Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270 BC - Whack (Roman) vs dawg (Anti)
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona 2 legionaires and 3 velitess moved from Ariminum to Verona 1 ballista moved from Salapia to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 1 trireme and 12 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 5/18 hits, 5.17 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode 1 trireme placed in SZ 45 9 velitess placed in Roma 3 velitess placed in Tarentum Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Roma: 6 velitess EDIT: Adding units owned by RomanRepublic to Capua: 6 velitess EDIT: Removing units owned by RomanRepublic from Capua: 4 velitess EDIT: Adding units owned by RomanRepublic to Croton: 4 velitess EDIT: Removing units owned by RomanRepublic from SZ 45: 1 trireme EDIT: Adding units owned by RomanRepublic to Croton: 1 fort EDIT: Adding units owned by RomanRepublic to Capua: 1 fort EDIT: Removing units owned by RomanRepublic from SZ 28: 2 biremes and 2 triremes EDIT: Adding units owned by RomanRepublic to SZ 25: 2 biremes and 2 triremes EDIT: Turning off Edit Mode Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 0.67 RomanRepublic : -0.17
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 11 hoplites moved from Corinth to Athens 1 hoplite moved from Sparta to SZ 67 1 bireme and 1 hoplite moved from SZ 67 to SZ 68 1 hoplite moved from SZ 68 to Athens 1 hoplite moved from Delphi to Athens Purchase Units - GreekCityStates GreekCityStates buy 4 archers, 1 bireme, 1 city and 1 hoplite; Remaining resources: 7 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 13 hoplites Macedonia defend with 2 peltastss and 1 swordman GreekCityStates roll dice for 13 hoplites in Athens, round 2 : 4/13 hits, 4.33 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 2/3 hits, 0.67 expected hits 1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 11 hoplites remaining. Battle score for attacker is -2 Casualties for GreekCityStates: 2 hoplites Casualties for Macedonia: 2 peltastss and 1 swordman Non Combat Move - GreekCityStates 4 hoplites moved from Sparta to Corinth Place Units - GreekCityStates 1 city placed in Corinth 4 archers and 1 hoplite placed in Sparta 1 bireme placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 49 PUs
Combat Hit Differential Summary :
Macedonia : 1.33 GreekCityStates : -0.33
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi Macedonia take Delphi from GreekCityStates 3 hoplites and 2 swordmen moved from Pergamum to Sardis 4 hoplites moved from Thessalonica to SZ 70 2 peltastss moved from Thessalonica to SZ 70 3 biremes, 4 hoplites, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69 4 hoplites and 2 peltastss moved from SZ 69 to Athens 2 cavalrys, 1 hoplite and 5 peltastss moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 1 hoplite, 5 peltastss and 5 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 2 cavalrys, 5 hoplites and 7 peltastss GreekCityStates defend with 11 hoplites Macedonia roll dice for 2 cavalrys, 5 hoplites and 7 peltastss in Athens, round 2 : 5/14 hits, 3.50 expected hits GreekCityStates roll dice for 11 hoplites in Athens, round 2 : 8/11 hits, 5.50 expected hits 5 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 7 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry and 5 hoplites in Athens, round 3 : 2/6 hits, 2.00 expected hits GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits, 3.00 expected hits 3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens Macedonia roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 0.67 expected hits GreekCityStates roll dice for 4 hoplites in Athens, round 4 : 3/4 hits, 2.00 expected hits 2 hoplites owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -2 Casualties for Macedonia: 2 cavalrys, 5 hoplites and 7 peltastss Casualties for GreekCityStates: 9 hoplites Battle in Sardis Macedonia attack with 3 hoplites and 2 swordmen GreekCityStates defend with 3 hoplites Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 1/5 hits, 1.67 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 1/3 hits, 1.50 expected hits 1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 2/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 1.00 expected hits 1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Sardis Macedonia win, taking Sardis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 7 Casualties for Macedonia: 2 swordmen Casualties for GreekCityStates: 3 hoplites Non Combat Move - Macedonia 6 peltastss moved from Thessalonica to Larissa 1 hoplite and 1 peltasts moved from Dodona to Larissa Place Units - Macedonia 5 swordmen placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : 2.83 GreekCityStates : 4.00
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt Turning on Edit Mode EDIT: Turning off Edit Mode 2 axemen moved from Hermopolis to Paraetonium 1 archer, 1 chariot and 2 spearmen moved from Jerusalem to Sidon 2 chariots moved from Pharan to Sidon 3 spearmen moved from Pharan to Jerusalem EDIT: Egypt undo move 5. EDIT: 1 trireme moved from SZ 59 to SZ 60 EDIT: 1 spearman moved from Salamis to SZ 60 EDIT: 1 spearman moved from SZ 60 to Sidon EDIT: 1 chariot moved from Pharan to Sidon 1 chariot moved from Pharan to Jerusalem 4 spearmen moved from Alexandria to Memphis 5 spearmen moved from Alexandria to Paraetonium 5 archers, 7 axemen and 4 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 8 chariots and 1 spearman; Remaining resources: 2 PUs; Combat - Egypt Battle in Sidon Egypt attack with 1 archer, 2 chariots and 3 spearmen Seleucid defend with 1 legionaire and 2 peltastss Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 2 : 0/6 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 3 : 1/6 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 4 : 2/5 hits, 0.83 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 4 : 0/2 hits, 0.50 expected hits 1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer, 2 chariots and 2 spearmen remaining. Battle score for attacker is 5 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 legionaire and 2 peltastss Battle in Siwa Egypt attack with 5 archers, 7 axemen and 4 spearmen Numidia defend with 1 spearman Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Siwa, round 2 : 6/16 hits, 3.83 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Non Combat Move - Egypt 2 biremes moved from SZ 58 to SZ 63 Place Units - Egypt 8 chariots placed in Jerusalem 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 51 PUs
Combat Hit Differential Summary :
Egypt : 2.33 Numidia : -0.33 Seleucid : -0.83
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Damascus to Jerusalem 2 cataphracts moved from Emesa to Jerusalem 2 cavalrys moved from Emesa to Jerusalem 11 hoplites moved from Antioch to Sidon 3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Damascus 5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa 1 peltasts moved from Attalia to SZ 61 1 peltasts moved from SZ 61 to Salamis Seleucid take Salamis from Egypt 1 hoplite moved from Attalia to Tarsus Purchase Units - Seleucid Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 11 hoplites Egypt defend with 1 archer, 2 chariots and 2 spearmen Seleucid roll dice for 11 hoplites in Sidon, round 2 : 4/11 hits, 3.67 expected hits Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 2 : 5/5 hits, 2.50 expected hits 1 chariot owned by the Egypt, 5 hoplites owned by the Seleucid, 2 spearmen owned by the Egypt and 1 archer owned by the Egypt lost in Sidon Seleucid roll dice for 6 hoplites in Sidon, round 3 : 1/6 hits, 2.00 expected hits Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits, 0.67 expected hits 1 chariot owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 6 hoplites remaining. Battle score for attacker is -3 Casualties for Seleucid: 5 hoplites Casualties for Egypt: 1 archer, 2 chariots and 2 spearmen Battle in Jerusalem Seleucid attack with 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire Egypt defend with 9 chariots, 1 city and 3 spearmen Seleucid roll dice for 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire in Jerusalem, round 2 : 8/14 hits, 5.50 expected hits Egypt roll dice for 9 chariots and 3 spearmen in Jerusalem, round 2 : 6/12 hits, 7.00 expected hits 5 chariots owned by the Egypt, 4 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 3 : 1/8 hits, 3.50 expected hits Egypt roll dice for 4 chariots in Jerusalem, round 3 : 3/4 hits, 2.67 expected hits 1 chariot owned by the Egypt and 3 hoplites owned by the Seleucid lost in Jerusalem Seleucid roll dice for 4 cataphracts and 1 legionaire in Jerusalem, round 4 : 1/5 hits, 2.50 expected hits Egypt roll dice for 3 chariots in Jerusalem, round 4 : 1/3 hits, 2.00 expected hits 1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts in Jerusalem, round 5 : 2/4 hits, 2.00 expected hits Egypt roll dice for 2 chariots in Jerusalem, round 5 : 2/2 hits, 1.33 expected hits 2 chariots owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 2 cataphracts remaining. Battle score for attacker is 4 Casualties for Seleucid: 2 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire Casualties for Egypt: 9 chariots and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 cataphract and 10 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Egypt : 0.83 Seleucid : -2.17
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Seleucia to Hatra 2 cataphracts and 2 cavalrys moved from Babylon to Hatra 1 horsearcher moved from Babylon to Hatra 7 cavalrys moved from Persepolis to Seleucia 5 archers and 2 spearmen moved from Babylon to Seleucia 1 archer and 4 spearmen moved from Ctesiphon to Seleucia Purchase Units - Parthia Parthia buy 2 cataphracts, 5 cavalrys and 1 city; Remaining resources: 1 PUs; Combat - Parthia Battle in Hatra Parthia attack with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen in Hatra, round 2 : 6/18 hits, 4.83 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 2 cataphracts and 5 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : 1.17 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 archer and 3 spearmen moved from Zama to Capsa 1 swordman moved from Auzia to Volubilis 1 spearman moved from Auzia to Volubilis 1 cavalry moved from Auzia to Volubilis 2 swordmen moved from Auzia to Siga 1 archer moved from Auzia to Siga 1 spearman moved from Auzia to Cartenna 1 spearman moved from Auzia to Cartenna 1 spearman moved from Auzia to Siga 1 spearman moved from Auzia to Volubilis 1 spearman moved from Auzia to Siga 8 cavalrys moved from Auzia to Cartenna Purchase Units - Numidia Numidia buy 1 archer and 5 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 8 cavalrys and 2 spearmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 2 : 3/10 hits, 3.00 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 0/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 3 : 6/10 hits, 3.00 expected hits Neutral roll dice for 1 archer in Cartenna, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 8 cavalrys and 2 spearmen remaining. Battle score for attacker is 15 Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Siga Numidia attack with 1 archer, 2 spearmen and 2 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 2 spearmen and 2 swordmen in Siga, round 2 : 3/5 hits, 1.17 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer and 2 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 2 spearmen Casualties for Neutral: 2 spearmen Battle in Volubilis Numidia attack with 1 cavalry, 2 spearmen and 1 swordman Neutral defend with 1 spearman Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 3 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia 1 spearman moved from Paliurus to Berenice 2 archers, 4 cavalrys and 8 spearmen moved from Berenice to Leptis Magna Place Units - Numidia 1 archer and 3 spearmen placed in Leptis Magna 2 spearmen placed in Cirta Turn Complete - Numidia Numidia collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Numidia : 4.83
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 2 biremes and 1 trireme moved from SZ 33 to SZ 36 5 spearmen moved from Thapsus to SZ 36 5 spearmen moved from SZ 36 to Lilybaeum 2 spearmen and 2 swordmen moved from Carthago Nova to Valentia 1 cavalry, 2 spearmen and 4 swordmen moved from Toletum to Valentia 1 cavalry, 1 spearman and 2 swordmen moved from Cale to Lucus Augusti 2 biremes moved from SZ 16 to SZ 17 1 spearman moved from Palma to SZ 17 1 spearman moved from SZ 17 to Valentia Purchase Units - Carthage Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 5 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 1 cavalry, 5 spearmen and 6 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 1 cavalry, 5 spearmen and 6 swordmen in Valentia, round 2 : 2/12 hits, 3.17 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits 2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Valentia, round 3 : 2/10 hits, 2.83 expected hits Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 1/4 hits, 1.50 expected hits 1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 cavalry, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/9 hits, 2.67 expected hits Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits 2 archers owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 1 cavalry, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 12 Casualties for Carthage: 3 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Lucus Augusti Carthage attack with 1 cavalry, 1 spearman and 2 swordmen Neutral defend with 1 swordman Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Lucus Augusti, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Non Combat Move - Carthage 3 biremes and 2 triremes moved from SZ 34 to SZ 27 1 bireme moved from SZ 34 to SZ 27 Place Units - Carthage 1 hoplite and 4 swordmen placed in Lilybaeum 1 bireme and 1 trireme placed in SZ 36 1 swordman placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : 0.17 Neutral : -1.67
