• '20 '18 '17 '15

    TripleA Turn Summary: Germany round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 1,2,5,2 and gets 0 hits
    
        Combat Move - Germany
            2 infantry moved from Kazan to Vologda
            1 fighter moved from Vladimir to Vologda
            10 field_guns moved from Belarus to Latvia
            5 field_guns moved from Minsk to Belarus
            5 field_guns moved from Moscow to Tver
            5 field_guns moved from Tver to Novgorod
            12 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            6 infantry moved from Wurttemburg to Alsace
            1 battleship, 12 stormtruppens and 6 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            12 stormtruppens moved from Sea Zone 9 Gulf of Bothnia to Pskov
    
        Purchase Units - Germany
            Germany buy 3 cruisers, 4 gass, 6 heavy_guns, 1 infantry, 12 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in Vologda
                Germany attack with 1 fighter and 2 infantry
                Russia defend with 1 trench
                    Germany roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 trench in Vologda, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 trench in Vologda, round 3 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Germany lost in Vologda
                    Germany roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits
                    Russia roll dice for 1 trench in Vologda, round 4 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Russia lost in Vologda
                Germany win, taking Vologda from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germany: 1 infantry
                Casualties for Russia: 1 trench
    
        Non Combat Move - Germany
            1 fighter moved from Vologda to Archangelsk
    
        Place Units - Germany
            3 cruisers placed in Sea Zone 14 Helgoland Bight
            3 trenchs placed in Alsace
            6 heavy_guns placed in Wurttemburg
            12 stormtruppens placed in Berlin
            1 infantry placed in Wurttemburg
            4 gass placed in Moscow
    
        Turn Complete - Germany
            Germany collect 145 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Germany : -0.33
    Russia : 0.50
    

    Savegame


  • TripleA Turn Summary: France round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            4 field_guns and 7 infantry moved from Paris to Champagne
            2 heavy_guns and 3 infantry moved from Marseilles to Piedmont
            3 heavy_guns and 2 infantry moved from Piedmont to Milan
            2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean
            2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany
            2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai
            1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            2 infantry moved from Primorsky to Khabarovsk
            1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            2 infantry moved from Khabarovsk to Sakhe
            2 infantry moved from Yanaon to Madras
    
        Purchase Units - France
            France repair damage of 3x Factory, 2x Factory; Remaining resources: 76 PUs; 1 techTokens; 
            France buy 1 aaGun, 6 field_guns, 4 heavy_guns and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - France
            1 field_gun and 1 infantry moved from Burgundy to Champagne
            1 field_gun and 2 infantry moved from Brittany to Burgundy
    
        Place Units - France
            1 aaGun, 3 field_guns and 4 infantry placed in Paris
            3 infantry placed in Marseilles
            2 heavy_guns placed in Algiers
            2 heavy_guns placed in Tobruk
            France undo move 2.
            1 field_gun and 2 infantry placed in Marseilles
            1 field_gun and 1 infantry placed in Shanghai 1
            1 field_gun and 2 infantry placed in Brittany
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    France rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Serbia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Austria
            Austria spend 15 on tech rolls
                Austria roll 2,2,1 and gets 0 hits
    
        Combat Move - Austria
            2 cavalrys and 14 field_guns moved from Volgograd to Kazakhstan
            1 zeppelin moved from Rhine to Paris
            1 zeppelin moved from Greece to Tobruk
    
        Purchase Units - Austria
            Austria buy 2 gass, 14 infantry and 7 tanks; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Tobruk
                Bombing raid in Tobruk rolls: 3 and causes: 3 damage to unit: Factory
                Bombing raid in Tobruk causes 3 damage total. 
            Strategic bombing raid in Paris
                    AA fire in Paris : 1/1 hits, 0.17 expected hits
                1 zeppelin killed by AA
                Bombing raid in Paris causes 0 damage total. 
    
        Non Combat Move - Austria
            1 zeppelin moved from Tobruk to Greece
    
        Place Units - Austria
            8 infantry placed in Tyrol
            6 infantry placed in Venice
            1 gas and 7 tanks placed in Trieste
            1 gas placed in Hungary
    
        Turn Complete - Austria
            Austria collect 108 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    AA fire in Paris : : 0.83
    

    Savegame


  • TripleA Turn Summary: Italy round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Combat Move - Italy
            3 infantry moved from Piedmont to Milan
            1 field_gun moved from Piedmont to Milan
            3 infantry moved from Latium to Tuscany
            4 infantry moved from Rome to Latium
            10 infantry moved from Tuscany to Milan
            1 infantry moved from Piedmont to Milan
            1 infantry moved from Milan to Tuscany
            1 infantry moved from Milan to Tuscany
    
        Purchase Units - Italy
            Italy buy 2 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            2 heavy_guns placed in Piedmont
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Non Combat Move - Arabia
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 5,4 and gets 0 hits
    
        Combat Move - Turkey
            2 tanks moved from Al-Dammam to Fars
            2 field_guns and 3 infantry moved from Baghdad to Fars
            2 cavalrys moved from Al-Dammam to Oman
            2 cavalrys moved from Mecca to Al-Dammam
            1 infantry moved from Mecca to Hejaz
            6 infantry moved from Kazakhstan to Turkmenistan
    
        Purchase Units - Turkey
            Turkey buy 9 infantry, 7 tanks and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 trenchs placed in Sistan
            3 infantry placed in Palestine
            2 infantry placed in Palestine
            6 tanks placed in Mecca
            4 infantry and 1 tank placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Britain round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Britain
                Britain roll 1,3,3,2,6 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover railwayGuns
    
        Combat Move - Britain
            1 cruiser and 1 destroyer moved from Sea Zone 77 Indian Ocean to Sea Zone 73 Arabian Sea
            1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 84 Andaman Sea
            1 field_gun and 1 infantry moved from Singapore to Sea Zone 84 Andaman Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal
            1 cavalry moved from German Southwest Africa to German East Africa
            2 field_guns and 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Deccan to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 heavy_gun moved from Sindh to Baluchistan
            1 battlecruiser, 2 cruisers, 2 destroyers, 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 cavalry, 2 colonials, 8 field_guns, 2 heavy_guns and 7 infantry moved from Baluchistan to Sistan
            4 field_guns and 4 infantry moved from Sea Zone 72 Persian Gulf to Sistan
            1 colonial, 2 field_guns and 1 infantry moved from Gujarat to Sindh
            1 heavy_gun moved from Deccan to Gujarat
            1 infantry moved from Madras to Deccan
            1 cavalry moved from Madras to Gujarat
            2 field_guns and 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras
    
        Purchase Units - Britain
            Britain buy 1 battleship, 2 destroyers, 4 field_guns, 4 heavy_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Sistan
                Britain attack with 1 cavalry, 2 colonials, 12 field_guns, 2 heavy_guns and 11 infantry
                Turkey defend with 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs
                    Britain roll dice for 1 battlecruiser in Sistan, round 2 : 0/1 hits, 0.67 expected hits
                    Britain roll dice for 1 cavalry, 2 colonials, 12 field_guns, 2 heavy_guns and 11 infantry in Sistan, round 2 : 6/28 hits, 9.67 expected hits
                Units damaged: 6 trenchs owned by the Turkey
                    Turkey roll dice for 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs in Sistan, round 2 : 7/19 hits, 6.17 expected hits
                    6 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Sistan
                2 colonials, 8 field_guns, 2 heavy_guns and 5 infantry retreated to Baluchistan
                    Britain roll dice for 4 field_guns in Sistan, round 3 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 trenchs owned by the Turkey
                    Turkey roll dice for 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs in Sistan, round 3 : 4/19 hits, 6.17 expected hits
                    4 field_guns owned by the Britain lost in Sistan
                Turkey win with 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs remaining. Battle score for attacker is -38
                Casualties for Britain: 1 cavalry, 4 field_guns and 6 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            2 field_guns and 2 infantry placed in Baluchistan
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            Britain undo move 1.
            Britain undo move 1.
            Britain undo move 1.
            4 field_guns placed in Baluchistan
            3 heavy_guns and 3 trenchs placed in Belgium
            2 infantry placed in Bombay
            2 infantry placed in Goa
            2 infantry placed in Calcutta
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 82 Bay of Bengal: 1 field_gun, 1 infantry and 1 transport
            EDIT: Adding units owned by Britain to Calcutta: 1 field_gun and 1 infantry
            EDIT: Adding units owned by Britain to Sea Zone 82 Bay of Bengal: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry placed in Singapore
            1 battleship and 2 destroyers placed in Sea Zone 15 English Channel
            Britain undo move 7.
            1 battleship and 1 destroyer placed in Sea Zone 15 English Channel
            1 destroyer placed in Sea Zone 70 Eastern Mediterranean
            1 heavy_gun placed in Cairo-Suez
    
        Activate Technology - Britain
            Britain activating railwayGuns
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 99 PUs; end with 99 PUs
            Britain collect 7 PUs from War Bonds; end with 106 PUs
            8 units repaired.
    

    Combat Hit Differential Summary :

    Turkey : -1.33
    Britain : -3.67
    

    Savegame


  • TripleA Turn Summary: Russia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Purchase Units - Russia
            Russia buy 8 conscripts and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russia
            3 conscripts moved from Primorsky to Khabarovsk
    
        Place Units - Russia
            6 conscripts and 2 trenchs placed in St. Petersburg
            2 conscripts placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - Communists
            Communists spend 10 on tech rolls
                Communists roll 2,5,2 and gets 0 hits
    
        Combat Move - Communists
            5 conscripts and 1 heavy_gun moved from Yakutsk to Tiksi
            2 infantry moved from Yakutsk to Tiksi
            2 infantry moved from Yakutsk to Tiksi
            2 conscripts and 2 infantry moved from Yakutsk to Aldan
            1 heavy_gun and 1 infantry moved from Aldan to Chita
    
        Purchase Units - Communists
            Communists buy 4 conscripts and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Tiksi
            1 trench placed in Aldan
            1 trench placed in Chita
            4 conscripts and 1 trench placed in Yakutsk
    
        Activate Technology - Communists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: USA round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 13
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 3,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover victoryBonds
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 destroyer, 6 field_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - USA
            1 cruiser and 3 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
            2 field_guns and 5 infantry moved from Charleston to Atlanta
            2 infantry moved from Virginia to Kentucky
            1 infantry moved from New York to Hudson-Delaware
            1 field_gun and 1 infantry moved from Khabarovsk to Sakhe
            1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            4 field_guns and 4 infantry moved from Chukotka to Sakhe
            1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
            4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry moved from California to Sea Zone 153 Pacific Ocean
            1 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
            1 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
            4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
    
        Place Units - USA
            1 field_gun and 1 infantry placed in Manila
            1 field_gun and 1 infantry placed in Honolulu
            4 field_guns placed in San Francisco
            2 infantry placed in California
            2 infantry placed in Oregon
            1 infantry placed in Charleston
            1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic
    
        Activate Technology - USA
            USA activating victoryBonds
    
        Turn Complete - USA
            USA collect 66 PUs; end with 66 PUs
            USA collect 8 PUs from War Bonds; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Germany
            Germany spend 10 on tech rolls
                Germany roll 2,4,6,5,6,3 and gets 2 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover mustardGas
    
        Combat Move - Germany
            15 field_guns moved from Latvia to Pskov
            5 field_guns moved from Belarus to Latvia
            5 field_guns moved from Tver to Novgorod
            1 infantry moved from Vologda to Naryan-Mar
            1 fighter moved from Archangelsk to Naryan-Mar
            6 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
            3 infantry moved from Westphalia to Rhine
            12 stormtruppens moved from Berlin to Mecklenburg
            1 field_gun moved from Mecklenburg to Hanover
            1 battleship and 6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
    
        Purchase Units - Germany
            Germany buy 10 gass, 12 infantry, 3 tanks, 3 transports and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Naryan-Mar
                Germany attack with 1 fighter and 1 infantry
                Russia defend with 1 trench
                    Germany roll dice for 1 fighter and 1 infantry in Naryan-Mar, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 1 trench in Naryan-Mar, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 fighter and 1 infantry in Naryan-Mar, round 3 : 1/2 hits, 0.67 expected hits
                    Russia roll dice for 1 trench in Naryan-Mar, round 3 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Russia lost in Naryan-Mar
                Germany win, taking Naryan-Mar from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 trench
    
        Non Combat Move - Germany
            2 field_guns moved from Karelia to Finland
            1 fighter moved from Naryan-Mar to Archangelsk
    
        Place Units - Germany
            3 trenchs placed in Alsace
            3 trenchs placed in Rhine
            3 transports placed in Sea Zone 12 Baltic Sea
            3 infantry and 3 tanks placed in West Prussia
            5 gass placed in Belarus
            5 gass placed in Moscow
            8 infantry placed in Wurttemburg
            1 infantry placed in Bavaria
    
        Activate Technology - Germany
            Germany activating mustardGas
    
        Turn Complete - Germany
            Germany collect 146 PUs; end with 148 PUs
    

    Combat Hit Differential Summary :

    Germany : 0.67
    Russia : -0.33
    

    Savegame


  • TripleA Turn Summary: France round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 5,3 and gets 0 hits
    
        Combat Move - France
            2 heavy_guns moved from Piedmont to Milan
            1 field_gun and 2 infantry moved from Marseilles to Piedmont
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean
            2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 heavy_gun moved from Milan to Tuscany
            3 infantry moved from Piedmont to Tuscany
            1 field_gun and 2 infantry moved from Burgundy to Champagne
            1 field_gun and 2 infantry moved from Brittany to Burgundy
            3 field_guns and 7 infantry moved from Paris to Champagne
            2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai
            2 infantry moved from Madras to Deccan
            1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 field_gun and 1 infantry moved from Primorsky to Khabarovsk
            1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            2 infantry moved from Khabarovsk to Sakhe
    
        Purchase Units - France
            France repair damage of 3x Factory; Remaining resources: 78 PUs; 2 techTokens; 
            France buy 4 field_guns, 4 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            3 trenchs placed in Champagne
            4 field_guns and 4 infantry placed in Paris
            3 infantry placed in Marseilles
            2 heavy_guns placed in Algiers
            2 heavy_guns placed in Tobruk
            2 infantry placed in Shanghai 1
            2 infantry placed in Brittany
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 3,3,5,3 and gets 0 hits
    
        Combat Move - Austria
            1 field_gun, 4 gass and 11 tanks moved from Trieste to Venice
            1 gas moved from Hungary to Venice
            1 zeppelin moved from Greece to Tobruk
    
        Purchase Units - Austria
            Austria buy 14 tanks and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Tobruk
                Bombing raid in Tobruk rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Tobruk causes 2 damage total. 
    
        Non Combat Move - Austria
            1 zeppelin moved from Tobruk to Greece
    
        Place Units - Austria
            8 tanks and 3 trenchs placed in Tyrol
            6 tanks and 3 trenchs placed in Venice
    
        Turn Complete - Austria
            Austria collect 108 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Purchase Units - Italy
            Italy buy 2 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            2 heavy_guns moved from Piedmont to Milan
            4 infantry moved from Latium to Tuscany
            3 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 trenchs placed in Milan
            3 trenchs placed in Tuscany
            2 heavy_guns placed in Piedmont
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 4,1,2 and gets 0 hits
    
        Combat Move - Turkey
            6 infantry moved from Turkmenistan to Khurasan
            4 infantry moved from Baghdad to Fars
            1 tank moved from Baghdad to Sistan
    
        Purchase Units - Turkey
            Turkey buy 2 cruisers, 9 infantry, 4 tanks and 2 trenchs; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - Turkey
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 cruisers placed in Sea Zone 68 Aegean Sea
            1 trench placed in Sistan
            1 trench placed in Sistan
            5 infantry placed in Palestine
            4 tanks placed in Mecca
            4 infantry placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 83 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Britain round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 2,6 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover creepingBarage
    
        Combat Move - Britain
            4 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            2 field_guns moved from Madras to Sea Zone 73 Arabian Sea
            2 infantry moved from Madras to Sea Zone 73 Arabian Sea
            2 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 field_guns and 6 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            1 colonial, 2 field_guns and 1 infantry moved from Sindh to Baluchistan
            1 cavalry and 1 heavy_gun moved from Gujarat to Sindh
            1 cavalry moved from Sindh to Baluchistan
            1 field_gun and 3 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal
            1 field_gun and 3 infantry moved from Sea Zone 81 Bay of Bengal to Madras
            1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 84 Andaman Sea
            2 infantry moved from Singapore to Sea Zone 84 Andaman Sea
            2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal
            2 infantry moved from Sea Zone 82 Bay of Bengal to Calcutta
            1 heavy_gun moved from Cairo-Suez to Sinai
            1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
    
        Purchase Units - Britain
            Britain buy 2 battlecruisers, 6 field_guns, 2 heavy_guns, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Britain
    
        Place Units - Britain
            3 infantry placed in Baluchistan
            3 trenchs placed in Belgium
            1 infantry placed in Baluchistan
            2 heavy_guns placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Calcutta
            1 field_gun and 1 infantry placed in Singapore
            2 field_guns and 2 infantry placed in Mexico City
            2 battlecruisers placed in Sea Zone 15 English Channel
    
        Activate Technology - Britain
            Britain activating creepingBarage
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 99 PUs; end with 99 PUs
            Britain collect 8 PUs from War Bonds; end with 107 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Purchase Units - Russia
            Russia buy 6 conscripts and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            6 conscripts and 3 trenchs placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 14
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 5,2,4,5 and gets 0 hits
    
        Purchase Units - Communists
            Communists buy 8 conscripts and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Non Combat Move - Communists
            2 conscripts moved from Yakutsk to Aldan
            2 conscripts moved from Yakutsk to Tiksi
            1 conscript moved from Yakutsk to Tiksi
            1 conscript moved from Yakutsk to Aldan
            1 conscript moved from Aldan to Chita
    
        Place Units - Communists
            8 conscripts and 3 trenchs placed in Yakutsk
            1 trench placed in Aldan
            1 trench placed in Chita
    
        Activate Technology - Communists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 15
  • 39
  • 5
  • 99
  • 126
  • 42
  • 175
  • 338
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts