OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
8 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
18 fighters moved from Trans-Jordan to Egypt
1 armour moved from Alexandria to Egypt
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 carriers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
3 infantry placed in Manchuria
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 fighter moved from Jehol to Manchuria
Combat - British
Battle in Southern France
Non Combat Move - British
3 aaGuns, 8 armour, 4 artilleries, 4 fighters, 26 infantry and 14 mech_infantrys moved from Trans-Jordan to Egypt
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -3,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 15 PUs;
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
1 armour and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries and 2 mech_infantrys
ANZAC defend with 2 infantry
Italians roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3.33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Southern France
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 2 fighters in Southern France, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 fighter owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Iraq to Trans-Jordan
Place Units - Italians
2 armour and 1 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
@samuel06 Scramble 92?
@samuel06 No thanks, I didn’t that Italian tank lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 10 bombers, 14 fighters and 5 tactical_bombers
British defend with 1 transport; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 4 transports
Germans roll dice for 10 bombers, 14 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 15/29 hits, 17.00 expected hits
Americans roll dice for 3 carriers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
1 transport owned by the British, 2 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 92 Sea Zone
4 transports owned by the Americans lost in 92 Sea Zone
Germans win with 10 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Germans: 5 fighters
Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 4 transports
Casualties for British: 1 transport
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to Southern France
9 fighters and 5 tactical_bombers moved from 92 Sea Zone to Southern France
10 bombers moved from 92 Sea Zone to Southern Italy
1 mech_infantry moved from Syria to Trans-Jordan
1 aaGun, 34 armour, 19 artilleries, 4 fighters and 5 mech_infantrys moved from Iraq to Trans-Jordan
9 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Rostov to Caucasus
2 fighters moved from Western Germany to Trans-Jordan
Place Units - Germans
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 74 Sea Zone to 72 Sea Zone
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 3 Sea Zone to 1 Sea Zone
3 artilleries and 6 infantry moved from India to West India
5 artilleries, 11 infantry and 5 mech_infantrys moved from Persia to Iraq
5 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,2,2,5,6,2,6,2,5,3,6,4,6,5,4,4,3,2,5,3,3,2,2,2,6,1,4,4,3,3,4,3,4,3,4,1,6,6,1,2,3,3,5,3,6,2,5,4,5,2,4,5,3,6,5,2,5,4,5,6,5,3,1,3,1,2,5,6,4,1,1,2,3,1,1,6,4,4,2,1,6,5,4,6
Japanese collect 11 PUs (19 lost to blockades); end with 11 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
@Sovietishcat Yeah that was sneaky hahaha. The battle of Egypt should be a good one
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 destroyers, 6 fighters and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 36 Sea Zone
9 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Americans attack with 9 fighters and 5 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 9 fighters and 5 tactical_bombers in Korea, round 2 : 9/14 hits, 7,83 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Korea
Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 4 destroyers and 13 submarines moved from 6 Sea Zone to 5 Sea Zone
9 fighters and 5 tactical_bombers moved from Korea to 5 Sea Zone
10 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 artilleries and 3 infantry moved from 88 Sea Zone to British Guiana
Place Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4,4,4,6,4,3,3,1,1,1,4,4,3,2,3,1
Americans collect 69 PUs (2 lost to blockades); end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Hunan
3 infantry moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to Sikang
Place Units - Chinese
9 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Removing units owned by British from Manchuria: 1 fighter
EDIT: Changing ownership of Siberia from Japanese to British
EDIT: Adding units owned by British to Siberia: 1 marine
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,2,5,3,3,5,6,5,4,2,4,1,2,4,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
British collect 29 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,17
Japanese : -0,50
@samuel06 my computer crashed when I was UK non combat; so I edited the result of the combat.
@Sovietishcat no worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Southern France to Southern Italy
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Amur
1 artillery and 5 infantry moved from 5 Sea Zone to Amur
Combat - ANZAC
Battle in Amur
ANZAC attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 infantry
ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Amur, round 2 : 2/8 hits, 2,33 expected hits
Japanese roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur
ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Amur, round 3 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Amur
ANZAC win, taking Amur from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
2 fighters moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber and 1 fighter moved from Queensland to 35 Sea Zone
1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
10 fighters and 5 tactical_bombers moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
9 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
3 armour placed in Persia
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 6 fighters and 5 tactical_bombers
ANZAC defend with 2 destroyers and 2 submarines; Americans defend with 7 submarines
7 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 destroyers
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
3 artilleries and 6 infantry moved from West India to India
Place Units - Japanese
2 destroyers placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,6,1,3,3,1,3,6,3,4,6,2,3,3,3
Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 9 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - Americans
3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
3 destroyers, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 5 Sea Zone to 8 Sea Zone
Place Units - Americans
1 artillery placed in Eastern United States
9 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,5,5,3,6,1,5,6,3,1,5,3,4,1,3,3
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Kiangsi
1 infantry placed in Kwangtung
1 infantry placed in Kwangsi
1 infantry placed in Yunnan
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from Siberia to Sakha
UK_Pacific take Sakha from Japanese
1 carrier and 2 fighters moved from 5 Sea Zone to 8 Sea Zone
1 battleship moved from 5 Sea Zone to 8 Sea Zone
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2,2,5,5,4,1,1,5,2,6,1,2,6,3,4,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 5 Sea Zone: 1 cruiser and 2 marines
EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser and 1 marine
EDIT: Removing units owned by British from 8 Sea Zone: 1 cruiser and 2 marines
EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from Americans
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Malta
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking Malta from British, taking 98 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - Italians
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3,3,2,4
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Amur to Buryatia
ANZAC take Buryatia from Japanese
1 infantry moved from Amur to Korea
ANZAC take Korea from Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser and 2 transports moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
1 bomber moved from Philippines to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Soviet Far East
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Hunan
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Philippines to Borneo
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 fighter moved from Egypt to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
38 armour, 19 artilleries, 6 fighters and 30 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
12 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Egypt
6 bombers moved from Western Germany to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 38 armour, 19 artilleries, 18 bombers, 17 fighters, 33 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 28 infantry and 25 mech_infantrys; French defend with 1 fighter; Americans defend with 1 armour and 28 fighters
AA fire in Egypt : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 38 armour, 19 artilleries, 18 bombers, 16 fighters, 33 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 58/130 hits, 58.00 expected hits
British roll dice for 3 aaGuns, 10 armour, 4 artilleries, 45 fighters, 28 infantry and 25 mech_infantrys in Egypt, round 2 : 48/112 hits, 54.00 expected hits
25 mech_infantrys owned by the British, 3 aaGuns owned by the British, 17 artilleries owned by the Germans, 2 artilleries owned by the British, 31 mech_infantrys owned by the Germans and 28 infantry owned by the British lost in Egypt
Germans roll dice for 38 armour, 2 artilleries, 18 bombers, 16 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 45/82 hits, 44.33 expected hits
British roll dice for 10 armour, 2 artilleries and 45 fighters in Egypt, round 3 : 36/57 hits, 35.67 expected hits
2 artilleries owned by the Germans, 32 armour owned by the Germans, 1 armour owned by the Americans, 22 fighters owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 10 fighters owned by the British and 9 armour owned by the British lost in Egypt
Germans roll dice for 6 armour, 18 bombers, 16 fighters and 6 tactical_bombers in Egypt, round 4 : 31/46 hits, 27.00 expected hits
British roll dice for 12 fighters in Egypt, round 4 : 7/12 hits, 8.00 expected hits
2 fighters owned by the Germans, 5 armour owned by the Germans, 6 fighters owned by the Americans and 6 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 18 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 265
Casualties for Germans: 37 armour, 19 artilleries, 3 fighters and 33 mech_infantrys
Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 16 fighters, 28 infantry and 25 mech_infantrys
Casualties for Americans: 1 armour and 28 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
1 aaGun moved from Trans-Jordan to Egypt
18 bombers, 14 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
9 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 aaGun moved from Karelia to Finland
1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy
Place Units - Germans
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
Germans undo move 2.
3 mech_infantrys placed in France
1 bomber, 1 fighter and 8 infantry placed in Western Germany
2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,1,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 4.67
British : -6.67
AA fire in Egypt : : -0.50