• I Might be a few days (for once) to do my go. Bit too much on at work and we are opening Sunday for a birthday party too. I am sure it will be done by Monday night.
    Have a good weekend all.


  • @Wittmann I would think that the allies should be seeking terms for surrender…unless we’re going to play for total world domination.


  • @captainwalker not my call. But my brave Japs will fight on as long as there are gaijin out there.

  • TripleA

    @Wittmann Aye. Let me know if you need me to play the turn for ya.

  • '20 '18 '17 '15

    I haven’t lost a capital yet! shadow boxes

  • TripleA

    @Whackamatt Way to look at it as glass half full!


  • TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            4 Adv.Fighters and 2 Carriers moved from 85 Sea Zone to 95 Sea Zone
            2 Infantrys and 2 Marines moved from Davao to 107 Sea Zone
            2 B.Transports, 2 Cruisers, 2 Infantrys, 2 Marines and 2 Transports moved from 107 Sea Zone to 113 Sea Zone
            4 Tanks moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Elite and 2 Marines moved from Hollandia to West Papua
            2 Infantrys and 2 Tanks moved from 113 Sea Zone to West Papua
            3 Mech.Infs moved from Townsville to Canberra
            1 Tank moved from South New Zealand to 120 Sea Zone
            1 Tank and 1 Transport moved from 120 Sea Zone to 122 Sea Zone
            1 Tank moved from 122 Sea Zone to Tasmania
                  Yamamoto take Tasmania from Anzac
            1 Marine moved from 113 Sea Zone to West Papua
            1 Marine moved from 113 Sea Zone to West Papua
            2 Tanks moved from 113 Sea Zone to West Papua
            1 ArmoredCar and 2 Tanks moved from Yunnan to Lanchow
                  Yamamoto take Szechwan from Chinese
            1 Marine moved from Yunnan to Assam
            1 Tank moved from Anhwei to Shensi
            1 ArmoredCar moved from Shansi to Lanchow
            2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
            1 Tank moved from Chahar to Suiyuan
            1 ArmoredCar moved from Chahar to Suiyuan
            1 Tank moved from Chahar to Suiyuan
            1 ArmoredCar moved from Chahar to Suiyuan
            1 Tank moved from Chahar to Suiyuan
            1 Marine moved from Olyokminsk to Khatanga
            1 Artillery and 1 Infantry moved from Chita to N.Buryat Mongolia
            1 Marine moved from Iturup to 76 Sea Zone
            1 Artillery moved from Iturup to 76 Sea Zone
            1 Elite moved from Truk to 102 Sea Zone
            1 Bomber moved from Minamitori to Kwajalein
            2 L.Fighters moved from 95 Sea Zone to Kwajalein
            1 Adv.Fighter moved from 95 Sea Zone to Kwajalein
            1 Adv.Fighter moved from 95 Sea Zone to Kwajalein
            1 Adv.Fighter moved from 95 Sea Zone to Kwajalein
            1 Adv.Fighter moved from 95 Sea Zone to 96 Sea Zone
            2 Adv.Fighters moved from 95 Sea Zone to 96 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 76 Sea Zone to 75 Sea Zone
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Elite and 1 T.Boat moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery, 1 Elite and 1 Marine moved from 75 Sea Zone to Kamchatka
            1 Transport moved from 95 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 88 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 88 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 103 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 103 Sea Zone
            1 Elite and 1 S.Submarine moved from 102 Sea Zone to 96 Sea Zone
            1 Elite moved from 96 Sea Zone to Kwajalein
            1 Adv.Fighter moved from 96 Sea Zone to 103 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 1 Carrier, 3 Elites, 8 Infantrys, 2 L.Fighters, 3 Marines, 3 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kamchatka
