270 BC - Whack (anti) vs dawg (Roman)


  • TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from Delphi: 1 legionaire
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by RomanRepublic to Athens: 1 legionaire
            EDIT: Changing ownership of Athens from Macedonia to GreekCityStates
            EDIT: Turning off Edit Mode
            2 biremes moved from SZ 67 to SZ 68
    
        Non Combat Move - GreekCityStates
            1 slingers moved from Messana to Syracuse
            1 hoplite moved from Syracuse to Messana
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            5 hoplites and 1 swordman moved from Sparta to Corinth
            5 cavalrys moved from Corinth to Athens
            1 peltasts moved from Larissa to Delphi
                  Macedonia take Delphi from GreekCityStates
            1 bireme moved from SZ 69 to SZ 70
            1 swordman moved from Thessalonica to SZ 70
            1 swordman moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            1 peltasts and 4 swordmen moved from Larissa to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 4 cavalrys, 6 hoplites, 4 swordmen and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 5 cavalrys
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 5 cavalrys in Athens, round 2 : 1/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 legionaire in Athens, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 4 cavalrys remaining. Battle score for attacker is 0
                Casualties for Macedonia: 1 cavalry
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 bireme and 1 trireme placed in SZ 69
            6 hoplites placed in Thessalonica
            4 swordmen placed in Larissa
            4 cavalrys placed in Corinth
    
        Turn Complete - Macedonia
            Macedonia collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.67
    GreekCityStates : 0.67
    

    Savegame


  • TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            1 spearman moved from Paraetonium to Hermopolis
            1 spearman moved from Paraetonium to Paliurus
            1 spearman moved from Paraetonium to Siwa
            12 archers, 9 axemen, 4 chariots and 5 spearmen moved from Paraetonium to Alexandria
            1 spearman moved from Alexandria to SZ 57
            1 bireme and 1 spearman moved from SZ 57 to SZ 58
            1 spearman moved from SZ 58 to Pharan
                  Egypt take Pharan from Seleucid
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 5 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 5 axemen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            4 peltastss moved from Jerusalem to Damascus
            8 peltastss moved from Sidon to Damascus
            2 hoplites moved from Antioch to Emesa
            2 hoplites moved from Antioch to Edessa
            13 hoplites, 26 legionaires and 30 peltastss moved from Antioch to Damascus
            1 cataphract and 1 hoplite moved from Memphis to Hermopolis
            2 cataphracts and 6 hoplites moved from Memphis to Pharan
            2 legionaires and 1 peltasts moved from Sardis to Attalia
    
        Purchase Units - Seleucid
            Seleucid buy 11 legionaires and 12 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 2 hoplites
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 hoplites in Emesa, round 2 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 2 hoplites remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
            Battle in Edessa
                Seleucid attack with 2 hoplites
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 hoplites in Edessa, round 2 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 1 hoplite in Edessa, round 3 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid lost in Edessa
                Parthia win with 1 spearman remaining. Battle score for attacker is -10
                Casualties for Seleucid: 2 hoplites
            Battle in Damascus
                Seleucid attack with 13 hoplites, 26 legionaires and 42 peltastss
                Parthia defend with 7 archers, 8 cataphracts, 7 cavalrys, 19 horsearchers and 16 spearmen
                    Seleucid roll dice for 13 hoplites, 26 legionaires and 42 peltastss in Damascus, round 2 : 22/81 hits, 20.00 expected hits
                    Parthia roll dice for 7 archers, 8 cataphracts, 7 cavalrys, 19 horsearchers and 16 spearmen in Damascus, round 2 : 26/57 hits, 23.50 expected hits
                    15 spearmen owned by the Parthia, 26 peltastss owned by the Seleucid and 7 cavalrys owned by the Parthia lost in Damascus
                    Seleucid roll dice for 13 hoplites, 26 legionaires and 16 peltastss in Damascus, round 3 : 19/55 hits, 15.67 expected hits
                    Parthia roll dice for 7 archers, 8 cataphracts, 19 horsearchers and 1 spearman in Damascus, round 3 : 20/35 hits, 17.33 expected hits
                    4 legionaires owned by the Seleucid, 11 horsearchers owned by the Parthia, 7 archers owned by the Parthia, 1 spearman owned by the Parthia and 16 peltastss owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 13 hoplites and 22 legionaires in Damascus, round 4 : 13/35 hits, 11.67 expected hits
                    Parthia roll dice for 8 cataphracts and 8 horsearchers in Damascus, round 4 : 10/16 hits, 8.00 expected hits
                    10 legionaires owned by the Seleucid, 8 horsearchers owned by the Parthia and 5 cataphracts owned by the Parthia lost in Damascus
                    Seleucid roll dice for 13 hoplites and 12 legionaires in Damascus, round 5 : 9/25 hits, 8.33 expected hits
                    Parthia roll dice for 3 cataphracts in Damascus, round 5 : 2/3 hits, 1.50 expected hits
                    2 legionaires owned by the Seleucid and 3 cataphracts owned by the Parthia lost in Damascus
                Seleucid win, taking Damascus from Parthia with 13 hoplites and 10 legionaires remaining. Battle score for attacker is 126
                Casualties for Seleucid: 16 legionaires and 42 peltastss
                Casualties for Parthia: 7 archers, 8 cataphracts, 7 cavalrys, 19 horsearchers and 16 spearmen
            Battle in Hermopolis
                Seleucid attack with 1 cataphract and 1 hoplite
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Hermopolis, round 2 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Hermopolis
                Seleucid win, taking Hermopolis from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Pharan
                Seleucid attack with 2 cataphracts and 6 hoplites
                Egypt defend with 1 spearman
                    Seleucid roll dice for 2 cataphracts and 6 hoplites in Pharan, round 2 : 3/8 hits, 3.00 expected hits
                    Egypt roll dice for 1 spearman in Pharan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Pharan
                Seleucid win, taking Pharan from Egypt with 2 cataphracts and 6 hoplites remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            11 legionaires placed in Antioch
            4 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.67
    Parthia : 8.33
    Seleucid : 6.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            1 spearman moved from Edessa to Emesa
            3 archers and 4 spearmen moved from Hatra to Emesa
            13 spearmen moved from Seleucia to Hatra
            1 archer, 2 cataphracts, 4 cavalrys and 1 horsearcher moved from Persepolis to Babylon
            2 cataphracts, 4 cavalrys and 1 horsearcher moved from Babylon to Seleucia
            1 horsearcher moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract, 7 cavalrys, 2 horsearchers and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 3 archers and 5 spearmen
                Seleucid defend with 2 hoplites
                    Parthia roll dice for 3 archers and 5 spearmen in Emesa, round 2 : 2/8 hits, 1.33 expected hits
                    Seleucid roll dice for 2 hoplites in Emesa, round 2 : 0/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 3 archers and 5 spearmen remaining. Battle score for attacker is 10
                Casualties for Seleucid: 2 hoplites
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            2 archers, 1 cataphract, 2 horsearchers and 5 spearmen placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.67
    Seleucid : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            1 spearman moved from Berenice to Siwa
            1 spearman moved from Berenice to Paliurus
            7 archers moved from Berenice to Paliurus
            7 archers moved from Berenice to Siwa
            9 cavalrys and 6 spearmen moved from Berenice to Cyrene
            4 archers and 4 spearmen moved from Leptis Magna to Berenice
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            4 cavalrys and 1 spearman moved from Carthago Nova to Valentia
            3 swordmen moved from Cartenna to SZ 16
            3 swordmen moved from SZ 16 to Valentia
    
        Purchase Units - Numidia
            Numidia buy 6 spearmen; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Siwa
                Numidia attack with 7 archers and 1 spearman
                Egypt defend with 1 spearman
                    Numidia roll dice for 7 archers and 1 spearman in Siwa, round 2 : 0/8 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Siwa, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Siwa
                    Numidia roll dice for 7 archers in Siwa, round 3 : 3/7 hits, 1.17 expected hits
                    Egypt roll dice for 1 spearman in Siwa, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Siwa
                Numidia win, taking Siwa from Egypt with 7 archers remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 spearman
                Casualties for Egypt: 1 spearman
            Battle in Cyrene
                Numidia attack with 9 cavalrys and 6 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Numidia roll dice for 9 cavalrys and 6 spearmen in Cyrene, round 2 : 5/15 hits, 4.00 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 2/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
                Numidia loses 0 PUs for violating Cyrenes neutrality.
                Numidia win, taking Cyrene from Neutral with 9 cavalrys and 4 spearmen remaining. Battle score for attacker is 7
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 3 spearmen
            Battle in Paliurus
                Numidia attack with 7 archers and 1 spearman
                Egypt defend with 1 spearman
                    Numidia roll dice for 7 archers and 1 spearman in Paliurus, round 2 : 1/8 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 7 archers and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Valentia
                Numidia attack with 4 cavalrys, 1 spearman and 3 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Numidia roll dice for 4 cavalrys, 1 spearman and 3 swordmen in Valentia, round 2 : 2/8 hits, 2.50 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    1 cavalry owned by the Numidia, 2 axemen owned by the Neutral and 1 spearman owned by the Numidia lost in Valentia
                    Numidia roll dice for 3 cavalrys and 3 swordmen in Valentia, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 2/4 hits, 1.50 expected hits
                    2 cavalrys owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia
                    Numidia roll dice for 1 cavalry and 3 swordmen in Valentia, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 archers and 1 swordman in Valentia, round 4 : 1/3 hits, 1.33 expected hits
                    1 cavalry owned by the Numidia and 1 swordman owned by the Neutral lost in Valentia
                    Numidia roll dice for 3 swordmen in Valentia, round 5 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 5 : 1/2 hits, 1.00 expected hits
                    1 swordman owned by the Numidia and 1 archer owned by the Neutral lost in Valentia
                    Numidia roll dice for 2 swordmen in Valentia, round 6 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 archer in Valentia, round 6 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia lost in Valentia
                    Numidia roll dice for 1 swordman in Valentia, round 7 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Valentia, round 7 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia and 1 archer owned by the Neutral lost in Valentia
                Neutral win with no units remaining. Battle score for attacker is -10
                Casualties for Numidia: 4 cavalrys, 1 spearman and 3 swordmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 spearmen placed in Igilgili
            4 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    Numidia : -0.67
    Egypt : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            8 biremes and 16 triremes moved from SZ 34 to SZ 28
            1 trireme moved from SZ 33 to SZ 34
            2 biremes moved from SZ 30 to SZ 31
            2 cavalrys, 6 hoplites, 21 spearmen, 2 swordmen and 2 warelephants moved from Lilybaeum to Messana
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 1 hoplite, 5 spearmen and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in SZ 28
                Carthage attack with 8 biremes and 16 triremes
                RomanRepublic defend with 26 biremes and 1 trireme
                    Carthage roll dice for 8 biremes and 16 triremes in SZ 28, round 2 : 7/24 hits, 9.33 expected hits
                    RomanRepublic roll dice for 26 biremes and 1 trireme in SZ 28, round 2 : 6/27 hits, 9.00 expected hits
                    6 biremes owned by the Carthage and 7 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 2 biremes and 16 triremes in SZ 28, round 3 : 9/18 hits, 8.33 expected hits
                    RomanRepublic roll dice for 19 biremes and 1 trireme in SZ 28, round 3 : 5/20 hits, 6.67 expected hits
                    3 triremes owned by the Carthage, 2 biremes owned by the Carthage and 9 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 13 triremes in SZ 28, round 4 : 9/13 hits, 6.50 expected hits
                    RomanRepublic roll dice for 10 biremes and 1 trireme in SZ 28, round 4 : 1/11 hits, 3.67 expected hits
                    1 trireme owned by the Carthage and 9 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 12 triremes in SZ 28, round 5 : 9/12 hits, 6.00 expected hits
                    RomanRepublic roll dice for 1 bireme and 1 trireme in SZ 28, round 5 : 1/2 hits, 0.67 expected hits
                    1 trireme owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 28
                Carthage win with 11 triremes remaining. Battle score for attacker is 78
                Casualties for Carthage: 8 biremes and 5 triremes
                Casualties for RomanRepublic: 26 biremes and 1 trireme
            Battle in Messana
                Carthage attack with 2 cavalrys, 6 hoplites, 21 spearmen, 2 swordmen and 2 warelephants
                RomanRepublic defend with 5 forts, 4 legionaires and 5 velitess; GreekCityStates defend with 2 cavalrys, 5 hoplites and 2 slingerss
                    Carthage roll dice for 2 cavalrys, 6 hoplites, 21 spearmen, 2 swordmen and 2 warelephants in Messana, round 2 : 12/33 hits, 8.17 expected hits
                Units damaged: 5 forts owned by the RomanRepublic
                    RomanRepublic roll dice for 2 cavalrys, 5 forts, 5 hoplites, 4 legionaires, 2 slingerss and 5 velitess in Messana, round 2 : 11/23 hits, 9.50 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    3 velitess owned by the RomanRepublic, 9 spearmen owned by the Carthage, 2 cavalrys owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Messana
                    Carthage roll dice for 2 cavalrys, 6 hoplites, 12 spearmen, 2 swordmen and 2 warelephants in Messana, round 3 : 4/24 hits, 6.67 expected hits
                    RomanRepublic roll dice for 5 forts, 5 hoplites, 4 legionaires and 2 velitess in Messana, round 3 : 5/16 hits, 7.83 expected hits
                    2 velitess owned by the RomanRepublic, 5 spearmen owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 2 cavalrys, 6 hoplites, 7 spearmen, 2 swordmen and 2 warelephants in Messana, round 4 : 3/19 hits, 5.83 expected hits
                    RomanRepublic roll dice for 5 forts, 5 hoplites and 2 legionaires in Messana, round 4 : 8/12 hits, 6.50 expected hits
                    1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Carthage, 7 spearmen owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 1 cavalry, 6 hoplites, 2 swordmen and 2 warelephants in Messana, round 5 : 5/11 hits, 4.33 expected hits
                    RomanRepublic roll dice for 5 forts and 4 hoplites in Messana, round 5 : 6/9 hits, 5.33 expected hits
                    1 fort owned by the RomanRepublic, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Carthage, 3 hoplites owned by the Carthage and 2 swordmen owned by the Carthage lost in Messana
                    Carthage roll dice for 3 hoplites and 2 warelephants in Messana, round 6 : 2/5 hits, 2.17 expected hits
                    RomanRepublic roll dice for 4 forts in Messana, round 6 : 3/4 hits, 2.67 expected hits
                    2 forts owned by the RomanRepublic and 3 hoplites owned by the Carthage lost in Messana
                    Carthage roll dice for 2 warelephants in Messana, round 7 : 1/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 2 forts in Messana, round 7 : 1/2 hits, 1.33 expected hits
                    1 fort owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Messana
                1 warelephant owned by the Carthage retreated to Lilybaeum
                RomanRepublic win with 1 fort remaining. Battle score for attacker is -31
                Casualties for Carthage: 2 cavalrys, 6 hoplites, 21 spearmen, 2 swordmen and 1 warelephant
                Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 2 slingerss
                Casualties for RomanRepublic: 4 forts, 4 legionaires and 5 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 hoplite and 4 spearmen placed in Lilybaeum
            4 biremes and 2 triremes placed in SZ 36
            1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 67 PUs; end with 67 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 3.00
    RomanRepublic : -6.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 legionaire moved from Pella to Dodona
                  RomanRepublic take Dodona from Macedonia
            1 legionaire moved from Salonae to Pella
            1 legionaire moved from Senio to Salonae
            4 velitess moved from Capua to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 legionaires and 19 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
    
        Non Combat Move - RomanRepublic
            1 velites moved from Capua to Salapia
    
        Place Units - RomanRepublic
            7 velitess placed in Capua
            9 velitess placed in Roma
            2 legionaires and 3 velitess placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            1 peltasts moved from Delphi to Dodona
            4 swordmen moved from Larissa to Dodona
            4 cavalrys moved from Athens to Dodona
            4 cavalrys, 5 hoplites and 1 swordman moved from Corinth to Athens
            4 cavalrys moved from Athens to Larissa
            6 hoplites, 1 peltasts and 9 swordmen moved from Thessalonica to Byzantium
            1 swordman moved from Pergamum to SZ 70
            1 swordman moved from SZ 70 to Byzantium
    
        Purchase Units - Macedonia
            Macedonia buy 3 hoplites, 7 peltastss, 2 swordmen and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Dodona
                Macedonia attack with 4 cavalrys, 1 peltasts and 4 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 4 cavalrys, 1 peltasts and 4 swordmen in Dodona, round 2 : 3/9 hits, 2.83 expected hits
                    RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 1/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Dodona
                Macedonia win, taking Dodona from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
                Casualties for RomanRepublic: 1 legionaire
            Battle in Byzantium
                Macedonia attack with 6 hoplites, 1 peltasts and 10 swordmen
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    Macedonia roll dice for 6 hoplites, 1 peltasts and 10 swordmen in Byzantium, round 2 : 5/17 hits, 5.50 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 2/9 hits, 3.17 expected hits
                    1 swordman owned by the Macedonia, 2 axemen owned by the Neutral, 3 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Byzantium
                    Macedonia roll dice for 6 hoplites and 9 swordmen in Byzantium, round 3 : 4/15 hits, 5.00 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 1/4 hits, 1.83 expected hits
                    1 swordman owned by the Macedonia, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Byzantium
                Macedonia loses 0 PUs for violating Byzantiums neutrality.
                Macedonia win, taking Byzantium from Neutral with 6 hoplites and 8 swordmen remaining. Battle score for attacker is 24
                Casualties for Macedonia: 1 peltasts and 2 swordmen
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 trireme placed in SZ 69
            3 hoplites, 1 peltasts and 2 swordmen placed in Thessalonica
            Macedonia undo move 2.
            3 hoplites, 1 peltasts and 2 swordmen placed in Thessalonica
            5 peltastss placed in Larissa
            1 peltasts placed in Corinth
    
