Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270 BC - Whack (Roman) vs dawg (Anti)
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 4 biremes moved from SZ 68 to SZ 69 2 triremes moved from SZ 68 to SZ 69 1 hoplite moved from Sparta to SZ 67 1 bireme and 1 hoplite moved from SZ 67 to SZ 68 1 hoplite moved from SZ 68 to Athens 2 hoplites moved from Athens to Delphi 4 archers moved from Sparta to Corinth 4 hoplites moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 6 cavalrys and 7 slingerss; Remaining resources: 11 PUs; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 2 hoplites Macedonia defend with 1 peltasts GreekCityStates roll dice for 2 hoplites in Delphi, round 2 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 1/1 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is -3 Casualties for GreekCityStates: 1 hoplite Casualties for Macedonia: 1 peltasts Battle in SZ 69 GreekCityStates attack with 4 biremes and 2 triremes Macedonia defend with 3 biremes and 1 trireme GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 69, round 2 : 1/6 hits, 1.67 expected hits Macedonia roll dice for 3 biremes and 1 trireme in SZ 69, round 2 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 3 : 1/3 hits, 1.00 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 4 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 5 : 0/4 hits, 1.33 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 5 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 6 : 2/4 hits, 1.33 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 6 : 0/2 hits, 0.67 expected hits 1 trireme owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 69 GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for GreekCityStates: 2 biremes Casualties for Macedonia: 3 biremes and 1 trireme Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 slingerss placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 35 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : -1.67 GreekCityStates : -3.17
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 2 peltastss moved from Thessalonica to Dodona 1 hoplite moved from Thessalonica to Dodona 2 peltastss moved from Larissa to Delphi 1 swordman moved from Larissa to Delphi 1 hoplite, 5 peltastss and 4 swordmen moved from Larissa to Athens 3 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 8 peltastss and 4 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 2 peltastss and 1 swordman GreekCityStates defend with 1 hoplite Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 1/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 1 swordman remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Battle in Dodona Macedonia attack with 1 hoplite and 2 peltastss RomanRepublic defend with 1 velites Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 1/3 hits, 0.67 expected hits RomanRepublic roll dice for 1 velites in Dodona, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 peltasts Casualties for RomanRepublic: 1 velites Battle in Athens Macedonia attack with 1 hoplite, 5 peltastss and 4 swordmen GreekCityStates defend with 5 hoplites Macedonia roll dice for 1 hoplite, 5 peltastss and 4 swordmen in Athens, round 2 : 1/10 hits, 2.50 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 4/5 hits, 2.50 expected hits 1 hoplite owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 hoplite, 1 peltasts and 4 swordmen in Athens, round 3 : 2/6 hits, 1.83 expected hits GreekCityStates roll dice for 4 hoplites in Athens, round 3 : 1/4 hits, 2.00 expected hits 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 1 hoplite and 4 swordmen in Athens, round 4 : 0/5 hits, 1.67 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits 1 swordman owned by the Macedonia lost in Athens Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 5 : 2/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 0/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 hoplite and 3 swordmen remaining. Battle score for attacker is 11 Casualties for Macedonia: 5 peltastss and 1 swordman Casualties for GreekCityStates: 5 hoplites Non Combat Move - Macedonia Place Units - Macedonia 2 peltastss and 4 swordmen placed in Larissa 6 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
RomanRepublic : 0.67 Macedonia : -3.67 GreekCityStates : -1.50
