Initial test. First time tries.
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 armour moved from 13 Sea Zone to Gibraltar 1 battleship moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship and 1 destroyer Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 transport Casualties for Russians: 1 submarine Battle in Gibraltar Italians attack with 1 armour and 1 infantry Americans defend with 1 fighter Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Non Combat Move - Italians Place Units - Italians 1 armour and 1 bomber placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.67 Americans : -0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber moved from Australia to Solomon Islands 1 artillery moved from Morocco Algeria to Libya Americans take Libya from Italians Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Australia Place Units - Americans 1 destroyer and 1 submarine placed in 56 Sea Zone 1 armour and 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,5,2,1 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 4 techTokens; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Norway 1 armour moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 bomber moved from Karelia S.S.R. to United Kingdom 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 armour moved from Baltic States to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 artillery moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Bulgaria Romania to Caucasus 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Baltic States 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 armour moved from Belorussia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Urals to Evenki National Okrug Germans take Evenki National Okrug from Russians 1 armour moved from Russia to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 1 armour moved from Kazakh S.S.R. to Persia 1 armour moved from Caucasus to Trans-Jordan Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Norway Germans attack with 1 armour and 7 fighters British defend with 1 armour and 1 infantry Germans roll dice for 1 armour and 7 fighters in Norway, round 2 : 4/8 hits, 4.00 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 1 armour and 7 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in United Kingdom Germans attack with 2 bombers British defend with 1 aaGun, 1 factory and 2 infantry AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in United Kingdom Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany 1 fighter moved from Norway to Germany Place Units - Germans 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. 2 battleships, 1 destroyer, 1 submarine and 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 fighter moved from 52 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to 57 Sea Zone 1 battleship moved from 62 Sea Zone to 57 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 52 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from Burma to India 1 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. 1 fighter moved from Trans-Jordan to India 1 fighter moved from Trans-Jordan to 35 Sea Zone 1 fighter moved from Trans-Jordan to 35 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in India Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry AA fire in India : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour and 1 fighter in India, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Trans-Jordan 1 fighter moved from 35 Sea Zone to Trans-Jordan 1 fighter moved from 46 Sea Zone to 57 Sea Zone Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs Japanese collect 1 PU from War Bonds; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.33 Russians : 0.33 AA fire in India : : -0.17 Japanese : 1.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 1,4 and gets 0 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 35 PUs; 2 techTokens; Turning on Edit Mode EDIT: Turning off Edit Mode British buy 2 armour, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 1 battleship moved from 3 Sea Zone to 5 Sea Zone 4 fighters moved from 3 Sea Zone to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 battleship and 4 fighters Germans defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 43 Casualties for Germans: 2 battleships, 1 destroyer and 2 transports Casualties for British: 1 fighter Non Combat Move - British 2 transports moved from 3 Sea Zone to 6 Sea Zone 2 carriers moved from 3 Sea Zone to 6 Sea Zone 3 fighters moved from 5 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer placed in 6 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 28 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.00 British : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Gibraltar to 13 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 1 battleship moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from Italy to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco Algeria to Balkans Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Australia to 57 Sea Zone 2 bombers moved from Eastern United States to 57 Sea Zone 2 fighters moved from 56 Sea Zone to 57 Sea Zone 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 cruiser moved from 56 Sea Zone to 57 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 57 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone 1 battleship owned by the Americans retreated to 56 Sea Zone Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -18 Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 bomber moved from 57 Sea Zone to Western United States 1 bomber moved from 57 Sea Zone to Western United States 1 bomber moved from 57 Sea Zone to Western United States 1 armour moved from Eastern United States to Western United States 1 artillery moved from Libya to Egypt Place Units - Americans 1 fighter and 2 submarines placed in 56 Sea Zone 2 armour, 1 bomber and 2 infantry placed in Western United States Turn Complete - Chinese 3 units repaired. Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 1.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3,1,2,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 1 armour, 2 battleships, 1 bomber, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Evenki National Okrug to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Novosibirsk to Persia 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from East Poland to Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Persia to Egypt 1 armour moved from Trans-Jordan to Egypt 1 artillery moved from Persia to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 fighter moved from Germany to 5 Sea Zone 1 fighter moved from Germany to 5 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in 6 Sea Zone Germans attack with 3 bombers and 5 fighters British defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports Germans roll dice for 3 bombers and 5 fighters in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 destroyer owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 2 carriers owned by the British lost in 6 Sea Zone Germans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 1 transport owned by the British and 2 fighters owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 50 Casualties for Germans: 3 fighters Casualties for British: 2 carriers, 1 destroyer, 3 fighters and 2 transports Battle in 5 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone Germans roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 5 Sea Zone Germans roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in 5 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 5 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -25 Casualties for Germans: 2 fighters and 1 submarine Battle in Egypt Germans attack with 2 armour Americans defend with 1 artillery Germans roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Egypt Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour Casualties for Americans: 1 artillery Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 1 armour and 1 bomber placed in Germany 2 battleships, 1 destroyer and 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -2.33 British : 0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 57 Sea Zone to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 battleship moved from 62 Sea Zone to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to Hawaiian Islands 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from 57 Sea Zone to Midway 1 armour moved from 57 Sea Zone to Midway 1 infantry moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from Yunnan to Burma 1 infantry moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Trans-Jordan to East Indies 1 fighter moved from Trans-Jordan to East Indies Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 battleships, 1 carrier and 3 fighters Americans defend with 1 battleship, 1 carrier, 1 fighter and 2 submarines Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships and 1 carrier in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese and 2 submarines owned by the Americans lost in 56 Sea Zone Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in 56 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 26 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 2 submarines Battle in Hawaiian Islands Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Alaska Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hawaiian Islands to 56 Sea Zone Place Units - Japanese 1 bomber and 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Japanese collect 1 PU from War Bonds; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 1.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British roll 6,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British repair damage of 8x factory; Remaining resources: 20 PUs; 0 techTokens; British buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; Combat - British British creates battle in territory 5 Sea Zone Battle in 5 Sea Zone British attack with 1 battleship Germans defend with 2 battleships, 1 destroyer and 2 transports British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 battleship owned by the British lost in 5 Sea Zone Germans win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -20 Casualties for British: 1 battleship Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Eastern Canada to Western Canada Place Units - British 1 submarine placed in 3 Sea Zone 1 armour, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 28 PUs 2 units repaired.
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67
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I was going to move that battleship out because it would be destined to lose where it was, but forgot I had to do it during combat phase instead of non-combat. So it did the battle; I used edit mode to just move it to where I wanted. I don’t think the end result of the game will be different, though!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Morocco Algeria to Libya Italians take Libya from Americans 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from Italy to Gibraltar 1 bomber moved from Balkans to Gibraltar Combat - Italians Non Combat Move - Italians Place Units - Italians 2 transports placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,3 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 armour moved from Western United States to Alaska 4 bombers moved from Western United States to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 4 bombers Japanese defend with 2 battleships, 1 carrier and 1 fighter Americans roll dice for 4 bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone Americans roll dice for 2 bombers in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is -24 Casualties for Americans: 4 bombers Casualties for Japanese: 1 carrier and 1 fighter Battle in Alaska Americans attack with 3 armour Japanese defend with 1 armour and 1 infantry Americans roll dice for 3 armour in Alaska, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans lost in Alaska Americans roll dice for 2 armour in Alaska, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 armour in Alaska, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 4 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Alaska Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 3 armour Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 2 armour, 3 fighters and 2 infantry placed in Western United States Turn Complete - Chinese 2 units repaired. Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : 0.17
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Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.
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I selected a wrong thing so it didn’t post the summary. Here’s the save game, though mattrick.tsvg
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Kazakh S.S.R. to Chinghai 1 armour moved from Russia to Caucasus Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Russians Place Units - Russians 1 fighter placed in Karelia S.S.R. 1 artillery, 1 bomber and 1 infantry placed in Caucasus Russians undo move 2. Russians undo move 1. 1 bomber and 1 infantry placed in Karelia S.S.R. 1 artillery and 1 fighter placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from 61 Sea Zone to Yunnan 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Japan to Fukien 2 infantry moved from Kiangsu to Fukien 1 fighter moved from 61 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 50 Sea Zone to Philippine Islands 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 destroyer moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Fukien, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 3 fighters in 53 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 fighter moved from Kwangtung to 61 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 carrier moved from 57 Sea Zone to 51 Sea Zone 1 carrier moved from 57 Sea Zone to 51 Sea Zone 3 fighters moved from 53 Sea Zone to 51 Sea Zone Place Units - Japanese 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.67 Americans : 0.33 Chinese : 0.67 Japanese : -2.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 bomber, 1 destroyer and 1 factory; Remaining resources: 3 PUs; 1 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 3 infantry moved from India to Burma 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 2 Sea Zone British attack with 1 armour, 1 destroyer, 2 fighters and 1 transport Germans defend with 2 submarines British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 5 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 2 Sea Zone, round 6 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 2 Sea Zone to United Kingdom 1 fighter moved from 2 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in India British undo move 1. 1 factory placed in India 1 destroyer placed in 6 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -4.67 British rolls : : 0.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 battleship moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Non Combat Move - Italians 1 fighter moved from Italy to Libya 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Ukraine 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :