270 BC - Whack (Roman) vs dawg (Anti)

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            11 hoplites moved from Corinth to Athens
            1 hoplite moved from Sparta to SZ 67
            1 bireme and 1 hoplite moved from SZ 67 to SZ 68
            1 hoplite moved from SZ 68 to Athens
            1 hoplite moved from Delphi to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 archers, 1 bireme, 1 city and 1 hoplite; Remaining resources: 7 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 13 hoplites
                Macedonia defend with 2 peltastss and 1 swordman
                    GreekCityStates roll dice for 13 hoplites in Athens, round 2 : 4/13 hits, 4.33 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 2/3 hits, 0.67 expected hits
                    1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 11 hoplites remaining. Battle score for attacker is -2
                Casualties for GreekCityStates: 2 hoplites
                Casualties for Macedonia: 2 peltastss and 1 swordman
    
        Non Combat Move - GreekCityStates
            4 hoplites moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            4 archers and 1 hoplite placed in Sparta
            1 bireme placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.33
    GreekCityStates : -0.33
    

    Savegame


  • TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 peltasts moved from Dodona to Delphi
                  Macedonia take Delphi from GreekCityStates
            3 hoplites and 2 swordmen moved from Pergamum to Sardis
            4 hoplites moved from Thessalonica to SZ 70
            2 peltastss moved from Thessalonica to SZ 70
            3 biremes, 4 hoplites, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69
            4 hoplites and 2 peltastss moved from SZ 69 to Athens
            2 cavalrys, 1 hoplite and 5 peltastss moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 hoplite, 5 peltastss and 5 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 2 cavalrys, 5 hoplites and 7 peltastss
                GreekCityStates defend with 11 hoplites
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 7 peltastss in Athens, round 2 : 5/14 hits, 3.50 expected hits
                    GreekCityStates roll dice for 11 hoplites in Athens, round 2 : 8/11 hits, 5.50 expected hits
                    5 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 7 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry and 5 hoplites in Athens, round 3 : 2/6 hits, 2.00 expected hits
                    GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits, 3.00 expected hits
                    3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
                    Macedonia roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 4 hoplites in Athens, round 4 : 3/4 hits, 2.00 expected hits
                    2 hoplites owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
                GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -2
                Casualties for Macedonia: 2 cavalrys, 5 hoplites and 7 peltastss
                Casualties for GreekCityStates: 9 hoplites
            Battle in Sardis
                Macedonia attack with 3 hoplites and 2 swordmen
                GreekCityStates defend with 3 hoplites
                    Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 1/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 1/3 hits, 1.50 expected hits
                    1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
                    Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 2/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 1.00 expected hits
                    1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Sardis
                Macedonia win, taking Sardis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 7
                Casualties for Macedonia: 2 swordmen
                Casualties for GreekCityStates: 3 hoplites
    
        Non Combat Move - Macedonia
            6 peltastss moved from Thessalonica to Larissa
            1 hoplite and 1 peltasts moved from Dodona to Larissa
    
        Place Units - Macedonia
            5 swordmen placed in Larissa
            1 hoplite and 5 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.83
    GreekCityStates : 4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 axemen moved from Hermopolis to Paraetonium
            1 archer, 1 chariot and 2 spearmen moved from Jerusalem to Sidon
            2 chariots moved from Pharan to Sidon
            3 spearmen moved from Pharan to Jerusalem
            EDIT: Egypt undo move 5.
            EDIT: 1 trireme moved from SZ 59 to SZ 60
            EDIT: 1 spearman moved from Salamis to SZ 60
            EDIT: 1 spearman moved from SZ 60 to Sidon
            EDIT: 1 chariot moved from Pharan to Sidon
            1 chariot moved from Pharan to Jerusalem
            4 spearmen moved from Alexandria to Memphis
            5 spearmen moved from Alexandria to Paraetonium
            5 archers, 7 axemen and 4 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 8 chariots and 1 spearman; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer, 2 chariots and 3 spearmen
                Seleucid defend with 1 legionaire and 2 peltastss
                    Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 2 : 0/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 3 : 1/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 4 : 2/5 hits, 0.83 expected hits
                    Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 4 : 0/2 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer, 2 chariots and 2 spearmen remaining. Battle score for attacker is 5
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 legionaire and 2 peltastss
            Battle in Siwa
                Egypt attack with 5 archers, 7 axemen and 4 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Siwa, round 2 : 6/16 hits, 3.83 expected hits
                    Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
            2 biremes moved from SZ 58 to SZ 63
    
        Place Units - Egypt
            8 chariots placed in Jerusalem
            1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.33
    Numidia : -0.33
    Seleucid : -0.83
    

    Savegame


  • TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Damascus to Jerusalem
            2 cataphracts moved from Emesa to Jerusalem
            2 cavalrys moved from Emesa to Jerusalem
            11 hoplites moved from Antioch to Sidon
            3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Damascus
            5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa
            1 peltasts moved from Attalia to SZ 61
            1 peltasts moved from SZ 61 to Salamis
                  Seleucid take Salamis from Egypt
            1 hoplite moved from Attalia to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 11 hoplites
                Egypt defend with 1 archer, 2 chariots and 2 spearmen
                    Seleucid roll dice for 11 hoplites in Sidon, round 2 : 4/11 hits, 3.67 expected hits
                    Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 2 : 5/5 hits, 2.50 expected hits
                    1 chariot owned by the Egypt, 5 hoplites owned by the Seleucid, 2 spearmen owned by the Egypt and 1 archer owned by the Egypt lost in Sidon
                    Seleucid roll dice for 6 hoplites in Sidon, round 3 : 1/6 hits, 2.00 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 6 hoplites remaining. Battle score for attacker is -3
                Casualties for Seleucid: 5 hoplites
                Casualties for Egypt: 1 archer, 2 chariots and 2 spearmen
            Battle in Jerusalem
                Seleucid attack with 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire
                Egypt defend with 9 chariots, 1 city and 3 spearmen
                    Seleucid roll dice for 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire in Jerusalem, round 2 : 8/14 hits, 5.50 expected hits
                    Egypt roll dice for 9 chariots and 3 spearmen in Jerusalem, round 2 : 6/12 hits, 7.00 expected hits
                    5 chariots owned by the Egypt, 4 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 3 : 1/8 hits, 3.50 expected hits
                    Egypt roll dice for 4 chariots in Jerusalem, round 3 : 3/4 hits, 2.67 expected hits
                    1 chariot owned by the Egypt and 3 hoplites owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts and 1 legionaire in Jerusalem, round 4 : 1/5 hits, 2.50 expected hits
                    Egypt roll dice for 3 chariots in Jerusalem, round 4 : 1/3 hits, 2.00 expected hits
                    1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts in Jerusalem, round 5 : 2/4 hits, 2.00 expected hits
                    Egypt roll dice for 2 chariots in Jerusalem, round 5 : 2/2 hits, 1.33 expected hits
                    2 chariots owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 2 cataphracts remaining. Battle score for attacker is 4
                Casualties for Seleucid: 2 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire
                Casualties for Egypt: 9 chariots and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 cataphract and 10 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Seleucid : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Seleucia to Hatra
            2 cataphracts and 2 cavalrys moved from Babylon to Hatra
            1 horsearcher moved from Babylon to Hatra
            7 cavalrys moved from Persepolis to Seleucia
            5 archers and 2 spearmen moved from Babylon to Seleucia
            1 archer and 4 spearmen moved from Ctesiphon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts, 5 cavalrys and 1 city; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen in Hatra, round 2 : 6/18 hits, 4.83 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            2 cataphracts and 5 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.17
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 archer and 3 spearmen moved from Zama to Capsa
            1 swordman moved from Auzia to Volubilis
            1 spearman moved from Auzia to Volubilis
            1 cavalry moved from Auzia to Volubilis
            2 swordmen moved from Auzia to Siga
            1 archer moved from Auzia to Siga
            1 spearman moved from Auzia to Cartenna
            1 spearman moved from Auzia to Cartenna
            1 spearman moved from Auzia to Siga
            1 spearman moved from Auzia to Volubilis
            1 spearman moved from Auzia to Siga
            8 cavalrys moved from Auzia to Cartenna
    
        Purchase Units - Numidia
            Numidia buy 1 archer and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Cartenna
                Numidia attack with 8 cavalrys and 2 spearmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 2 : 3/10 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 0/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna
                    Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 3 : 6/10 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer in Cartenna, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 8 cavalrys and 2 spearmen remaining. Battle score for attacker is 15
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Siga
                Numidia attack with 1 archer, 2 spearmen and 2 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 2 spearmen and 2 swordmen in Siga, round 2 : 3/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer and 2 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 2 spearmen
            Battle in Volubilis
                Numidia attack with 1 cavalry, 2 spearmen and 1 swordman
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 3 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
            1 spearman moved from Paliurus to Berenice
            2 archers, 4 cavalrys and 8 spearmen moved from Berenice to Leptis Magna
    
        Place Units - Numidia
            1 archer and 3 spearmen placed in Leptis Magna
            2 spearmen placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Numidia : 4.83
    

    Savegame


  • TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            2 biremes and 1 trireme moved from SZ 33 to SZ 36
            5 spearmen moved from Thapsus to SZ 36
            5 spearmen moved from SZ 36 to Lilybaeum
            2 spearmen and 2 swordmen moved from Carthago Nova to Valentia
            1 cavalry, 2 spearmen and 4 swordmen moved from Toletum to Valentia
            1 cavalry, 1 spearman and 2 swordmen moved from Cale to Lucus Augusti
            2 biremes moved from SZ 16 to SZ 17
            1 spearman moved from Palma to SZ 17
            1 spearman moved from SZ 17 to Valentia
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 5 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 1 cavalry, 5 spearmen and 6 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 1 cavalry, 5 spearmen and 6 swordmen in Valentia, round 2 : 2/12 hits, 3.17 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                    Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Valentia, round 3 : 2/10 hits, 2.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 1/4 hits, 1.50 expected hits
                    1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 cavalry, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/9 hits, 2.67 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 1 cavalry, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
            Battle in Lucus Augusti
                Carthage attack with 1 cavalry, 1 spearman and 2 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Lucus Augusti, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 swordman
    
        Non Combat Move - Carthage
            3 biremes and 2 triremes moved from SZ 34 to SZ 27
            1 bireme moved from SZ 34 to SZ 27
    
        Place Units - Carthage
            1 hoplite and 4 swordmen placed in Lilybaeum
            1 bireme and 1 trireme placed in SZ 36
            1 swordman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.17
    Neutral : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 velites moved from Tarentum to SZ 45
            1 velites moved from SZ 45 to Dodona
                  RomanRepublic take Dodona from Macedonia
            1 ballista, 2 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
            1 ballista moved from Ariminum to Patavium
            1 cavalry moved from Capua to Ariminum
            4 velitess moved from Roma to Capua
            4 velitess moved from Capua to Tarentum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 trireme and 3 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 4/17 hits, 5.67 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits
                    2 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 4 velitess in Patavium, round 3 : 3/15 hits, 5.33 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 5/8 hits, 3.00 expected hits
                    4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 2 ballistas, 1 cavalry and 7 legionaires in Patavium, round 4 : 2/10 hits, 4.33 expected hits
                    Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 : 4/5 hits, 2.17 expected hits
                    1 cavalry owned by the RomanRepublic, 2 swordmen owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 2 ballistas and 4 legionaires in Patavium, round 5 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 3 archers in Patavium, round 5 : 3/3 hits, 1.50 expected hits
                    2 archers owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 2 ballistas and 1 legionaire in Patavium, round 6 : 2/3 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 6 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 2 ballistas remaining. Battle score for attacker is -11
                Casualties for RomanRepublic: 2 cavalrys, 7 legionaires and 6 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
            2 velitess moved from Roma to Capua
            2 velitess moved from Capua to Tarentum
    
        Place Units - RomanRepublic
            4 biremes placed in SZ 25
            1 trireme placed in SZ 45
            3 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 4.17
    RomanRepublic : -7.17
    

    Savegame


  • @Whackamatt Greeks

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            4 biremes moved from SZ 68 to SZ 69
            2 triremes moved from SZ 68 to SZ 69
            1 hoplite moved from Sparta to SZ 67
            1 bireme and 1 hoplite moved from SZ 67 to SZ 68
            1 hoplite moved from SZ 68 to Athens
            2 hoplites moved from Athens to Delphi
            4 archers moved from Sparta to Corinth
            4 hoplites moved from Corinth to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 cavalrys and 7 slingerss; Remaining resources: 11 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 2 hoplites
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 2 hoplites in Delphi, round 2 : 0/2 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 1/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is -3
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Macedonia: 1 peltasts
            Battle in SZ 69
                GreekCityStates attack with 4 biremes and 2 triremes
                Macedonia defend with 3 biremes and 1 trireme
                    GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 69, round 2 : 1/6 hits, 1.67 expected hits
                    Macedonia roll dice for 3 biremes and 1 trireme in SZ 69, round 2 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits
                    Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 3 : 1/3 hits, 1.00 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 4 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 5 : 0/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 5 : 0/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 6 : 2/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 6 : 0/2 hits, 0.67 expected hits
                    1 trireme owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 69
                GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for GreekCityStates: 2 biremes
                Casualties for Macedonia: 3 biremes and 1 trireme
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 slingerss placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 35 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.67
    GreekCityStates : -3.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            2 peltastss moved from Thessalonica to Dodona
            1 hoplite moved from Thessalonica to Dodona
            2 peltastss moved from Larissa to Delphi
            1 swordman moved from Larissa to Delphi
            1 hoplite, 5 peltastss and 4 swordmen moved from Larissa to Athens
            3 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 8 peltastss and 4 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 2 peltastss and 1 swordman
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 1/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 1 swordman remaining. Battle score for attacker is 3
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 hoplite
            Battle in Dodona
                Macedonia attack with 1 hoplite and 2 peltastss
                RomanRepublic defend with 1 velites
                    Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 1/3 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 velites in Dodona, round 2 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Dodona
                Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 peltasts
                Casualties for RomanRepublic: 1 velites
            Battle in Athens
                Macedonia attack with 1 hoplite, 5 peltastss and 4 swordmen
                GreekCityStates defend with 5 hoplites
                    Macedonia roll dice for 1 hoplite, 5 peltastss and 4 swordmen in Athens, round 2 : 1/10 hits, 2.50 expected hits
                    GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 4/5 hits, 2.50 expected hits
                    1 hoplite owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 hoplite, 1 peltasts and 4 swordmen in Athens, round 3 : 2/6 hits, 1.83 expected hits
                    GreekCityStates roll dice for 4 hoplites in Athens, round 3 : 1/4 hits, 2.00 expected hits
                    2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 hoplite and 4 swordmen in Athens, round 4 : 0/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits
                    1 swordman owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 5 : 2/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 0/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 hoplite and 3 swordmen remaining. Battle score for attacker is 11
                Casualties for Macedonia: 5 peltastss and 1 swordman
                Casualties for GreekCityStates: 5 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 peltastss and 4 swordmen placed in Larissa
            6 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.67
    Macedonia : -3.67
    GreekCityStates : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            1 spearman moved from Alexandria to Memphis
            2 axemen and 5 spearmen moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            5 archers, 7 axemen and 4 spearmen moved from Siwa to Berenice
            4 spearmen moved from Memphis to SZ 58
            1 bireme, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59
            1 trireme moved from SZ 60 to SZ 59
            2 biremes moved from SZ 63 to SZ 59
            4 spearmen moved from SZ 59 to Jerusalem
    
        Purchase Units - Egypt
            Egypt buy 7 axemen, 2 chariots and 1 city; Remaining resources: 3 PUs; 
    
        Combat - Egypt
            Battle in Berenice
                Egypt attack with 5 archers, 7 axemen and 4 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Berenice, round 2 : 6/16 hits, 3.83 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
            Battle in Jerusalem
                Egypt attack with 4 spearmen
                Seleucid defend with 2 cataphracts and 1 city
                    Egypt roll dice for 4 spearmen in Jerusalem, round 2 : 0/4 hits, 0.67 expected hits
                    Seleucid roll dice for 2 cataphracts in Jerusalem, round 2 : 2/2 hits, 1.00 expected hits
                    2 spearmen owned by the Egypt lost in Jerusalem
                    Egypt roll dice for 2 spearmen in Jerusalem, round 3 : 1/2 hits, 0.33 expected hits
                    Seleucid roll dice for 2 cataphracts in Jerusalem, round 3 : 0/2 hits, 1.00 expected hits
                    1 cataphract owned by the Seleucid lost in Jerusalem
                    Egypt roll dice for 2 spearmen in Jerusalem, round 4 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Jerusalem
                    Egypt roll dice for 1 spearman in Jerusalem, round 5 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 cataphract in Jerusalem, round 5 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Jerusalem
                Seleucid win with 1 cataphract remaining. Battle score for attacker is -5
                Casualties for Egypt: 4 spearmen
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Hermopolis
            7 axemen and 2 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.67
    Numidia : -0.33
    Seleucid : 1.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            1 cataphract moved from Jerusalem to Memphis
                  Seleucid take Pharan from Egypt
            1 peltasts moved from Emesa to Edessa
            1 bireme and 1 trireme moved from SZ 61 to SZ 62
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 2 cavalrys, 4 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Memphis
                Seleucid attack with 1 cataphract
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cataphract in Memphis, round 2 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 spearman in Memphis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 1 cataphract remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
            3 hoplites moved from Damascus to Antioch
            6 hoplites moved from Sidon to Antioch
            5 hoplites moved from Emesa to Antioch
            1 peltasts moved from Damascus to Sidon
            3 peltastss moved from Damascus to Antioch
            2 legionaires moved from Damascus to Antioch
            2 legionaires moved from Emesa to Antioch
            1 peltasts moved from Emesa to Antioch
            1 hoplite moved from Tarsus to Antioch
    
        Place Units - Seleucid
            1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 4 peltastss placed in Jerusalem
            1 cataphract, 1 cavalry, 3 hoplites, 1 legionaire and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            2 cavalrys moved from Seleucia to Emesa
            3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen moved from Hatra to Emesa
            2 cavalrys moved from Seleucia to Edessa
            3 cavalrys moved from Seleucia to Emesa
            5 cavalrys moved from Persepolis to Seleucia
            2 cataphracts moved from Persepolis to Seleucia
            6 archers and 6 spearmen moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 2/23 hits, 6.50 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 2 cavalrys
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 2 cavalrys in Edessa, round 3 : 2/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 62 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.83
    Seleucid : -0.50
    

    Savegame


  • TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            2 archers and 9 spearmen moved from Capsa to Thenae
            2 spearmen and 1 swordman moved from Volubilis to Banasa
            1 archer and 2 swordmen moved from Siga to Tingis
            1 cavalry moved from Volubilis to Banasa
            2 cavalrys moved from Cartenna to Tingis
            1 cavalry moved from Cartenna to Banasa
            1 cavalry moved from Cartenna to Banasa
            1 cavalry moved from Cartenna to Tingis
            2 biremes moved from SZ 30 to SZ 31
    
        Purchase Units - Numidia
            Numidia buy 3 archers and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 1 archer, 3 cavalrys and 2 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 2 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits
                    1 archer owned by the Numidia, 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Tingis
                    Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral lost in Tingis
                    Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Tingis, round 4 : 2/2 hits, 0.83 expected hits
                    2 cavalrys owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 2 swordmen remaining. Battle score for attacker is -1
                Casualties for Numidia: 1 archer and 3 cavalrys
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Banasa
                Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Thenae
                Numidia attack with 2 archers and 9 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 3/11 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 2 archers and 9 spearmen remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 archer and 2 spearmen
    
        Non Combat Move - Numidia
            2 spearmen moved from Cirta to Theveste
            2 spearmen moved from Cartenna to Igilgili
            3 cavalrys moved from Cartenna to Zama
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            1 spearman placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Numidia : 1.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            3 biremes and 1 trireme moved from SZ 34 to SZ 28
            4 biremes and 2 triremes moved from SZ 27 to SZ 28
            1 swordman moved from Carthago to SZ 36
            2 warelephants moved from Lilybaeum to SZ 36
            1 hoplite, 2 spearmen and 1 swordman moved from Lilybaeum to SZ 36
            3 biremes, 1 hoplite, 2 spearmen, 2 swordmen, 2 triremes and 2 warelephants moved from SZ 36 to SZ 37
            1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from SZ 37 to Sabrata
            1 cavalry, 2 spearmen and 6 swordmen moved from Valentia to Toletum
            5 cavalrys moved from Corduba to Toletum
            1 cavalry moved from Lucus Augusti to Toletum
            2 biremes moved from SZ 17 to SZ 18
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 4 spearmen and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Sabrata
                Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants
                Neutral defend with 1 archer and 1 spearman
                    Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Sabrata, round 2 : 3/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                Carthage loses 0 PUs for violating Sabratas neutrality.
                Carthage win, taking Sabrata from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes placed in SZ 34
            5 cavalrys placed in Corduba
            2 spearmen placed in Lilybaeum
            1 hoplite, 2 spearmen and 2 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            4 velitess moved from Tarentum to SZ 45
            4 velitess moved from SZ 45 to Delphi
            4 legionaires moved from Capua to Tarentum
            4 velitess moved from Roma to Capua
            1 cavalry moved from Ariminum to Senio
            2 ballistas moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 cavalrys, 1 fort, 1 onager, 1 trireme and 6 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Delphi
                RomanRepublic attack with 4 velitess
                Macedonia defend with 1 peltasts and 1 swordman
                    RomanRepublic roll dice for 4 velitess in Delphi, round 2 : 0/4 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 2 : 0/2 hits, 0.50 expected hits
                    RomanRepublic roll dice for 4 velitess in Delphi, round 3 : 2/4 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 3 : 1/2 hits, 0.50 expected hits
                    1 swordman owned by the Macedonia, 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Delphi
                RomanRepublic win, taking Delphi from Macedonia with 3 velitess remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
                Casualties for Macedonia: 1 peltasts and 1 swordman
            Battle in Senio
                RomanRepublic attack with 2 ballistas and 1 cavalry
                Neutral defend with 3 swordmen
                    RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 2 : 2/3 hits, 1.67 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 0/3 hits, 1.00 expected hits
                    2 swordmen owned by the Neutral lost in Senio
                    RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 3 : 0/3 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Senio, round 3 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 4 : 2/3 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Senio, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Senio
                RomanRepublic loses 0 PUs for violating Senios neutrality.
                RomanRepublic win, taking Senio from Neutral with 2 ballistas remaining. Battle score for attacker is 8
                Casualties for Neutral: 3 swordmen
                Casualties for RomanRepublic: 1 cavalry
    
        Non Combat Move - RomanRepublic
            6 biremes and 2 triremes moved from SZ 25 to SZ 21
            4 legionaires moved from Croton to Tarentum
    
        Place Units - RomanRepublic
            1 fort placed in Messana
            1 trireme placed in SZ 45
            1 onager and 4 velitess placed in Tarentum
            5 cavalrys and 2 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    RomanRepublic : -0.33
    Macedonia : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            6 cavalrys moved from Sparta to Athens
            4 archers and 7 slingerss moved from Corinth to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 4 archers, 6 cavalrys and 7 slingerss
                Macedonia defend with 1 hoplite and 3 swordmen
                    GreekCityStates roll dice for 4 archers, 6 cavalrys and 7 slingerss in Athens, round 2 : 4/17 hits, 3.83 expected hits
                    Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 2 : 3/4 hits, 1.50 expected hits
                    3 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 4 archers, 6 cavalrys and 4 slingerss remaining. Battle score for attacker is 11
                Casualties for GreekCityStates: 3 slingerss
                Casualties for Macedonia: 1 hoplite and 3 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 cavalrys placed in Corinth
            3 slingerss placed in Sparta
            1 trireme placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.50
    GreekCityStates : 0.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            5 peltastss and 4 swordmen moved from Larissa to Delphi
            1 hoplite and 1 peltasts moved from Dodona to Delphi
            6 peltastss moved from Thessalonica to Larissa
            3 hoplites moved from Sardis to Pergamum
    
        Purchase Units - Macedonia
            Macedonia buy 5 hoplites and 7 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 1 hoplite, 6 peltastss and 4 swordmen
                RomanRepublic defend with 3 velitess
                    Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 5/11 hits, 2.67 expected hits
                    GreekCityStates roll dice for 3 velitess in Delphi, round 2 : 0/3 hits, 1.00 expected hits
                    3 velitess owned by the RomanRepublic lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 hoplite, 6 peltastss and 4 swordmen remaining. Battle score for attacker is 9
                Casualties for RomanRepublic: 3 velitess
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 hoplites and 3 peltastss placed in Thessalonica
            2 hoplites and 4 peltastss placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.33
    GreekCityStates : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            7 axemen and 2 chariots moved from Alexandria to Memphis
            5 archers, 7 axemen and 3 spearmen moved from Berenice to Cyrene
            2 axemen and 5 spearmen moved from Paliurus to Cyrene
            3 biremes and 2 triremes moved from SZ 59 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 axemen and 3 chariots; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 7 axemen and 2 chariots
                Seleucid defend with 1 cataphract
                    Egypt roll dice for 7 axemen and 2 chariots in Memphis, round 2 : 3/9 hits, 3.00 expected hits
                    Seleucid roll dice for 1 cataphract in Memphis, round 2 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 7 axemen and 2 chariots remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 cataphract
            Battle in Cyrene
                Egypt attack with 5 archers, 9 axemen and 8 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Egypt roll dice for 5 archers, 9 axemen and 8 spearmen in Cyrene, round 2 : 5/22 hits, 5.17 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
                    1 spearman owned by the Egypt, 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
                Egypt loses 0 PUs for violating Cyrenes neutrality.
                Egypt win, taking Cyrene from Neutral with 5 archers, 9 axemen and 7 spearmen remaining. Battle score for attacker is 10
                Casualties for Egypt: 1 spearman
                Casualties for Neutral: 1 archer and 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer, 3 axemen and 3 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Egypt : -0.17
    Seleucid : -0.50
    

    Savegame

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