270 BC - Whack (anti) vs dawg (Roman)

  • '20 '18 '17 '15

    This game gets crazy when the incomes balloon

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            2 spearmen and 1 swordman moved from Gades to Hispatis
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo
            1 swordman moved from Acci to Corduba
            2 biremes moved from SZ 14 to SZ 15
    
        Purchase Units - Carthage
            Carthage buy 1 city, 1 hoplite, 3 spearmen and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 3/14 hits, 3.50 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                    Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Castulo, round 3 : 4/13 hits, 3.33 expected hits
                    Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 2 cavalrys, 6 spearmen and 5 swordmen remaining. Battle score for attacker is 17
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Carthage
            1 warelephant moved from Carthago to SZ 36
            1 hoplite moved from Carthago to SZ 36
            1 spearman moved from Melita to SZ 36
            1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
            3 spearmen moved from Carthago to SZ 32
            1 spearman moved from Caralis to SZ 32
            1 spearman moved from Carthago to SZ 32
            3 spearmen moved from Thapsus to Carthago
            2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
            1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            1 hoplite and 3 spearmen placed in Carthago
            2 triremes placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.17
    Neutral : -1.00
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            2 cavalrys moved from Roma to Genua
            1 ballista moved from Ariminum to Genua
            3 legionaires and 4 velitess moved from Arretium to Genua
            2 legionaires and 3 velitess moved from Salapia to Ariminum
            1 cavalry moved from Capua to Ariminum
            3 legionaires and 4 velitess moved from Capua to Roma
            1 velites moved from Croton to SZ 44
            1 bireme and 1 velites moved from SZ 44 to SZ 50
            1 velites moved from SZ 50 to Corinth
            1 legionaire and 1 velites moved from Tarentum to Capua
            2 legionaires and 2 velitess moved from Croton to Capua
            3 velitess moved from Roma to Capua
            3 legionaires moved from Roma to Capua
            1 ballista, 1 legionaire and 2 velitess moved from Roma to Arretium
            2 biremes and 2 triremes moved from SZ 28 to SZ 34
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes and 1 city; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Corinth
                RomanRepublic attack with 1 velites
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    RomanRepublic roll dice for 1 velites in Corinth, round 2 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 2/13 hits, 4.17 expected hits
                    1 velites owned by the RomanRepublic lost in Corinth
                Macedonia win with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is -3
                Casualties for RomanRepublic: 1 velites
            Battle in Genua
                RomanRepublic attack with 1 ballista, 2 cavalrys, 3 legionaires and 4 velitess
                Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 3 legionaires and 4 velitess in Genua, round 2 : 2/10 hits, 3.17 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
                    2 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 3 legionaires and 3 velitess in Genua, round 3 : 3/9 hits, 3.00 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 : 3/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 3 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Genua, round 4 : 1/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 swordman in Genua, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
                RomanRepublic loses 0 PUs for violating Genuas neutrality.
                RomanRepublic win, taking Genua from Neutral with 1 ballista, 1 cavalry and 3 legionaires remaining. Battle score for attacker is 8
                Casualties for RomanRepublic: 1 cavalry and 4 velitess
                Casualties for Neutral: 3 cavalrys and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            Turning on Edit Mode
            EDIT: Adding units owned by RomanRepublic to Delphi: 1 velites
            EDIT: Turning off Edit Mode
            1 city placed in Capua
            4 biremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.00
    RomanRepublic : -2.83
    Macedonia : -2.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
            3 biremes and 2 triremes moved from SZ 67 to SZ 68
            2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 9/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 1/13 hits, 4.17 expected hits
                    2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 5 slingerss in Corinth, round 3 : 5/19 hits, 5.17 expected hits
                    Macedonia roll dice for 4 hoplites in Corinth, round 3 : 3/4 hits, 2.00 expected hits
                    4 hoplites owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 2 archers, 1 cavalry, 11 hoplites and 2 slingerss remaining. Battle score for attacker is 41
                Casualties for GreekCityStates: 4 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 41 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.17
    GreekCityStates : 3.50
    

    Savegame


  • @Whackamatt sorry for the edit i put my man in the wrong spot.