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 1 spearman moved from Alexandria to Memphis 2 axemen and 5 spearmen moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 5 archers, 7 axemen and 4 spearmen moved from Siwa to Berenice 4 spearmen moved from Memphis to SZ 58 1 bireme, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59 1 trireme moved from SZ 60 to SZ 59 2 biremes moved from SZ 63 to SZ 59 4 spearmen moved from SZ 59 to Jerusalem Purchase Units - Egypt Egypt buy 7 axemen, 2 chariots and 1 city; Remaining resources: 3 PUs; Combat - Egypt Battle in Berenice Egypt attack with 5 archers, 7 axemen and 4 spearmen Numidia defend with 1 spearman Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Berenice, round 2 : 6/16 hits, 3.83 expected hits Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in Jerusalem Egypt attack with 4 spearmen Seleucid defend with 2 cataphracts and 1 city Egypt roll dice for 4 spearmen in Jerusalem, round 2 : 0/4 hits, 0.67 expected hits Seleucid roll dice for 2 cataphracts in Jerusalem, round 2 : 2/2 hits, 1.00 expected hits 2 spearmen owned by the Egypt lost in Jerusalem Egypt roll dice for 2 spearmen in Jerusalem, round 3 : 1/2 hits, 0.33 expected hits Seleucid roll dice for 2 cataphracts in Jerusalem, round 3 : 0/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid lost in Jerusalem Egypt roll dice for 2 spearmen in Jerusalem, round 4 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Jerusalem Egypt roll dice for 1 spearman in Jerusalem, round 5 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 cataphract in Jerusalem, round 5 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Jerusalem Seleucid win with 1 cataphract remaining. Battle score for attacker is -5 Casualties for Egypt: 4 spearmen Casualties for Seleucid: 1 cataphract Non Combat Move - Egypt Place Units - Egypt 1 city placed in Hermopolis 7 axemen and 2 chariots placed in Alexandria Turn Complete - Egypt Egypt collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Egypt : 1.67 Numidia : -0.33 Seleucid : 1.00
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 1 cataphract moved from Jerusalem to Memphis Seleucid take Pharan from Egypt 1 peltasts moved from Emesa to Edessa 1 bireme and 1 trireme moved from SZ 61 to SZ 62 Purchase Units - Seleucid Seleucid buy 2 cataphracts, 2 cavalrys, 4 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Memphis Seleucid attack with 1 cataphract Egypt defend with 1 spearman Seleucid roll dice for 1 cataphract in Memphis, round 2 : 1/1 hits, 0.50 expected hits Egypt roll dice for 1 spearman in Memphis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 1 cataphract remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Seleucid 3 hoplites moved from Damascus to Antioch 6 hoplites moved from Sidon to Antioch 5 hoplites moved from Emesa to Antioch 1 peltasts moved from Damascus to Sidon 3 peltastss moved from Damascus to Antioch 2 legionaires moved from Damascus to Antioch 2 legionaires moved from Emesa to Antioch 1 peltasts moved from Emesa to Antioch 1 hoplite moved from Tarsus to Antioch Place Units - Seleucid 1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 4 peltastss placed in Jerusalem 1 cataphract, 1 cavalry, 3 hoplites, 1 legionaire and 5 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : -0.33 Seleucid : 0.50
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 2 cavalrys moved from Seleucia to Emesa 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen moved from Hatra to Emesa 2 cavalrys moved from Seleucia to Edessa 3 cavalrys moved from Seleucia to Emesa 5 cavalrys moved from Persepolis to Seleucia 2 cataphracts moved from Persepolis to Seleucia 6 archers and 6 spearmen moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 2 PUs; Combat - Parthia Battle in Emesa Parthia attack with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 2/23 hits, 6.50 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 2 cavalrys Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 3 : 2/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 2 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 62 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -3.83 Seleucid : -0.50
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 archers and 9 spearmen moved from Capsa to Thenae 2 spearmen and 1 swordman moved from Volubilis to Banasa 1 archer and 2 swordmen moved from Siga to Tingis 1 cavalry moved from Volubilis to Banasa 2 cavalrys moved from Cartenna to Tingis 1 cavalry moved from Cartenna to Banasa 1 cavalry moved from Cartenna to Banasa 1 cavalry moved from Cartenna to Tingis 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 3 archers and 2 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Tingis Numidia attack with 1 archer, 3 cavalrys and 2 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 2 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits 1 archer owned by the Numidia, 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Tingis Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits 1 cavalry owned by the Neutral lost in Tingis Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Tingis, round 4 : 2/2 hits, 0.83 expected hits 2 cavalrys owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 2 swordmen remaining. Battle score for attacker is -1 Casualties for Numidia: 1 archer and 3 cavalrys Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Banasa Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 1 spearman Battle in Thenae Numidia attack with 2 archers and 9 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 3/11 hits, 1.83 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 2 archers and 9 spearmen remaining. Battle score for attacker is 10 Casualties for Neutral: 1 archer and 2 spearmen Non Combat Move - Numidia 2 spearmen moved from Cirta to Theveste 2 spearmen moved from Cartenna to Igilgili 3 cavalrys moved from Cartenna to Zama Place Units - Numidia 3 archers and 1 spearman placed in Leptis Magna 1 spearman placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Numidia : 1.00
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 3 biremes and 1 trireme moved from SZ 34 to SZ 28 4 biremes and 2 triremes moved from SZ 27 to SZ 28 1 swordman moved from Carthago to SZ 36 2 warelephants moved from Lilybaeum to SZ 36 1 hoplite, 2 spearmen and 1 swordman moved from Lilybaeum to SZ 36 3 biremes, 1 hoplite, 2 spearmen, 2 swordmen, 2 triremes and 2 warelephants moved from SZ 36 to SZ 37 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from SZ 37 to Sabrata 1 cavalry, 2 spearmen and 6 swordmen moved from Valentia to Toletum 5 cavalrys moved from Corduba to Toletum 1 cavalry moved from Lucus Augusti to Toletum 2 biremes moved from SZ 17 to SZ 18 Purchase Units - Carthage Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 4 spearmen and 2 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Sabrata Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants Neutral defend with 1 archer and 1 spearman Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Sabrata, round 2 : 3/7 hits, 2.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Carthage loses 0 PUs for violating Sabratas neutrality. Carthage win, taking Sabrata from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes placed in SZ 34 5 cavalrys placed in Corduba 2 spearmen placed in Lilybaeum 1 hoplite, 2 spearmen and 2 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 0.33 Neutral : -0.83
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 4 velitess moved from Tarentum to SZ 45 4 velitess moved from SZ 45 to Delphi 4 legionaires moved from Capua to Tarentum 4 velitess moved from Roma to Capua 1 cavalry moved from Ariminum to Senio 2 ballistas moved from Patavium to Senio Purchase Units - RomanRepublic RomanRepublic buy 5 cavalrys, 1 fort, 1 onager, 1 trireme and 6 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Delphi RomanRepublic attack with 4 velitess Macedonia defend with 1 peltasts and 1 swordman RomanRepublic roll dice for 4 velitess in Delphi, round 2 : 0/4 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 2 : 0/2 hits, 0.50 expected hits RomanRepublic roll dice for 4 velitess in Delphi, round 3 : 2/4 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 3 : 1/2 hits, 0.50 expected hits 1 swordman owned by the Macedonia, 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Delphi RomanRepublic win, taking Delphi from Macedonia with 3 velitess remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Casualties for Macedonia: 1 peltasts and 1 swordman Battle in Senio RomanRepublic attack with 2 ballistas and 1 cavalry Neutral defend with 3 swordmen RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 2 : 2/3 hits, 1.67 expected hits Neutral roll dice for 3 swordmen in Senio, round 2 : 0/3 hits, 1.00 expected hits 2 swordmen owned by the Neutral lost in Senio RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 3 : 0/3 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Senio, round 3 : 0/1 hits, 0.33 expected hits RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 4 : 2/3 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Senio, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Senio RomanRepublic loses 0 PUs for violating Senios neutrality. RomanRepublic win, taking Senio from Neutral with 2 ballistas remaining. Battle score for attacker is 8 Casualties for Neutral: 3 swordmen Casualties for RomanRepublic: 1 cavalry Non Combat Move - RomanRepublic 6 biremes and 2 triremes moved from SZ 25 to SZ 21 4 legionaires moved from Croton to Tarentum Place Units - RomanRepublic 1 fort placed in Messana 1 trireme placed in SZ 45 1 onager and 4 velitess placed in Tarentum 5 cavalrys and 2 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : -0.67 RomanRepublic : -0.33 Macedonia : 0.00
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 6 cavalrys moved from Sparta to Athens 4 archers and 7 slingerss moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 4 archers, 6 cavalrys and 7 slingerss Macedonia defend with 1 hoplite and 3 swordmen GreekCityStates roll dice for 4 archers, 6 cavalrys and 7 slingerss in Athens, round 2 : 4/17 hits, 3.83 expected hits Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 2 : 3/4 hits, 1.50 expected hits 3 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens GreekCityStates win, taking Athens from Macedonia with 4 archers, 6 cavalrys and 4 slingerss remaining. Battle score for attacker is 11 Casualties for GreekCityStates: 3 slingerss Casualties for Macedonia: 1 hoplite and 3 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 cavalrys placed in Corinth 3 slingerss placed in Sparta 1 trireme placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Macedonia : 1.50 GreekCityStates : 0.17
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 5 peltastss and 4 swordmen moved from Larissa to Delphi 1 hoplite and 1 peltasts moved from Dodona to Delphi 6 peltastss moved from Thessalonica to Larissa 3 hoplites moved from Sardis to Pergamum Purchase Units - Macedonia Macedonia buy 5 hoplites and 7 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 1 hoplite, 6 peltastss and 4 swordmen RomanRepublic defend with 3 velitess Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 5/11 hits, 2.67 expected hits GreekCityStates roll dice for 3 velitess in Delphi, round 2 : 0/3 hits, 1.00 expected hits 3 velitess owned by the RomanRepublic lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 hoplite, 6 peltastss and 4 swordmen remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 velitess Non Combat Move - Macedonia Place Units - Macedonia 3 hoplites and 3 peltastss placed in Thessalonica 2 hoplites and 4 peltastss placed in Larissa Turn Complete - Macedonia Macedonia collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : 2.33 GreekCityStates : -1.00
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 7 axemen and 2 chariots moved from Alexandria to Memphis 5 archers, 7 axemen and 3 spearmen moved from Berenice to Cyrene 2 axemen and 5 spearmen moved from Paliurus to Cyrene 3 biremes and 2 triremes moved from SZ 59 to SZ 58 Purchase Units - Egypt Egypt buy 1 archer, 3 axemen and 3 chariots; Remaining resources: 0 PUs; Combat - Egypt Battle in Memphis Egypt attack with 7 axemen and 2 chariots Seleucid defend with 1 cataphract Egypt roll dice for 7 axemen and 2 chariots in Memphis, round 2 : 3/9 hits, 3.00 expected hits Seleucid roll dice for 1 cataphract in Memphis, round 2 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid lost in Memphis Egypt win, taking Memphis from Seleucid with 7 axemen and 2 chariots remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 cataphract Battle in Cyrene Egypt attack with 5 archers, 9 axemen and 8 spearmen Neutral defend with 1 archer and 3 spearmen Egypt roll dice for 5 archers, 9 axemen and 8 spearmen in Cyrene, round 2 : 5/22 hits, 5.17 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits 1 spearman owned by the Egypt, 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene Egypt loses 0 PUs for violating Cyrenes neutrality. Egypt win, taking Cyrene from Neutral with 5 archers, 9 axemen and 7 spearmen remaining. Battle score for attacker is 10 Casualties for Egypt: 1 spearman Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Egypt Place Units - Egypt 1 archer, 3 axemen and 3 chariots placed in Alexandria Turn Complete - Egypt Egypt collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Egypt : -0.17 Seleucid : -0.50
