Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
Good Luck for this season @Sovietishcat and in this game and have fun!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
Scramble @Sovietishcat ?
@aequitas-et-veritas said in L20 Sovietishcat (L) vs AetV (X) game 6:
Good Luck for this season @Sovietishcat and in this game and have fun!!
@aequitas-et-veritas GL and Hf as well :blush: No scramble!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
1 armour moved from Poland to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 5/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6,00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
1 battleship owned by the Germans, 1 cruiser owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship and 1 fighter
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/2 hits, 0,33 expected hits
Germans roll dice for 6 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 6/20 hits, 7,33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 6/16 hits, 6,67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits, 2,67 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Yugoslavia to Southern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 tactical_bombers moved from France to Western Germany
Place Units - Germans
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -1,17
British : 0,67
AA fire in France : : -0,33
French : 1,00
Neutral_Allies : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Belarus
1 fighter and 6 infantry moved from Novgorod to Belarus
2 aaGuns and 1 artillery moved from Novgorod to Belarus
1 fighter moved from Belarus to Russia
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Caucasus to Rostov
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Japan to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Okinawa to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 tactical_bombers moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Japan to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Okinawa to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 tactical_bombers moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to Japan
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from 37 Sea Zone to Kwangsi
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 marine placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 2,17
ANZAC : 0,67
Chinese : -0,33
UK_Pacific : 0,33
Japanese : 5,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 bomber moved from Central United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 marine placed in Central United States
2 carriers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
3 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 91 Sea Zone
British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
3 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 fighter and 2 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Scotland to Iceland
1 bomber moved from 91 Sea Zone to United Kingdom
Place Units - British
4 infantry placed in United Kingdom
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2,6,4
British collect 28 PUs (2 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33
British : 0,33
Italians : -0,33
Chinese : 0,33
Japanese : -1,00
@aequitas-et-veritas Too many subs in the Atlantic.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
1 armour moved from Albania to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Greece, round 2 : 3/8 hits, 2,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 2/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 artillery and 3 infantry moved from Tobruk to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -2,17
French : -2,50
Neutral_Allies : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits, 5,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from France to Northern Italy
4 armour and 1 mech_infantry moved from France to Yugoslavia
2 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to France
2 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 116 Sea Zone
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1,83
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
7 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
Combat - Japanese
Battle in Guam
Battle in Burma
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Guam from Americans, taking Burma from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/8 hits, 4,17 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to French Indo China
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 aaGun moved from Jehol to Manchuria
6 infantry moved from Jehol to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 airfield and 1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : -0,33
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 marine and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 101 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 marine placed in Central United States
3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 123 Sea Zone to 116 Sea Zone
1 bomber moved from United Kingdom to 116 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from India to Iraq
Combat - British
Battle in 116 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 116 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 116 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys moved from India to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from 116 Sea Zone to Iceland
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 aaGun and 2 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -0,33
Americans : 1,17
Neutral_Axis : -1,33
@Sovietishcat I saw you attacked my Sub and used you TT for a Noncom move to Brasil.
If you attack my Sub in sz 101 the TT no longer is able to move out bc it started it’s move on a hostile sz.
However, you could also decide to ignore my Sub this turn and use your TT to activate Brasil.
But you will maybe take convoy dmg.
I will wait for your decission. Thought you were aware of that.
Best regards
AetV
@aequitas-et-veritas I move the transport on the combat phase, I can load the transport in a combat zone if it is only a sub ( it can be ignored ) and then on the non combat phase I landed the tank in Brazil.
@aequitas-et-veritas You can see it in the ‘‘history’’ of the game if you wish, if I had left my transport in the sz 101 for the combat then you are right I would not have been allowed to move the transport afterward, but since I moved it prior to combat, it is a perfectly legal move!
@Sovietishcat said in L20 Sovietishcat (L) vs AetV (X) game 6:
@aequitas-et-veritas I move the transport on the combat phase, I can load the transport in a combat zone if it is only a sub ( it can be ignored ) and then on the non combat phase I landed the tank in Brazil.
The “Sub Hack”!
The “sub hack” only prevents US from killing the sub and THEN doing NCM.
It means you have to choose and can’t do both!
So by moving my sub into 101 I forced your US to choose, either to kill my Ger. Sub OR do NCM with the TTs.
The sub does not make the sz hostile, US can choose whether it wants to.
“Sea zones are either friendly or hostile. Friendly sea zones contain no surface warships (this doesn’t include submarines and transports) belonging to a power with which you are at war.
Hostile sea zones contain surface warships belonging to a power with which you are at war
(The presence of a surface warship
belonging to an enemy power with which you are not yet at war doesn’t make a sea
zone hostile.)” (page 8 in the rule book)
“Whenever a transport offloads, it can’t move again that turn. If a transport retreats, it can’t offload that turn. A transport can’t offload in two territories during a single turn, nor can it offload cargo onto another transport. A transport can’t load or offload while in a hostile sea zone. Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored.” (page 33)
In our scenario you can choose that my Sub is killed, Brasil is still neutral for another Turn and 2PU’s need to be removed from US treassury.
OR, you ignored my Sub, Brasil with 2PU is yours and my Sub is allowed to roll Convoy dmg this turn.