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            3 hoplites moved from Thessalonica to SZ 70
            2 swordmen moved from Thessalonica to SZ 70
            2 biremes, 3 hoplites, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69
            3 hoplites and 2 swordmen moved from SZ 69 to Athens
            1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
            2 hoplites and 4 peltastss moved from Dodona to Delphi
            1 hoplite and 3 peltastss moved from Pella to Thessalonica
            1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
            1 cavalry moved from Pella to Larissa
            3 cavalrys and 4 peltastss moved from Thessalonica to Larissa
            2 cavalrys moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes and 1 city; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 2 hoplites and 4 peltastss
                RomanRepublic defend with 1 velites
                    Macedonia roll dice for 2 hoplites and 4 peltastss in Delphi, round 2 : 1/6 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 velites in Delphi, round 2 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 2 hoplites and 3 peltastss remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 peltasts
                Casualties for RomanRepublic: 1 velites
            Battle in Athens
                Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen
                GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 2/16 hits, 4.50 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Athens, round 2 : 3/6 hits, 2.00 expected hits
                    2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 2/13 hits, 4.00 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 1 slingers in Athens, round 3 : 2/4 hits, 1.67 expected hits
                    1 archer owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 5 hoplites and 3 swordmen in Athens, round 4 : 3/11 hits, 3.67 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 5 hoplites and 3 swordmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 2 cavalrys and 5 peltastss
                Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Larissa
            2 biremes placed in SZ 69
    
        Turn Complete - Macedonia
            Macedonia collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -5.50
    GreekCityStates : 3.00
    

    Savegame


  • TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
            3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
            3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus
            2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 5 archers, 7 axemen, 2 chariots and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 7 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 5/20 hits, 4.83 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 2 chariots and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 spearman
                Casualties for Neutral: 3 spearmen
            Battle in Damascus
                Egypt attack with 5 axemen, 3 chariots and 10 spearmen
                Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 4/18 hits, 4.33 expected hits
                    Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 1/8 hits, 2.17 expected hits
                    1 cavalry owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 5 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 5/17 hits, 4.17 expected hits
                    Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 3/4 hits, 1.50 expected hits
                    1 legionaire owned by the Seleucid, 1 cavalry owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Damascus
                Egypt win, taking Damascus from Seleucid with 5 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 16
                Casualties for Egypt: 4 spearmen
                Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
    
        Non Combat Move - Egypt
            1 chariot moved from Memphis to Paraetonium
            3 spearmen moved from Memphis to SZ 58
            1 archer, 2 axemen and 2 spearmen moved from Memphis to SZ 57
            1 archer, 2 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 57 to SZ 63
            3 spearmen and 1 trireme moved from SZ 58 to SZ 63
    
        Place Units - Egypt
            1 city placed in Jerusalem
            2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Egypt : 0.67
    Seleucid : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            2 cavalrys and 1 peltasts moved from Antioch to Sidon
            1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
            1 cataphract, 4 hoplites, 2 legionaires and 5 peltastss moved from Antioch to Damascus
            2 hoplites and 2 peltastss moved from Tarsus to Attalia
            1 cavalry moved from Edessa to Damascus
            1 cataphract and 1 cavalry moved from Hatra to Damascus
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
            2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Edessa
            3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 3 cataphracts, 1 city and 8 peltastss; Remaining resources: 3 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 cavalrys and 1 peltasts
                Egypt defend with 1 spearman
                    Seleucid roll dice for 2 cavalrys and 1 peltasts in Sidon, round 2 : 1/3 hits, 0.83 expected hits
                    Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
            Battle in Damascus
                Seleucid attack with 2 cataphracts, 2 cavalrys, 5 hoplites, 3 legionaires and 7 peltastss
                Egypt defend with 5 axemen, 3 chariots and 6 spearmen
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 3 legionaires and 7 peltastss in Damascus, round 2 : 5/19 hits, 5.83 expected hits
                    Egypt roll dice for 5 axemen, 3 chariots and 6 spearmen in Damascus, round 2 : 5/14 hits, 4.83 expected hits
                    5 axemen owned by the Egypt and 5 peltastss owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 3 legionaires and 2 peltastss in Damascus, round 3 : 8/14 hits, 5.00 expected hits
                    Egypt roll dice for 3 chariots and 6 spearmen in Damascus, round 3 : 3/9 hits, 4.00 expected hits
                    2 chariots owned by the Egypt, 1 cavalry owned by the Seleucid, 6 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 1 cavalry, 5 hoplites and 3 legionaires in Damascus, round 4 : 4/11 hits, 4.33 expected hits
                    Egypt roll dice for 1 chariot in Damascus, round 4 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
                Seleucid win, taking Damascus from Egypt with 2 cataphracts, 5 hoplites and 3 legionaires remaining. Battle score for attacker is 29
                Casualties for Seleucid: 2 cavalrys and 7 peltastss
                Casualties for Egypt: 5 axemen, 3 chariots and 6 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 city placed in Tarsus
            3 cataphracts and 8 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 64 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.83
    Seleucid : 2.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
            3 archers and 7 spearmen moved from Susa to Seleucia
            7 spearmen moved from Ctesiphon to Seleucia
            3 archers moved from Ctesiphon to Seleucia
            1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Sanina
            1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Sanina
            1 horsearcher moved from Ecbatana to Sanina
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
            1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 2 archers, 1 cataphract, 1 cavalry and 4 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 spearmen in Babylon, round 2 : 1/8 hits, 1.83 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 2/10 hits, 3.83 expected hits
                    2 spearmen owned by the Parthia and 1 spearman owned by the Neutral lost in Babylon
                    Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 2 spearmen in Babylon, round 3 : 4/6 hits, 1.50 expected hits
                    Neutral roll dice for 3 archers and 6 spearmen in Babylon, round 3 : 3/9 hits, 3.50 expected hits
                    1 archer owned by the Parthia, 2 spearmen owned by the Parthia and 4 spearmen owned by the Neutral lost in Babylon
                1 archer owned by the Parthia, 1 cataphract owned by the Parthia and 1 cavalry owned by the Parthia retreated to Persepolis
                Neutral win with 3 archers and 2 spearmen remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 archer and 4 spearmen
                Casualties for Neutral: 5 spearmen
            Battle in Seleucia
                Parthia attack with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen in Seleucia, round 2 : 6/23 hits, 4.50 expected hits
                    Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Sanina
                Parthia attack with 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen
                Neutral defend with 2 archers and 4 cavalrys
                    Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen in Sanina, round 2 : 4/10 hits, 2.83 expected hits
                    Neutral roll dice for 2 archers and 4 cavalrys in Sanina, round 2 : 3/6 hits, 1.67 expected hits
                    4 cavalrys owned by the Neutral and 3 spearmen owned by the Parthia lost in Sanina
                    Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Sanina, round 3 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers in Sanina, round 3 : 2/2 hits, 1.00 expected hits
                    1 archer owned by the Parthia, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Sanina
                    Parthia roll dice for 1 cataphract and 4 horsearchers in Sanina, round 4 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Sanina, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Sanina
                Parthia loses 0 PUs for violating Saninas neutrality.
                Parthia win, taking Sanina from Neutral with 1 cataphract and 4 horsearchers remaining. Battle score for attacker is 7
                Casualties for Parthia: 1 archer, 1 cavalry and 3 spearmen
                Casualties for Neutral: 2 archers and 4 cavalrys
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Parthia : 3.17
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            2 cavalrys moved from Cirta to Cartenna
            2 cavalrys moved from Igilgili to Cartenna
            1 spearman moved from Igilgili to Cartenna
            1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
            1 archer and 3 spearmen moved from Hippo Regius to Zama
            2 cavalrys moved from Hippo Regius to Zama
            1 cavalry and 2 spearmen moved from Theveste to Capsa
            1 archer, 4 cavalrys and 1 spearman moved from Zama to Capsa
            3 cavalrys and 3 spearmen moved from Capsa to Thenae
            1 cavalry and 2 spearmen moved from Paliurus to Berenice
            1 archer and 3 spearmen moved from Siwa to Berenice
            1 archer moved from Siwa to Berenice
            1 spearman moved from Berenice to Paliurus
            2 cavalrys and 3 spearmen moved from Leptis Magna to Oea
            2 biremes moved from SZ 29 to SZ 16
    
        Purchase Units - Numidia
            Numidia buy 1 city; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Auzia
                Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Auzia, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Auzia
                Numidia loses 0 PUs for violating Auzias neutrality.
                Numidia win, taking Auzia from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 spearman
            Battle in Thenae
                Numidia attack with 3 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 0/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits
                    Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 3 : 3/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 3 : 1/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Cartenna
                Numidia attack with 4 cavalrys and 1 spearman
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 4 cavalrys and 1 spearman in Cartenna, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                    Numidia roll dice for 4 cavalrys in Cartenna, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
                    Numidia roll dice for 3 cavalrys in Cartenna, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 2/2 hits, 0.83 expected hits
                    2 cavalrys owned by the Numidia and 1 spearman owned by the Neutral lost in Cartenna
                    Numidia roll dice for 1 cavalry in Cartenna, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Cartenna, round 5 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna
                Neutral win with no units remaining. Battle score for attacker is -4
                Casualties for Numidia: 4 cavalrys and 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Oea
                Numidia attack with 2 cavalrys and 3 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 2 cavalrys and 3 spearmen in Oea, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Igilgili
    
        Turn Complete - Numidia
            Numidia collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Numidia : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            3 biremes and 2 triremes moved from SZ 33 to SZ 34
            1 hoplite and 2 spearmen moved from Carthago to SZ 32
            2 spearmen moved from Caralis to SZ 32
            1 spearman moved from Carthago to SZ 32
            1 hoplite, 5 spearmen and 2 triremes moved from SZ 32 to SZ 33
            1 hoplite and 5 spearmen moved from SZ 33 to Lilybaeum
            1 hoplite and 1 spearman moved from Lilybaeum to Syracuse
            4 spearmen and 2 swordmen moved from Hispatis to Salmantica
            1 swordman moved from Corduba to Salmantica
            2 spearmen moved from Castulo to Salmantica
            2 cavalrys, 4 spearmen and 5 swordmen moved from Castulo to Toletum
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Salmantica
                Carthage attack with 6 spearmen and 3 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 6 spearmen and 3 swordmen in Salmantica, round 2 : 2/9 hits, 2.00 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits
                    2 cavalrys owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica
                    Carthage roll dice for 4 spearmen and 3 swordmen in Salmantica, round 3 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 3 : 1/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                    Carthage roll dice for 3 spearmen and 3 swordmen in Salmantica, round 4 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 swordman in Salmantica, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 3 spearmen and 3 swordmen remaining. Battle score for attacker is 7
                Casualties for Carthage: 3 spearmen
                Casualties for Neutral: 3 cavalrys and 1 swordman
            Battle in Syracuse
                Carthage attack with 1 hoplite and 1 spearman
                GreekCityStates defend with 1 slingers
                    Carthage roll dice for 1 hoplite and 1 spearman in Syracuse, round 2 : 0/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 hoplite and 1 spearman in Syracuse, round 3 : 1/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 3 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Carthage and 1 slingers owned by the GreekCityStates lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 1 hoplite remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 spearman
                Casualties for GreekCityStates: 1 slingers
            Battle in Toletum
                Carthage attack with 2 cavalrys, 4 spearmen and 5 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Toletum, round 2 : 2/11 hits, 3.00 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                    Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Toletum, round 3 : 2/11 hits, 3.00 expected hits
                    Neutral roll dice for 2 cavalrys in Toletum, round 3 : 1/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 2 cavalrys, 3 spearmen and 5 swordmen remaining. Battle score for attacker is 13
                Casualties for Neutral: 4 cavalrys
