270 BC - Whack (Roman) vs dawg (Anti)


  • i finely got some time


  • TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            3 cavalrys and 1 hoplite moved from Carthago to SZ 32
            1 warelephant moved from Carthago to SZ 36
            1 spearman moved from Carthago to SZ 36
            1 spearman moved from Melita to SZ 36
            2 biremes, 3 cavalrys, 1 hoplite and 1 trireme moved from SZ 32 to SZ 33
            1 bireme, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
            3 cavalrys, 1 hoplite, 2 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
            3 spearmen moved from Thapsus to Carthago
            2 biremes moved from SZ 14 to SZ 15
            2 spearmen and 1 swordman moved from Hispatis to Salmantica
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            1 cavalry, 2 spearmen and 2 swordmen moved from Corduba to Salmantica
            1 cavalry, 2 spearmen and 1 swordman moved from Corduba to Castulo
            1 swordman moved from Acci to Carthago Nova
            2 spearmen and 1 swordman moved from Gades to Acci
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 city, 4 spearmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 1 cavalry, 5 spearmen and 3 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 1 cavalry, 5 spearmen and 3 swordmen in Castulo, round 2 : 3/9 hits, 2.17 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                    Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Castulo, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits
                    1 swordman owned by the Neutral lost in Castulo
                    Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Castulo, round 4 : 0/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 swordman in Castulo, round 4 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Castulo
                    Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Castulo, round 5 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Castulo, round 5 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 4 spearmen
                Casualties for Neutral: 2 cavalrys and 3 swordmen
            Battle in Salmantica
                Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 3/8 hits, 2.00 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
                    3 cavalrys owned by the Neutral lost in Salmantica
                    Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 3 : 1/8 hits, 2.00 expected hits
                    Neutral roll dice for 1 swordman in Salmantica, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 1 cavalry, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 3 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            2 biremes and 1 trireme placed in SZ 32
            4 spearmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.50
    Neutral : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 velites moved from Croton to SZ 44
            1 bireme and 1 velites moved from SZ 44 to SZ 45
            1 velites moved from SZ 45 to Delphi
            3 legionaires and 4 velitess moved from Arretium to Genua
            1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
            1 ballista moved from Roma to Salapia
            2 legionaires and 1 velites moved from Tarentum to Croton
            2 cavalrys moved from Roma to Genua
            2 legionaires and 3 velitess moved from Salapia to Ariminum
            4 legionaires moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city, 1 fort and 7 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
                Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess in Genua, round 2 : 3/15 hits, 4.33 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
                    3 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 6 velitess in Genua, round 3 : 5/14 hits, 4.17 expected hits
                    Neutral roll dice for 3 swordmen in Genua, round 3 : 1/3 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua
                RomanRepublic loses 0 PUs for violating Genuas neutrality.
                RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 cavalrys and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Tarentum
            7 velitess placed in Roma
            1 fort placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 47 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    RomanRepublic : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Sardis
            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
            3 biremes moved from SZ 67 to SZ 68
            1 cavalry and 3 slingerss moved from Athens to Corinth
            2 archers and 5 hoplites moved from Athens to Corinth
            1 slingers moved from Delphi to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 bireme and 5 hoplites; Remaining resources: 2 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 6/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
                    2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 7/16 hits, 4.67 expected hits
                    Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 3 : 5/7 hits, 3.17 expected hits
                    2 swordmen owned by the Macedonia, 5 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 11 hoplites remaining. Battle score for attacker is 25
                Casualties for GreekCityStates: 2 archers, 1 cavalry and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
            Battle in Sardis
                GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
                Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 2/11 hits, 2.50 expected hits
                    Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 2/7 hits, 2.50 expected hits
                    2 peltastss owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 3 slingerss in Sardis, round 3 : 0/9 hits, 2.17 expected hits
                    Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 3 : 2/5 hits, 2.17 expected hits
                    2 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Sardis, round 4 : 3/7 hits, 1.83 expected hits
                    Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 4 : 2/5 hits, 2.17 expected hits
                    2 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates, 1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 5 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 4 hoplites in Sardis, round 6 : 1/4 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Sardis, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 3 hoplites remaining. Battle score for attacker is 3
                Casualties for GreekCityStates: 2 archers, 1 hoplite and 5 slingerss
                Casualties for Seleucid: 4 hoplites and 3 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 bireme placed in SZ 67
            5 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.67
    Seleucid : -0.33
    GreekCityStates : 0.67
    

    Savegame


  • TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            2 swordmen moved from Thessalonica to SZ 70
            3 hoplites moved from Thessalonica to SZ 70
            3 hoplites and 2 swordmen moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            2 hoplites and 4 peltastss moved from Dodona to Delphi
            2 peltastss and 1 swordman moved from Larissa to Athens
            2 cavalrys and 4 peltastss moved from Thessalonica to Larissa
            1 cavalry moved from Philippopolis to Larissa
            1 cavalry moved from Pella to Larissa
            2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
            1 hoplite and 3 peltastss moved from Pella to Thessalonica
            3 cavalrys moved from Larissa to Delphi
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 1 city, 1 hoplite and 1 peltasts; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 3 cavalrys, 2 hoplites and 4 peltastss
                RomanRepublic defend with 1 velites; GreekCityStates defend with 1 archer, 2 hoplites and 2 slingerss
                    Macedonia roll dice for 3 cavalrys, 2 hoplites and 4 peltastss in Delphi, round 2 : 2/9 hits, 2.33 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites, 2 slingerss and 1 velites in Delphi, round 2 : 4/6 hits, 2.17 expected hits
                    2 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
                    Macedonia roll dice for 3 cavalrys and 2 hoplites in Delphi, round 3 : 1/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 1 velites in Delphi, round 3 : 1/4 hits, 1.83 expected hits
                    1 velites owned by the RomanRepublic and 1 cavalry owned by the Macedonia lost in Delphi
                    Macedonia roll dice for 2 cavalrys and 2 hoplites in Delphi, round 4 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 archer and 2 hoplites in Delphi, round 4 : 1/3 hits, 1.50 expected hits
                    1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
                    Macedonia roll dice for 1 cavalry and 2 hoplites in Delphi, round 5 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 2 hoplites in Delphi, round 5 : 2/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
                    Macedonia roll dice for 1 hoplite in Delphi, round 6 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 6 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 hoplite in Delphi, round 7 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 7 : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 1 hoplite in Delphi, round 8 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 8 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Delphi
                GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -14
                Casualties for Macedonia: 3 cavalrys, 2 hoplites and 4 peltastss
                Casualties for GreekCityStates: 1 archer, 1 hoplite and 2 slingerss
                Casualties for RomanRepublic: 1 velites
            Battle in Athens
                Macedonia attack with 2 peltastss and 1 swordman
                GreekCityStates defend with 1 slingers
                    Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 1/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Athens, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
    
        Non Combat Move - Macedonia
            1 hoplite and 2 peltastss moved from Larissa to Dodona
    
        Place Units - Macedonia
            1 city placed in Larissa
            1 bireme placed in SZ 70
            1 hoplite and 1 peltasts placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.00
    GreekCityStates : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            2 axemen, 2 chariots and 6 spearmen moved from Sidon to Damascus
            2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus
            3 archers moved from Hermopolis to Paraetonium
            4 axemen moved from Hermopolis to Paraetonium
            2 archers moved from Alexandria to Paraetonium
            3 axemen moved from Alexandria to Paraetonium
            4 spearmen moved from Alexandria to Paraetonium
            2 spearmen moved from Hermopolis to Paraetonium
            1 chariot moved from Memphis to Jerusalem
            2 chariots moved from Alexandria to Pharan
            1 archer and 2 spearmen moved from Memphis to SZ 58
            1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59
            1 archer and 2 spearmen moved from SZ 59 to Jerusalem
            2 axemen moved from Memphis to Hermopolis
            3 spearmen moved from Memphis to Pharan
            3 biremes and 1 trireme moved from SZ 57 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 city and 9 spearmen; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Damascus
                Egypt attack with 4 axemen, 3 chariots and 11 spearmen
                Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    Egypt roll dice for 4 axemen, 3 chariots and 11 spearmen in Damascus, round 2 : 2/18 hits, 4.17 expected hits
                    Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 2/8 hits, 2.17 expected hits
                    2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Damascus
                    Egypt roll dice for 4 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 3/16 hits, 3.83 expected hits
                    Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 1 peltasts in Damascus, round 3 : 1/6 hits, 1.83 expected hits
                    2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 4 axemen, 3 chariots and 8 spearmen in Damascus, round 4 : 3/15 hits, 3.67 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 1/3 hits, 1.33 expected hits
                    1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                Egypt win, taking Damascus from Seleucid with 4 axemen, 3 chariots and 7 spearmen remaining. Battle score for attacker is 16
                Casualties for Egypt: 4 spearmen
                Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
            Battle in Paraetonium
                Egypt attack with 5 archers, 7 axemen and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 7 axemen and 6 spearmen in Paraetonium, round 2 : 5/18 hits, 4.17 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 2/3 hits, 1.00 expected hits
                    2 spearmen owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 2 spearmen
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Jerusalem
            9 spearmen placed in Alexandria
            1 archer were produced but were not placed
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Egypt : -2.83
    Seleucid : -1.33
    

    Savegame


  • TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            2 peltastss moved from Antioch to Sidon
            1 legionaire moved from Antioch to Sidon
            2 hoplites and 1 peltasts moved from Attalia to Sardis
            2 hoplites moved from Tarsus to SZ 61
            1 legionaire moved from Antioch to SZ 61
            1 peltasts moved from Tarsus to SZ 61
            2 hoplites, 1 legionaire and 1 peltasts moved from SZ 61 to Salamis
            1 cataphract, 2 cavalrys, 4 hoplites and 4 peltastss moved from Antioch to Damascus
            1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
            1 cavalry moved from Edessa to Damascus
            1 cataphract and 1 cavalry moved from Hatra to Damascus
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
            3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Emesa
            2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Emesa
            1 peltasts moved from Tarsus to Attalia
    
        Purchase Units - Seleucid
            Seleucid buy 11 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 legionaire and 2 peltastss
                Egypt defend with 1 axeman
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 3 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
            Battle in Salamis
                Seleucid attack with 2 hoplites, 1 legionaire and 1 peltasts
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 2 : 0/4 hits, 1.17 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 3 : 0/4 hits, 1.17 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 4 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 4 : 1/2 hits, 0.67 expected hits
                    1 legionaire owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 2 hoplites in Salamis, round 5 : 1/2 hits, 0.67 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 5 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                    Seleucid roll dice for 1 hoplite in Salamis, round 6 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 6 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 7 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 7 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 8 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 8 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 9 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 9 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 10 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 10 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 11 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 11 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 12 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 12 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid lost in Salamis
                Egypt win with 1 spearman remaining. Battle score for attacker is -13
                Casualties for Seleucid: 2 hoplites, 1 legionaire and 1 peltasts
                Casualties for Egypt: 1 spearman
            Battle in Damascus
                Seleucid attack with 2 cataphracts, 4 cavalrys, 5 hoplites, 1 legionaire and 6 peltastss
                Egypt defend with 4 axemen, 3 chariots and 7 spearmen
                    Seleucid roll dice for 2 cataphracts, 4 cavalrys, 5 hoplites, 1 legionaire and 6 peltastss in Damascus, round 2 : 5/18 hits, 5.50 expected hits
                    Egypt roll dice for 4 axemen, 3 chariots and 7 spearmen in Damascus, round 2 : 3/14 hits, 5.00 expected hits
                    4 axemen owned by the Egypt, 1 spearman owned by the Egypt and 3 peltastss owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 4 cavalrys, 5 hoplites, 1 legionaire and 3 peltastss in Damascus, round 3 : 6/15 hits, 5.00 expected hits
                    Egypt roll dice for 3 chariots and 6 spearmen in Damascus, round 3 : 4/9 hits, 4.00 expected hits
                    1 cavalry owned by the Seleucid, 6 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 3 cavalrys, 5 hoplites and 1 legionaire in Damascus, round 4 : 2/11 hits, 4.17 expected hits
                    Egypt roll dice for 3 chariots in Damascus, round 4 : 1/3 hits, 2.00 expected hits
                    2 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire in Damascus, round 5 : 4/10 hits, 3.83 expected hits
                    Egypt roll dice for 1 chariot in Damascus, round 5 : 0/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire remaining. Battle score for attacker is 31
                Casualties for Seleucid: 2 cavalrys and 6 peltastss
                Casualties for Egypt: 4 axemen, 3 chariots and 7 spearmen
            Battle in Sardis
                Seleucid attack with 2 hoplites and 1 peltasts
                GreekCityStates defend with 3 hoplites
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 2 : 0/3 hits, 0.83 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 0/3 hits, 1.50 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 3 : 0/3 hits, 0.83 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sardis, round 3 : 2/3 hits, 1.50 expected hits
                    1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis
                1 hoplite owned by the Seleucid retreated to Attalia
                GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -7
                Casualties for Seleucid: 1 hoplite and 1 peltasts
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Egypt : -5.00
    Seleucid : -8.83
    GreekCityStates : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
            2 archers and 4 spearmen moved from Persepolis to Babylon
            3 archers and 7 spearmen moved from Susa to Babylon
            1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca
            1 horsearcher moved from Ecbatana to Gazaca
            1 cataphract and 1 cavalry moved from Persepolis to Babylon
            1 cavalry and 1 horsearcher moved from Susa to Babylon
            1 cataphract moved from Susa to Babylon
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 7 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Seleucia, round 2 : 3/13 hits, 2.83 expected hits
                    Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Gazaca
                Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Parthia roll dice for 1 archer, 3 horsearchers and 3 spearmen in Gazaca, round 2 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 1/4 hits, 1.50 expected hits
                    1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca
                    Parthia roll dice for 1 archer, 3 horsearchers and 2 spearmen in Gazaca, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Gazaca, round 3 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca
                    Parthia roll dice for 1 archer, 3 horsearchers and 1 spearman in Gazaca, round 4 : 0/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 4 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Parthia lost in Gazaca
                    Parthia roll dice for 1 archer and 3 horsearchers in Gazaca, round 5 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 5 : 2/2 hits, 0.83 expected hits
                    1 horsearcher owned by the Parthia and 1 archer owned by the Parthia lost in Gazaca
                    Parthia roll dice for 2 horsearchers in Gazaca, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 6 : 2/2 hits, 0.83 expected hits
                    2 horsearchers owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca
                Neutral win with 1 archer remaining. Battle score for attacker is -22
                Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen
                Casualties for Neutral: 3 spearmen
            Battle in Babylon
                Parthia attack with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen in Babylon, round 2 : 3/21 hits, 4.67 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 5/10 hits, 3.83 expected hits
                    5 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 6 spearmen in Babylon, round 3 : 3/16 hits, 3.83 expected hits
                    Neutral roll dice for 3 archers and 4 spearmen in Babylon, round 3 : 1/7 hits, 2.83 expected hits
                    1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 5 spearmen in Babylon, round 4 : 3/15 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers and 1 spearman in Babylon, round 4 : 3/4 hits, 1.83 expected hits
                    3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Babylon
                    Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen in Babylon, round 5 : 3/12 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer in Babylon, round 5 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 6
                Casualties for Parthia: 9 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    Parthia : -6.50
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            1 cavalry and 1 spearman moved from Paliurus to Berenice
            2 archers and 3 spearmen moved from Siwa to Berenice
            2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
            1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Auzia
            2 cavalrys and 1 spearman moved from Igilgili to Auzia
            2 cavalrys moved from Hippo Regius to Auzia
            1 cavalry moved from Theveste to Auzia
            2 cavalrys moved from Zama to Auzia
            2 spearmen moved from Theveste to Capsa
            1 archer and 1 spearman moved from Zama to Capsa
            1 archer and 3 spearmen moved from Hippo Regius to Zama
    
        Purchase Units - Numidia
            Numidia buy 1 city; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Auzia
                Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 6/19 hits, 5.17 expected hits
                    Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Auzia
                Numidia loses 0 PUs for violating Auzias neutrality.
                Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
            2 biremes moved from SZ 29 to SZ 30
    
        Place Units - Numidia
            1 city placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : 0.83
    

    Savegame


  • TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            5 spearmen moved from Carthago to SZ 32
            2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
            3 biremes and 2 triremes moved from SZ 33 to SZ 34
            5 spearmen moved from SZ 33 to Lilybaeum
            2 spearmen and 1 swordman moved from Acci to Carthago Nova
            1 cavalry, 2 spearmen and 2 swordmen moved from Salmantica to Cale
            2 spearmen and 1 swordman moved from Salmantica to Toletum
            1 cavalry, 1 spearman and 3 swordmen moved from Castulo to Toletum
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 1 city and 1 trireme; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 4/8 hits, 2.17 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 1 cavalry, 2 spearmen and 4 swordmen remaining. Battle score for attacker is 13
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 4 cavalrys
            Battle in Cale
                Carthage attack with 1 cavalry, 2 spearmen and 2 swordmen
                Neutral defend with 3 swordmen
                    Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Cale, round 2 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits
                    1 swordman owned by the Neutral lost in Cale
                    Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Cale, round 3 : 3/5 hits, 1.33 expected hits
                    Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits
                    1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 swordmen
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - Carthage
            5 spearmen moved from Carthago to Thapsus
            2 biremes moved from SZ 15 to SZ 16
    
        Place Units - Carthage
            1 city placed in Corduba
            4 biremes and 1 trireme placed in SZ 34
    
        Turn Complete - Carthage
            Carthage collect 62 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Carthage : 3.17
    Neutral : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona
            2 legionaires and 3 velitess moved from Ariminum to Verona
            1 ballista moved from Salapia to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 trireme and 12 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 5/18 hits, 5.17 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
                    2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 2 axemen and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 trireme placed in SZ 45
            9 velitess placed in Roma
            3 velitess placed in Tarentum
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from Roma: 6 velitess
            EDIT: Adding units owned by RomanRepublic to Capua: 6 velitess
            EDIT: Removing units owned by RomanRepublic from Capua: 4 velitess
            EDIT: Adding units owned by RomanRepublic to Croton: 4 velitess
            EDIT: Removing units owned by RomanRepublic from SZ 45: 1 trireme
            EDIT: Adding units owned by RomanRepublic to Croton: 1 fort
            EDIT: Adding units owned by RomanRepublic to Capua: 1 fort
            EDIT: Removing units owned by RomanRepublic from SZ 28: 2 biremes and 2 triremes
            EDIT: Adding units owned by RomanRepublic to SZ 25: 2 biremes and 2 triremes
            EDIT: Turning off Edit Mode
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    RomanRepublic : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            11 hoplites moved from Corinth to Athens
            1 hoplite moved from Sparta to SZ 67
            1 bireme and 1 hoplite moved from SZ 67 to SZ 68
            1 hoplite moved from SZ 68 to Athens
            1 hoplite moved from Delphi to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 archers, 1 bireme, 1 city and 1 hoplite; Remaining resources: 7 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 13 hoplites
                Macedonia defend with 2 peltastss and 1 swordman
                    GreekCityStates roll dice for 13 hoplites in Athens, round 2 : 4/13 hits, 4.33 expected hits
                    Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 2/3 hits, 0.67 expected hits
                    1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 11 hoplites remaining. Battle score for attacker is -2
                Casualties for GreekCityStates: 2 hoplites
                Casualties for Macedonia: 2 peltastss and 1 swordman
    
        Non Combat Move - GreekCityStates
            4 hoplites moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            4 archers and 1 hoplite placed in Sparta
            1 bireme placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.33
    GreekCityStates : -0.33
    

    Savegame


  • TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 peltasts moved from Dodona to Delphi
                  Macedonia take Delphi from GreekCityStates
            3 hoplites and 2 swordmen moved from Pergamum to Sardis
            4 hoplites moved from Thessalonica to SZ 70
            2 peltastss moved from Thessalonica to SZ 70
            3 biremes, 4 hoplites, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69
            4 hoplites and 2 peltastss moved from SZ 69 to Athens
            2 cavalrys, 1 hoplite and 5 peltastss moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 hoplite, 5 peltastss and 5 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 2 cavalrys, 5 hoplites and 7 peltastss
                GreekCityStates defend with 11 hoplites
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 7 peltastss in Athens, round 2 : 5/14 hits, 3.50 expected hits
                    GreekCityStates roll dice for 11 hoplites in Athens, round 2 : 8/11 hits, 5.50 expected hits
                    5 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 7 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry and 5 hoplites in Athens, round 3 : 2/6 hits, 2.00 expected hits
                    GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits, 3.00 expected hits
                    3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
                    Macedonia roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 4 hoplites in Athens, round 4 : 3/4 hits, 2.00 expected hits
                    2 hoplites owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
                GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -2
                Casualties for Macedonia: 2 cavalrys, 5 hoplites and 7 peltastss
                Casualties for GreekCityStates: 9 hoplites
            Battle in Sardis
                Macedonia attack with 3 hoplites and 2 swordmen
                GreekCityStates defend with 3 hoplites
                    Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 1/5 hits, 1.67 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 1/3 hits, 1.50 expected hits
                    1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
                    Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 2/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 1.00 expected hits
                    1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Sardis
                Macedonia win, taking Sardis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 7
                Casualties for Macedonia: 2 swordmen
                Casualties for GreekCityStates: 3 hoplites
    
        Non Combat Move - Macedonia
            6 peltastss moved from Thessalonica to Larissa
            1 hoplite and 1 peltasts moved from Dodona to Larissa
    
        Place Units - Macedonia
            5 swordmen placed in Larissa
            1 hoplite and 5 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.83
    GreekCityStates : 4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 axemen moved from Hermopolis to Paraetonium
            1 archer, 1 chariot and 2 spearmen moved from Jerusalem to Sidon
            2 chariots moved from Pharan to Sidon
            3 spearmen moved from Pharan to Jerusalem
            EDIT: Egypt undo move 5.
            EDIT: 1 trireme moved from SZ 59 to SZ 60
            EDIT: 1 spearman moved from Salamis to SZ 60
            EDIT: 1 spearman moved from SZ 60 to Sidon
            EDIT: 1 chariot moved from Pharan to Sidon
            1 chariot moved from Pharan to Jerusalem
            4 spearmen moved from Alexandria to Memphis
            5 spearmen moved from Alexandria to Paraetonium
            5 archers, 7 axemen and 4 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 8 chariots and 1 spearman; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer, 2 chariots and 3 spearmen
                Seleucid defend with 1 legionaire and 2 peltastss
                    Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 2 : 0/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 3 : 1/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 4 : 2/5 hits, 0.83 expected hits
                    Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 4 : 0/2 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer, 2 chariots and 2 spearmen remaining. Battle score for attacker is 5
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 legionaire and 2 peltastss
            Battle in Siwa
                Egypt attack with 5 archers, 7 axemen and 4 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Siwa, round 2 : 6/16 hits, 3.83 expected hits
                    Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
            2 biremes moved from SZ 58 to SZ 63
    
        Place Units - Egypt
            8 chariots placed in Jerusalem
            1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.33
    Numidia : -0.33
    Seleucid : -0.83
    

    Savegame


  • TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Damascus to Jerusalem
            2 cataphracts moved from Emesa to Jerusalem
            2 cavalrys moved from Emesa to Jerusalem
            11 hoplites moved from Antioch to Sidon
            3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Damascus
            5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa
            1 peltasts moved from Attalia to SZ 61
            1 peltasts moved from SZ 61 to Salamis
                  Seleucid take Salamis from Egypt
            1 hoplite moved from Attalia to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 11 hoplites
                Egypt defend with 1 archer, 2 chariots and 2 spearmen
                    Seleucid roll dice for 11 hoplites in Sidon, round 2 : 4/11 hits, 3.67 expected hits
                    Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 2 : 5/5 hits, 2.50 expected hits
                    1 chariot owned by the Egypt, 5 hoplites owned by the Seleucid, 2 spearmen owned by the Egypt and 1 archer owned by the Egypt lost in Sidon
                    Seleucid roll dice for 6 hoplites in Sidon, round 3 : 1/6 hits, 2.00 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 6 hoplites remaining. Battle score for attacker is -3
                Casualties for Seleucid: 5 hoplites
                Casualties for Egypt: 1 archer, 2 chariots and 2 spearmen
            Battle in Jerusalem
                Seleucid attack with 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire
                Egypt defend with 9 chariots, 1 city and 3 spearmen
                    Seleucid roll dice for 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire in Jerusalem, round 2 : 8/14 hits, 5.50 expected hits
                    Egypt roll dice for 9 chariots and 3 spearmen in Jerusalem, round 2 : 6/12 hits, 7.00 expected hits
                    5 chariots owned by the Egypt, 4 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 3 : 1/8 hits, 3.50 expected hits
                    Egypt roll dice for 4 chariots in Jerusalem, round 3 : 3/4 hits, 2.67 expected hits
                    1 chariot owned by the Egypt and 3 hoplites owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts and 1 legionaire in Jerusalem, round 4 : 1/5 hits, 2.50 expected hits
                    Egypt roll dice for 3 chariots in Jerusalem, round 4 : 1/3 hits, 2.00 expected hits
                    1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts in Jerusalem, round 5 : 2/4 hits, 2.00 expected hits
                    Egypt roll dice for 2 chariots in Jerusalem, round 5 : 2/2 hits, 1.33 expected hits
                    2 chariots owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 2 cataphracts remaining. Battle score for attacker is 4
                Casualties for Seleucid: 2 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire
                Casualties for Egypt: 9 chariots and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 cataphract and 10 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Seleucid : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Seleucia to Hatra
            2 cataphracts and 2 cavalrys moved from Babylon to Hatra
            1 horsearcher moved from Babylon to Hatra
            7 cavalrys moved from Persepolis to Seleucia
            5 archers and 2 spearmen moved from Babylon to Seleucia
            1 archer and 4 spearmen moved from Ctesiphon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts, 5 cavalrys and 1 city; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen in Hatra, round 2 : 6/18 hits, 4.83 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            2 cataphracts and 5 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.17
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 archer and 3 spearmen moved from Zama to Capsa
            1 swordman moved from Auzia to Volubilis
            1 spearman moved from Auzia to Volubilis
            1 cavalry moved from Auzia to Volubilis
            2 swordmen moved from Auzia to Siga
            1 archer moved from Auzia to Siga
            1 spearman moved from Auzia to Cartenna
            1 spearman moved from Auzia to Cartenna
            1 spearman moved from Auzia to Siga
            1 spearman moved from Auzia to Volubilis
            1 spearman moved from Auzia to Siga
            8 cavalrys moved from Auzia to Cartenna
    
        Purchase Units - Numidia
            Numidia buy 1 archer and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Cartenna
                Numidia attack with 8 cavalrys and 2 spearmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 2 : 3/10 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 0/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna
                    Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 3 : 6/10 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer in Cartenna, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 8 cavalrys and 2 spearmen remaining. Battle score for attacker is 15
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Siga
                Numidia attack with 1 archer, 2 spearmen and 2 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 2 spearmen and 2 swordmen in Siga, round 2 : 3/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer and 2 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 2 spearmen
            Battle in Volubilis
                Numidia attack with 1 cavalry, 2 spearmen and 1 swordman
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 3 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
            1 spearman moved from Paliurus to Berenice
            2 archers, 4 cavalrys and 8 spearmen moved from Berenice to Leptis Magna
    
        Place Units - Numidia
            1 archer and 3 spearmen placed in Leptis Magna
            2 spearmen placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Numidia : 4.83
    

    Savegame


  • TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            2 biremes and 1 trireme moved from SZ 33 to SZ 36
            5 spearmen moved from Thapsus to SZ 36
            5 spearmen moved from SZ 36 to Lilybaeum
            2 spearmen and 2 swordmen moved from Carthago Nova to Valentia
            1 cavalry, 2 spearmen and 4 swordmen moved from Toletum to Valentia
            1 cavalry, 1 spearman and 2 swordmen moved from Cale to Lucus Augusti
            2 biremes moved from SZ 16 to SZ 17
            1 spearman moved from Palma to SZ 17
            1 spearman moved from SZ 17 to Valentia
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 5 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 1 cavalry, 5 spearmen and 6 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 1 cavalry, 5 spearmen and 6 swordmen in Valentia, round 2 : 2/12 hits, 3.17 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                    Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Valentia, round 3 : 2/10 hits, 2.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 1/4 hits, 1.50 expected hits
                    1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 cavalry, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/9 hits, 2.67 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 1 cavalry, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
            Battle in Lucus Augusti
                Carthage attack with 1 cavalry, 1 spearman and 2 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Lucus Augusti, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 swordman
    
        Non Combat Move - Carthage
            3 biremes and 2 triremes moved from SZ 34 to SZ 27
            1 bireme moved from SZ 34 to SZ 27
    
        Place Units - Carthage
            1 hoplite and 4 swordmen placed in Lilybaeum
            1 bireme and 1 trireme placed in SZ 36
            1 swordman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.17
    Neutral : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 velites moved from Tarentum to SZ 45
            1 velites moved from SZ 45 to Dodona
                  RomanRepublic take Dodona from Macedonia
            1 ballista, 2 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
            1 ballista moved from Ariminum to Patavium
            1 cavalry moved from Capua to Ariminum
            4 velitess moved from Roma to Capua
            4 velitess moved from Capua to Tarentum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 trireme and 3 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 4/17 hits, 5.67 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits
                    2 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 4 velitess in Patavium, round 3 : 3/15 hits, 5.33 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 5/8 hits, 3.00 expected hits
                    4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 2 ballistas, 1 cavalry and 7 legionaires in Patavium, round 4 : 2/10 hits, 4.33 expected hits
                    Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 : 4/5 hits, 2.17 expected hits
                    1 cavalry owned by the RomanRepublic, 2 swordmen owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 2 ballistas and 4 legionaires in Patavium, round 5 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 3 archers in Patavium, round 5 : 3/3 hits, 1.50 expected hits
                    2 archers owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 2 ballistas and 1 legionaire in Patavium, round 6 : 2/3 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 6 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 2 ballistas remaining. Battle score for attacker is -11
                Casualties for RomanRepublic: 2 cavalrys, 7 legionaires and 6 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
            2 velitess moved from Roma to Capua
            2 velitess moved from Capua to Tarentum
    
        Place Units - RomanRepublic
            4 biremes placed in SZ 25
            1 trireme placed in SZ 45
            3 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 4.17
    RomanRepublic : -7.17
    

    Savegame


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