                Yamamoto attack with 1 Artillery, 1 Elite and 1 Marine
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Marine in Kamchatka, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in West Papua
                Yamamoto attack with 1 Artillery, 1 Elite, 2 Infantrys, 4 Marines and 4 Tanks
                Americans defend with 4 Infantrys
                    Yamamoto roll dice for 2 Cruisers in West Papua, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in West Papua
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Infantrys, 4 Marines and 4 Tanks in West Papua, round 2 : 4/12 hits, 5.17 expected hits
                    Anzac roll dice for 3 Infantrys in West Papua, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Americans lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 1 Artillery, 1 Elite, 2 Infantrys, 4 Marines and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 4 Infantrys
            Battle in 96 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 S.Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 96 Sea Zone
                    1 Elite owned by the Yamamoto lost in Kwajalein
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 S.Submarine
                Casualties for Americans: 1 Submarine
            Battle in 103 Sea Zone
                Yamamoto attack with 3 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 3 Adv.Fighters in 103 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    1 Submarine owned by the Americans lost in 103 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 88 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Adv.Fighters in 88 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Americans Submerged
            Battle in Kwajalein
                Yamamoto attack with 3 Adv.Fighters, 1 Bomber and 2 L.Fighters
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber and 2 L.Fighters in Kwajalein, round 2 : 5/6 hits, 3.17 expected hits
                    Americans roll dice for 3 Infantrys in Kwajalein, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Americans lost in Kwajalein
                Yamamoto winYamamoto win with 2 Adv.Fighters remaining with 3 Adv.Fighters, 1 Bomber and 2 L.Fighters remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Elite
                Casualties for Americans: 3 Infantrys
            Battle in Suiyuan
                Yamamoto attack with 4 ArmoredCars and 4 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 4 ArmoredCars and 4 Tanks in Suiyuan, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Yamamoto win, taking Suiyuan from Chinese with 4 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Lanchow
                Yamamoto attack with 2 ArmoredCars and 2 Tanks
                Chinese defend with 1 ArmoredCar and 1 Marine
                    Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Lanchow, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Lanchow, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese, 1 Marine owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Lanchow
                Yamamoto win, taking Lanchow from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 ArmoredCar and 1 Marine
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from 88 Sea Zone to 95 Sea Zone
            1 Bomber moved from Kwajalein to Minamitori
            1 Adv.Fighter moved from Kwajalein to 95 Sea Zone
            1 Adv.Fighter moved from Kwajalein to 95 Sea Zone
            2 Adv.Fighters moved from 96 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from Kwajalein to 95 Sea Zone
            1 L.Fighter moved from Kwajalein to 95 Sea Zone
            1 L.Fighter moved from Kwajalein to 95 Sea Zone
            3 Adv.Fighters moved from 103 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 Adv.Fighter moved from Tokyo to Minamitori
            2 ArmoredCars and 1 Tank moved from Kwangsi to Yunnan
    