        Turn Complete - Macedonia
            Macedonia collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    RomanRepublic : 0.67
    Macedonia : -1.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            5 archers moved from Alexandria to Paraetonium
            1 archer moved from Alexandria to Paraetonium
            7 archers moved from Alexandria to Memphis
            1 archer moved from Alexandria to Memphis
            2 chariots moved from Alexandria to Memphis
            2 chariots moved from Alexandria to Paraetonium
            3 spearmen moved from Alexandria to Hermopolis
            7 axemen moved from Alexandria to Hermopolis
            5 axemen moved from Alexandria to Paraetonium
            10 axemen and 3 spearmen moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 axemen and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Hermopolis
                Egypt attack with 7 axemen and 3 spearmen
                Seleucid defend with 1 cataphract and 1 hoplite
                    Egypt roll dice for 7 axemen and 3 spearmen in Hermopolis, round 2 : 3/10 hits, 2.83 expected hits
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Hermopolis, round 2 : 2/2 hits, 1.00 expected hits
                    1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 spearmen owned by the Egypt lost in Hermopolis
                Egypt win, taking Hermopolis from Seleucid with 7 axemen and 1 spearman remaining. Battle score for attacker is 6
                Casualties for Egypt: 2 spearmen
                Casualties for Seleucid: 1 cataphract and 1 hoplite
            Battle in Memphis
                Egypt attack with 8 archers, 10 axemen, 2 chariots and 3 spearmen
                Seleucid defend with 1 city and 1 hoplite
                    Egypt roll dice for 8 archers, 10 axemen, 2 chariots and 3 spearmen in Memphis, round 2 : 7/23 hits, 5.83 expected hits
                    Seleucid roll dice for 1 hoplite in Memphis, round 2 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 8 archers, 9 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 2
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer, 3 axemen and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.33
    Seleucid : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 legionaire moved from Antioch to Edessa
                  Seleucid take Edessa from Parthia
            4 peltastss moved from Tarsus to Antioch
            1 bireme and 1 trireme moved from SZ 62 to SZ 61
            2 legionaires and 1 peltasts moved from Attalia to SZ 61
            2 legionaires and 1 peltasts moved from SZ 61 to Antioch
            10 legionaires moved from Antioch to Emesa
            2 cataphracts and 6 hoplites moved from Pharan to Jerusalem
            13 hoplites and 10 legionaires moved from Damascus to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 6 cataphracts, 5 cavalrys and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 13 hoplites and 20 legionaires
                Parthia defend with 3 archers and 5 spearmen
                    Seleucid roll dice for 13 hoplites and 20 legionaires in Emesa, round 2 : 9/33 hits, 11.00 expected hits
                    Parthia roll dice for 3 archers and 5 spearmen in Emesa, round 2 : 3/8 hits, 3.17 expected hits
                    3 legionaires owned by the Seleucid, 3 archers owned by the Parthia and 5 spearmen owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 13 hoplites and 17 legionaires remaining. Battle score for attacker is 15
                Casualties for Seleucid: 3 legionaires
                Casualties for Parthia: 3 archers and 5 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            6 cataphracts and 5 cavalrys placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : -0.17
    Seleucid : -2.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            2 archers, 3 cataphracts, 4 cavalrys, 2 horsearchers and 5 spearmen moved from Seleucia to Hatra
            1 archer moved from Babylon to Seleucia
            7 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 4 cavalrys, 3 horsearchers and 9 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer and 9 spearmen placed in Seleucia
            4 cavalrys and 3 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
                Numidia loses 0 PUs for violating Valentias neutrality.
            1 cavalry and 2 spearmen moved from Igilgili to SZ 16
            1 cavalry and 2 spearmen moved from SZ 16 to Valentia
                  Numidia take Valentia from Neutral
            9 cavalrys moved from Cyrene to Paraetonium
            7 archers moved from Siwa to Paraetonium
            7 archers and 1 spearman moved from Paliurus to Paraetonium
            4 spearmen moved from Cyrene to Paliurus
            4 archers and 4 spearmen moved from Berenice to Siwa
            1 archer and 7 spearmen moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 1 cavalry, 1 city and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 14 archers, 9 cavalrys and 1 spearman
                Egypt defend with 6 archers, 5 axemen and 2 chariots
                    Numidia roll dice for 14 archers, 9 cavalrys and 1 spearman in Paraetonium, round 2 : 4/24 hits, 5.50 expected hits
                    Egypt roll dice for 6 archers, 5 axemen and 2 chariots in Paraetonium, round 2 : 6/13 hits, 5.17 expected hits
                    5 archers owned by the Numidia, 4 axemen owned by the Egypt and 1 spearman owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 9 archers and 9 cavalrys in Paraetonium, round 3 : 5/18 hits, 4.50 expected hits
                    Egypt roll dice for 6 archers, 1 axeman and 2 chariots in Paraetonium, round 3 : 5/9 hits, 4.50 expected hits
                    5 archers owned by the Numidia, 1 axeman owned by the Egypt and 4 archers owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 4 archers and 9 cavalrys in Paraetonium, round 4 : 2/13 hits, 3.67 expected hits
                    Egypt roll dice for 2 archers and 2 chariots in Paraetonium, round 4 : 3/4 hits, 2.33 expected hits
                    3 cavalrys owned by the Numidia and 2 archers owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 4 archers and 6 cavalrys in Paraetonium, round 5 : 0/10 hits, 2.67 expected hits
                    Egypt roll dice for 2 chariots in Paraetonium, round 5 : 2/2 hits, 1.33 expected hits
                    2 cavalrys owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 4 archers and 4 cavalrys in Paraetonium, round 6 : 0/8 hits, 2.00 expected hits
                    Egypt roll dice for 2 chariots in Paraetonium, round 6 : 2/2 hits, 1.33 expected hits
                    2 archers owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 2 archers and 4 cavalrys in Paraetonium, round 7 : 1/6 hits, 1.67 expected hits
                    Egypt roll dice for 2 chariots in Paraetonium, round 7 : 1/2 hits, 1.33 expected hits
                    1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 2 archers and 3 cavalrys in Paraetonium, round 8 : 1/5 hits, 1.33 expected hits
                    Egypt roll dice for 1 chariot in Paraetonium, round 8 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
                Numidia win, taking Paraetonium from Egypt with 2 archers and 2 cavalrys remaining. Battle score for attacker is -28
                Casualties for Numidia: 12 archers, 7 cavalrys and 1 spearman
                Casualties for Egypt: 6 archers, 5 axemen and 2 chariots
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Cyrene
            4 spearmen placed in Leptis Magna
            1 cavalry and 1 spearman placed in Igilgili
            1 spearman were produced but were not placed
    
        Turn Complete - Numidia
            Numidia collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Numidia : -8.33
    Egypt : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            2 spearmen and 1 warelephant moved from Lilybaeum to Syracuse
            1 hoplite and 2 spearmen moved from Lilybaeum to Messana
            1 cavalry and 2 spearmen moved from Carthago to SZ 36
            4 biremes, 1 cavalry, 2 spearmen and 2 triremes moved from SZ 36 to SZ 33
            1 cavalry and 2 spearmen moved from SZ 33 to Lilybaeum
            1 spearman moved from Hippo Regius to SZ 31
            2 biremes and 1 spearman moved from SZ 31 to SZ 23
            1 spearman moved from SZ 23 to Caralis
    
        Purchase Units - Carthage
            Carthage buy 1 spearman, 10 swordmen and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Messana
                Carthage attack with 1 hoplite and 2 spearmen
                RomanRepublic defend with 1 fort
                    Carthage roll dice for 1 hoplite and 2 spearmen in Messana, round 2 : 0/3 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 fort in Messana, round 2 : 1/1 hits, 0.67 expected hits
                    1 spearman owned by the Carthage lost in Messana
                    Carthage roll dice for 1 hoplite and 1 spearman in Messana, round 3 : 1/2 hits, 0.50 expected hits
                Units damaged: 1 fort owned by the RomanRepublic
                    RomanRepublic roll dice for 1 fort in Messana, round 3 : 1/1 hits, 0.67 expected hits
                    1 spearman owned by the Carthage lost in Messana
                    Carthage roll dice for 1 hoplite in Messana, round 4 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 fort in Messana, round 4 : 1/1 hits, 0.67 expected hits
                    1 fort owned by the RomanRepublic and 1 hoplite owned by the Carthage lost in Messana
                RomanRepublic win with no units remaining. Battle score for attacker is -5
                Casualties for Carthage: 1 hoplite and 2 spearmen
                Casualties for RomanRepublic: 1 fort
            Battle in Syracuse
                Carthage attack with 2 spearmen and 1 warelephant
                GreekCityStates defend with 1 slingers
                    Carthage roll dice for 2 spearmen and 1 warelephant in Syracuse, round 2 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 2 spearmen and 1 warelephant remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 triremes placed in SZ 32
            1 spearman and 7 swordmen placed in Carthago
            Carthage undo move 2.
            5 swordmen placed in Lilybaeum
            1 spearman and 5 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.50
    RomanRepublic : 1.00
    GreekCityStates : -0.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 legionaire moved from Pella to Philippopolis
                  RomanRepublic take Philippopolis from Macedonia
            1 legionaire moved from Salonae to Pella
            1 legionaire moved from Senio to Salonae
            2 ballistas moved from Senio to Patavium
            1 legionaire moved from Senio to Patavium
            1 legionaire moved from Capua to Tarentum
            5 velitess moved from Salapia to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 legionaires and 19 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 legionaires and 5 velitess placed in Patavium
            9 velitess placed in Roma
            5 velitess placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: GreekCityStates round 8