                Casualties for Carthage: 1 spearman
            Battle in SZ 34
                Carthage attack with 3 biremes and 2 triremes
                RomanRepublic defend with 2 biremes and 2 triremes
                    Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 2 : 3/5 hits, 1.50 expected hits
                    RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 34, round 2 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Carthage, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 2 biremes and 2 triremes in SZ 34, round 3 : 1/4 hits, 1.33 expected hits
                    RomanRepublic roll dice for 1 trireme in SZ 34, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the RomanRepublic lost in SZ 34
                Carthage win with 2 biremes and 2 triremes remaining. Battle score for attacker is 31
                Casualties for Carthage: 1 bireme
                Casualties for RomanRepublic: 2 biremes and 2 triremes
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 biremes and 1 trireme placed in SZ 34
            1 trireme placed in SZ 32
            1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    Neutral : 1.33
    RomanRepublic : -0.67
    GreekCityStates : 0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 legionaire and 2 velitess moved from Arretium to Roma
            1 ballista moved from Genua to Ariminum
            1 cavalry moved from Ariminum to Roma
            1 cavalry and 3 legionaires moved from Genua to Ariminum
            1 bireme moved from SZ 50 to SZ 45
            1 legionaire moved from Tarentum to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes and 4 velitess; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 28
            2 velitess placed in Capua
            2 velitess placed in Roma
            RomanRepublic undo move 3.
            2 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 cavalry, 11 hoplites and 2 slingerss moved from Corinth to Athens
            3 biremes and 2 triremes moved from SZ 68 to SZ 67
            6 hoplites moved from Sparta to SZ 67
            6 hoplites moved from SZ 67 to Athens
            2 archers moved from Corinth to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 2 archers, 1 cavalry, 17 hoplites and 2 slingerss
                Macedonia defend with 1 cavalry, 5 hoplites and 3 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 17 hoplites and 2 slingerss in Athens, round 2 : 8/22 hits, 6.67 expected hits
                    Macedonia roll dice for 1 cavalry, 5 hoplites and 3 swordmen in Athens, round 2 : 4/9 hits, 3.67 expected hits
                    3 swordmen owned by the Macedonia, 4 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 cavalry and 17 hoplites in Athens, round 3 : 5/18 hits, 6.00 expected hits
                    Macedonia roll dice for 1 hoplite in Athens, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 17 hoplites remaining. Battle score for attacker is 25
                Casualties for GreekCityStates: 2 archers, 1 cavalry and 2 slingerss
                Casualties for Macedonia: 1 cavalry, 5 hoplites and 3 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.83
    GreekCityStates : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            3 hoplites moved from Thessalonica to SZ 69
            4 peltastss moved from Thessalonica to SZ 69
            3 peltastss moved from Thessalonica to Larissa
            3 hoplites and 4 peltastss moved from SZ 69 to Larissa
            2 hoplites moved from Delphi to Larissa
            2 peltastss moved from Delphi to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 4 peltastss and 6 swordmen; Remaining resources: 1 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 swordmen placed in Larissa
            4 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            2 spearmen and 1 trireme moved from SZ 63 to SZ 59
            2 spearmen moved from SZ 59 to Jerusalem
            1 archer, 2 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 63 to SZ 59
            2 axemen moved from SZ 59 to Sidon
            1 archer and 3 spearmen moved from SZ 59 to Sidon
            5 archers, 7 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa
            1 chariot moved from Alexandria to Siwa
            2 archers, 3 axemen and 3 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 13 archers; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer, 2 axemen and 3 spearmen
                Seleucid defend with 2 cavalrys and 1 peltasts
                    Egypt roll dice for 1 archer, 2 axemen and 3 spearmen in Sidon, round 2 : 1/6 hits, 1.33 expected hits
                    Seleucid roll dice for 2 cavalrys and 1 peltasts in Sidon, round 2 : 1/3 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 3 : 0/5 hits, 1.17 expected hits
                    Seleucid roll dice for 2 cavalrys in Sidon, round 3 : 0/2 hits, 0.33 expected hits
                    Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 4 : 0/5 hits, 1.17 expected hits
                    Seleucid roll dice for 2 cavalrys in Sidon, round 4 : 0/2 hits, 0.33 expected hits
                    Egypt roll dice for 1 archer, 2 axemen and 2 spearmen in Sidon, round 5 : 3/5 hits, 1.17 expected hits
                    Seleucid roll dice for 2 cavalrys in Sidon, round 5 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer, 1 axeman and 2 spearmen remaining. Battle score for attacker is 4
                Casualties for Egypt: 1 axeman and 1 spearman
                Casualties for Seleucid: 2 cavalrys and 1 peltasts
            Battle in Siwa
                Egypt attack with 5 archers, 7 axemen, 4 chariots and 5 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen, 4 chariots and 5 spearmen in Siwa, round 2 : 5/21 hits, 5.33 expected hits
                    Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers placed in Jerusalem
            5 archers placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.17
    Numidia : -0.33
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            4 hoplites moved from Attalia to Sardis
            2 peltastss moved from Attalia to Sardis
            1 peltasts moved from Attalia to SZ 61
            2 legionaires and 1 peltasts moved from Antioch to SZ 61
            2 legionaires and 2 peltastss moved from SZ 61 to Salamis
            3 cataphracts, 3 hoplites and 10 peltastss moved from Antioch to Sidon
            2 cataphracts, 4 hoplites and 3 legionaires moved from Damascus to Sidon
            2 cataphracts and 2 cavalrys moved from Edessa to Sidon
            2 peltastss moved from Edessa to Antioch
            5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 4 hoplites, 11 legionaires and 1 peltasts; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 7 cataphracts, 2 cavalrys, 7 hoplites, 3 legionaires and 10 peltastss
                Egypt defend with 1 archer, 1 axeman and 2 spearmen
                    Seleucid roll dice for 7 cataphracts, 2 cavalrys, 7 hoplites, 3 legionaires and 10 peltastss in Sidon, round 2 : 12/29 hits, 9.67 expected hits
                    Egypt roll dice for 1 archer, 1 axeman and 2 spearmen in Sidon, round 2 : 1/4 hits, 1.33 expected hits
                    1 axeman owned by the Egypt, 2 spearmen owned by the Egypt, 1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 7 cataphracts, 2 cavalrys, 7 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 11
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 archer, 1 axeman and 2 spearmen
            Battle in Salamis
                Seleucid attack with 2 legionaires and 2 peltastss
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 2/2 hits, 0.67 expected hits
                    1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 2 legionaires in Salamis, round 3 : 1/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 2 legionaires remaining. Battle score for attacker is 2
                Casualties for Seleucid: 2 peltastss
                Casualties for Egypt: 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            4 legionaires and 1 peltasts placed in Tarsus
            4 hoplites and 7 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 60 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.67
    Seleucid : 2.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen moved from Seleucia to Hatra
            1 archer and 4 spearmen moved from Ctesiphon to Seleucia
            2 archers and 3 spearmen moved from Persepolis to Babylon
            2 cataphracts, 2 cavalrys and 1 horsearcher moved from Persepolis to Babylon
            4 horsearchers moved from Sanina to Seleucia
            1 cataphract moved from Sanina to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts, 2 cavalrys, 1 city and 1 horsearcher; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen in Hatra, round 2 : 4/23 hits, 4.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 6 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 14 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Babylon
                Parthia attack with 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 3 spearmen
                Neutral defend with 3 archers and 2 spearmen
                    Parthia roll dice for 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 3 spearmen in Babylon, round 2 : 3/10 hits, 2.83 expected hits
                    Neutral roll dice for 3 archers and 2 spearmen in Babylon, round 2 : 1/5 hits, 2.17 expected hits
                    1 spearman owned by the Parthia, 1 archer owned by the Neutral and 2 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen in Babylon, round 3 : 2/9 hits, 2.67 expected hits
                    Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits
                    1 spearman owned by the Parthia and 2 archers owned by the Neutral lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 1 spearman remaining. Battle score for attacker is 12
                Casualties for Parthia: 2 spearmen
                Casualties for Neutral: 3 archers and 2 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            2 cataphracts, 2 cavalrys and 1 horsearcher placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.17
    Parthia : -1.00
    Seleucid : -0.17
    

    Savegame


  • @Whackamatt i no i have to start a new 1 of these games. i have to leave now but i will get to it later. you ever notice with this game that when ever you get sick of the crappy dice and you wine about it they get better. i was wondering if i should wine more often. lol

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
                Numidia loses 0 PUs for violating Cartennas neutrality.
            1 spearman moved from Auzia to Cartenna
                  Numidia take Cartenna from Neutral
            1 archer, 3 spearmen and 3 swordmen moved from Auzia to Siga
            1 archer and 3 spearmen moved from Zama to Capsa
            1 archer, 2 cavalrys and 3 spearmen moved from Capsa to Thenae
            5 cavalrys and 2 spearmen moved from Thenae to Sabrata
            2 cavalrys and 3 spearmen moved from Oea to Leptis Magna
            2 archers, 2 cavalrys and 4 spearmen moved from Berenice to Leptis Magna
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Siga
                Numidia attack with 1 archer, 3 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 3 spearmen and 3 swordmen in Siga, round 2 : 3/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 2 spearmen
            Battle in Sabrata
                Numidia attack with 5 cavalrys and 2 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 5 cavalrys and 2 spearmen in Sabrata, round 2 : 3/7 hits, 2.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 5 cavalrys and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 22 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Numidia : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            6 biremes and 3 triremes moved from SZ 34 to SZ 28
            3 spearmen moved from Carthago to SZ 32
            3 spearmen and 1 trireme moved from SZ 32 to SZ 33
            3 spearmen moved from SZ 33 to Lilybaeum
            2 triremes moved from SZ 33 to SZ 34
            2 cavalrys, 3 spearmen and 5 swordmen moved from Toletum to Palantia
            3 spearmen and 3 swordmen moved from Salmantica to Lucus Augusti
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 2 hoplites, 2 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Palantia
                Carthage attack with 2 cavalrys, 3 spearmen and 5 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 5 swordmen in Palantia, round 2 : 1/10 hits, 2.83 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral lost in Palantia
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 5 swordmen in Palantia, round 3 : 5/10 hits, 2.83 expected hits
                    Neutral roll dice for 2 cavalrys in Palantia, round 3 : 1/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 2 cavalrys, 2 spearmen and 5 swordmen remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 cavalrys
                Casualties for Carthage: 1 spearman
            Battle in Lucus Augusti
                Carthage attack with 3 spearmen and 3 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 3 spearmen and 3 swordmen in Lucus Augusti, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 3 spearmen and 3 swordmen remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 swordman
            Battle in SZ 28
                Carthage attack with 6 biremes and 3 triremes
                RomanRepublic defend with 9 biremes
                    Carthage roll dice for 6 biremes and 3 triremes in SZ 28, round 2 : 5/9 hits, 2.50 expected hits
                    RomanRepublic roll dice for 9 biremes in SZ 28, round 2 : 5/9 hits, 3.00 expected hits
                    5 biremes owned by the Carthage and 5 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 1 bireme and 3 triremes in SZ 28, round 3 : 0/4 hits, 1.67 expected hits
                    RomanRepublic roll dice for 4 biremes in SZ 28, round 3 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Carthage lost in SZ 28
                    Carthage roll dice for 3 triremes in SZ 28, round 4 : 1/3 hits, 1.50 expected hits
                    RomanRepublic roll dice for 4 biremes in SZ 28, round 4 : 1/4 hits, 1.33 expected hits
                    1 trireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 2 triremes in SZ 28, round 5 : 1/2 hits, 1.00 expected hits
                    RomanRepublic roll dice for 3 biremes in SZ 28, round 5 : 2/3 hits, 1.00 expected hits
                    2 triremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 28
                RomanRepublic win with 2 biremes remaining. Battle score for attacker is -29
                Casualties for Carthage: 6 biremes and 3 triremes
                Casualties for RomanRepublic: 7 biremes
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 biremes placed in SZ 34
            1 trireme placed in SZ 32
            2 hoplites and 2 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.17
    Neutral : -0.17
    RomanRepublic : 2.33
    

    Savegame

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