Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Guam Solo vs crockett36 G40.2 oob
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@Guam-Solo triplea_34201_ger2.tsvg
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no thanks
please don’t worry about speed. -
Here’s Germany round 2. Over to you and Russia.
triplea_34201_ger2.tsvg -
@crockett36 Thanks for no pressure on game speed. Christmas season busy for me too, but I imagine your on adrenaline!
Still can’t figure out why it won’t let me post results the way you do. I’m going to write Panther and see if he can help me. -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 5 infantry moved from Belarus to Baltic States 5 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Ukraine 3 artilleries moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 7 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour moved from Russia to Ukraine 1 armour moved from Bryansk to Eastern Poland 1 artillery moved from Karelia to Novgorod 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia Non Combat Move - Russians 2 aaGuns moved from Karelia to Novgorod 2 aaGuns moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 armour placed in Ukraine Russians undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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I d love to edit my Russian troop non com. 8 from leningrad back to hold in karelia. Looking forward to my second sea lion game.
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 5 infantry moved from Belarus to Baltic States 5 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Ukraine 3 artilleries moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 7 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour moved from Russia to Ukraine 1 armour moved from Bryansk to Eastern Poland 1 artillery moved from Karelia to Novgorod 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia Non Combat Move - Russians 2 aaGuns moved from Karelia to Novgorod 2 aaGuns moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 armour placed in Ukraine Russians undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese EDIT: Turning off Edit Mode Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 7/23 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 3.67 expected hits 1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 8/22 hits, 11.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 4 infantry Casualties for Chinese: 11 infantry Non Combat Move - Japanese 2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 battleship, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 airfield and 1 harbour placed in Kwangsi 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -7.17
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@crockett36 Panther helped me sort things out and I’m finally able to post my turns. Hopefully this is helpful to you also!
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@crockett36 Sorry for the late reply on the Russian edit. Feel free to make any edits you want going forward. Nothing at stake here for me, just excited to being playing in a forum game with someone else. We did start this game heading into the busiest time of the year so it may be slow going over the next couple of weeks. Christmas present to my wife - flew my son home from college for Christmas and there’s a lot of family outings planned over Christmas. :smile: :christmas_tree:
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How are you doing Crockett? Had a great Christmas here. Have you thought about our game?
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finally, have a moment to catch up here.
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@crockett36 No worries. I saw you in a video (on YG’s patron page) playing a game with Larry Harris! That’s pretty cool. Do you have your own patron site?
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Yeah, got creamed in that game. it happens. new rules, I built my strategy around the game as it was in June. That did not work out well. great to see Larry and Tom and the guys. No patreon page yet.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Central America to 89 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 89 Sea Zone to 101 Sea Zone 2 cruisers moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 64 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from Central America to 101 Sea Zone 3 fighters moved from Central America to 101 Sea Zone 1 submarine moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from Central America to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central America to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States Combat - Americans Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Central America to 89 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 89 Sea Zone to 101 Sea Zone 2 cruisers moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 64 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from Central America to 101 Sea Zone 3 fighters moved from Central America to 101 Sea Zone 1 submarine moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from Central America to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central America to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States Combat - Americans Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 25 PUs; British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 3 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 armour moved from Egypt to Tobruk 1 infantry moved from Alexandria to Tobruk 1 fighter and 2 tactical_bombers moved from Trans-Jordan to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from Malta to Tobruk 5 infantry moved from Burma to India 3 infantry moved from Malaya to Shan State 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in Tobruk British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Tobruk, round 2 : 4/7 hits, 3.67 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.83 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Tobruk retreated to Tobruk Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in 96 Sea Zone British attack with 2 destroyers Italians defend with 1 submarine British roll dice for 2 destroyers in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Kiangsi British attack with 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi British roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 aaGuns moved from Burma to India 3 infantry moved from 79 Sea Zone to West India 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 tactical_bomber moved from Tobruk to Egypt 1 bomber moved from Tobruk to Egypt 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from 85 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Tobruk to Egypt 1 tactical_bomber moved from Tobruk to Egypt 1 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1.67 Italians : 1.00 Chinese : -1.50 Japanese : -1.00
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Italy turn 2
triplea_34201_Italy2.tsvg -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from Java to 39 Sea Zone 1 infantry moved from Malaya to Shan State 1 destroyer moved from 60 Sea Zone to 78 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India 3 fighters moved from 39 Sea Zone to India Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from Java to 39 Sea Zone 1 infantry moved from Malaya to Shan State 1 destroyer moved from 60 Sea Zone to 78 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India 3 fighters moved from 39 Sea Zone to India Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Combat - French Battle in French Equatorial Africa French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 French : -0.33