@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Belarus to Archangel 1 armour moved from Belarus to Archangel Germans take Smolensk from Russians 3 mech_infantrys moved from Belarus to Archangel 3 mech_infantrys moved from Novgorod to Archangel 2 armour moved from Eastern Poland to Archangel Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 3 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Archangel, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Archangel 2 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 aaGun and 18 infantry moved from Rostov to Volgograd 8 armour, 3 bombers, 1 fighter and 5 mech_infantrys moved from Northwest Persia to Volgograd 5 artilleries and 3 infantry moved from Ukraine to Bessarabia 1 artillery, 1 infantry and 10 mech_infantrys moved from Western Ukraine to Eastern Poland 4 artilleries and 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Karelia to Novgorod 5 mech_infantrys moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Holland Belgium to France 4 fighters moved from Western Germany to Novgorod Place Units - Germans 1 infantry and 2 mech_infantrys placed in Novgorod 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Volgograd 1 artillery placed in France 1 armour placed in Germany 1 fighter and 5 mech_infantrys placed in Western Germany Germans undo move 6. 1 fighter and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns moved from Samara to Russia 1 aaGun moved from Bryansk to Russia 3 aaGuns, 14 artilleries and 51 infantry moved from Bryansk to Tambov 2 artilleries moved from Samara to Tambov 12 infantry moved from Samara to Russia 5 infantry moved from Samara to Tambov 2 artilleries moved from Russia to Tambov Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Jehol to Ulaanbaatar Japanese take Buyant-Uhaa from Russians 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Manchuria to Ulaanbaatar 1 battleship and 1 marine moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 4 artilleries and 3 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Northern Territory Non Combat Move - Japanese 3 transports moved from 56 Sea Zone to 37 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 bombers and 1 fighter moved from Caroline Islands to Philippines 4 mech_infantrys moved from Burma to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery and 3 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Philippines 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from India to Burma Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Bordeaux Battle in Malta Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Western United States to Queensland 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 armour moved from Libya to Alexandria 1 infantry moved from Libya to Tobruk Place Units - Americans 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 99 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 13 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in Holland Belgium Battle in Cyprus Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Holland Belgium from Germans, taking Cyprus from Italians, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Syria 1 aaGun moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Syria 2 fighters moved from Iraq to Syria 1 infantry moved from Iraq to Syria 4 artilleries moved from Iraq to Northwest Persia 3 aaGuns and 5 artilleries moved from Persia to Northwest Persia 6 mech_infantrys moved from Iraq to Persia 8 infantry moved from Iraq to Northwest Persia 13 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Syria 1 bomber moved from Crete to Syria Place Units - British 1 artillery and 1 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.50 Italians : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium 1 bomber and 1 infantry moved from Western Germany to Holland Belgium 2 armour and 1 mech_infantry moved from Volgograd to Novosibirsk Italians take Samara from Russians Italians take Novosibirsk from Russians Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Western Australia ANZAC take Western Australia from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 0 PUs; Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Iraq to Syria 2 aaGuns, 2 armour, 1 artillery, 3 fighters, 12 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 3 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from France to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 5 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 5 artilleries and 3 infantry moved from Bessarabia to Ukraine 1 fighter and 1 infantry moved from Volgograd to Rostov 3 bombers moved from Volgograd to Russia 3 fighters moved from Novgorod to Russia 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Archangel to Urals Germans take Vologda from Russians 1 fighter moved from Novgorod to Rostov 3 mech_infantrys moved from Eastern Poland to Ukraine Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Western Ukraine Germans attack with 5 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 artilleries, 3 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 6/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 5 artilleries, 3 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 armour and 8 mech_infantrys moved from Archangel to Urals 1 infantry moved from Archangel to Vologda 3 fighters moved from Russia to Novosibirsk 3 bombers moved from Russia to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 artilleries, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 11 armour and 10 mech_infantrys moved from Volgograd to Novosibirsk 2 aaGuns, 5 artilleries and 23 infantry moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Eastern Poland to Bessarabia 2 fighters moved from Rostov to Bessarabia 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 3 infantry placed in France 1 bomber, 1 infantry and 8 mech_infantrys placed in Western Germany Germans undo move 4. 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.50 Americans : -0.33 Russians : -1.33
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Russia to Samara Russians take Samara from Italians 2 infantry moved from Russia to Vologda 2 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Rostov Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 12 PUs; Russians buy 3 infantry; Remaining resources: 3 PUs; Combat - Russians Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 aaGuns, 18 artilleries and 43 infantry moved from Tambov to Bryansk 10 infantry moved from Tambov to Russia 4 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 1 armour moved from Ulaanbaatar to Tsagaan Olom Japanese take Dzavhan from Russians Japanese take Tsagaan Olom from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour, 1 infantry and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 3 artilleries and 9 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 4 mech_infantrys moved from Hunan to Hopei 5 artilleries, 4 infantry and 1 marine moved from Northern Territory to Western Australia 1 bomber moved from Philippines to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Western Australia Japanese attack with 5 artilleries, 4 infantry and 1 marine ANZAC defend with 1 mech_infantry Japanese roll dice for 5 artilleries, 4 infantry and 1 marine in Western Australia, round 2 : 2/10 hits, 3.17 expected hits ANZAC roll dice for 1 mech_infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 5 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Non Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from 46 Sea Zone to Philippines 1 artillery and 4 infantry moved from Burma to Shan State 1 artillery, 1 fighter and 7 infantry moved from India to Burma 1 infantry moved from West India to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Burma to 35 Sea Zone 1 artillery and 2 infantry moved from Hunan to Anhwe 1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery moved from French Indo China to Shan State 1 mech_infantry moved from Chahar to Tsagaan Olom 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 armour, 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to Yunnan 1 armour, 1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 fighter moved from Japan to Philippines 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Amur to Siberia 1 artillery and 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.33 Japanese : -1.00
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TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Java Battle in Sumatra Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Java from Japanese, taking Sumatra from Japanese, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 mech_infantry moved from Persia to West India UK_Pacific take West India from Japanese Purchase Units - British British buy 1 armour, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat - British Non Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 5 mech_infantrys moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Syria to Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Syria to Egypt 2 fighters moved from Syria to Eastern Persia 1 bomber moved from Syria to Iraq 1 aaGun moved from Trans-Jordan to Iraq 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - British 1 submarine placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt 1 transport placed in 110 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 British collect 32 PUs (3 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 Americans : -1.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Novosibirsk to Evenkiyskiy Italians take Timguska from Russians Italians take Evenkiyskiy from Russians Purchase Units - Italians Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber and 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 aaGun and 2 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan Place Units - Italians 1 artillery and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : -0.33
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Politics - ANZAC Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 armour moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 armour moved from Northern Territory to Queensland Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from Queensland to South Australia 4 artilleries moved from Queensland to South Australia 12 infantry moved from Queensland to South Australia Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 3 bombers moved from Novgorod to Russia 3 fighters moved from Novosibirsk to Russia 1 bomber moved from Western Germany to Vologda 1 infantry moved from Archangel to Vologda 8 armour and 4 mech_infantrys moved from Novosibirsk to Yenisey 3 armour and 6 mech_infantrys moved from Novosibirsk to Volgograd 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Ukraine to Rostov 2 fighters moved from Bessarabia to Rostov 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 artillery and 2 infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,7,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Yenisey Germans attack with 8 armour and 4 mech_infantrys Russians defend with 4 infantry Germans roll dice for 8 armour and 4 mech_infantrys in Yenisey, round 2 : 3/12 hits, 4.67 expected hits Russians roll dice for 4 infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 8 armour and 3 mech_infantrys in Yenisey, round 3 : 7/11 hits, 4.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Casualties for British: 2 infantry Battle in Volgograd Germans attack with 3 armour, 3 artilleries, 4 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 3 artilleries, 4 infantry and 6 mech_infantrys in Volgograd, round 2 : 7/16 hits, 4.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 3 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Vologda to Archangel 2 artilleries and 5 infantry moved from Archangel to Novgorod 3 armour and 8 mech_infantrys moved from Urals to Archangel 5 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland 5 artilleries, 2 infantry and 6 mech_infantrys moved from Ukraine to Bessarabia 2 fighters moved from Rostov to Bessarabia 3 bombers moved from Russia to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 5 mech_infantrys moved from Eastern Poland to Archangel 3 fighters moved from Russia to Archangel 2 mech_infantrys moved from Poland to Novgorod 6 mech_infantrys moved from Germany to Eastern Poland 9 mech_infantrys moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 artilleries placed in Novgorod 3 artilleries and 1 infantry placed in Germany 1 fighter and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 4.67 Americans : 0.00 Russians : 0.33
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 3 aaGuns, 18 artilleries and 41 infantry moved from Bryansk to Tambov 1 infantry moved from Samara to Tambov Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Olgiy Japanese take Olgiy from Russians 1 bomber moved from Philippines to 41 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 3 submarines and 6 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 1 tactical_bomber moved from Philippines to Java 6 tactical_bombers moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 7 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 7 tactical_bombers in Java, round 2 : 9/17 hits, 8.33 expected hits Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 artillery and 7 infantry moved from Burma to India 2 artilleries and 4 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Hopei 1 armour and 1 mech_infantry moved from Tsagaan Olom to Chahar 2 infantry moved from Yakut S.S.R. to Dzavhan 1 artillery and 1 infantry moved from Manchuria to Jehol 2 infantry moved from Amur to Manchuria 1 artillery and 1 infantry moved from Siberia to Amur 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 8 fighters moved from 35 Sea Zone to Western Australia 1 bomber moved from Philippines to India 1 bomber moved from 41 Sea Zone to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 7 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Japan to Philippines 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Shan State to Burma Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter and 1 submarine placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 2.00
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Trans-Jordan to Persia 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 marine moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 7 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 2 submarines moved from 26 Sea Zone to 49 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 49 Sea Zone to Solomon Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 6 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 1 fighter and 28 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British Purchase Units - British British buy 1 artillery, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - British 1 armour, 4 fighters and 7 mech_infantrys moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 1 aaGun moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Egypt to West India Place Units - British 3 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 armour moved from Evenkiyskiy to Kansu Italians take Kansu from Chinese 1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk Italians take Samara from Russians 1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 6 PUs; Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 3 fighters and 3 infantry British defend with 4 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2.67 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for British: 3 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Northern Italy to France 4 infantry moved from Northern Italy to Western Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5 Italians collect 14 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : 0.00
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 2 aaGuns, 4 artilleries and 12 infantry moved from South Australia to Queensland 1 cruiser and 3 submarines moved from 54 Sea Zone to 49 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Syria: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 5 artilleries and 2 infantry moved from Bessarabia to Ukraine 5 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Volgograd to Caucasus Germans take Rostov from Russians 2 bombers moved from Novgorod to Archangel 3 bombers and 3 fighters moved from Archangel to Russia 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Smolensk to Belarus Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,7,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 armour, 5 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 5 artilleries, 2 infantry and 4 mech_infantrys in Ukraine, round 2 : 4/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 5 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 artilleries, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 aaGuns, 2 artilleries and 18 infantry moved from Kazakhstan to Caucasus 2 armour, 3 artilleries, 4 infantry and 6 mech_infantrys moved from Volgograd to Caucasus 8 armour and 3 mech_infantrys moved from Yenisey to Novosibirsk 3 bombers moved from Russia to Novgorod 10 artilleries and 7 infantry moved from Novgorod to Belarus 3 fighters moved from Russia to Belarus 1 armour and 8 mech_infantrys moved from Archangel to Belarus 2 mech_infantrys moved from Novgorod to Belarus 2 fighters moved from Bessarabia to Caucasus 3 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Eastern Poland to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from Germany to Poland 6 mech_infantrys moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 1 infantry placed in France 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany 1 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -0.50 Americans : -0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Samara Russians take Samara from Italians 1 armour moved from Samara to Russia 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 6 PUs; Russians buy 1 infantry; Remaining resources: 3 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :