Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270 BC - Whack (anti) vs dawg (Roman)
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This game gets crazy when the incomes balloon
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 2 spearmen and 1 swordman moved from Gades to Hispatis 3 spearmen and 2 swordmen moved from Carthago Nova to Castulo 2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo 1 swordman moved from Acci to Corduba 2 biremes moved from SZ 14 to SZ 15 Purchase Units - Carthage Carthage buy 1 city, 1 hoplite, 3 spearmen and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 3/14 hits, 3.50 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Castulo, round 3 : 4/13 hits, 3.33 expected hits Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 6 spearmen and 5 swordmen remaining. Battle score for attacker is 17 Casualties for Carthage: 1 spearman Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Carthage 1 warelephant moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 36 1 spearman moved from Melita to SZ 36 1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33 3 spearmen moved from Carthago to SZ 32 1 spearman moved from Caralis to SZ 32 1 spearman moved from Carthago to SZ 32 3 spearmen moved from Thapsus to Carthago 2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33 1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum Place Units - Carthage 1 city placed in Lilybaeum 1 hoplite and 3 spearmen placed in Carthago 2 triremes placed in SZ 32 Turn Complete - Carthage Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : 0.17 Neutral : -1.00
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TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 2 cavalrys moved from Roma to Genua 1 ballista moved from Ariminum to Genua 3 legionaires and 4 velitess moved from Arretium to Genua 2 legionaires and 3 velitess moved from Salapia to Ariminum 1 cavalry moved from Capua to Ariminum 3 legionaires and 4 velitess moved from Capua to Roma 1 velites moved from Croton to SZ 44 1 bireme and 1 velites moved from SZ 44 to SZ 50 1 velites moved from SZ 50 to Corinth 1 legionaire and 1 velites moved from Tarentum to Capua 2 legionaires and 2 velitess moved from Croton to Capua 3 velitess moved from Roma to Capua 3 legionaires moved from Roma to Capua 1 ballista, 1 legionaire and 2 velitess moved from Roma to Arretium 2 biremes and 2 triremes moved from SZ 28 to SZ 34 Purchase Units - RomanRepublic RomanRepublic buy 4 biremes and 1 city; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Corinth RomanRepublic attack with 1 velites Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen RomanRepublic roll dice for 1 velites in Corinth, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 2/13 hits, 4.17 expected hits 1 velites owned by the RomanRepublic lost in Corinth Macedonia win with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is -3 Casualties for RomanRepublic: 1 velites Battle in Genua RomanRepublic attack with 1 ballista, 2 cavalrys, 3 legionaires and 4 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 3 legionaires and 4 velitess in Genua, round 2 : 2/10 hits, 3.17 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits 2 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua RomanRepublic roll dice for 1 ballista, 2 cavalrys, 3 legionaires and 3 velitess in Genua, round 3 : 3/9 hits, 3.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 : 3/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 3 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Genua, round 4 : 1/6 hits, 2.50 expected hits Neutral roll dice for 1 swordman in Genua, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 1 cavalry and 3 legionaires remaining. Battle score for attacker is 8 Casualties for RomanRepublic: 1 cavalry and 4 velitess Casualties for Neutral: 3 cavalrys and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic Turning on Edit Mode EDIT: Adding units owned by RomanRepublic to Delphi: 1 velites EDIT: Turning off Edit Mode 1 city placed in Capua 4 biremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : 2.00 RomanRepublic : -2.83 Macedonia : -2.17
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth 6 hoplites and 3 slingerss moved from Sparta to Corinth 1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens 3 biremes and 2 triremes moved from SZ 67 to SZ 68 2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 9/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 1/13 hits, 4.17 expected hits 2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 5 slingerss in Corinth, round 3 : 5/19 hits, 5.17 expected hits Macedonia roll dice for 4 hoplites in Corinth, round 3 : 3/4 hits, 2.00 expected hits 4 hoplites owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 2 archers, 1 cavalry, 11 hoplites and 2 slingerss remaining. Battle score for attacker is 41 Casualties for GreekCityStates: 4 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 41 PUs; end with 45 PUs
Combat Hit Differential Summary :
Macedonia : -2.17 GreekCityStates : 3.50
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@Whackamatt sorry for the edit i put my man in the wrong spot.
