@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Guam Solo vs crockett36 G40.2 oob
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I just registered for the Marti dice server. Let’s see if that solves the issue.
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I opened the game you posted above as saved and it was in the middle of the Yunnan battle. Since I’ve registered my dice maybe you can open and finish the round. Otherwise I am stuck with your noncombat movement and new units placement.
Sorry for all this. I feel like the rookie that the veteran is having to patiently wait on…
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@Guam-Solo don’t even give it a thought. I specialize in bringing people up to speed. At least my speed…
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 3 mech_infantrys moved from Central United States to Central America 1 armour moved from Central United States to Central America 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Central America 1 bomber moved from Central United States to Eastern United States 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 cruiser and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Western United States to Central America 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Central America 2 fighters moved from Hawaiian Islands to Central America Non Combat Move - Americans 2 infantry moved from 89 Sea Zone to Central America 2 artilleries moved from 89 Sea Zone to Central America Place Units - Americans 1 transport placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 2 carriers placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Iraq 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Malta to 96 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 armour moved from Alexandria to Egypt 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 6 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from Burma to 39 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 2 infantry moved from Union of South Africa to Rhodesia 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in 96 Sea Zone British attack with 1 bomber, 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 3 aaGuns moved from India to Burma 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter moved from Iraq to Trans-Jordan 2 tactical_bombers moved from Iraq to Trans-Jordan 1 bomber moved from 96 Sea Zone to Malta 1 fighter moved from Gibraltar to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from 96 Sea Zone to Malta Place Units - British 1 airfield placed in Trans-Jordan 1 armour and 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
British : -0.67 Italians : -0.33 Chinese : 1.17 Neutral_Axis : -1.00 Japanese : 0.33
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Here is Italy turn 1. At the end of my turn I try to use the “Post Turn Summary” but it doesn’t work. Any advice how I can fix that? Your turns are posted as “Saved Game” but mine I have to upload them. BTW - We have just finished some big projects on our parsonage here - painting the entire house - so I should get to my turns faster. Thanks
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Congrats. A paint job makes such a difference. I’m in the middle of peak season at ups. crazy busy. we should skype a turn real time in January.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 3 fighters moved from 42 Sea Zone to Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 3 fighters moved from 42 Sea Zone to Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Sorry for the delay - busy, busy weekend. Hit the ground running this week. I’ll get my turns to you faster.
I need to know if you want to scramble. I sent 3 German bombers and 2 fighters to London for SBR. You have one fighter there. Scramble? -
@Guam-Solo triplea_34201_ger2.tsvg
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no thanks
please don’t worry about speed. -
Here’s Germany round 2. Over to you and Russia.
triplea_34201_ger2.tsvg -
@crockett36 Thanks for no pressure on game speed. Christmas season busy for me too, but I imagine your on adrenaline!
Still can’t figure out why it won’t let me post results the way you do. I’m going to write Panther and see if he can help me. -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 5 infantry moved from Belarus to Baltic States 5 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Ukraine 3 artilleries moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 7 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour moved from Russia to Ukraine 1 armour moved from Bryansk to Eastern Poland 1 artillery moved from Karelia to Novgorod 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia Non Combat Move - Russians 2 aaGuns moved from Karelia to Novgorod 2 aaGuns moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 armour placed in Ukraine Russians undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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I d love to edit my Russian troop non com. 8 from leningrad back to hold in karelia. Looking forward to my second sea lion game.
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 5 infantry moved from Belarus to Baltic States 5 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Ukraine 3 artilleries moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 7 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour moved from Russia to Ukraine 1 armour moved from Bryansk to Eastern Poland 1 artillery moved from Karelia to Novgorod 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia Non Combat Move - Russians 2 aaGuns moved from Karelia to Novgorod 2 aaGuns moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 armour placed in Ukraine Russians undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese EDIT: Turning off Edit Mode Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 7/23 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 3.67 expected hits 1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 8/22 hits, 11.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 4 infantry Casualties for Chinese: 11 infantry Non Combat Move - Japanese 2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 battleship, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 airfield and 1 harbour placed in Kwangsi 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -7.17
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@crockett36 Panther helped me sort things out and I’m finally able to post my turns. Hopefully this is helpful to you also!
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@crockett36 Sorry for the late reply on the Russian edit. Feel free to make any edits you want going forward. Nothing at stake here for me, just excited to being playing in a forum game with someone else. We did start this game heading into the busiest time of the year so it may be slow going over the next couple of weeks. Christmas present to my wife - flew my son home from college for Christmas and there’s a lot of family outings planned over Christmas. :smile: :christmas_tree: