L20 Giallo(x) vs Sovietishcat(Y) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 3 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 artillery and 8 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
            3 tactical_bombers moved from Western Ukraine to Tambov
            1 fighter moved from Novgorod to Russia
            3 fighters moved from Western Ukraine to Russia
            2 bombers moved from Poland to Russia
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Novgorod to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Greece to Bulgaria
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Tambov
                Germans attack with 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 fighters moved from Russia to Bryansk
            2 bombers moved from Russia to Bryansk
            3 tactical_bombers moved from Tambov to Bryansk
            2 tactical_bombers moved from Western Germany to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,6,5,1,4
            Germans collect 53 PUs (4 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,50
    Germans : 0,33
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 artillery and 2 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Russia to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 infantry moved from Kazakhstan to Sikang
            2 fighters and 1 tactical_bomber moved from Volgograd to Sikang
            2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -3,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            15 artilleries, 5 infantry and 4 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            1 infantry moved from French Indo China to Yunnan
            2 artilleries moved from French Indo China to Shan State
            2 mech_infantrys moved from Kiangsu to Hunan
            1 bomber moved from French Indo China to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19

    @Giallo yes plz, use french fighter before UK fighter, still best OOL, dd, french fighter and Uk fighter.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            15 artilleries, 5 infantry and 4 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            1 infantry moved from French Indo China to Yunnan
            2 artilleries moved from French Indo China to Shan State
            2 mech_infantrys moved from Kiangsu to Hunan
            1 bomber moved from French Indo China to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            French scrambles 2 units out of India to defend against the attack in 39 Sea Zone
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Burma
                Japanese attack with 15 artilleries, 5 infantry and 7 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 15 artilleries, 5 infantry and 7 mech_infantrys in Burma, round 2 : 12/27 hits, 9,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 15 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber and 2 submarines
                British defend with 1 fighter; French defend with 1 destroyer and 1 fighter
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 destroyer owned by the French, 1 submarine owned by the Japanese and 1 fighter owned by the French lost in 39 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
                French win with no units remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 bomber and 1 submarine
                Casualties for French: 1 destroyer and 1 fighter
                Casualties for British: 1 fighter
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from Japan to French Indo China
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
            2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            4 fighters moved from 6 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 artilleries placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    French : -0,33
    ANZAC : -0,17
    Americans : -0,33
    UK_Pacific : 1,33
    Japanese : 4,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
            3 artilleries and 10 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 10 infantry in Hopei, round 2 : 3/13 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 marines moved from Libya to 96 Sea Zone
            1 carrier, 2 cruisers, 1 fighter, 2 marines, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            7 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            2 marines moved from 92 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
            3 artilleries and 10 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 10 infantry in Hopei, round 2 : 3/13 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from French Central Africa to French West Africa
            1 fighter moved from Morocco to French West Africa
    
        Combat - British
            Battle in French West Africa
                British attack with 1 fighter and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from French West Africa to French Equatorial Africa
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to India
            2 mech_infantrys moved from Egypt to Iraq
            5 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
            1 fighter moved from 96 Sea Zone to Morocco
            1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            3 fighters placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0,33
    Chinese : 0,00
    Neutral_Axis : -0,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 3 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,5,2,3,3
            Italians collect 6 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to Aleutian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Russia
            14 armour, 12 artilleries, 2 bombers, 4 fighters, 27 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 17 armour, 12 artilleries, 5 bombers, 4 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 73 infantry and 1 mech_infantry
                    AA fire in Russia : 2/12 hits, 2,00 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 32/99 hits, 31,83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry in Russia, round 2 : 29/88 hits, 29,67 expected hits
                    28 infantry owned by the Russians, 28 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 29 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 27,00 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 45 infantry and 1 mech_infantry in Russia, round 3 : 25/60 hits, 20,33 expected hits
                    28 infantry owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 14/45 hits, 21,50 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Russia, round 4 : 12/32 hits, 11,00 expected hits
                    14 infantry owned by the Russians, 10 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 2 artilleries, 5 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 10/33 hits, 17,50 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 3 infantry and 1 mech_infantry in Russia, round 5 : 5/18 hits, 6,33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 12/28 hits, 15,67 expected hits
                    Russians roll dice for 2 armour and 6 artilleries in Russia, round 6 : 3/8 hits, 3,00 expected hits
                    2 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                Germans captures 28PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 5 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 4 armour, 12 artilleries, 2 fighters, 28 infantry and 30 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Western Germany to France
            2 bombers moved from Russia to Rostov
            3 bombers moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Ukraine to Bryansk
            1 tactical_bomber moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Rostov
            2 tactical_bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Rostov
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 fighters and 2 infantry placed in Western Germany
            1 carrier placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,4,2,3,3
            Germans collect 52 PUs (4 lost to blockades); end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,00
    Germans : -17,50
    Russians : 3,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Giallo said in L20 Giallo(x) vs Sovietishcat(Y) BM:

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Russia
            14 armour, 12 artilleries, 2 bombers, 4 fighters, 27 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 17 armour, 12 artilleries, 5 bombers, 4 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 73 infantry and 1 mech_infantry
                    AA fire in Russia : 2/12 hits, 2,00 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 32/99 hits, 31,83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry in Russia, round 2 : 29/88 hits, 29,67 expected hits
                    28 infantry owned by the Russians, 28 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 29 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 27,00 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 45 infantry and 1 mech_infantry in Russia, round 3 : 25/60 hits, 20,33 expected hits
                    28 infantry owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 14/45 hits, 21,50 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Russia, round 4 : 12/32 hits, 11,00 expected hits
                    14 infantry owned by the Russians, 10 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 2 artilleries, 5 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 10/33 hits, 17,50 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 3 infantry and 1 mech_infantry in Russia, round 5 : 5/18 hits, 6,33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 12/28 hits, 15,67 expected hits
                    Russians roll dice for 2 armour and 6 artilleries in Russia, round 6 : 3/8 hits, 3,00 expected hits
                    2 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                Germans captures 28PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 5 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 4 armour, 12 artilleries, 2 fighters, 28 infantry and 30 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Western Germany to France
            2 bombers moved from Russia to Rostov
            3 bombers moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Ukraine to Bryansk
            1 tactical_bomber moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Rostov
            2 tactical_bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Rostov
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 fighters and 2 infantry placed in Western Germany
            1 carrier placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,4,2,3,3
            Germans collect 52 PUs (4 lost to blockades); end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,00
    Germans : -17,50
    Russians : 3,67
    

    Savegame

    Again a disaster…

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            2 infantry moved from Sikang to Szechwan
            2 fighters and 1 tactical_bomber moved from Sikang to Szechwan
            1 infantry moved from Volgograd to Tambov
                  Russians take Tambov from Germans
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Szechwan to India
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 infantry moved from Kazakhstan to Samara
            2 aaGuns and 11 infantry moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 1,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 1 cruiser, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            2 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
            2 carriers moved from 45 Sea Zone to 20 Sea Zone
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone
            1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 45 Sea Zone
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3,50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            2 artilleries and 1 infantry moved from Shan State to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
            1 aaGun moved from Yunnan to Burma
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            4 fighters moved from 45 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Kiangsu
            1 bomber and 2 tactical_bombers placed in French Indo China
            4 infantry placed in Japan
            1 cruiser placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 battleships, 1 cruiser and 4 destroyers
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 battleships, 1 cruiser and 4 destroyers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0,67
    ANZAC : -0,17
    Chinese : -0,67
    Japanese : -1,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 marines moved from Morocco to 92 Sea Zone
            2 cruisers and 2 marines moved from 92 Sea Zone to 110 Sea Zone
            2 marines moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Morocco to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/8 hits, 3,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            7 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 carriers, 3 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry and 1 mech_infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            3 artilleries and 8 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Morocco to Normandy Bordeaux
            3 fighters moved from Gibraltar to Normandy Bordeaux
            1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Iraq to Caucasus
            1 tactical_bomber moved from Trans-Jordan to Caucasus
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Egypt to Caucasus
            2 fighters and 1 tactical_bomber moved from India to Caucasus
            3 aaGuns, 4 artilleries and 20 infantry moved from India to West India
            2 mech_infantrys moved from Egypt to Iraq
            2 artilleries, 2 fighters and 6 infantry moved from Iraq to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from French Equatorial Africa to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            2 transports placed in 110 Sea Zone
            3 infantry placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans : -0,17
    AA fire in Caroline Islands : : 0,50
    Chinese : 0,17
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,4,4,2,2
            Italians collect 7 PUs (7 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Aleutian Islands to Western United States
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 23 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            Battle in Java
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour and 3 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Germans buy 3 infantry and 20 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Russia to Samara
            1 infantry moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Samara
            1 bomber moved from Bryansk to Rostov
            1 bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 3/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Samara to Novgorod
            1 bomber moved from Tambov to Germany
            2 tactical_bombers moved from Bryansk to Germany
            2 fighters moved from Rostov to Germany
            2 armour moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Rostov
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Bryansk
            5 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
            5 armour moved from Russia to Rostov
            3 bombers moved from Rostov to Germany
            3 bombers moved from Germany to Western Germany
            3 tactical_bombers moved from Rostov to Germany
            1 aaGun moved from Rostov to Volgograd
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in France
            10 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,6,3,1,3
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Sikang to Szechwan
            2 fighters and 1 tactical_bomber moved from India to Szechwan
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
            1 mech_infantry moved from Northwest Persia to Iraq
            2 aaGuns, 1 artillery and 12 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0,83
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
            17 artilleries, 4 infantry and 12 mech_infantrys moved from Burma to India
            1 infantry moved from Yunnan to Szechwan
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 destroyer moved from 45 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 17 artilleries, 4 infantry and 12 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 17 artilleries, 4 infantry and 12 mech_infantrys in India, round 2 : 8/33 hits, 11,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 17 artilleries, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 battleships, 1 cruiser, 4 destroyers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 42 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 carriers and 1 cruiser placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Kiangsu
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Americans : 0,67
    Chinese : 0,67
    UK_Pacific : -0,33
    Japanese : -1,67
    

    Savegame

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