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 1 peltasts moved from Salamis to SZ 62 1 bireme, 1 peltasts and 1 trireme moved from SZ 62 to SZ 65 1 peltasts moved from SZ 65 to Rhodos Seleucid take Rhodos from GreekCityStates 2 peltastss moved from Antioch to Edessa 2 hoplites moved from Antioch to Edessa 1 peltasts moved from Antioch to Edessa 1 peltasts moved from Antioch to Edessa 4 peltastss moved from Antioch to Emesa 1 peltasts moved from Antioch to Edessa 1 cavalry moved from Antioch to Edessa 1 cataphract moved from Antioch to Emesa 1 cataphract moved from Antioch to Emesa 1 legionaire moved from Antioch to Edessa 5 hoplites moved from Antioch to Edessa 21 hoplites and 4 legionaires moved from Antioch to Emesa 1 cataphract and 1 cavalry moved from Jerusalem to Emesa 1 peltasts moved from Damascus to Emesa 1 peltasts moved from Jerusalem to Pharan 1 hoplite and 1 legionaire moved from Jerusalem to Sidon 3 peltastss moved from Jerusalem to Sidon Purchase Units - Seleucid Seleucid buy 6 hoplites, 7 legionaires and 7 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 3 cataphracts, 1 cavalry, 21 hoplites, 4 legionaires and 5 peltastss Parthia defend with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen Seleucid roll dice for 3 cataphracts, 1 cavalry, 21 hoplites, 4 legionaires and 5 peltastss in Emesa, round 2 : 11/34 hits, 11.50 expected hits Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 6/23 hits, 7.67 expected hits 1 cavalry owned by the Seleucid, 3 spearmen owned by the Parthia, 5 peltastss owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Emesa Seleucid roll dice for 3 cataphracts, 21 hoplites and 4 legionaires in Emesa, round 3 : 8/28 hits, 10.33 expected hits Parthia roll dice for 3 archers, 3 cataphracts, 2 horsearchers and 4 spearmen in Emesa, round 3 : 3/12 hits, 5.33 expected hits 3 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia, 3 archers owned by the Parthia and 4 spearmen owned by the Parthia lost in Emesa Seleucid roll dice for 3 cataphracts, 21 hoplites and 1 legionaire in Emesa, round 4 : 8/25 hits, 9.00 expected hits Parthia roll dice for 3 cataphracts and 1 horsearcher in Emesa, round 4 : 1/4 hits, 2.00 expected hits 1 legionaire owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 3 cataphracts and 21 hoplites remaining. Battle score for attacker is 68 Casualties for Seleucid: 1 cavalry, 4 legionaires and 5 peltastss Casualties for Parthia: 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen Battle in Edessa Seleucid attack with 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss Parthia defend with 2 cavalrys Seleucid roll dice for 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss in Edessa, round 2 : 8/14 hits, 3.83 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 8 Casualties for Parthia: 2 cavalrys Non Combat Move - Seleucid Place Units - Seleucid 3 hoplites, 3 legionaires and 2 peltastss placed in Jerusalem 3 hoplites, 4 legionaires and 4 peltastss placed in Antioch 1 peltasts were produced but were not placed Turn Complete - Seleucid Seleucid collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Parthia : -5.33 Seleucid : 0.33
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 2 horsearchers moved from Persepolis to Seleucia 6 archers and 5 spearmen moved from Hatra to Seleucia Purchase Units - Parthia Parthia buy 10 cavalrys and 4 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 4 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 2 spearmen moved from Leptis Magna to Berenice 1 cavalry moved from Leptis Magna to Berenice 2 archers and 9 spearmen moved from Thenae to Sabrata 3 cavalrys moved from Zama to Thenae 2 spearmen moved from Theveste to Capsa 2 spearmen moved from Igilgili to Zama 1 spearman moved from Cirta to Zama 3 cavalrys moved from Banasa to Cartenna 1 swordman moved from Banasa to Siga 2 swordmen moved from Tingis to Siga Purchase Units - Numidia Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Berenice Numidia attack with 1 cavalry and 2 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 cavalry and 2 spearmen in Berenice, round 2 : 2/3 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Berenice, round 2 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Numidia and 1 spearman owned by the Egypt lost in Berenice Numidia win, taking Berenice from Egypt with 2 spearmen remaining. Battle score for attacker is -1 Casualties for Numidia: 1 cavalry Casualties for Egypt: 1 spearman Non Combat Move - Numidia 6 archers, 3 cavalrys and 10 spearmen moved from Leptis Magna to Berenice Place Units - Numidia 3 archers and 1 spearman placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Numidia : 1.33 Egypt : 0.67