        Place Units - Yamamoto
            1 Carrier and 3 S.Submarines placed in 85 Sea Zone
            2 L.Fighters placed in 85 Sea Zone
            2 Elites placed in Tokyo
            2 ArmoredCars and 1 Tank placed in Peking
            2 ArmoredCars placed in Kwangsi
            3 Marines placed in Townsville
            6 Infantrys placed in Canberra
            Yamamoto undo move 1.
            1 Carrier and 2 S.Submarines placed in 85 Sea Zone
            1 Infantry placed in Tokyo
            1 S.Submarine placed in 107 Sea Zone
            1 Elite and 1 Infantry placed in Davao
            Yamamoto undo move 10.
            1 Infantry placed in Broome
            1 Elite placed in Broome
    
        Turn Complete - Yamamoto
            Yamamoto collect 133 PUs; end with 133 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.33
    Americans : -0.33
    Anzac : -1.00
    Chinese : 0.17
    Russians : -0.50
    

    Territory Summary for Yamamoto :

    Evenkia : 1 flag
    Olyokminsk : 1 flag
    Chita : 1 flag
    Khatanga : 1 Marine
    Kamchatka : 1 flag, 1 Artillery, 1 Elite and 1 Marine
    Bratsk : 1 flag, 1 ArmoredCar
    N.Buryat Mongolia : 1 flag, 1 Artillery and 1 Infantry
    N.French Indochina : 1 flag
    S.French Indochina : 1 flag
    Tokyo : 1 AAGun, 2 Elites, 1 Factory and 2 Infantrys
    Kusaie : 1 Marine
    Minamitori : 1 Adv.Fighter, 1 ArmoredCar, 1 Bomber, 4 Elites and 3 Infantrys
    Kwangsi : 1 flag, 2 ArmoredCars and 1 Factory
    Paramushir : 1 Infantry
    Eniwetok : 1 Infantry
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker and 1 Infantry
    Fukien : 1 flag
    Shansi : 1 flag
    Kweichow : 1 flag
    Suiyuan : 1 flag, 4 ArmoredCars and 4 Tanks
    Lanchow : 1 flag, 1 ArmoredCar and 2 Tanks
    Shensi : 1 Tank
    Chahar : 1 flag
    Szechwan : 1 flag
    Yunnan : 2 ArmoredCars and 1 Tank
    Peking : 1 flag, 2 ArmoredCars, 1 Factory and 1 Tank
    Assam : 1 Marine
    New South Wales : 1 flag
    Western Australia : 1 flag
    Tasmania : 1 flag, 1 Tank
    West Papua : 1 flag, 1 Artillery, 1 Elite, 2 Infantrys, 4 Marines and 4 Tanks
    South New Zealand : 1 flag
    Broome : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 1 Infantry
    Perth : 1 flag, 1 Infantry
    Queensland : 1 flag
    New Georgia : 1 flag
    Northern Territory : 1 flag
    Bougainville : 1 flag
    Canberra : 1 flag, 1 AAGun, 1 Bunker, 1 Factory, 6 Infantrys and 3 Mech.Infs
    Townsville : 1 flag, 1 AAGun, 1 Factory and 3 Marines
    Guadalcanal : 1 flag
    South Australia : 1 flag
    New Ireland : 1 flag
    Jilolo : 1 flag
    Timor : 1 flag
    West Borneo : 1 flag
    Hollandia : 1 flag
    Banjarmasin : 1 flag, 1 AAGun and 1 Factory
    Flores : 1 flag
    Celebes : 1 flag
    New Caledonia : 1 flag
    Samar : 1 flag
    Truk : 1 flag
    Ponape : 1 flag
    Wake : 1 flag, 1 Artillery, 1 Elite and 1 Marine
    Palawan : 1 flag
    Davao : 1 flag, 1 AAGun and 1 Factory
    Mindoro : 1 flag
    Panay : 1 flag
    Woleai : 1 flag
    Manila : 1 flag
    Guam : 1 flag, 1 Infantry
    Mindanao : 1 flag
    107 Sea Zone : 1 S.Submarine
    85 Sea Zone : 1 Carrier, 2 L.Fighters, 2 S.Submarines and 1 Transport
    75 Sea Zone : 1 T.Boat and 1 Transport
    122 Sea Zone : 1 Transport
    113 Sea Zone : 2 B.Transports, 2 Cruisers and 2 Transports
    95 Sea Zone : 10 Adv.Fighters, 2 Battleships, 6 Carriers, 5 Cruisers, 2 Destroyers, 2 L.Fighters, 10 S.Submarines and 1 Transport
    96 Sea Zone : 1 Destroyer
    

    Production/PUs Summary :

    Germans : 153 / 155
    Russians : 25 / 27
    Italians : 94 / 94
    French : 10 / 13
    Yamamoto : 133 / 133
    Chinese : 16 / 27
    Hisaichi : 79 / 80
    British : 73 / 81
    Anzac : 9 / 0
    Dutch : 8 / 9
    Finns : 37 / 37
    Romanians : 27 / 27
    Thai : 18 / 18
    Americans : 109 / 110
    

    Savegame

  • TripleA

    @Whackamatt I think its your turn in this one.

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Mech.Inf moved from E.Sinkiang to Urumqi
            1 Infantry moved from Ningsia to Gobi Altai
            2 ArmoredCars and 1 Tank moved from Ningsia to Hsining
            2 Elites and 11 Infantrys moved from E.Qinghai to Hsining
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Hollandia to West Papua
            1 Artillery and 1 Infantry moved from Sumatra to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Calcutta
            11 Artillerys, 3 Infantrys and 2 Mech.Infs moved from Assam to Calcutta
            2 Fighters moved from S.Thailand to Calcutta
            1 Mech.Inf moved from C.Sinkiang to W.Qinghai
                  Hisaichi take E.Sinkiang from Chinese
                  Hisaichi take W.Qinghai from Chinese
            1 ArmoredCar moved from Shensi to Ningsia
                  Hisaichi take Ningsia from Chinese
            3 Mech.Infs moved from Hupeh to E.Qinghai
                  Hisaichi take E.Qinghai from Chinese
            3 Tanks moved from Shansi to Ningsia
            1 Mech.Inf moved from Evenkia to Yeniseysk
                  Hisaichi take Yeniseysk from Russians
            4 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank moved from Olyokminsk to Khatanga
            2 Artillerys and 1 Infantry moved from Zhigansk to Khatanga
            1 Destroyer moved from 76 Sea Zone to 88 Sea Zone
            2 Fighters moved from 95 Sea Zone to 88 Sea Zone
            1 Artillery moved from Kolyma to Bulun
                  Hisaichi take Bulun from Russians
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Koryakia
                  Hisaichi take Koryakia from Russians
            3 Mech.Infs moved from Hong Kong to Hupeh
            1 Fighter and 1 Tank moved from Hupeh to Ningsia
            1 Fighter moved from Ningsia to Lanchow
            8 Infantrys moved from Hupeh to Szechwan
            5 Artillerys moved from Hupeh to Szechwan
            2 Infantrys moved from Hupeh to Szechwan
            2 Artillerys and 2 Infantrys moved from Yunnan to Assam
            1 Transport moved from 110 Sea Zone to 65 Sea Zone
            1 Transport moved from 61 Sea Zone to 65 Sea Zone
            2 ArmoredCars moved from Hong Kong to Hunan
            2 ArmoredCars moved from Hunan to Yunnan
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Attu
                  Hisaichi take Attu from Americans
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 3 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Calcutta
                Hisaichi attack with 12 Artillerys, 2 Fighters, 4 Infantrys and 2 Mech.Infs
                British defend with 20 Infantrys
                    Hisaichi roll dice for 12 Artillerys, 2 Fighters, 4 Infantrys and 2 Mech.Infs in Calcutta, round 2 : 5/20 hits, 6.67 expected hits
                    British roll dice for 20 Infantrys in Calcutta, round 2 : 13/20 hits, 6.67 expected hits
                    5 Infantrys owned by the British, 4 Infantrys owned by the Hisaichi and 9 Artillerys owned by the Hisaichi lost in Calcutta
                2 Fighters owned by the Hisaichi retreated
                    Hisaichi roll dice for 3 Artillerys and 2 Mech.Infs in Calcutta, round 3 : 0/5 hits, 1.67 expected hits
                    British roll dice for 15 Infantrys in Calcutta, round 3 : 6/15 hits, 5.00 expected hits
                2 Mech.Infs owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Calcutta
                British win with 15 Infantrys remaining. Battle score for attacker is -58
                Casualties for Hisaichi: 12 Artillerys, 4 Infantrys and 2 Mech.Infs
                Casualties for British: 5 Infantrys
            Battle in 88 Sea Zone
                Hisaichi attack with 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 88 Sea Zone
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Destroyer
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Hisaichi
            2 Fighters moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Kirin to 84 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 106 Sea Zone
            2 Artillerys and 2 Infantrys moved from 106 Sea Zone to S.French Indochina
            1 AAGun moved from Yunnan to Assam
            1 Bomber moved from Hong Kong to Assam
            2 Transports moved from 107 Sea Zone to 92 Sea Zone
            1 ArmoredCar moved from Liaoning to Chita
            1 ArmoredCar moved from Liaoning to Chita
            3 Tanks moved from Heilungchiang to N.Buryat Mongolia
            2 Fighters moved from Calcutta to Assam
    
        Place Units - Hisaichi
            1 Factory placed in Malaya
            1 Bunker placed in Assam
            3 Mech.Infs placed in Hupeh
            1 Artillery and 1 Elite placed in Sumatra
            2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hong Kong
            1 Artillery, 1 Infantry and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.33
    British : 7.33
    Americans : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
            4 Fighters moved from Cairo to 51 Sea Zone
            2 Tanks moved from Cape Town to South Africa
    
        Purchase Units - British
            British buy 3 Bunkers and 31 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 4 Fighters and 1 T.Boat
                Italians defend with 1 T.Boat
                    British roll dice for 4 Fighters and 1 T.Boat in 51 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 51 Sea Zone
                British win with 4 Fighters and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in South Africa
                British attack with 2 Tanks
                Italians defend with 1 Tank
                    British roll dice for 2 Tanks in South Africa, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in South Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Tanks in South Africa, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in South Africa, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Tank owned by the British lost in South Africa
                British win, taking South Africa from Italians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Tank
                Casualties for Italians: 1 Tank
    
        Non Combat Move - British
            4 Fighters moved from 51 Sea Zone to Cairo
            1 Infantry moved from Manchester to Dover
            1 Artillery and 6 Infantrys moved from London to Dover
            1 Infantry moved from Delhi to Punjab
            14 Infantrys moved from Hyderabad to Calcutta
            4 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            1 Artillery and 3 Infantrys moved from Delhi to Punjab
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 2 Infantrys placed in Cape Town
            1 Bunker and 8 Infantrys placed in London
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            3 Infantrys placed in Dover
            Turning on Edit Mode
            EDIT: Removing units owned by British from Wales: 1 AAGun
            EDIT: Adding units owned by British to London: 2 AAGuns
            EDIT: Removing units owned by British from Manchester: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 74 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British : -1.67
    Italians : -0.17
    

    Savegame


  • Merry Christmas everybody!bolded textmerry christmas army.jpg


  • @captainwalker said in WaW Team Game IV:

    Merry Christmas everybody!bolded textmerry christmas army.jpg

    lol Nice!

  • TripleA

    Happy New Year!

    @Degrasse I think you’re up in this one.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            2 Elites moved from Suriname to 32 Sea Zone
            1 Infantry moved from Suriname to 32 Sea Zone
            3 Infantrys moved from Bahia to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Changing ownership of Gold Coast from Italians to Dutch
            EDIT: Turning off Edit Mode
            1 Destroyer, 2 Elites, 4 Infantrys, 1 Submarine and 3 Transports moved from 32 Sea Zone to 36 Sea Zone
            2 Elites and 4 Infantrys moved from 36 Sea Zone to Gold Coast
    
        Place Units - Dutch
            2 Artillerys placed in Salvador
            1 Infantry placed in Suriname
            Dutch undo move 2.
            Dutch undo move 1.
            1 Artillery and 1 Infantry placed in Salvador
            1 Artillery placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    I left combat moves too early and so the game edit so I could land in unoccupied gold coast.

  • TripleA

    @Degrasse Ok, that’s fine.

  • TripleA

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            2 ArmoredCars and 3 Infantrys moved from Erzurum to Adana
            1 Mot.Inf moved from Astrakhan to Adana
            3 Infantrys moved from Georgia to Erzurum
            1 Infantry moved from Perm to Surgut
            2 Mot.Infs moved from Donetsk to Erzurum
            3 Infantrys moved from Kursk to Yaroslavl
            4 Infantrys moved from Donetsk to Kursk
            3 Infantrys moved from Vinnytsia to Donetsk
            1 Infantry moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
            2 Mot.Infs moved from Bucharest to Donetsk
            1 Tank moved from E.Iran to Adana
    
        Purchase Units - Romanians
            Romanians buy 6 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in Kursk
            3 ArmoredCars placed in Georgia
            2 ArmoredCars placed in Tashkent
            1 ArmoredCar placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    @Entek Thai are up.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            1 Elite and 4 Infantrys moved from Burma to Assam
            1 Mech.Inf moved from Bangkok to Assam
            2 ArmoredCars moved from Bangkok to Burma
            2 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys moved from Merauke to West Papua
            1 Transport moved from 65 Sea Zone to 61 Sea Zone
            1 T.Boat moved from 65 Sea Zone to 61 Sea Zone
            1 Artillery moved from S.Thailand to 61 Sea Zone
            2 Infantrys moved from S.Thailand to 61 Sea Zone
            1 Artillery and 2 Infantrys moved from 61 Sea Zone to Assam
            1 Artillery moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 ArmoredCars and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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