270 BC - Whack (Roman) vs dawg (Anti)

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            4 biremes moved from SZ 68 to SZ 69
            2 triremes moved from SZ 68 to SZ 69
            1 hoplite moved from Sparta to SZ 67
            1 bireme and 1 hoplite moved from SZ 67 to SZ 68
            1 hoplite moved from SZ 68 to Athens
            2 hoplites moved from Athens to Delphi
            4 archers moved from Sparta to Corinth
            4 hoplites moved from Corinth to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 cavalrys and 7 slingerss; Remaining resources: 11 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 2 hoplites
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 2 hoplites in Delphi, round 2 : 0/2 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 1/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is -3
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Macedonia: 1 peltasts
            Battle in SZ 69
                GreekCityStates attack with 4 biremes and 2 triremes
                Macedonia defend with 3 biremes and 1 trireme
                    GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 69, round 2 : 1/6 hits, 1.67 expected hits
                    Macedonia roll dice for 3 biremes and 1 trireme in SZ 69, round 2 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits
                    Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 3 : 1/3 hits, 1.00 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 4 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 5 : 0/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 5 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 6 : 2/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 6 : 0/2 hits, 0.67 expected hits
                    1 trireme owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 69
                GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for GreekCityStates: 2 biremes
                Casualties for Macedonia: 3 biremes and 1 trireme
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 slingerss placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 35 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.67
    GreekCityStates : -3.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            2 peltastss moved from Thessalonica to Dodona
            1 hoplite moved from Thessalonica to Dodona
            2 peltastss moved from Larissa to Delphi
            1 swordman moved from Larissa to Delphi
            1 hoplite, 5 peltastss and 4 swordmen moved from Larissa to Athens
            3 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 8 peltastss and 4 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 2 peltastss and 1 swordman
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 1/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 1 swordman remaining. Battle score for attacker is 3
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
            Battle in Dodona
                Macedonia attack with 1 hoplite and 2 peltastss
                RomanRepublic defend with 1 velites
                    Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 1/3 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 velites in Dodona, round 2 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Dodona
                Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 peltasts
                Casualties for RomanRepublic: 1 velites
            Battle in Athens
                Macedonia attack with 1 hoplite, 5 peltastss and 4 swordmen
                GreekCityStates defend with 5 hoplites
                    Macedonia roll dice for 1 hoplite, 5 peltastss and 4 swordmen in Athens, round 2 : 1/10 hits, 2.50 expected hits
                    GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 4/5 hits, 2.50 expected hits
                    1 hoplite owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 hoplite, 1 peltasts and 4 swordmen in Athens, round 3 : 2/6 hits, 1.83 expected hits
                    GreekCityStates roll dice for 4 hoplites in Athens, round 3 : 1/4 hits, 2.00 expected hits
                    2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 hoplite and 4 swordmen in Athens, round 4 : 0/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits
                    1 swordman owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 5 : 2/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 0/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 hoplite and 3 swordmen remaining. Battle score for attacker is 11
                Casualties for Macedonia: 5 peltastss and 1 swordman
                Casualties for GreekCityStates: 5 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 peltastss and 4 swordmen placed in Larissa
            6 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.67
    Macedonia : -3.67
    GreekCityStates : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            1 spearman moved from Alexandria to Memphis
            2 axemen and 5 spearmen moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            5 archers, 7 axemen and 4 spearmen moved from Siwa to Berenice
            4 spearmen moved from Memphis to SZ 58
            1 bireme, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59
            1 trireme moved from SZ 60 to SZ 59
            2 biremes moved from SZ 63 to SZ 59
            4 spearmen moved from SZ 59 to Jerusalem
    
        Purchase Units - Egypt
            Egypt buy 7 axemen, 2 chariots and 1 city; Remaining resources: 3 PUs; 
    