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Sabrata to Oea 1 hoplite, 2 spearmen and 2 swordmen moved from Carthago to Thapsus 3 biremes and 2 triremes moved from SZ 37 to SZ 36 1 bireme and 1 trireme moved from SZ 28 to SZ 34 7 cavalrys, 2 spearmen and 6 swordmen moved from Toletum to Tarraco 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 3 spearmen and 3 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 7 cavalrys, 2 spearmen and 6 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 2 : 4/15 hits, 4.67 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Tarraco Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 3 : 5/15 hits, 4.67 expected hits Neutral roll dice for 2 swordmen in Tarraco, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 7 cavalrys, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 21 Casualties for Neutral: 3 axemen and 3 swordmen Battle in Oea Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants Neutral defend with 1 spearman Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Oea, round 2 : 5/7 hits, 2.67 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Carthage loses 0 PUs for violating Oeas neutrality. Carthage win, taking Oea from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes placed in SZ 34 2 spearmen placed in Lilybaeum 1 hoplite, 1 spearman and 3 swordmen placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : 2.00 Neutral : -2.50
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 onager moved from Tarentum to SZ 45 6 legionaires moved from Tarentum to SZ 45 5 cavalrys moved from Roma to Ariminum 6 legionaires and 1 onager moved from SZ 45 to Delphi Purchase Units - RomanRepublic RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Delphi RomanRepublic attack with 6 legionaires and 1 onager Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits 3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits 2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits 1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7 Casualties for RomanRepublic: 6 legionaires and 1 onager Casualties for Macedonia: 6 peltastss and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 9 velitess placed in Roma 6 velitess placed in Tarentum 1 city placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 62 PUs
Combat Hit Differential Summary :
RomanRepublic : 3.17 Macedonia : 1.17
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 onager moved from Tarentum to SZ 45 6 legionaires moved from Tarentum to SZ 45 5 cavalrys moved from Roma to Ariminum 6 legionaires and 1 onager moved from SZ 45 to Delphi Purchase Units - RomanRepublic RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Delphi RomanRepublic attack with 6 legionaires and 1 onager Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits 3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits 2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits 1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7 Casualties for RomanRepublic: 6 legionaires and 1 onager Casualties for Macedonia: 6 peltastss and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 9 velitess placed in Roma 6 velitess placed in Tarentum 1 city placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Ariminum: 5 cavalrys EDIT: Adding units owned by RomanRepublic to Genua: 5 cavalrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
RomanRepublic : 3.17 Macedonia : 1.17
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 7 cavalrys moved from Corinth to Larissa 3 slingerss moved from Sparta to Corinth 4 archers, 6 cavalrys and 4 slingerss moved from Athens to Larissa Purchase Units - GreekCityStates GreekCityStates buy 5 hoplites and 5 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 4 archers, 13 cavalrys and 4 slingerss Macedonia defend with 1 city, 2 hoplites and 10 peltastss GreekCityStates roll dice for 4 archers, 13 cavalrys and 4 slingerss in Larissa, round 2 : 2/21 hits, 5.67 expected hits Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits 2 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 4 archers, 13 cavalrys and 1 slingers in Larissa, round 3 : 5/18 hits, 5.17 expected hits Macedonia roll dice for 2 hoplites and 8 peltastss in Larissa, round 3 : 1/10 hits, 2.33 expected hits 5 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 4 archers and 13 cavalrys in Larissa, round 4 : 6/17 hits, 5.00 expected hits Macedonia roll dice for 2 hoplites and 3 peltastss in Larissa, round 4 : 1/5 hits, 1.50 expected hits 2 hoplites owned by the Macedonia, 3 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 4 archers and 12 cavalrys remaining. Battle score for attacker is 18 Casualties for GreekCityStates: 1 cavalry and 4 slingerss Casualties for Macedonia: 2 hoplites and 10 peltastss Non Combat Move - GreekCityStates 1 trireme moved from SZ 67 to SZ 68 2 biremes and 2 triremes moved from SZ 69 to SZ 68 Place Units - GreekCityStates 5 hoplites and 2 slingerss placed in Corinth 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : -2.83
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 3 slingerss moved from Sparta to SZ 67 3 slingerss and 1 trireme moved from SZ 67 to SZ 68 3 slingerss moved from SZ 68 to Rhodos 3 cavalrys moved from Corinth to Delphi 2 slingerss moved from Athens to Delphi 4 cavalrys moved from Corinth to Larissa 4 archers, 6 cavalrys and 2 slingerss moved from Athens to Larissa Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys and 3 slingerss; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Rhodos GreekCityStates attack with 3 slingerss Seleucid defend with 1 peltasts GreekCityStates roll dice for 3 slingerss in Rhodos, round 2 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Rhodos, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 3 slingerss in Rhodos, round 3 : 1/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Rhodos, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Rhodos GreekCityStates win, taking Rhodos from Seleucid with 3 slingerss remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Larissa GreekCityStates attack with 4 archers, 10 cavalrys and 2 slingerss Macedonia defend with 1 city, 2 hoplites and 10 peltastss GreekCityStates roll dice for 4 archers, 10 cavalrys and 2 slingerss in Larissa, round 2 : 6/16 hits, 4.33 expected hits Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits 1 archer owned by the GreekCityStates, 6 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 3 archers and 10 cavalrys in Larissa, round 3 : 5/13 hits, 3.83 expected hits Macedonia roll dice for 2 hoplites and 4 peltastss in Larissa, round 3 : 1/6 hits, 1.67 expected hits 1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Larissa GreekCityStates roll dice for 2 archers and 10 cavalrys in Larissa, round 4 : 2/12 hits, 3.67 expected hits Macedonia roll dice for 1 hoplite in Larissa, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 1 archer and 10 cavalrys remaining. Battle score for attacker is 14 Casualties for GreekCityStates: 3 archers and 2 slingerss Casualties for Macedonia: 2 hoplites and 10 peltastss Battle in Delphi GreekCityStates attack with 3 cavalrys and 2 slingerss Macedonia defend with 1 hoplite and 1 swordman GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Delphi, round 2 : 0/5 hits, 1.33 expected hits Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 2 : 1/2 hits, 0.83 expected hits 1 slingers owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 3 cavalrys and 1 slingers in Delphi, round 3 : 1/4 hits, 1.17 expected hits Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 3 : 1/2 hits, 0.83 expected hits 1 swordman owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 3 cavalrys in Delphi, round 4 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys remaining. Battle score for attacker is 1 Casualties for GreekCityStates: 1 cavalry and 2 slingerss Casualties for Macedonia: 1 hoplite and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 cavalrys placed in Corinth 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : 1.00 Seleucid : -0.33 GreekCityStates : 0.67
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 1 peltasts moved from Thessalonica to Dodona Purchase Units - Macedonia Macedonia buy 6 hoplites; Remaining resources: 2 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica Turn Complete - Macedonia Macedonia collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :