@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
This is where the real fun begins. Differences in the game are:
artillery - allow accompanying infantry to attack at a 2 or less
Cruisers - attack at 3, defend at 3
Strategic bombing - when sending a bomber to a territory with production facility, you can bomb it. dice roll determines damage. Above a certain damage the production facility cannot be used.
research technology - gain technology. cost $5 per roll, must roll 6 (I believe)
national objectives
AAA batteries - defend against aircraft. Can move 1, roll a 1
can build production facilities - cannot use on turn placed.
naval bombardment - can use ships to aid in amphibious assault. If used to bombard, they cannot be moved.
The national objectives can be viewed under a drop down menu, or from the various tabs on the left side of the screen; ie the area that shows your movements and such. Just click on the various tabs to find the one that has the information you seek.
Is there supposed to be a game file?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Baltic States
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 infantry moved from France to 13 Sea Zone
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
2 infantry moved from Poland to East Poland
1 armour moved from Poland to East Poland
1 infantry moved from Poland to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 armour and 2 infantry in East Poland, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 1 armour and 2 infantry in East Poland, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in East Poland, round 5 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 12 Sea Zone
retreated to 12 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 1 submarine
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 5 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Poland
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from 12 Sea Zone to France
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
2 armour moved from Bulgaria Romania to Ukraine
2 armour moved from Czechoslovakia Hungary to Ukraine
1 armour moved from Poland to East Poland
Place Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.50
Russians : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 4,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery Support
Activate Technology - Russians
Russians activating Improved Artillery Support
Purchase Units - Russians
Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Russia to Belorussia
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Baltic States
Place Units - Russians
2 armour and 1 fighter placed in Russia
Russians undo move 1.
2 armour and 1 fighter placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from 61 Sea Zone to Yunnan
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
3 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from 61 Sea Zone to Kwangtung
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Fukien
1 fighter moved from Japan to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Fukien, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 artillery and 1 fighter in Fukien, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Fukien, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
2 infantry moved from Kiangsu to Manchuria
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Fukien to Manchuria
1 carrier moved from 57 Sea Zone to 51 Sea Zone
1 carrier moved from 57 Sea Zone to 51 Sea Zone
4 fighters moved from 53 Sea Zone to 51 Sea Zone
1 fighter moved from Kwangtung to Okinawa
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese rolls : : 1.00
Americans : -0.33
Chinese : -0.33
Japanese : -3.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 10 on tech rolls
British roll 4,1 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Persia
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 cruiser, 2 submarines and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 cruiser, 2 submarines and 1 transport
Non Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
Place Units - British
1 factory placed in Persia
1 armour, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from 15 Sea Zone to Trans-Jordan
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 armour moved from Balkans to East Poland
1 fighter moved from Italy to Ukraine
Place Units - Italians
1 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Western United States to 2 Sea Zone
1 bomber moved from Eastern United States to 2 Sea Zone
1 infantry moved from Central United States to Western United States
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 destroyer moved from 10 Sea Zone to 18 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 2 Sea Zone
British loiter and taunt; Americans attack with 2 bombers
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to Eastern United States
1 bomber moved from 2 Sea Zone to United Kingdom
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 submarine moved from 2 Sea Zone to 9 Sea Zone
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Finland
2 infantry moved from Ukraine to Caucasus
4 armour moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Caucasus
1 bomber moved from Germany to Caucasus
1 infantry moved from East Poland to Baltic States
1 armour moved from East Poland to Baltic States
1 fighter moved from France to Baltic States
1 fighter moved from Poland to Finland
1 infantry moved from East Poland to Belorussia
1 armour moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
Combat - Germans
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 9 Sea Zone
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
1 armour owned by the Germans retreated to East Poland
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Finland, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
retreated to Finland
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Baltic States, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry
AA fire in Caucasus : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 armour, 1 fighter and 3 infantry in Caucasus, round 2 : 4/6 hits, 2.67 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour in Caucasus, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for Russians: 2 armour, 1 fighter and 3 infantry
Non Combat Move - Germans
1 infantry moved from Libya to 14 Sea Zone
1 armour moved from Libya to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
1 bomber moved from Finland to Germany
1 fighter moved from Baltic States to East Poland
1 fighter moved from Belorussia to East Poland
1 fighter moved from Finland to 5 Sea Zone
1 fighter moved from Finland to Norway
3 infantry moved from Germany to Balkans
Place Units - Germans
1 carrier and 1 transport placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.67
Germans rolls : : 0.00
Russians : 0.00
AA fire in Caucasus : : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 3,3 and gets 0 hits
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
1 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in Norway
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 fighter
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 fighter
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Mechanized Infantry
Activate Technology - Japanese
Japanese activating Mechanized Infantry
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Hupeh
1 artillery moved from Fukien to Hupeh
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from Manchuria to Ningxia
1 fighter moved from Manchuria to Hupeh
1 infantry moved from Kwangtung to French Indo-China Thailand
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 fighters moved from 61 Sea Zone to French Indo-China Thailand
1 infantry moved from Yunnan to Sikang
1 bomber moved from Japan to Sikang
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Okinawa to Wake Island
2 fighters moved from 51 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 battleship moved from 50 Sea Zone to 38 Sea Zone
1 cruiser moved from 50 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
3 infantry moved from 62 Sea Zone to Manchuria
1 bomber moved from Sikang to Manchuria
1 carrier moved from 61 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo-China Thailand to 36 Sea Zone
2 fighters moved from 41 Sea Zone to 51 Sea Zone
1 fighter moved from 51 Sea Zone to 52 Sea Zone
1 fighter moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Hupeh to Yunnan
1 fighter moved from Ningxia to Yunnan
Place Units - Japanese
1 armour and 2 infantry placed in Japan
1 factory placed in Borneo
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese rolls : : 1.00
Americans : 0.33
Chinese : -1.00
Japanese : 3.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 15 on tech rolls
British roll 5,5,6,5,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Mechanized Infantry
Activate Technology - British
British activating Mechanized Infantry
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery moved from Egypt to Libya
1 armour, 1 fighter and 4 infantry moved from Egypt to Libya
1 destroyer moved from 2 Sea Zone to 9 Sea Zone
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 cruiser moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 29 Sea Zone
1 transport moved from 35 Sea Zone to 29 Sea Zone
Combat - British
Battle in 9 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 9 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Libya
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Libya, round 2 : 3/7 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 4 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Libya to Egypt
Place Units - British
1 armour placed in Persia
British undo move 1.
1 fighter placed in Persia
3 armour, 1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 1.67
Italians : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Ukraine to Libya
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Libya
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 fighter moved from Libya to Morocco Algeria
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 6,5,2,1,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Morocco Algeria
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 18 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to Baltic States
1 carrier moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 3 fighters in 52 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
Americans roll dice for 2 fighters in 52 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 transport in 52 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Battle in Baltic States
Americans attack with 1 fighter
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Baltic States
Americans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 fighter
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Americans roll dice for 1 bomber in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Morocco Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Americans
1 bomber moved from Morocco Algeria to United Kingdom
1 fighter moved from Baltic States to Karelia S.S.R.
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Eastern United States to 3 Sea Zone
1 bomber moved from 3 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
1 artillery and 2 fighters placed in Western United States
1 carrier placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from East Poland to Caucasus
1 fighter moved from East Poland to Caucasus
1 armour moved from East Poland to Baltic States
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Poland
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
1 bomber moved from Germany to Caucasus
Place Units - Germans
1 destroyer placed in 16 Sea Zone
1 submarine placed in 5 Sea Zone
3 infantry placed in Caucasus
1 bomber, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 3,4,3,4 and gets 0 hits
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Russians
1 armour moved from Russia to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 artillery moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 armour moved from Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Norway
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Norway
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in East Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
1 armour owned by the Russians retreated to Eastern Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Russians
1 infantry moved from Eastern Ukraine to Belorussia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
6 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
1 artillery moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
2 fighters moved from 36 Sea Zone to 53 Sea Zone
1 fighter moved from Caroline Islands to 53 Sea Zone
2 fighters moved from 51 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber and 6 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 bomber and 6 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
2 infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Manchuria
Russians win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 53 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport
Japanese roll dice for 5 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to Borneo
1 artillery moved from Hupeh to Kiangsu
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Ningxia to Chinghai
1 infantry moved from Sikang to Chinghai
1 bomber moved from Buryatia S.S.R. to Japan
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Place Units - Japanese
4 infantry placed in Borneo
2 armour and 1 bomber placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese rolls : : 0.00
Americans : -0.67
Russians : 2.00
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 10 on tech rolls
British roll 4,1 and gets 0 hits
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 artillery moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 29 Sea Zone to 27 Sea Zone
1 armour moved from Eastern Canada to Eastern United States
1 infantry moved from Western Canada to Western United States
1 fighter moved from United Kingdom to Baltic States
1 bomber moved from United Kingdom to Baltic States
Combat - British
Battle in Baltic States
British attack with 1 bomber and 1 fighter
Germans defend with 1 armour
British roll dice for 1 bomber and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Baltic States to Belorussia
1 bomber moved from Baltic States to Russia
Place Units - British
1 fighter placed in Persia
1 artillery placed in United Kingdom
1 destroyer and 1 transport placed in 6 Sea Zone
British undo move 3.
British undo move 2.
British undo move 1.
1 fighter placed in Persia
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
1 armour moved from Libya to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 fighter moved from Italy to Trans-Jordan
2 cruisers moved from 13 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 1,6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 armour moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Gibraltar to Morocco Algeria
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from United Kingdom to Balkans
1 bomber moved from United Kingdom to Balkans
1 fighter moved from Karelia S.S.R. to Ukraine
1 fighter moved from Western United States to 59 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
Combat - Americans
Battle in Ukraine
Americans attack with 1 fighter
Germans defend with 2 infantry
Americans roll dice for 1 fighter in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Battle in Balkans
Americans attack with 2 bombers
Italians defend with 2 infantry
Americans roll dice for 2 bombers in Balkans, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Balkans
Americans roll dice for 1 bomber in Balkans, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Balkans, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Balkans, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Balkans, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Balkans, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Balkans, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Balkans
Italians win with no units remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from 59 Sea Zone to 57 Sea Zone
1 fighter moved from 59 Sea Zone to 57 Sea Zone
1 fighter moved from Morocco Algeria to Gibraltar
Place Units - Americans
2 fighters placed in Western United States
1 cruiser placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : -1.00