    TripleA Move Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Macedonia
            7 biremes and 3 triremes moved from SZ 69 to SZ 68
            1 bireme moved from SZ 70 to SZ 69
            3 hoplites, 1 peltasts and 2 swordmen moved from Thessalonica to Philippopolis
            4 cavalrys and 4 swordmen moved from Dodona to Pella
            4 cavalrys moved from Larissa to Odessus
            6 hoplites and 8 swordmen moved from Byzantium to Odessus
            5 peltastss moved from Larissa to Dodona
            5 hoplites and 1 swordman moved from Athens to Delphi
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 13 peltastss, 1 swordman and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in SZ 68
                Macedonia attack with 7 biremes and 3 triremes
                GreekCityStates defend with 6 biremes and 2 triremes
                    Macedonia roll dice for 7 biremes and 3 triremes in SZ 68, round 2 : 0/10 hits, 2.67 expected hits
                    GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 2 : 2/8 hits, 2.67 expected hits
                    2 biremes owned by the Macedonia lost in SZ 68
                    Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 3 : 2/8 hits, 2.33 expected hits
                    GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 3 : 3/8 hits, 2.67 expected hits
                    3 biremes owned by the Macedonia and 2 biremes owned by the GreekCityStates lost in SZ 68
                    Macedonia roll dice for 2 biremes and 3 triremes in SZ 68, round 4 : 1/5 hits, 1.83 expected hits
                    GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 68, round 4 : 1/6 hits, 2.00 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                1 bireme owned by the Macedonia and 3 triremes owned by the Macedonia retreated to SZ 69
                GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is -21
                Casualties for Macedonia: 6 biremes
                Casualties for GreekCityStates: 3 biremes
            Battle in Philippopolis
                Macedonia attack with 3 hoplites, 1 peltasts and 2 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 3 hoplites, 1 peltasts and 2 swordmen in Philippopolis, round 2 : 1/6 hits, 1.83 expected hits
                    RomanRepublic roll dice for 1 legionaire in Philippopolis, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Philippopolis
                Macedonia win, taking Philippopolis from RomanRepublic with 3 hoplites, 1 peltasts and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
            Battle in Pella
                Macedonia attack with 4 cavalrys and 4 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 4 cavalrys and 4 swordmen in Pella, round 2 : 1/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Pella, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Pella
                Macedonia win, taking Pella from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
            Battle in Odessus
                Macedonia attack with 4 cavalrys, 6 hoplites and 8 swordmen
                Neutral defend with 1 axeman and 3 swordmen
                    Macedonia roll dice for 4 cavalrys, 6 hoplites and 8 swordmen in Odessus, round 2 : 7/18 hits, 6.00 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral, 1 cavalry owned by the Macedonia and 3 swordmen owned by the Neutral lost in Odessus
                Macedonia loses 0 PUs for violating Odessuss neutrality.
                Macedonia win, taking Odessus from Neutral with 3 cavalrys, 6 hoplites and 8 swordmen remaining. Battle score for attacker is 11
                Casualties for Macedonia: 1 cavalry
                Casualties for Neutral: 1 axeman and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 biremes and 1 trireme placed in SZ 69
            5 peltastss and 1 swordman placed in Thessalonica
            3 peltastss placed in Larissa
            2 peltastss placed in Sparta
            3 peltastss placed in Corinth
    
