangorn
            1 orcs moved from Westfold to Wold
                  Saruman take Wold from Rohan
            1 trolls and 2 urukhais moved from Isengard to S. Dunland
            1 orcs, 3 trollss, 1 urukhai and 1 wizard moved from Westfold to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 1 orcs, 4 trollss, 3 urukhais and 1 wizard
                Freefolk defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs, 4 trollss, 3 urukhais and 1 wizard in S. Dunland, round 2 : 4/9 hits, 3.83 expected hits
                    Freefolk roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Freefolk lost in S. Dunland
                Saruman win, taking S. Dunland from Freefolk with 1 orcs, 4 trollss, 3 urukhais and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Freefolk: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss, 1 raiders, 1 trolls and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.17
    Freefolk : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 6 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from Lond Daer to Enedwaith
            1 lightCavalry moved from Andrast to Lamedon
                  Gondor take Lamedon from Khand
            1 lightCavalry moved from Lond Daer to Andrast
            2 lightCavalrys moved from Bree to Tharbad
            1 lightCavalry moved from Lamedon to Lebennin
    
        Combat - Freefolk
            Battle in Lebennin
                Freefolk attack with 1 lightCavalry
                Haradrim defend with 1 spearInfantry; Khand defend with 1 raiders
                    Freefolk roll dice for 1 lightCavalry in Lebennin, round 2 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 2 : 0/2 hits, 0.50 expected hits
                    Freefolk roll dice for 1 lightCavalry in Lebennin, round 3 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 3 : 0/2 hits, 0.50 expected hits
                    Freefolk roll dice for 1 lightCavalry in Lebennin, round 4 : 1/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 4 : 1/2 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk and 1 raiders owned by the Khand lost in Lebennin
                Haradrim win with 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 lightCavalry
                Casualties for Khand: 1 raiders
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 0.00
    Haradrim : -0.50
    

    Savegame


  • TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 4 fortificationss, 6 orcss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from S. Mirkwood to Rhovanion
            3 trollss moved from S. Mirkwood to Dol Goldur
            4 siegeTowers moved from S. Mirkwood to Dol Goldur
            1 orcs moved from Dol Goldur to S. Mirkwood
            1 siegeTower moved from W. Osg. to Lossarnach
            1 trolls moved from E. Osg. to Anorien
            2 orcss and 1 siegeTower moved from N. Ithilien to Anorien
            1 siegeTower moved from E. Osg. to W. Osg.
            2 orcss moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 fortificationss placed in Dol Goldur
            5 orcss placed in Minas Morgul
            1 trolls placed in Udun
            Mordor undo move 3.
            1 orcs and 1 trolls placed in E. Osg.
    
        Turn Complete - Mordor
            Mordor collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            3 fortificationss and 1 tower placed in Eastfold
            1 fortifications placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Elves
            Elves buy 8 hobbitss and 4 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Drimrill Dale to Lorien
                  Elves take Lorien from Goblins
            1 hunters moved from N. Dale to Celduin
            1 hunters moved from High Mirkwood to W. Mirkwood
            1 hunters moved from Gladden to Anduin East Bank
                  Elves take Anduin East Bank from Goblins
            1 hunters moved from Anduin East Bank to S. Mirkwood
            1 hunters moved from Gladden to S. Mirkwood
            2 hunterss moved from S. Caves to Fangorn
            2 hunterss moved from Celebran to Wold
            5 hunterss moved from Drimrill Dale to S. Mirkwood
            3 wizards moved from Celebran to S. Mirkwood
            6 hunterss moved from Celebran to S. Mirkwood
            8 hunterss moved from Moria to Anduin East Bank
    
        Combat - Elves
            Battle in Wold
                Elves attack with 2 hunterss
                Saruman defend with 1 orcs
                    Elves roll dice for 2 hunterss in Wold, round 2 : 1/2 hits, 0.67 expected hits
                    Saruman roll dice for 1 orcs in Wold, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Wold
                Elves win, taking Wold from Saruman with 2 hunterss remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 orcs
            Battle in S. Mirkwood
                Elves attack with 13 hunterss and 3 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 13 hunterss and 3 wizards in S. Mirkwood, round 2 : 3/16 hits, 6.33 expected hits
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 13 hunterss and 3 wizards remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Fangorn
                Elves attack with 2 hunterss
                Saruman defend with 1 orcs
                    Elves roll dice for 2 hunterss in Fangorn, round 2 : 0/2 hits, 0.67 expected hits
                    Saruman roll dice for 1 orcs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 hunterss in Fangorn, round 3 : 1/2 hits, 0.67 expected hits
                    Saruman roll dice for 1 orcs in Fangorn, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Fangorn
                Elves win, taking Fangorn from Saruman with 2 hunterss remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 orcs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            8 hobbitss placed in Moria
            2 hunterss placed in S. Caves
            2 hunterss placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 41 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.50
    Mordor : -0.17
    Elves : -3.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 1 oliphant and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 oliphants moved from N. Ithilien to Anorien
            1 corsairs moved from Debatable Land to Anduin Mouth
            1 spearInfantry moved from Lebennin to Lamedon
                  Haradrim take Lamedon from Gondor
            1 corsairs and 1 raft moved from Anduin Mouth to Gilrain
            2 caravels moved from Gilrain to Anduin Mouth
            2 spearInfantrys moved from Debatable Land to Anduin Mouth
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            1 corsairs, 1 oliphant and 3 spearInfantrys moved from City of Corsairs to Umbar
            1 oliphant moved from Umbar to Debatable Land
            1 galleon moved from Gilrain to Anduin Mouth
            2 corsairss moved from S. Ithilien to Anduin Mouth
            2 caravels, 2 corsairss, 1 galleon and 2 spearInfantrys moved from Anduin Mouth to Gilrain
            3 corsairss and 2 spearInfantrys moved from Gilrain to Belfalas
    
        Combat - Haradrim
            Battle in Belfalas
                Haradrim attack with 3 corsairss and 2 spearInfantrys
                Gondor defend with 2 spearInfantrys
                    Haradrim roll dice for 3 corsairss and 2 spearInfantrys in Belfalas, round 2 : 3/5 hits, 1.83 expected hits
                    Gondor roll dice for 2 spearInfantrys in Belfalas, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Gondor lost in Belfalas
                Haradrim win, taking Belfalas from Gondor with 3 corsairss and 2 spearInfantrys remaining. Battle score for attacker is 6
                Casualties for Gondor: 2 spearInfantrys
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss, 1 oliphant and 1 spearInfantry placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 1.17
    Gondor : -0.67
    

    Savegame

Suggested Topics

  • 12
  • 42
  • 16
  • 36
  • 25
  • 41
  • 95
  • 106
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.0k

Users

39.3k

Topics

1.7m

Posts