Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            2 fighters moved from 5 Sea Zone to Amur
            1 artillery and 5 infantry moved from 5 Sea Zone to Amur
    
        Combat - ANZAC
            Battle in Amur
                ANZAC attack with 1 artillery, 2 fighters and 5 infantry
                Japanese defend with 4 infantry
                    ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Amur, round 2 : 2/8 hits, 2,33 expected hits
                    Japanese roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur
                    ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Amur, round 3 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Amur
                ANZAC win, taking Amur from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 bomber and 1 fighter moved from Queensland to 35 Sea Zone
            1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            10 fighters and 5 tactical_bombers moved from Southern France to Southern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 bombers moved from Western Germany to Southern Italy
            9 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Caucasus to Iraq
            6 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            3 armour placed in Persia
            6 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 6 fighters and 5 tactical_bombers
                ANZAC defend with 2 destroyers and 2 submarines; Americans defend with 7 submarines
                7 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits
                    Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 destroyers
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
            3 artilleries and 6 infantry moved from West India to India
    
        Place Units - Japanese
            2 destroyers placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,6,1,3,3,1,3,6,3,4,6,2,3,3,3
            Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 2.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
            3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Central United States to 101 Sea Zone
            3 destroyers, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Eastern United States to Gibraltar
            1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            9 fighters placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,5,5,3,6,1,5,6,3,1,5,3,4,1,3,3
            Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Shantung
            1 infantry placed in Kiangsu
            1 infantry placed in Kiangsi
            1 infantry placed in Kwangtung
            1 infantry placed in Kwangsi
            1 infantry placed in Yunnan
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 marine moved from Siberia to Sakha
                  UK_Pacific take Sakha from Japanese
            1 carrier and 2 fighters moved from 5 Sea Zone to 8 Sea Zone
            1 battleship moved from 5 Sea Zone to 8 Sea Zone
            1 cruiser moved from 5 Sea Zone to 8 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2,2,5,5,4,1,1,5,2,6,1,2,6,3,4,3
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 5 Sea Zone: 1 cruiser and 2 marines
            EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser and 1 marine
            EDIT: Removing units owned by British from 8 Sea Zone: 1 cruiser and 2 marines
            EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 97 Sea Zone from Americans
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Malta
            Battle in 98 Sea Zone
                Italians attack with 2 destroyers and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                Italians win, taking Malta from British, taking 98 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3,3,2,4
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Americans : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Amur to Buryatia
                  ANZAC take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  ANZAC take Korea from Japanese
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
            1 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 cruiser and 2 transports moved from 5 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Amur to Korea
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Battle in Soviet Far East
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to Hunan
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Philippines to Borneo
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            38 armour, 19 artilleries, 6 fighters and 30 mech_infantrys moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Iraq to Egypt
            12 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Egypt
            6 bombers moved from Western Germany to Egypt
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 38 armour, 19 artilleries, 18 bombers, 17 fighters, 33 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 28 infantry and 25 mech_infantrys; French defend with 1 fighter; Americans defend with 1 armour and 28 fighters
                    AA fire in Egypt : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Egypt
                    Germans roll dice for 38 armour, 19 artilleries, 18 bombers, 16 fighters, 33 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 58/130 hits, 58.00 expected hits
                    British roll dice for 3 aaGuns, 10 armour, 4 artilleries, 45 fighters, 28 infantry and 25 mech_infantrys in Egypt, round 2 : 48/112 hits, 54.00 expected hits
                    25 mech_infantrys owned by the British, 3 aaGuns owned by the British, 17 artilleries owned by the Germans, 2 artilleries owned by the British, 31 mech_infantrys owned by the Germans and 28 infantry owned by the British lost in Egypt
                    Germans roll dice for 38 armour, 2 artilleries, 18 bombers, 16 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 45/82 hits, 44.33 expected hits
                    British roll dice for 10 armour, 2 artilleries and 45 fighters in Egypt, round 3 : 36/57 hits, 35.67 expected hits
                    2 artilleries owned by the Germans, 32 armour owned by the Germans, 1 armour owned by the Americans, 22 fighters owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 10 fighters owned by the British and 9 armour owned by the British lost in Egypt
                    Germans roll dice for 6 armour, 18 bombers, 16 fighters and 6 tactical_bombers in Egypt, round 4 : 31/46 hits, 27.00 expected hits
                    British roll dice for 12 fighters in Egypt, round 4 : 7/12 hits, 8.00 expected hits
                    2 fighters owned by the Germans, 5 armour owned by the Germans, 6 fighters owned by the Americans and 6 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 1 armour, 18 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 265
                Casualties for Germans: 37 armour, 19 artilleries, 3 fighters and 33 mech_infantrys
                Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 16 fighters, 28 infantry and 25 mech_infantrys
                Casualties for Americans: 1 armour and 28 fighters
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 aaGun moved from Trans-Jordan to Egypt
            18 bombers, 14 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
            9 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 armour moved from Persia to Trans-Jordan
            3 mech_infantrys moved from Caucasus to Iraq
            1 aaGun moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 infantry moved from Norway to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Karelia to Finland
            1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy
    
        Place Units - Germans
            3 armour placed in Persia
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            Germans undo move 3.
            Germans undo move 2.
            3 mech_infantrys placed in France
            1 bomber, 1 fighter and 8 infantry placed in Western Germany
            2 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,1,6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.67
    British : -6.67
    AA fire in Egypt : : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
            2 bombers moved from 36 Sea Zone to French Indo China
            5 artilleries and 11 infantry moved from Iraq to Trans-Jordan
            5 mech_infantrys moved from Trans-Jordan to Egypt
    
        Place Units - Japanese
            1 aaGun and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,1,5,1,4,4,3,2,5,2,4,3
            Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Americans : -0.33
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 destroyer, 6 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
            6 fighters moved from Gibraltar to Southern Italy
            9 infantry and 1 marine moved from Morocco to 91 Sea Zone
            9 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            9 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
            1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
            3 carriers moved from 91 Sea Zone to 95 Sea Zone
            3 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines
                    Americans roll dice for 13 submarines in 1 Sea Zone, round 2 : 3/13 hits, 4,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 2 : 10/20 hits, 10,33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 4 submarines in 1 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 5 destroyers in 1 Sea Zone, round 2 : 7/14 hits, 5,67 expected hits
                Units damaged: 7 carriers owned by the Americans
                    2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 13 submarines in 1 Sea Zone, round 3 : 5/13 hits, 4,33 expected hits
                    Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 3 : 13/20 hits, 10,33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 1 Sea Zone, round 3 : 7/12 hits, 5,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers remaining. Battle score for attacker is 172
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines
                Casualties for Americans: 6 submarines
            Battle in Southern Italy
                Americans attack with 3 artilleries, 6 fighters, 12 infantry and 1 marine
                Germans defend with 3 artilleries, 3 infantry and 5 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 3 artilleries, 6 fighters, 12 infantry and 1 marine in Southern Italy, round 2 : 10/22 hits, 6,83 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 5,83 expected hits
                    1 aaGun owned by the Italians, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 3 artilleries, 6 fighters, 8 infantry and 1 marine in Southern Italy, round 3 : 5/18 hits, 6,17 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
                    3 artilleries owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy
                    Americans roll dice for 3 artilleries, 6 fighters, 4 infantry and 1 marine in Southern Italy, round 4 : 8/14 hits, 5,50 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Southern Italy, round 4 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
                Americans captures 24PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 3 artilleries, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 44
                Casualties for Americans: 9 infantry
                Casualties for Germans: 3 artilleries, 3 infantry and 5 mech_infantrys
                Casualties for Italians: 1 aaGun, 1 armour, 1 fighter and 3 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            6 fighters moved from Southern Italy to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily
            9 fighters moved from Eastern United States to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            9 fighters and 5 tactical_bombers moved from 1 Sea Zone to Western United States
    
        Place Units - Americans
            1 destroyer and 6 transports placed in 101 Sea Zone
            6 infantry placed in Eastern United States
            Americans undo move 1.
            4 transports placed in 101 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            6 armour placed in Central United States
            Americans undo move 2.
            1 transport placed in 101 Sea Zone
            3 transports placed in 101 Sea Zone
            1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 98 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 123 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 128 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 133 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 138 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Hunan
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from Sakha to Buryatia
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
            British collect 26 PUs (2 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Americans : 6,17
    AA fire in Southern Italy : : -0,50
    Japanese : 2,67
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Italians
            6 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 6 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 6 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.33 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns, 2 artilleries, 1 fighter and 1 infantry moved from Trans-Jordan to Egypt
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Buryatia to Yakut S.S.R.
                  ANZAC take Yakut S.S.R. from Germans
            1 infantry moved from Soviet Far East to Siberia
            1 cruiser and 2 transports moved from 8 Sea Zone to 1 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 bomber moved from Queensland to Philippines
            1 bomber moved from Hunan to Malaya
    
        Combat - ANZAC
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0,17 expected hits
                Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Malaya causes 3 damage total. 
    
        Non Combat Move - ANZAC
            1 bomber moved from Malaya to Hunan
            2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            2 fighters moved from 10 Sea Zone to Soviet Far East
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 factory_minor placed in Korea
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in Malaya : : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 bombers, 14 fighters and 6 tactical_bombers moved from Trans-Jordan to 95 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to Southern Italy
            2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
            3 mech_infantrys moved from France to Southern Italy
            1 armour moved from Egypt to Ethiopia
                  Germans take Ethiopia from British
            1 armour moved from Trans-Jordan to Alexandria
                  Germans take Alexandria from British
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 18 bombers, 14 fighters and 6 tactical_bombers
                British defend with 1 destroyer; Americans defend with 3 carriers, 3 destroyers, 6 fighters and 8 transports
                    Germans roll dice for 18 bombers, 14 fighters and 6 tactical_bombers in 95 Sea Zone, round 2 : 18/38 hits, 23.00 expected hits
                    Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 8 transports in 95 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits
                    1 destroyer owned by the British, 3 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 95 Sea Zone
                    6 transports owned by the Americans lost in 95 Sea Zone
                Germans win with 18 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 146
                Casualties for Germans: 5 fighters
                Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 8 transports
                Casualties for British: 1 destroyer
            Battle in Southern Italy
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys
                Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/15 hits, 4.00 expected hits
                    Americans roll dice for 3 artilleries, 3 infantry and 1 marine in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern Italy
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/14 hits, 3.83 expected hits
                    Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Southern Italy
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/13 hits, 3.67 expected hits
                    Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy
                Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 3 infantry
                Casualties for Americans: 3 artilleries, 3 infantry and 1 marine
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Southern Italy to Western Germany
            9 fighters and 6 tactical_bombers moved from 95 Sea Zone to Northern Italy
            18 bombers moved from 95 Sea Zone to Western Germany
            2 armour and 9 mech_infantrys moved from Trans-Jordan to Persia
            3 mech_infantrys moved from Northwest Persia to Kazakhstan
            3 armour moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Finland to Karelia
            2 infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Northern Italy
            1 artillery and 10 infantry moved from Western Germany to Northern Italy
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 destroyer placed in 81 Sea Zone
            1 fighter and 1 mech_infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,6,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 64 PUs (7 lost to blockades); end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -9.50
    Americans : -3.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 airfield; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
            5 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
            2 bombers moved from French Indo China to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers
                ANZAC defend with 2 submarines; Americans defend with 7 submarines
                    Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits
                    7 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 2 submarines
                Casualties for Americans: 7 submarines
    
        Non Combat Move - Japanese
            2 bombers, 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            7 infantry moved from Malaya to Shan State
            1 aaGun, 3 artilleries and 6 infantry moved from India to Burma
            5 artilleries and 11 infantry moved from Trans-Jordan to Egypt
            5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - Japanese
            1 airfield placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 26 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : 1.50
    

    Savegame

  • '19

    @samuel06 I surrender, you have all the VC required; well done, I will post result, obviously this one will count for last year, since it was started early fall.

  • '15 '14

    In general,

    games count in the year they get finished. The 2019 rankings are already “closed”.

    Players need to end games before Dec 31 or the games will be carried over into the next year.


  • @Sovietishcat Ok sounds good. Good game, it was really fun

Suggested Topics

  • 13
  • 24
  • 33
  • 347
  • 26
  • 124
  • 88
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.0k

Users

39.3k

Topics

1.7m

Posts