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 3 hoplites moved from Thessalonica to SZ 70 2 swordmen moved from Thessalonica to SZ 70 2 biremes, 3 hoplites, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69 3 hoplites and 2 swordmen moved from SZ 69 to Athens 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens 2 hoplites and 4 peltastss moved from Dodona to Delphi 1 hoplite and 3 peltastss moved from Pella to Thessalonica 1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica 1 cavalry moved from Pella to Larissa 3 cavalrys and 4 peltastss moved from Thessalonica to Larissa 2 cavalrys moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 2 biremes and 1 city; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 2 hoplites and 4 peltastss RomanRepublic defend with 1 velites Macedonia roll dice for 2 hoplites and 4 peltastss in Delphi, round 2 : 1/6 hits, 1.33 expected hits GreekCityStates roll dice for 1 velites in Delphi, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 2 hoplites and 3 peltastss remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 peltasts Casualties for RomanRepublic: 1 velites Battle in Athens Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 2/16 hits, 4.50 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Athens, round 2 : 3/6 hits, 2.00 expected hits 2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 2/13 hits, 4.00 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 1 slingers in Athens, round 3 : 2/4 hits, 1.67 expected hits 1 archer owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 5 hoplites and 3 swordmen in Athens, round 4 : 3/11 hits, 3.67 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 1.00 expected hits 2 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 5 hoplites and 3 swordmen remaining. Battle score for attacker is 2 Casualties for Macedonia: 2 cavalrys and 5 peltastss Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa 2 biremes placed in SZ 69 Turn Complete - Macedonia Macedonia collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Macedonia : -5.50 GreekCityStates : 3.00
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium 3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus 2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 7 axemen, 2 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 7 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 5/20 hits, 4.83 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 2 chariots and 5 spearmen remaining. Battle score for attacker is 6 Casualties for Egypt: 1 spearman Casualties for Neutral: 3 spearmen Battle in Damascus Egypt attack with 5 axemen, 3 chariots and 10 spearmen Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 4/18 hits, 4.33 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 1/8 hits, 2.17 expected hits 1 cavalry owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 5 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 5/17 hits, 4.17 expected hits Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 3/4 hits, 1.50 expected hits 1 legionaire owned by the Seleucid, 1 cavalry owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Damascus Egypt win, taking Damascus from Seleucid with 5 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 16 Casualties for Egypt: 4 spearmen Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Non Combat Move - Egypt 1 chariot moved from Memphis to Paraetonium 3 spearmen moved from Memphis to SZ 58 1 archer, 2 axemen and 2 spearmen moved from Memphis to SZ 57 1 archer, 2 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 57 to SZ 63 3 spearmen and 1 trireme moved from SZ 58 to SZ 63 Place Units - Egypt 1 city placed in Jerusalem 2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Egypt : 0.67 Seleucid : 0.33
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 2 cavalrys and 1 peltasts moved from Antioch to Sidon 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus 1 cataphract, 4 hoplites, 2 legionaires and 5 peltastss moved from Antioch to Damascus 2 hoplites and 2 peltastss moved from Tarsus to Attalia 1 cavalry moved from Edessa to Damascus 1 cataphract and 1 cavalry moved from Hatra to Damascus 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra 2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Edessa 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Antioch Purchase Units - Seleucid Seleucid buy 3 cataphracts, 1 city and 8 peltastss; Remaining resources: 3 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 2 cavalrys and 1 peltasts Egypt defend with 1 spearman Seleucid roll dice for 2 cavalrys and 1 peltasts in Sidon, round 2 : 1/3 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Damascus Seleucid attack with 2 cataphracts, 2 cavalrys, 5 hoplites, 3 legionaires and 7 peltastss Egypt defend with 5 axemen, 3 chariots and 6 spearmen Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 3 legionaires and 7 peltastss in Damascus, round 2 : 5/19 hits, 5.83 expected hits Egypt roll dice for 5 axemen, 3 chariots and 6 spearmen in Damascus, round 2 : 5/14 hits, 4.83 expected hits 5 axemen owned by the Egypt and 5 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 3 legionaires and 2 peltastss in Damascus, round 3 : 8/14 hits, 5.00 expected hits Egypt roll dice for 3 chariots and 6 spearmen in Damascus, round 3 : 3/9 hits, 4.00 expected hits 2 chariots owned by the Egypt, 1 cavalry owned by the Seleucid, 6 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 1 cavalry, 5 hoplites and 3 legionaires in Damascus, round 4 : 4/11 hits, 4.33 expected hits Egypt roll dice for 1 chariot in Damascus, round 4 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 2 cataphracts, 5 hoplites and 3 legionaires remaining. Battle score for attacker is 29 Casualties for Seleucid: 2 cavalrys and 7 peltastss Casualties for Egypt: 5 axemen, 3 chariots and 6 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 city placed in Tarsus 3 cataphracts and 8 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 64 PUs; end with 67 PUs
Combat Hit Differential Summary :
Egypt : -0.83 Seleucid : 2.00
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon 3 archers and 7 spearmen moved from Susa to Seleucia 7 spearmen moved from Ctesiphon to Seleucia 3 archers moved from Ctesiphon to Seleucia 1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Sanina 1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Sanina 1 horsearcher moved from Ecbatana to Sanina 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Seleucia Purchase Units - Parthia Parthia buy 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Babylon Parthia attack with 2 archers, 1 cataphract, 1 cavalry and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 spearmen in Babylon, round 2 : 1/8 hits, 1.83 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 2/10 hits, 3.83 expected hits 2 spearmen owned by the Parthia and 1 spearman owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 2 spearmen in Babylon, round 3 : 4/6 hits, 1.50 expected hits Neutral roll dice for 3 archers and 6 spearmen in Babylon, round 3 : 3/9 hits, 3.50 expected hits 1 archer owned by the Parthia, 2 spearmen owned by the Parthia and 4 spearmen owned by the Neutral lost in Babylon 1 archer owned by the Parthia, 1 cataphract owned by the Parthia and 1 cavalry owned by the Parthia retreated to Persepolis Neutral win with 3 archers and 2 spearmen remaining. Battle score for attacker is -1 Casualties for Parthia: 1 archer and 4 spearmen Casualties for Neutral: 5 spearmen Battle in Seleucia Parthia attack with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen in Seleucia, round 2 : 6/23 hits, 4.50 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Sanina Parthia attack with 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen Neutral defend with 2 archers and 4 cavalrys Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen in Sanina, round 2 : 4/10 hits, 2.83 expected hits Neutral roll dice for 2 archers and 4 cavalrys in Sanina, round 2 : 3/6 hits, 1.67 expected hits 4 cavalrys owned by the Neutral and 3 spearmen owned by the Parthia lost in Sanina Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Sanina, round 3 : 1/7 hits, 2.33 expected hits Neutral roll dice for 2 archers in Sanina, round 3 : 2/2 hits, 1.00 expected hits 1 archer owned by the Parthia, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Sanina Parthia roll dice for 1 cataphract and 4 horsearchers in Sanina, round 4 : 2/5 hits, 1.83 expected hits Neutral roll dice for 1 archer in Sanina, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Sanina Parthia loses 0 PUs for violating Saninas neutrality. Parthia win, taking Sanina from Neutral with 1 cataphract and 4 horsearchers remaining. Battle score for attacker is 7 Casualties for Parthia: 1 archer, 1 cavalry and 3 spearmen Casualties for Neutral: 2 archers and 4 cavalrys Non Combat Move - Parthia Place Units - Parthia 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Parthia : 3.17 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 2 cavalrys moved from Cirta to Cartenna 2 cavalrys moved from Igilgili to Cartenna 1 spearman moved from Igilgili to Cartenna 1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia 1 archer and 3 spearmen moved from Hippo Regius to Zama 2 cavalrys moved from Hippo Regius to Zama 1 cavalry and 2 spearmen moved from Theveste to Capsa 1 archer, 4 cavalrys and 1 spearman moved from Zama to Capsa 3 cavalrys and 3 spearmen moved from Capsa to Thenae 1 cavalry and 2 spearmen moved from Paliurus to Berenice 1 archer and 3 spearmen moved from Siwa to Berenice 1 archer moved from Siwa to Berenice 1 spearman moved from Berenice to Paliurus 2 cavalrys and 3 spearmen moved from Leptis Magna to Oea 2 biremes moved from SZ 29 to SZ 16 Purchase Units - Numidia Numidia buy 1 city; Remaining resources: 2 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 5 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/9 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 spearman Battle in Thenae Numidia attack with 3 cavalrys and 3 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 0/6 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 3 : 3/6 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 3 : 1/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 2 spearmen Battle in Cartenna Numidia attack with 4 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 4 cavalrys and 1 spearman in Cartenna, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia roll dice for 4 cavalrys in Cartenna, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna Numidia roll dice for 3 cavalrys in Cartenna, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 2/2 hits, 0.83 expected hits 2 cavalrys owned by the Numidia and 1 spearman owned by the Neutral lost in Cartenna Numidia roll dice for 1 cavalry in Cartenna, round 5 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cartenna, round 5 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna Neutral win with no units remaining. Battle score for attacker is -4 Casualties for Numidia: 4 cavalrys and 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Oea Numidia attack with 2 cavalrys and 3 spearmen Neutral defend with 1 spearman Numidia roll dice for 2 cavalrys and 3 spearmen in Oea, round 2 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 1 city placed in Igilgili Turn Complete - Numidia Numidia collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Numidia : 0.67
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 3 biremes and 2 triremes moved from SZ 33 to SZ 34 1 hoplite and 2 spearmen moved from Carthago to SZ 32 2 spearmen moved from Caralis to SZ 32 1 spearman moved from Carthago to SZ 32 1 hoplite, 5 spearmen and 2 triremes moved from SZ 32 to SZ 33 1 hoplite and 5 spearmen moved from SZ 33 to Lilybaeum 1 hoplite and 1 spearman moved from Lilybaeum to Syracuse 4 spearmen and 2 swordmen moved from Hispatis to Salmantica 1 swordman moved from Corduba to Salmantica 2 spearmen moved from Castulo to Salmantica 2 cavalrys, 4 spearmen and 5 swordmen moved from Castulo to Toletum Purchase Units - Carthage Carthage buy 4 biremes, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Salmantica Carthage attack with 6 spearmen and 3 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 6 spearmen and 3 swordmen in Salmantica, round 2 : 2/9 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits 2 cavalrys owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica Carthage roll dice for 4 spearmen and 3 swordmen in Salmantica, round 3 : 1/7 hits, 1.67 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 3 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 3 spearmen and 3 swordmen in Salmantica, round 4 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Salmantica, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 3 spearmen and 3 swordmen remaining. Battle score for attacker is 7 Casualties for Carthage: 3 spearmen Casualties for Neutral: 3 cavalrys and 1 swordman Battle in Syracuse Carthage attack with 1 hoplite and 1 spearman GreekCityStates defend with 1 slingers Carthage roll dice for 1 hoplite and 1 spearman in Syracuse, round 2 : 0/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 hoplite and 1 spearman in Syracuse, round 3 : 1/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 3 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Carthage and 1 slingers owned by the GreekCityStates lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 1 hoplite remaining. Battle score for attacker is -1 Casualties for Carthage: 1 spearman Casualties for GreekCityStates: 1 slingers Battle in Toletum Carthage attack with 2 cavalrys, 4 spearmen and 5 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Toletum, round 2 : 2/11 hits, 3.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Toletum, round 3 : 2/11 hits, 3.00 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 3 : 1/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 2 cavalrys, 3 spearmen and 5 swordmen remaining. Battle score for attacker is 13 Casualties for Neutral: 4 cavalrys Casualties for Carthage: 1 spearman Battle in SZ 34 Carthage attack with 3 biremes and 2 triremes RomanRepublic defend with 2 biremes and 2 triremes Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 2 : 3/5 hits, 1.50 expected hits RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 34, round 2 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Carthage, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 34 Carthage roll dice for 2 biremes and 2 triremes in SZ 34, round 3 : 1/4 hits, 1.33 expected hits RomanRepublic roll dice for 1 trireme in SZ 34, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the RomanRepublic lost in SZ 34 Carthage win with 2 biremes and 2 triremes remaining. Battle score for attacker is 31 Casualties for Carthage: 1 bireme Casualties for RomanRepublic: 2 biremes and 2 triremes Non Combat Move - Carthage Place Units - Carthage 4 biremes and 1 trireme placed in SZ 34 1 trireme placed in SZ 32 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Carthage : -1.00 Neutral : 1.33 RomanRepublic : -0.67 GreekCityStates : 0.67
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 legionaire and 2 velitess moved from Arretium to Roma 1 ballista moved from Genua to Ariminum 1 cavalry moved from Ariminum to Roma 1 cavalry and 3 legionaires moved from Genua to Ariminum 1 bireme moved from SZ 50 to SZ 45 1 legionaire moved from Tarentum to Capua Purchase Units - RomanRepublic RomanRepublic buy 5 biremes and 4 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 5 biremes placed in SZ 28 2 velitess placed in Capua 2 velitess placed in Roma RomanRepublic undo move 3. 2 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 cavalry, 11 hoplites and 2 slingerss moved from Corinth to Athens 3 biremes and 2 triremes moved from SZ 68 to SZ 67 6 hoplites moved from Sparta to SZ 67 6 hoplites moved from SZ 67 to Athens 2 archers moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 2 archers, 1 cavalry, 17 hoplites and 2 slingerss Macedonia defend with 1 cavalry, 5 hoplites and 3 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 17 hoplites and 2 slingerss in Athens, round 2 : 8/22 hits, 6.67 expected hits Macedonia roll dice for 1 cavalry, 5 hoplites and 3 swordmen in Athens, round 2 : 4/9 hits, 3.67 expected hits 3 swordmen owned by the Macedonia, 4 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 cavalry and 17 hoplites in Athens, round 3 : 5/18 hits, 6.00 expected hits Macedonia roll dice for 1 hoplite in Athens, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens GreekCityStates win, taking Athens from Macedonia with 17 hoplites remaining. Battle score for attacker is 25 Casualties for GreekCityStates: 2 archers, 1 cavalry and 2 slingerss Casualties for Macedonia: 1 cavalry, 5 hoplites and 3 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Corinth 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Macedonia : 0.83 GreekCityStates : 0.33
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 3 hoplites moved from Thessalonica to SZ 69 4 peltastss moved from Thessalonica to SZ 69 3 peltastss moved from Thessalonica to Larissa 3 hoplites and 4 peltastss moved from SZ 69 to Larissa 2 hoplites moved from Delphi to Larissa 2 peltastss moved from Delphi to Larissa Purchase Units - Macedonia Macedonia buy 4 peltastss and 6 swordmen; Remaining resources: 1 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Larissa 4 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 2 spearmen and 1 trireme moved from SZ 63 to SZ 59 2 spearmen moved from SZ 59 to Jerusalem 1 archer, 2 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 63 to SZ 59 2 axemen moved from SZ 59 to Sidon 1 archer and 3 spearmen moved from SZ 59 to Sidon 5 archers, 7 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa 1 chariot moved from Alexandria to Siwa 2 archers, 3 axemen and 3 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 13 archers; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 1 archer, 2 axemen and 3 spearmen Seleucid defend with 2 cavalrys and 1 peltasts Egypt roll dice for 1 archer, 2 axemen and 3 spearmen in Sidon, round 2 : 1/6 hits, 1.33 expected hits Seleucid roll dice for 2 cavalrys and 1 peltasts in Sidon, round 2 : 1/3 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 3 : 0/5 hits, 1.17 expected hits Seleucid roll dice for 2 cavalrys in Sidon, round 3 : 0/2 hits, 0.33 expected hits Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 4 : 0/5 hits, 1.17 expected hits Seleucid roll dice for 2 cavalrys in Sidon, round 4 : 0/2 hits, 0.33 expected hits Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 5 : 3/5 hits, 1.17 expected hits Seleucid roll dice for 2 cavalrys in Sidon, round 5 : 1/2 hits, 0.33 expected hits 1 axeman owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer, 1 axeman and 2 spearmen remaining. Battle score for attacker is 4 Casualties for Egypt: 1 axeman and 1 spearman Casualties for Seleucid: 2 cavalrys and 1 peltasts Battle in Siwa Egypt attack with 5 archers, 7 axemen, 4 chariots and 5 spearmen Numidia defend with 1 spearman Egypt roll dice for 5 archers, 7 axemen, 4 chariots and 5 spearmen in Siwa, round 2 : 5/21 hits, 5.33 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Non Combat Move - Egypt Place Units - Egypt 8 archers placed in Jerusalem 5 archers placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Egypt : -1.17 Numidia : -0.33 Seleucid : 0.50
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 4 hoplites moved from Attalia to Sardis 2 peltastss moved from Attalia to Sardis 1 peltasts moved from Attalia to SZ 61 2 legionaires and 1 peltasts moved from Antioch to SZ 61 2 legionaires and 2 peltastss moved from SZ 61 to Salamis 3 cataphracts, 3 hoplites and 10 peltastss moved from Antioch to Sidon 2 cataphracts, 4 hoplites and 3 legionaires moved from Damascus to Sidon 2 cataphracts and 2 cavalrys moved from Edessa to Sidon 2 peltastss moved from Edessa to Antioch 5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 4 hoplites, 11 legionaires and 1 peltasts; Remaining resources: 1 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 7 cataphracts, 2 cavalrys, 7 hoplites, 3 legionaires and 10 peltastss Egypt defend with 1 archer, 1 axeman and 2 spearmen Seleucid roll dice for 7 cataphracts, 2 cavalrys, 7 hoplites, 3 legionaires and 10 peltastss in Sidon, round 2 : 12/29 hits, 9.67 expected hits Egypt roll dice for 1 archer, 1 axeman and 2 spearmen in Sidon, round 2 : 1/4 hits, 1.33 expected hits 1 axeman owned by the Egypt, 2 spearmen owned by the Egypt, 1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 7 cataphracts, 2 cavalrys, 7 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 archer, 1 axeman and 2 spearmen Battle in Salamis Seleucid attack with 2 legionaires and 2 peltastss Egypt defend with 2 spearmen Seleucid roll dice for 2 legionaires and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 2/2 hits, 0.67 expected hits 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Salamis Seleucid roll dice for 2 legionaires in Salamis, round 3 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 2 legionaires remaining. Battle score for attacker is 2 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 2 spearmen Non Combat Move - Seleucid Place Units - Seleucid 4 legionaires and 1 peltasts placed in Tarsus 4 hoplites and 7 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 60 PUs; end with 61 PUs
Combat Hit Differential Summary :
Egypt : 0.67 Seleucid : 2.67
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen moved from Seleucia to Hatra 1 archer and 4 spearmen moved from Ctesiphon to Seleucia 2 archers and 3 spearmen moved from Persepolis to Babylon 2 cataphracts, 2 cavalrys and 1 horsearcher moved from Persepolis to Babylon 4 horsearchers moved from Sanina to Seleucia 1 cataphract moved from Sanina to Ctesiphon Purchase Units - Parthia Parthia buy 2 cataphracts, 2 cavalrys, 1 city and 1 horsearcher; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen in Hatra, round 2 : 4/23 hits, 4.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Babylon Parthia attack with 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 3 spearmen Neutral defend with 3 archers and 2 spearmen Parthia roll dice for 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 3 spearmen in Babylon, round 2 : 3/10 hits, 2.83 expected hits Neutral roll dice for 3 archers and 2 spearmen in Babylon, round 2 : 1/5 hits, 2.17 expected hits 1 spearman owned by the Parthia, 1 archer owned by the Neutral and 2 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen in Babylon, round 3 : 2/9 hits, 2.67 expected hits Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits 1 spearman owned by the Parthia and 2 archers owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 1 spearman remaining. Battle score for attacker is 12 Casualties for Parthia: 2 spearmen Casualties for Neutral: 3 archers and 2 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 2 cataphracts, 2 cavalrys and 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : -1.17 Parthia : -1.00 Seleucid : -0.17
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@Whackamatt i no i have to start a new 1 of these games. i have to leave now but i will get to it later. you ever notice with this game that when ever you get sick of the crappy dice and you wine about it they get better. i was wondering if i should wine more often. lol
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia Numidia loses 0 PUs for violating Cartennas neutrality. 1 spearman moved from Auzia to Cartenna Numidia take Cartenna from Neutral 1 archer, 3 spearmen and 3 swordmen moved from Auzia to Siga 1 archer and 3 spearmen moved from Zama to Capsa 1 archer, 2 cavalrys and 3 spearmen moved from Capsa to Thenae 5 cavalrys and 2 spearmen moved from Thenae to Sabrata 2 cavalrys and 3 spearmen moved from Oea to Leptis Magna 2 archers, 2 cavalrys and 4 spearmen moved from Berenice to Leptis Magna Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 6 PUs; Combat - Numidia Battle in Siga Numidia attack with 1 archer, 3 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 3 spearmen and 3 swordmen in Siga, round 2 : 3/7 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Casualties for Neutral: 2 spearmen Battle in Sabrata Numidia attack with 5 cavalrys and 2 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 5 cavalrys and 2 spearmen in Sabrata, round 2 : 3/7 hits, 2.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 5 cavalrys and 1 spearman remaining. Battle score for attacker is 4 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 22 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Numidia : 2.33
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 6 biremes and 3 triremes moved from SZ 34 to SZ 28 3 spearmen moved from Carthago to SZ 32 3 spearmen and 1 trireme moved from SZ 32 to SZ 33 3 spearmen moved from SZ 33 to Lilybaeum 2 triremes moved from SZ 33 to SZ 34 2 cavalrys, 3 spearmen and 5 swordmen moved from Toletum to Palantia 3 spearmen and 3 swordmen moved from Salmantica to Lucus Augusti Purchase Units - Carthage Carthage buy 5 biremes, 2 hoplites, 2 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Palantia Carthage attack with 2 cavalrys, 3 spearmen and 5 swordmen Neutral defend with 3 cavalrys Carthage roll dice for 2 cavalrys, 3 spearmen and 5 swordmen in Palantia, round 2 : 1/10 hits, 2.83 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Palantia Carthage roll dice for 2 cavalrys, 3 spearmen and 5 swordmen in Palantia, round 3 : 5/10 hits, 2.83 expected hits Neutral roll dice for 2 cavalrys in Palantia, round 3 : 1/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Palantia Carthage loses 0 PUs for violating Palantias neutrality. Carthage win, taking Palantia from Neutral with 2 cavalrys, 2 spearmen and 5 swordmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 cavalrys Casualties for Carthage: 1 spearman Battle in Lucus Augusti Carthage attack with 3 spearmen and 3 swordmen Neutral defend with 1 swordman Carthage roll dice for 3 spearmen and 3 swordmen in Lucus Augusti, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 3 spearmen and 3 swordmen remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Battle in SZ 28 Carthage attack with 6 biremes and 3 triremes RomanRepublic defend with 9 biremes Carthage roll dice for 6 biremes and 3 triremes in SZ 28, round 2 : 5/9 hits, 2.50 expected hits RomanRepublic roll dice for 9 biremes in SZ 28, round 2 : 5/9 hits, 3.00 expected hits 5 biremes owned by the Carthage and 5 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 1 bireme and 3 triremes in SZ 28, round 3 : 0/4 hits, 1.67 expected hits RomanRepublic roll dice for 4 biremes in SZ 28, round 3 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Carthage lost in SZ 28 Carthage roll dice for 3 triremes in SZ 28, round 4 : 1/3 hits, 1.50 expected hits RomanRepublic roll dice for 4 biremes in SZ 28, round 4 : 1/4 hits, 1.33 expected hits 1 trireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 2 triremes in SZ 28, round 5 : 1/2 hits, 1.00 expected hits RomanRepublic roll dice for 3 biremes in SZ 28, round 5 : 2/3 hits, 1.00 expected hits 2 triremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 28 RomanRepublic win with 2 biremes remaining. Battle score for attacker is -29 Casualties for Carthage: 6 biremes and 3 triremes Casualties for RomanRepublic: 7 biremes Non Combat Move - Carthage Place Units - Carthage 5 biremes placed in SZ 34 1 trireme placed in SZ 32 2 hoplites and 2 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Carthage : 1.17 Neutral : -0.17 RomanRepublic : 2.33