        Combat - Egypt
            Battle in Berenice
                Egypt attack with 5 archers, 7 axemen and 4 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Berenice, round 2 : 6/16 hits, 3.83 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
            Battle in Jerusalem
                Egypt attack with 4 spearmen
                Seleucid defend with 2 cataphracts and 1 city
                    Egypt roll dice for 4 spearmen in Jerusalem, round 2 : 0/4 hits, 0.67 expected hits
                    Seleucid roll dice for 2 cataphracts in Jerusalem, round 2 : 2/2 hits, 1.00 expected hits
                    2 spearmen owned by the Egypt lost in Jerusalem
                    Egypt roll dice for 2 spearmen in Jerusalem, round 3 : 1/2 hits, 0.33 expected hits
                    Seleucid roll dice for 2 cataphracts in Jerusalem, round 3 : 0/2 hits, 1.00 expected hits
                    1 cataphract owned by the Seleucid lost in Jerusalem
                    Egypt roll dice for 2 spearmen in Jerusalem, round 4 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Jerusalem
                    Egypt roll dice for 1 spearman in Jerusalem, round 5 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 cataphract in Jerusalem, round 5 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Jerusalem
                Seleucid win with 1 cataphract remaining. Battle score for attacker is -5
                Casualties for Egypt: 4 spearmen
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Hermopolis
            7 axemen and 2 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.67
    Numidia : -0.33
    Seleucid : 1.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            1 cataphract moved from Jerusalem to Memphis
                  Seleucid take Pharan from Egypt
            1 peltasts moved from Emesa to Edessa
            1 bireme and 1 trireme moved from SZ 61 to SZ 62
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 2 cavalrys, 4 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Memphis
                Seleucid attack with 1 cataphract
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cataphract in Memphis, round 2 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 spearman in Memphis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 1 cataphract remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
            3 hoplites moved from Damascus to Antioch
            6 hoplites moved from Sidon to Antioch
            5 hoplites moved from Emesa to Antioch
            1 peltasts moved from Damascus to Sidon
            3 peltastss moved from Damascus to Antioch
            2 legionaires moved from Damascus to Antioch
            2 legionaires moved from Emesa to Antioch
            1 peltasts moved from Emesa to Antioch
            1 hoplite moved from Tarsus to Antioch
    
        Place Units - Seleucid
            1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 4 peltastss placed in Jerusalem
            1 cataphract, 1 cavalry, 3 hoplites, 1 legionaire and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            2 cavalrys moved from Seleucia to Emesa
            3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen moved from Hatra to Emesa
            2 cavalrys moved from Seleucia to Edessa
            3 cavalrys moved from Seleucia to Emesa
            5 cavalrys moved from Persepolis to Seleucia
            2 cataphracts moved from Persepolis to Seleucia
            6 archers and 6 spearmen moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 2/23 hits, 6.50 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 2 cavalrys
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 2 cavalrys in Edessa, round 3 : 2/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 62 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.83
    Seleucid : -0.50
    

    Savegame


  • TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            2 archers and 9 spearmen moved from Capsa to Thenae
            2 spearmen and 1 swordman moved from Volubilis to Banasa
            1 archer and 2 swordmen moved from Siga to Tingis
            1 cavalry moved from Volubilis to Banasa
            2 cavalrys moved from Cartenna to Tingis
            1 cavalry moved from Cartenna to Banasa
            1 cavalry moved from Cartenna to Banasa
            1 cavalry moved from Cartenna to Tingis
            2 biremes moved from SZ 30 to SZ 31
    
        Purchase Units - Numidia
            Numidia buy 3 archers and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 1 archer, 3 cavalrys and 2 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 2 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits
                    1 archer owned by the Numidia, 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Tingis
                    Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral lost in Tingis
                    Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Tingis, round 4 : 2/2 hits, 0.83 expected hits
                    2 cavalrys owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 2 swordmen remaining. Battle score for attacker is -1
                Casualties for Numidia: 1 archer and 3 cavalrys
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Banasa
                Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Thenae
                Numidia attack with 2 archers and 9 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 3/11 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 2 archers and 9 spearmen remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 archer and 2 spearmen
    
        Non Combat Move - Numidia
            2 spearmen moved from Cirta to Theveste
            2 spearmen moved from Cartenna to Igilgili
            3 cavalrys moved from Cartenna to Zama
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            1 spearman placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Numidia : 1.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            3 biremes and 1 trireme moved from SZ 34 to SZ 28
            4 biremes and 2 triremes moved from SZ 27 to SZ 28
            1 swordman moved from Carthago to SZ 36
            2 warelephants moved from Lilybaeum to SZ 36
            1 hoplite, 2 spearmen and 1 swordman moved from Lilybaeum to SZ 36
            3 biremes, 1 hoplite, 2 spearmen, 2 swordmen, 2 triremes and 2 warelephants moved from SZ 36 to SZ 37
            1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from SZ 37 to Sabrata
            1 cavalry, 2 spearmen and 6 swordmen moved from Valentia to Toletum
            5 cavalrys moved from Corduba to Toletum
            1 cavalry moved from Lucus Augusti to Toletum
            2 biremes moved from SZ 17 to SZ 18
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 4 spearmen and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Sabrata
                Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants
                Neutral defend with 1 archer and 1 spearman
                    Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Sabrata, round 2 : 3/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                Carthage loses 0 PUs for violating Sabratas neutrality.
                Carthage win, taking Sabrata from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes placed in SZ 34
            5 cavalrys placed in Corduba
            2 spearmen placed in Lilybaeum
            1 hoplite, 2 spearmen and 2 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            4 velitess moved from Tarentum to SZ 45
            4 velitess moved from SZ 45 to Delphi
            4 legionaires moved from Capua to Tarentum
            4 velitess moved from Roma to Capua
            1 cavalry moved from Ariminum to Senio
            2 ballistas moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 cavalrys, 1 fort, 1 onager, 1 trireme and 6 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Delphi
                RomanRepublic attack with 4 velitess
                Macedonia defend with 1 peltasts and 1 swordman
                    RomanRepublic roll dice for 4 velitess in Delphi, round 2 : 0/4 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 2 : 0/2 hits, 0.50 expected hits
                    RomanRepublic roll dice for 4 velitess in Delphi, round 3 : 2/4 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 3 : 1/2 hits, 0.50 expected hits
                    1 swordman owned by the Macedonia, 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Delphi
                RomanRepublic win, taking Delphi from Macedonia with 3 velitess remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
                Casualties for Macedonia: 1 peltasts and 1 swordman
            Battle in Senio
                RomanRepublic attack with 2 ballistas and 1 cavalry
                Neutral defend with 3 swordmen
                    RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 2 : 2/3 hits, 1.67 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 0/3 hits, 1.00 expected hits
                    2 swordmen owned by the Neutral lost in Senio
                    RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 3 : 0/3 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Senio, round 3 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 4 : 2/3 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Senio, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Senio
                RomanRepublic loses 0 PUs for violating Senios neutrality.
                RomanRepublic win, taking Senio from Neutral with 2 ballistas remaining. Battle score for attacker is 8
                Casualties for Neutral: 3 swordmen
                Casualties for RomanRepublic: 1 cavalry
    
        Non Combat Move - RomanRepublic
            6 biremes and 2 triremes moved from SZ 25 to SZ 21
            4 legionaires moved from Croton to Tarentum
    
        Place Units - RomanRepublic
            1 fort placed in Messana
            1 trireme placed in SZ 45
            1 onager and 4 velitess placed in Tarentum
            5 cavalrys and 2 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    RomanRepublic : -0.33
    Macedonia : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            6 cavalrys moved from Sparta to Athens
            4 archers and 7 slingerss moved from Corinth to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 4 archers, 6 cavalrys and 7 slingerss
                Macedonia defend with 1 hoplite and 3 swordmen
                    GreekCityStates roll dice for 4 archers, 6 cavalrys and 7 slingerss in Athens, round 2 : 4/17 hits, 3.83 expected hits
                    Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 2 : 3/4 hits, 1.50 expected hits
                    3 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 4 archers, 6 cavalrys and 4 slingerss remaining. Battle score for attacker is 11
                Casualties for GreekCityStates: 3 slingerss
                Casualties for Macedonia: 1 hoplite and 3 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 cavalrys placed in Corinth
            3 slingerss placed in Sparta
            1 trireme placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.50
    GreekCityStates : 0.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            5 peltastss and 4 swordmen moved from Larissa to Delphi
            1 hoplite and 1 peltasts moved from Dodona to Delphi
            6 peltastss moved from Thessalonica to Larissa
            3 hoplites moved from Sardis to Pergamum
    
        Purchase Units - Macedonia
            Macedonia buy 5 hoplites and 7 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 1 hoplite, 6 peltastss and 4 swordmen
                RomanRepublic defend with 3 velitess
                    Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 5/11 hits, 2.67 expected hits
                    GreekCityStates roll dice for 3 velitess in Delphi, round 2 : 0/3 hits, 1.00 expected hits
                    3 velitess owned by the RomanRepublic lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 hoplite, 6 peltastss and 4 swordmen remaining. Battle score for attacker is 9
                Casualties for RomanRepublic: 3 velitess
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 hoplites and 3 peltastss placed in Thessalonica
            2 hoplites and 4 peltastss placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.33
    GreekCityStates : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            7 axemen and 2 chariots moved from Alexandria to Memphis
            5 archers, 7 axemen and 3 spearmen moved from Berenice to Cyrene
            2 axemen and 5 spearmen moved from Paliurus to Cyrene
            3 biremes and 2 triremes moved from SZ 59 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 axemen and 3 chariots; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 7 axemen and 2 chariots
                Seleucid defend with 1 cataphract
                    Egypt roll dice for 7 axemen and 2 chariots in Memphis, round 2 : 3/9 hits, 3.00 expected hits
                    Seleucid roll dice for 1 cataphract in Memphis, round 2 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 7 axemen and 2 chariots remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 cataphract
            Battle in Cyrene
                Egypt attack with 5 archers, 9 axemen and 8 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Egypt roll dice for 5 archers, 9 axemen and 8 spearmen in Cyrene, round 2 : 5/22 hits, 5.17 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
                    1 spearman owned by the Egypt, 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
                Egypt loses 0 PUs for violating Cyrenes neutrality.
                Egypt win, taking Cyrene from Neutral with 5 archers, 9 axemen and 7 spearmen remaining. Battle score for attacker is 10
                Casualties for Egypt: 1 spearman
                Casualties for Neutral: 1 archer and 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer, 3 axemen and 3 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Egypt : -0.17
    Seleucid : -0.50
    

    Savegame


  • TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 peltasts moved from Salamis to SZ 62
            1 bireme, 1 peltasts and 1 trireme moved from SZ 62 to SZ 65
            1 peltasts moved from SZ 65 to Rhodos
                  Seleucid take Rhodos from GreekCityStates
            2 peltastss moved from Antioch to Edessa
            2 hoplites moved from Antioch to Edessa
            1 peltasts moved from Antioch to Edessa
            1 peltasts moved from Antioch to Edessa
            4 peltastss moved from Antioch to Emesa
            1 peltasts moved from Antioch to Edessa
            1 cavalry moved from Antioch to Edessa
            1 cataphract moved from Antioch to Emesa
            1 cataphract moved from Antioch to Emesa
            1 legionaire moved from Antioch to Edessa
            5 hoplites moved from Antioch to Edessa
            21 hoplites and 4 legionaires moved from Antioch to Emesa
            1 cataphract and 1 cavalry moved from Jerusalem to Emesa
            1 peltasts moved from Damascus to Emesa
            1 peltasts moved from Jerusalem to Pharan
            1 hoplite and 1 legionaire moved from Jerusalem to Sidon
            3 peltastss moved from Jerusalem to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 6 hoplites, 7 legionaires and 7 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 3 cataphracts, 1 cavalry, 21 hoplites, 4 legionaires and 5 peltastss
                Parthia defend with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
                    Seleucid roll dice for 3 cataphracts, 1 cavalry, 21 hoplites, 4 legionaires and 5 peltastss in Emesa, round 2 : 11/34 hits, 11.50 expected hits
                    Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 6/23 hits, 7.67 expected hits
                    1 cavalry owned by the Seleucid, 3 spearmen owned by the Parthia, 5 peltastss owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 3 cataphracts, 21 hoplites and 4 legionaires in Emesa, round 3 : 8/28 hits, 10.33 expected hits
                    Parthia roll dice for 3 archers, 3 cataphracts, 2 horsearchers and 4 spearmen in Emesa, round 3 : 3/12 hits, 5.33 expected hits
                    3 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia, 3 archers owned by the Parthia and 4 spearmen owned by the Parthia lost in Emesa
                    Seleucid roll dice for 3 cataphracts, 21 hoplites and 1 legionaire in Emesa, round 4 : 8/25 hits, 9.00 expected hits
                    Parthia roll dice for 3 cataphracts and 1 horsearcher in Emesa, round 4 : 1/4 hits, 2.00 expected hits
                    1 legionaire owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 3 cataphracts and 21 hoplites remaining. Battle score for attacker is 68
                Casualties for Seleucid: 1 cavalry, 4 legionaires and 5 peltastss
                Casualties for Parthia: 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
            Battle in Edessa
                Seleucid attack with 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss
                Parthia defend with 2 cavalrys
                    Seleucid roll dice for 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss in Edessa, round 2 : 8/14 hits, 3.83 expected hits
                    Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 8
                Casualties for Parthia: 2 cavalrys
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            3 hoplites, 3 legionaires and 2 peltastss placed in Jerusalem
            3 hoplites, 4 legionaires and 4 peltastss placed in Antioch
            1 peltasts were produced but were not placed
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : -5.33
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            2 horsearchers moved from Persepolis to Seleucia
            6 archers and 5 spearmen moved from Hatra to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 4 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            4 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            2 spearmen moved from Leptis Magna to Berenice
            1 cavalry moved from Leptis Magna to Berenice
            2 archers and 9 spearmen moved from Thenae to Sabrata
            3 cavalrys moved from Zama to Thenae
            2 spearmen moved from Theveste to Capsa
            2 spearmen moved from Igilgili to Zama
            1 spearman moved from Cirta to Zama
            3 cavalrys moved from Banasa to Cartenna
            1 swordman moved from Banasa to Siga
            2 swordmen moved from Tingis to Siga
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Berenice
                Numidia attack with 1 cavalry and 2 spearmen
                Egypt defend with 1 spearman
                    Numidia roll dice for 1 cavalry and 2 spearmen in Berenice, round 2 : 2/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 spearman in Berenice, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Numidia and 1 spearman owned by the Egypt lost in Berenice
                Numidia win, taking Berenice from Egypt with 2 spearmen remaining. Battle score for attacker is -1
                Casualties for Numidia: 1 cavalry
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Numidia
            6 archers, 3 cavalrys and 10 spearmen moved from Leptis Magna to Berenice
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Numidia : 1.33
    Egypt : 0.67
    

    Savegame


  • TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Sabrata to Oea
            1 hoplite, 2 spearmen and 2 swordmen moved from Carthago to Thapsus
            3 biremes and 2 triremes moved from SZ 37 to SZ 36
            1 bireme and 1 trireme moved from SZ 28 to SZ 34
            7 cavalrys, 2 spearmen and 6 swordmen moved from Toletum to Tarraco
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 3 spearmen and 3 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Tarraco
                Carthage attack with 7 cavalrys, 2 spearmen and 6 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 2 : 4/15 hits, 4.67 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Tarraco
                    Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 3 : 5/15 hits, 4.67 expected hits
                    Neutral roll dice for 2 swordmen in Tarraco, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 7 cavalrys, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 21
                Casualties for Neutral: 3 axemen and 3 swordmen
            Battle in Oea
                Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants
                Neutral defend with 1 spearman
                    Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Oea, round 2 : 5/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Carthage loses 0 PUs for violating Oeas neutrality.
                Carthage win, taking Oea from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes placed in SZ 34
            2 spearmen placed in Lilybaeum
            1 hoplite, 1 spearman and 3 swordmen placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.00
    Neutral : -2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 onager moved from Tarentum to SZ 45
            6 legionaires moved from Tarentum to SZ 45
            5 cavalrys moved from Roma to Ariminum
            6 legionaires and 1 onager moved from SZ 45 to Delphi
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Delphi
                RomanRepublic attack with 6 legionaires and 1 onager
                Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen
                    RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits
                    Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits
                    3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi
                    RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits
                    Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits
                    2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi
                    RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits
                    Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits
                    1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi
                Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7
                Casualties for RomanRepublic: 6 legionaires and 1 onager
                Casualties for Macedonia: 6 peltastss and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            9 velitess placed in Roma
            6 velitess placed in Tarentum
            1 city placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 3.17
    Macedonia : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 onager moved from Tarentum to SZ 45
            6 legionaires moved from Tarentum to SZ 45
            5 cavalrys moved from Roma to Ariminum
            6 legionaires and 1 onager moved from SZ 45 to Delphi
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Delphi
                RomanRepublic attack with 6 legionaires and 1 onager
                Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen
                    RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits
                    Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits
                    3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi
                    RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits
                    Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits
                    2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi
                    RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits
                    Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits
                    1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi
                Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7
                Casualties for RomanRepublic: 6 legionaires and 1 onager
                Casualties for Macedonia: 6 peltastss and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            9 velitess placed in Roma
            6 velitess placed in Tarentum
            1 city placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from Ariminum: 5 cavalrys
            EDIT: Adding units owned by RomanRepublic to Genua: 5 cavalrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    RomanRepublic : 3.17
    Macedonia : 1.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            7 cavalrys moved from Corinth to Larissa
            3 slingerss moved from Sparta to Corinth
            4 archers, 6 cavalrys and 4 slingerss moved from Athens to Larissa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 5 hoplites and 5 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Larissa
                GreekCityStates attack with 4 archers, 13 cavalrys and 4 slingerss
                Macedonia defend with 1 city, 2 hoplites and 10 peltastss
                    GreekCityStates roll dice for 4 archers, 13 cavalrys and 4 slingerss in Larissa, round 2 : 2/21 hits, 5.67 expected hits
                    Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits
                    2 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 4 archers, 13 cavalrys and 1 slingers in Larissa, round 3 : 5/18 hits, 5.17 expected hits
                    Macedonia roll dice for 2 hoplites and 8 peltastss in Larissa, round 3 : 1/10 hits, 2.33 expected hits
                    5 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 4 archers and 13 cavalrys in Larissa, round 4 : 6/17 hits, 5.00 expected hits
                    Macedonia roll dice for 2 hoplites and 3 peltastss in Larissa, round 4 : 1/5 hits, 1.50 expected hits
                    2 hoplites owned by the Macedonia, 3 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 4 archers and 12 cavalrys remaining. Battle score for attacker is 18
                Casualties for GreekCityStates: 1 cavalry and 4 slingerss
                Casualties for Macedonia: 2 hoplites and 10 peltastss
    
        Non Combat Move - GreekCityStates
            1 trireme moved from SZ 67 to SZ 68
            2 biremes and 2 triremes moved from SZ 69 to SZ 68
    
        Place Units - GreekCityStates
            5 hoplites and 2 slingerss placed in Corinth
            3 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.50
    GreekCityStates : -2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            3 slingerss moved from Sparta to SZ 67
            3 slingerss and 1 trireme moved from SZ 67 to SZ 68
            3 slingerss moved from SZ 68 to Rhodos
            3 cavalrys moved from Corinth to Delphi
            2 slingerss moved from Athens to Delphi
            4 cavalrys moved from Corinth to Larissa
            4 archers, 6 cavalrys and 2 slingerss moved from Athens to Larissa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 cavalrys and 3 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Rhodos
                GreekCityStates attack with 3 slingerss
                Seleucid defend with 1 peltasts
                    GreekCityStates roll dice for 3 slingerss in Rhodos, round 2 : 0/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Rhodos, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 3 slingerss in Rhodos, round 3 : 1/3 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Rhodos, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Rhodos
                GreekCityStates win, taking Rhodos from Seleucid with 3 slingerss remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Larissa
                GreekCityStates attack with 4 archers, 10 cavalrys and 2 slingerss
                Macedonia defend with 1 city, 2 hoplites and 10 peltastss
                    GreekCityStates roll dice for 4 archers, 10 cavalrys and 2 slingerss in Larissa, round 2 : 6/16 hits, 4.33 expected hits
                    Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits
                    1 archer owned by the GreekCityStates, 6 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 3 archers and 10 cavalrys in Larissa, round 3 : 5/13 hits, 3.83 expected hits
                    Macedonia roll dice for 2 hoplites and 4 peltastss in Larissa, round 3 : 1/6 hits, 1.67 expected hits
                    1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Larissa
                    GreekCityStates roll dice for 2 archers and 10 cavalrys in Larissa, round 4 : 2/12 hits, 3.67 expected hits
                    Macedonia roll dice for 1 hoplite in Larissa, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 1 archer and 10 cavalrys remaining. Battle score for attacker is 14
                Casualties for GreekCityStates: 3 archers and 2 slingerss
                Casualties for Macedonia: 2 hoplites and 10 peltastss
            Battle in Delphi
                GreekCityStates attack with 3 cavalrys and 2 slingerss
                Macedonia defend with 1 hoplite and 1 swordman
                    GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Delphi, round 2 : 0/5 hits, 1.33 expected hits
                    Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 2 : 1/2 hits, 0.83 expected hits
                    1 slingers owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 3 cavalrys and 1 slingers in Delphi, round 3 : 1/4 hits, 1.17 expected hits
                    Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 3 : 1/2 hits, 0.83 expected hits
                    1 swordman owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 3 cavalrys in Delphi, round 4 : 2/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys remaining. Battle score for attacker is 1
                Casualties for GreekCityStates: 1 cavalry and 2 slingerss
                Casualties for Macedonia: 1 hoplite and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 cavalrys placed in Corinth
            3 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.00
    Seleucid : -0.33
    GreekCityStates : 0.67
    

    Savegame


  • TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            1 peltasts moved from Thessalonica to Dodona
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites; Remaining resources: 2 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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