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 velites moved from Tarentum to SZ 45 1 velites moved from SZ 45 to Dodona RomanRepublic take Dodona from Macedonia 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium 1 ballista moved from Ariminum to Patavium 1 cavalry moved from Capua to Ariminum 4 velitess moved from Roma to Capua 4 velitess moved from Capua to Tarentum Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 trireme and 3 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 4/17 hits, 5.67 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits 2 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 4 velitess in Patavium, round 3 : 3/15 hits, 5.33 expected hits Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 5/8 hits, 3.00 expected hits 4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 2 ballistas, 1 cavalry and 7 legionaires in Patavium, round 4 : 2/10 hits, 4.33 expected hits Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 : 4/5 hits, 2.17 expected hits 1 cavalry owned by the RomanRepublic, 2 swordmen owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 ballistas and 4 legionaires in Patavium, round 5 : 2/6 hits, 3.00 expected hits Neutral roll dice for 3 archers in Patavium, round 5 : 3/3 hits, 1.50 expected hits 2 archers owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 ballistas and 1 legionaire in Patavium, round 6 : 2/3 hits, 1.83 expected hits Neutral roll dice for 1 archer in Patavium, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 2 ballistas remaining. Battle score for attacker is -11 Casualties for RomanRepublic: 2 cavalrys, 7 legionaires and 6 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic 2 velitess moved from Roma to Capua 2 velitess moved from Capua to Tarentum Place Units - RomanRepublic 4 biremes placed in SZ 25 1 trireme placed in SZ 45 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 4.17 RomanRepublic : -7.17
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@Whackamatt Greeks
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 4 biremes moved from SZ 68 to SZ 69 2 triremes moved from SZ 68 to SZ 69 1 hoplite moved from Sparta to SZ 67 1 bireme and 1 hoplite moved from SZ 67 to SZ 68 1 hoplite moved from SZ 68 to Athens 2 hoplites moved from Athens to Delphi 4 archers moved from Sparta to Corinth 4 hoplites moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 6 cavalrys and 7 slingerss; Remaining resources: 11 PUs; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 2 hoplites Macedonia defend with 1 peltasts GreekCityStates roll dice for 2 hoplites in Delphi, round 2 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 1/1 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is -3 Casualties for GreekCityStates: 1 hoplite Casualties for Macedonia: 1 peltasts Battle in SZ 69 GreekCityStates attack with 4 biremes and 2 triremes Macedonia defend with 3 biremes and 1 trireme GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 69, round 2 : 1/6 hits, 1.67 expected hits Macedonia roll dice for 3 biremes and 1 trireme in SZ 69, round 2 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 3 : 1/3 hits, 1.00 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 4 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 5 : 0/4 hits, 1.33 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 5 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 6 : 2/4 hits, 1.33 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 6 : 0/2 hits, 0.67 expected hits 1 trireme owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 69 GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for GreekCityStates: 2 biremes Casualties for Macedonia: 3 biremes and 1 trireme Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 slingerss placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 35 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : -1.67 GreekCityStates : -3.17
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 2 peltastss moved from Thessalonica to Dodona 1 hoplite moved from Thessalonica to Dodona 2 peltastss moved from Larissa to Delphi 1 swordman moved from Larissa to Delphi 1 hoplite, 5 peltastss and 4 swordmen moved from Larissa to Athens 3 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 8 peltastss and 4 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 2 peltastss and 1 swordman GreekCityStates defend with 1 hoplite Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 1/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 1 swordman remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Battle in Dodona Macedonia attack with 1 hoplite and 2 peltastss RomanRepublic defend with 1 velites Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 1/3 hits, 0.67 expected hits RomanRepublic roll dice for 1 velites in Dodona, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 peltasts Casualties for RomanRepublic: 1 velites Battle in Athens Macedonia attack with 1 hoplite, 5 peltastss and 4 swordmen GreekCityStates defend with 5 hoplites Macedonia roll dice for 1 hoplite, 5 peltastss and 4 swordmen in Athens, round 2 : 1/10 hits, 2.50 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 4/5 hits, 2.50 expected hits 1 hoplite owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 hoplite, 1 peltasts and 4 swordmen in Athens, round 3 : 2/6 hits, 1.83 expected hits GreekCityStates roll dice for 4 hoplites in Athens, round 3 : 1/4 hits, 2.00 expected hits 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 1 hoplite and 4 swordmen in Athens, round 4 : 0/5 hits, 1.67 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits 1 swordman owned by the Macedonia lost in Athens Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 5 : 2/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 0/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 hoplite and 3 swordmen remaining. Battle score for attacker is 11 Casualties for Macedonia: 5 peltastss and 1 swordman Casualties for GreekCityStates: 5 hoplites Non Combat Move - Macedonia Place Units - Macedonia 2 peltastss and 4 swordmen placed in Larissa 6 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
RomanRepublic : 0.67 Macedonia : -3.67 GreekCityStates : -1.50
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 1 spearman moved from Alexandria to Memphis 2 axemen and 5 spearmen moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 5 archers, 7 axemen and 4 spearmen moved from Siwa to Berenice 4 spearmen moved from Memphis to SZ 58 1 bireme, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59 1 trireme moved from SZ 60 to SZ 59 2 biremes moved from SZ 63 to SZ 59 4 spearmen moved from SZ 59 to Jerusalem Purchase Units - Egypt Egypt buy 7 axemen, 2 chariots and 1 city; Remaining resources: 3 PUs; Combat - Egypt Battle in Berenice Egypt attack with 5 archers, 7 axemen and 4 spearmen Numidia defend with 1 spearman Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Berenice, round 2 : 6/16 hits, 3.83 expected hits Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in Jerusalem Egypt attack with 4 spearmen Seleucid defend with 2 cataphracts and 1 city Egypt roll dice for 4 spearmen in Jerusalem, round 2 : 0/4 hits, 0.67 expected hits Seleucid roll dice for 2 cataphracts in Jerusalem, round 2 : 2/2 hits, 1.00 expected hits 2 spearmen owned by the Egypt lost in Jerusalem Egypt roll dice for 2 spearmen in Jerusalem, round 3 : 1/2 hits, 0.33 expected hits Seleucid roll dice for 2 cataphracts in Jerusalem, round 3 : 0/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid lost in Jerusalem Egypt roll dice for 2 spearmen in Jerusalem, round 4 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Jerusalem Egypt roll dice for 1 spearman in Jerusalem, round 5 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 cataphract in Jerusalem, round 5 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Jerusalem Seleucid win with 1 cataphract remaining. Battle score for attacker is -5 Casualties for Egypt: 4 spearmen Casualties for Seleucid: 1 cataphract Non Combat Move - Egypt Place Units - Egypt 1 city placed in Hermopolis 7 axemen and 2 chariots placed in Alexandria Turn Complete - Egypt Egypt collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Egypt : 1.67 Numidia : -0.33 Seleucid : 1.00
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 1 cataphract moved from Jerusalem to Memphis Seleucid take Pharan from Egypt 1 peltasts moved from Emesa to Edessa 1 bireme and 1 trireme moved from SZ 61 to SZ 62 Purchase Units - Seleucid Seleucid buy 2 cataphracts, 2 cavalrys, 4 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Memphis Seleucid attack with 1 cataphract Egypt defend with 1 spearman Seleucid roll dice for 1 cataphract in Memphis, round 2 : 1/1 hits, 0.50 expected hits Egypt roll dice for 1 spearman in Memphis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 1 cataphract remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Seleucid 3 hoplites moved from Damascus to Antioch 6 hoplites moved from Sidon to Antioch 5 hoplites moved from Emesa to Antioch 1 peltasts moved from Damascus to Sidon 3 peltastss moved from Damascus to Antioch 2 legionaires moved from Damascus to Antioch 2 legionaires moved from Emesa to Antioch 1 peltasts moved from Emesa to Antioch 1 hoplite moved from Tarsus to Antioch Place Units - Seleucid 1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 4 peltastss placed in Jerusalem 1 cataphract, 1 cavalry, 3 hoplites, 1 legionaire and 5 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : -0.33 Seleucid : 0.50
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 2 cavalrys moved from Seleucia to Emesa 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen moved from Hatra to Emesa 2 cavalrys moved from Seleucia to Edessa 3 cavalrys moved from Seleucia to Emesa 5 cavalrys moved from Persepolis to Seleucia 2 cataphracts moved from Persepolis to Seleucia 6 archers and 6 spearmen moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 2 PUs; Combat - Parthia Battle in Emesa Parthia attack with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 2/23 hits, 6.50 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 2 cavalrys Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys in Edessa, round 3 : 2/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 2 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 62 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -3.83 Seleucid : -0.50
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 archers and 9 spearmen moved from Capsa to Thenae 2 spearmen and 1 swordman moved from Volubilis to Banasa 1 archer and 2 swordmen moved from Siga to Tingis 1 cavalry moved from Volubilis to Banasa 2 cavalrys moved from Cartenna to Tingis 1 cavalry moved from Cartenna to Banasa 1 cavalry moved from Cartenna to Banasa 1 cavalry moved from Cartenna to Tingis 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 3 archers and 2 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Tingis Numidia attack with 1 archer, 3 cavalrys and 2 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 2 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits 1 archer owned by the Numidia, 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Tingis Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits 1 cavalry owned by the Neutral lost in Tingis Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Tingis, round 4 : 2/2 hits, 0.83 expected hits 2 cavalrys owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 2 swordmen remaining. Battle score for attacker is -1 Casualties for Numidia: 1 archer and 3 cavalrys Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Banasa Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 1 spearman Battle in Thenae Numidia attack with 2 archers and 9 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 3/11 hits, 1.83 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 2 archers and 9 spearmen remaining. Battle score for attacker is 10 Casualties for Neutral: 1 archer and 2 spearmen Non Combat Move - Numidia 2 spearmen moved from Cirta to Theveste 2 spearmen moved from Cartenna to Igilgili 3 cavalrys moved from Cartenna to Zama Place Units - Numidia 3 archers and 1 spearman placed in Leptis Magna 1 spearman placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Numidia : 1.00
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 3 biremes and 1 trireme moved from SZ 34 to SZ 28 4 biremes and 2 triremes moved from SZ 27 to SZ 28 1 swordman moved from Carthago to SZ 36 2 warelephants moved from Lilybaeum to SZ 36 1 hoplite, 2 spearmen and 1 swordman moved from Lilybaeum to SZ 36 3 biremes, 1 hoplite, 2 spearmen, 2 swordmen, 2 triremes and 2 warelephants moved from SZ 36 to SZ 37 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from SZ 37 to Sabrata 1 cavalry, 2 spearmen and 6 swordmen moved from Valentia to Toletum 5 cavalrys moved from Corduba to Toletum 1 cavalry moved from Lucus Augusti to Toletum 2 biremes moved from SZ 17 to SZ 18 Purchase Units - Carthage Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 4 spearmen and 2 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Sabrata Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants Neutral defend with 1 archer and 1 spearman Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Sabrata, round 2 : 3/7 hits, 2.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Carthage loses 0 PUs for violating Sabratas neutrality. Carthage win, taking Sabrata from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes placed in SZ 34 5 cavalrys placed in Corduba 2 spearmen placed in Lilybaeum 1 hoplite, 2 spearmen and 2 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 0.33 Neutral : -0.83
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 4 velitess moved from Tarentum to SZ 45 4 velitess moved from SZ 45 to Delphi 4 legionaires moved from Capua to Tarentum 4 velitess moved from Roma to Capua 1 cavalry moved from Ariminum to Senio 2 ballistas moved from Patavium to Senio Purchase Units - RomanRepublic RomanRepublic buy 5 cavalrys, 1 fort, 1 onager, 1 trireme and 6 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Delphi RomanRepublic attack with 4 velitess Macedonia defend with 1 peltasts and 1 swordman RomanRepublic roll dice for 4 velitess in Delphi, round 2 : 0/4 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 2 : 0/2 hits, 0.50 expected hits RomanRepublic roll dice for 4 velitess in Delphi, round 3 : 2/4 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts and 1 swordman in Delphi, round 3 : 1/2 hits, 0.50 expected hits 1 swordman owned by the Macedonia, 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Delphi RomanRepublic win, taking Delphi from Macedonia with 3 velitess remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Casualties for Macedonia: 1 peltasts and 1 swordman Battle in Senio RomanRepublic attack with 2 ballistas and 1 cavalry Neutral defend with 3 swordmen RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 2 : 2/3 hits, 1.67 expected hits Neutral roll dice for 3 swordmen in Senio, round 2 : 0/3 hits, 1.00 expected hits 2 swordmen owned by the Neutral lost in Senio RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 3 : 0/3 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Senio, round 3 : 0/1 hits, 0.33 expected hits RomanRepublic roll dice for 2 ballistas and 1 cavalry in Senio, round 4 : 2/3 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Senio, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Senio RomanRepublic loses 0 PUs for violating Senios neutrality. RomanRepublic win, taking Senio from Neutral with 2 ballistas remaining. Battle score for attacker is 8 Casualties for Neutral: 3 swordmen Casualties for RomanRepublic: 1 cavalry Non Combat Move - RomanRepublic 6 biremes and 2 triremes moved from SZ 25 to SZ 21 4 legionaires moved from Croton to Tarentum Place Units - RomanRepublic 1 fort placed in Messana 1 trireme placed in SZ 45 1 onager and 4 velitess placed in Tarentum 5 cavalrys and 2 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : -0.67 RomanRepublic : -0.33 Macedonia : 0.00
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 6 cavalrys moved from Sparta to Athens 4 archers and 7 slingerss moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 4 archers, 6 cavalrys and 7 slingerss Macedonia defend with 1 hoplite and 3 swordmen GreekCityStates roll dice for 4 archers, 6 cavalrys and 7 slingerss in Athens, round 2 : 4/17 hits, 3.83 expected hits Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 2 : 3/4 hits, 1.50 expected hits 3 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens GreekCityStates win, taking Athens from Macedonia with 4 archers, 6 cavalrys and 4 slingerss remaining. Battle score for attacker is 11 Casualties for GreekCityStates: 3 slingerss Casualties for Macedonia: 1 hoplite and 3 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 cavalrys placed in Corinth 3 slingerss placed in Sparta 1 trireme placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Macedonia : 1.50 GreekCityStates : 0.17
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 5 peltastss and 4 swordmen moved from Larissa to Delphi 1 hoplite and 1 peltasts moved from Dodona to Delphi 6 peltastss moved from Thessalonica to Larissa 3 hoplites moved from Sardis to Pergamum Purchase Units - Macedonia Macedonia buy 5 hoplites and 7 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 1 hoplite, 6 peltastss and 4 swordmen RomanRepublic defend with 3 velitess Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 5/11 hits, 2.67 expected hits GreekCityStates roll dice for 3 velitess in Delphi, round 2 : 0/3 hits, 1.00 expected hits 3 velitess owned by the RomanRepublic lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 hoplite, 6 peltastss and 4 swordmen remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 velitess Non Combat Move - Macedonia Place Units - Macedonia 3 hoplites and 3 peltastss placed in Thessalonica 2 hoplites and 4 peltastss placed in Larissa Turn Complete - Macedonia Macedonia collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : 2.33 GreekCityStates : -1.00