        Turn Complete - Macedonia
            Macedonia collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    RomanRepublic : -0.67
    Macedonia : -5.33
    GreekCityStates : -1.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Egypt
            1 axeman moved from Memphis to Pharan
                  Egypt take Pharan from Seleucid
            7 axemen and 1 spearman moved from Hermopolis to Paraetonium
            1 archer, 3 axemen and 2 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 2 archers and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 1 archer, 10 axemen and 3 spearmen
                Numidia defend with 2 archers and 2 cavalrys
                    Egypt roll dice for 1 archer, 10 axemen and 3 spearmen in Paraetonium, round 2 : 2/14 hits, 4.00 expected hits
                    Numidia roll dice for 2 archers and 2 cavalrys in Paraetonium, round 2 : 1/4 hits, 1.33 expected hits
                    1 axeman owned by the Egypt and 2 cavalrys owned by the Numidia lost in Paraetonium
                    Egypt roll dice for 1 archer, 9 axemen and 3 spearmen in Paraetonium, round 3 : 4/13 hits, 3.67 expected hits
                    Numidia roll dice for 2 archers in Paraetonium, round 3 : 1/2 hits, 1.00 expected hits
                    2 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Paraetonium
                Egypt win, taking Paraetonium from Numidia with 1 archer, 8 axemen and 3 spearmen remaining. Battle score for attacker is 10
                Casualties for Egypt: 2 axemen
                Casualties for Numidia: 2 archers and 2 cavalrys
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            2 archers and 5 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.67
    Numidia : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            3 cavalrys, 2 legionaires and 5 peltastss moved from Antioch to Melitene
            6 cataphracts and 2 cavalrys moved from Antioch to Hatra
            13 hoplites and 17 legionaires moved from Emesa to Hatra
            1 legionaire moved from Edessa to Hatra
            3 hoplites and 8 peltastss moved from Jerusalem to Bostra
            1 cataphract moved from Jerusalem to Bostra
            1 cataphract, 3 hoplites and 8 peltastss moved from Jerusalem to Petra
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 8 legionaires and 11 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Bostra
                Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss
                Neutral defend with 1 archer and 4 spearmen
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Bostra, round 2 : 1/12 hits, 2.83 expected hits
                    Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 2 : 1/5 hits, 1.83 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Bostra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 7 peltastss in Bostra, round 3 : 4/11 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Bostra, round 3 : 0/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Bostra
                Seleucid loses 0 PUs for violating Bostras neutrality.
                Seleucid win, taking Bostra from Neutral with 1 cataphract, 3 hoplites and 7 peltastss remaining. Battle score for attacker is 14
                Casualties for Seleucid: 1 peltasts
                Casualties for Neutral: 1 archer and 4 spearmen
            Battle in Hatra
                Seleucid attack with 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires
                Parthia defend with 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen
                    Seleucid roll dice for 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires in Hatra, round 2 : 12/39 hits, 15.00 expected hits
                    Parthia roll dice for 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen in Hatra, round 2 : 11/30 hits, 10.67 expected hits
                    9 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 8 spearmen owned by the Parthia and 4 cavalrys owned by the Parthia lost in Hatra
                    Seleucid roll dice for 6 cataphracts, 13 hoplites and 9 legionaires in Hatra, round 3 : 14/28 hits, 11.33 expected hits
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 horsearchers and 10 spearmen in Hatra, round 3 : 11/18 hits, 7.33 expected hits
                    9 legionaires owned by the Seleucid, 2 horsearchers owned by the Parthia, 2 archers owned by the Parthia, 10 spearmen owned by the Parthia and 2 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 6 cataphracts and 11 hoplites in Hatra, round 4 : 9/17 hits, 6.67 expected hits
                    Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 4 : 3/4 hits, 2.00 expected hits
                    1 horsearcher owned by the Parthia, 3 hoplites owned by the Seleucid and 3 cataphracts owned by the Parthia lost in Hatra
                Seleucid win, taking Hatra from Parthia with 6 cataphracts and 8 hoplites remaining. Battle score for attacker is 12
                Casualties for Seleucid: 2 cavalrys, 5 hoplites and 18 legionaires
                Casualties for Parthia: 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen
            Battle in Petra
                Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss
                Neutral defend with 2 archers, 1 axeman and 3 spearmen
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Petra, round 2 : 2/12 hits, 2.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 2 : 4/6 hits, 2.17 expected hits
                    1 axeman owned by the Neutral, 4 peltastss owned by the Seleucid and 1 spearman owned by the Neutral lost in Petra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 4 peltastss in Petra, round 3 : 3/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Petra, round 3 : 2/4 hits, 1.67 expected hits
                    2 peltastss owned by the Seleucid, 1 archer owned by the Neutral and 2 spearmen owned by the Neutral lost in Petra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 2 peltastss in Petra, round 4 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Petra, round 4 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 1 archer owned by the Neutral lost in Petra
                Seleucid loses 0 PUs for violating Petras neutrality.
                Seleucid win, taking Petra from Neutral with 1 cataphract, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 6
                Casualties for Seleucid: 7 peltastss
                Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
            Battle in Melitene
                Seleucid attack with 3 cavalrys, 2 legionaires and 5 peltastss
                Neutral defend with 2 archers and 3 spearmen
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 5 peltastss in Melitene, round 2 : 2/10 hits, 2.50 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 2/5 hits, 2.00 expected hits
                    2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Melitene
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 3 peltastss in Melitene, round 3 : 1/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Melitene, round 3 : 1/3 hits, 1.33 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Melitene
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 2 peltastss in Melitene, round 4 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Melitene, round 4 : 1/2 hits, 1.00 expected hits
                    1 peltasts owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene
                Seleucid loses 0 PUs for violating Melitenes neutrality.
                Seleucid win, taking Melitene from Neutral with 3 cavalrys, 2 legionaires and 1 peltasts remaining. Battle score for attacker is 9
                Casualties for Seleucid: 4 peltastss
                Casualties for Neutral: 2 archers and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 legionaires placed in Jerusalem
            2 cataphracts and 9 peltastss placed in Antioch
            2 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 82 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Parthia : 5.00
    Seleucid : -0.00
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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