• TripleA Turn Summary: RomanRepublic round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - RomanRepublic
            20 cavalrys and 7 legionaires moved from Salonae to Pella
            20 cavalrys moved from Pella to Dodona
    
        Non Combat Move - RomanRepublic
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - GreekCityStates
            6 slingerss moved from Larissa to Delphi
            3 cavalrys moved from Dodona to Delphi
            2 archers, 12 hoplites and 5 slingerss moved from Philippopolis to Pella
            4 cavalrys and 2 hoplites moved from Dodona to Pella
            6 slingerss moved from Thessalonica to Dodona
            7 slingerss moved from Athens to Delphi
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 27 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 3 cavalrys and 13 slingerss
                Carthage defend with 6 hoplites
                    GreekCityStates roll dice for 3 cavalrys and 13 slingerss in Delphi, round 2 : 4/16 hits, 3.17 expected hits
                    Carthage roll dice for 6 hoplites in Delphi, round 2 : 4/6 hits, 3.00 expected hits
                    4 hoplites owned by the Carthage and 4 slingerss owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 3 cavalrys and 9 slingerss in Delphi, round 3 : 1/12 hits, 2.50 expected hits
                    Carthage roll dice for 2 hoplites in Delphi, round 3 : 2/2 hits, 1.00 expected hits
                    1 hoplite owned by the Carthage and 2 slingerss owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 3 cavalrys and 7 slingerss in Delphi, round 4 : 2/10 hits, 2.17 expected hits
                    Carthage roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Carthage and 1 slingers owned by the GreekCityStates lost in Delphi
                GreekCityStates win, taking Delphi from Carthage with 3 cavalrys and 6 slingerss remaining. Battle score for attacker is 16
                Casualties for GreekCityStates: 7 slingerss
                Casualties for Carthage: 6 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 slingerss placed in Larissa
            7 slingerss placed in Athens
            6 slingerss placed in Thessalonica
            4 slingerss placed in Corinth
            4 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.50
    GreekCityStates : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Macedonia
            1 peltasts moved from Sardis to Pessinus
    
        Combat - Macedonia
            Battle in Pessinus
                Macedonia attack with 1 peltasts
                Egypt defend with 1 spearman
                    Macedonia roll dice for 1 peltasts in Pessinus, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pessinus, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Pessinus, round 3 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pessinus, round 4 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 spearman in Pessinus, round 4 : 1/1 hits, 0.33 expected hits
                    1 peltasts owned by the Macedonia lost in Pessinus
                Egypt win with 1 spearman remaining. Battle score for attacker is -2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - Macedonia
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Macedonia : -0.50
    

    Savegame


  • TripleA Turn Summary: Egypt round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Egypt
            2 axemen and 1 spearman moved from Paraetonium to Paliurus
            3 biremes and 2 triremes moved from SZ 65 to SZ 68
            1 spearman moved from Pessinus to Sardis
                  Egypt take Sardis from Seleucid
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 15 axemen and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paliurus
                Egypt attack with 2 axemen and 1 spearman
                Numidia defend with 2 cavalrys
                    Egypt roll dice for 2 axemen and 1 spearman in Paliurus, round 2 : 2/3 hits, 0.83 expected hits
                    Numidia roll dice for 2 cavalrys in Paliurus, round 2 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Numidia lost in Paliurus
                Egypt win, taking Paliurus from Numidia with 2 axemen and 1 spearman remaining. Battle score for attacker is 8
                Casualties for Numidia: 2 cavalrys
            Battle in SZ 68
                Egypt attack with 3 biremes and 2 triremes
                Macedonia defend with 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 68, round 2 : 4/5 hits, 1.50 expected hits
                    Macedonia roll dice for 1 trireme in SZ 68, round 2 : 1/1 hits, 0.33 expected hits
                    1 trireme owned by the Macedonia and 1 bireme owned by the Egypt lost in SZ 68
                Egypt win with 2 biremes and 2 triremes remaining. Battle score for attacker is 5
                Casualties for Egypt: 1 bireme
                Casualties for Macedonia: 1 trireme
    
        Non Combat Move - Egypt
            2 axemen and 4 spearmen moved from Paraetonium to Siwa
            9 spearmen moved from Alexandria to Paraetonium
            6 spearmen moved from Jerusalem to Sidon
    
        Place Units - Egypt
            2 archers, 3 axemen and 4 spearmen placed in Alexandria
            5 axemen placed in Tarsus
            7 axemen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : 3.67
    Numidia : -0.33
    Macedonia : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - Seleucid
            Seleucid buy 2 hoplites and 9 peltastss; Remaining resources: 0 PUs; 
    
        Place Units - Seleucid
            2 hoplites and 9 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Parthia
            15 spearmen moved from Hatra to Emesa
            2 cavalrys and 10 spearmen moved from Seleucia to Hatra
            2 cavalrys and 3 spearmen moved from Persepolis to Babylon
            2 cavalrys and 2 spearmen moved from Babylon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 5 cataphracts, 4 cavalrys and 3 horsearchers; Remaining resources: 5 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            4 cavalrys placed in Emesa
            5 cataphracts placed in Hatra
            3 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Numidia
            2 archers, 1 spearman and 9 swordmen moved from Leptis Magna to Berenice
            2 archers and 1 swordman moved from Oea to Leptis Magna
            1 archer and 1 spearman moved from Sabrata to Oea
            2 spearmen moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 6 swordmen; Remaining resources: 3 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 swordmen placed in Thenae
            1 swordman placed in Oea
            3 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Carthage
            1 cavalry moved from Carthago Nova to Tarraco
            6 swordmen moved from Narbo to Tolosa
            4 cavalrys moved from Tarraco to Tolosa
            13 cavalrys moved from Narbo to Massilia
            8 cavalrys, 8 hoplites, 8 swordmen and 4 warelephants moved from Senio to Salonae
            9 hoplites, 4 swordmen and 2 warelephants moved from Patavium to Senio
            2 hoplites moved from Aemona to Senio
            7 triremes moved from SZ 45 to SZ 46
            13 hoplites and 6 swordmen moved from Tarentum to SZ 46
            13 hoplites and 6 swordmen moved from SZ 46 to Salonae
            9 hoplites moved from Salapia to Tarentum
            9 swordmen moved from Roma to Salapia
            4 swordmen moved from Croton to Tarentum
            1 trireme moved from SZ 28 to SZ 34
            1 bireme moved from SZ 35 to SZ 44
            4 biremes and 1 trireme moved from SZ 44 to SZ 45
            2 biremes moved from SZ 50 to SZ 45
            2 biremes moved from SZ 43 to SZ 51
            2 biremes and 2 triremes moved from SZ 40 to SZ 42
            1 bireme and 1 trireme moved from SZ 42 to SZ 52
            6 spearmen moved from Leptis Magna to SZ 41
            1 bireme, 6 spearmen and 2 triremes moved from SZ 41 to SZ 42
            6 spearmen moved from SZ 42 to Cyrene
            2 hoplites, 7 spearmen and 1 swordman moved from Berenice to Cyrene
            2 cavalrys moved from Sabrata to SZ 39
            2 biremes and 2 cavalrys moved from SZ 39 to SZ 41
            2 cavalrys moved from SZ 41 to Cyrene
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 21 hoplites, 3 spearmen, 1 trireme and 1 warelephant; Remaining resources: 4 PUs; 
    
        Combat - Carthage
            Battle in Cyrene
                Carthage attack with 2 cavalrys, 2 hoplites, 13 spearmen and 1 swordman
                Neutral defend with 1 archer and 3 spearmen
                    Carthage roll dice for 2 cavalrys, 2 hoplites, 13 spearmen and 1 swordman in Cyrene, round 2 : 3/18 hits, 3.83 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral and 1 spearman owned by the Carthage lost in Cyrene
                    Carthage roll dice for 2 cavalrys, 2 hoplites, 12 spearmen and 1 swordman in Cyrene, round 3 : 5/17 hits, 3.67 expected hits
                    Neutral roll dice for 1 archer in Cyrene, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Carthage lost in Cyrene
                Carthage loses 0 PUs for violating Cyrenes neutrality.
                Carthage win, taking Cyrene from Neutral with 2 cavalrys, 2 hoplites, 11 spearmen and 1 swordman remaining. Battle score for attacker is 7
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 1 archer and 3 spearmen
            Battle in Salonae
                Carthage attack with 8 cavalrys, 21 hoplites, 14 swordmen and 4 warelephants
                RomanRepublic defend with 1 cavalry
                    Carthage roll dice for 8 cavalrys, 21 hoplites, 14 swordmen and 4 warelephants in Salonae, round 2 : 20/47 hits, 17.00 expected hits
                    RomanRepublic roll dice for 1 cavalry in Salonae, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the RomanRepublic lost in Salonae
                Carthage win, taking Salonae from RomanRepublic with 8 cavalrys, 21 hoplites, 14 swordmen and 4 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 cavalry
            Battle in Massilia
                Carthage attack with 13 cavalrys
                Neutral defend with 1 archer and 4 swordmen
                    Carthage roll dice for 13 cavalrys in Massilia, round 2 : 4/13 hits, 4.33 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 1/5 hits, 1.83 expected hits
                    1 cavalry owned by the Carthage and 4 swordmen owned by the Neutral lost in Massilia
                    Carthage roll dice for 12 cavalrys in Massilia, round 3 : 2/12 hits, 4.00 expected hits
                    Neutral roll dice for 1 archer in Massilia, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Massilia
                Carthage loses 0 PUs for violating Massilias neutrality.
                Carthage win, taking Massilia from Neutral with 12 cavalrys remaining. Battle score for attacker is 16
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 archer and 4 swordmen
            Battle in Tolosa
                Carthage attack with 4 cavalrys and 6 swordmen
                Neutral defend with 1 axeman and 2 swordmen
                    Carthage roll dice for 4 cavalrys and 6 swordmen in Tolosa, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 0/3 hits, 0.83 expected hits
                    1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa
                Carthage loses 0 PUs for violating Tolosas neutrality.
                Carthage win, taking Tolosa from Neutral with 4 cavalrys and 6 swordmen remaining. Battle score for attacker is 11
                Casualties for Neutral: 1 axeman and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 trireme placed in SZ 40
            2 cavalrys and 3 spearmen placed in Syracuse
            Carthage undo move 2.
            3 spearmen placed in Syracuse
            4 cavalrys placed in Carthago Nova
            8 hoplites placed in Patavium
            Carthage undo move 4.
            7 hoplites and 1 warelephant placed in Patavium
            6 hoplites placed in Tarentum
            4 hoplites placed in Croton
            4 hoplites placed in Roma
    
        Turn Complete - Carthage
            Carthage collect 170 PUs; end with 174 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Neutral : -2.17
    RomanRepublic : -0.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 27 slingerss; Remaining resources: 0 PUs; 
    
        Place Units - GreekCityStates
            7 slingerss placed in Athens
            1 hoplite and 5 slingerss placed in Thessalonica
            6 slingerss placed in Larissa
            7 slingerss placed in Corinth
            2 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Egypt
            4 archers, 6 axemen and 9 spearmen moved from Tarsus to Antioch
            10 archers, 12 axemen, 4 chariots and 16 spearmen moved from Sidon to Antioch
            2 archers, 3 axemen and 4 spearmen moved from Alexandria to Paraetonium
            2 axemen and 1 spearman moved from Paliurus to Siwa
            1 spearman moved from Sardis to Pergamum
                  GreekCityStates take Pergamum from Seleucid
            2 biremes and 2 triremes moved from SZ 68 to SZ 69
    
        Purchase Units - Egypt
            Egypt buy 6 archers, 8 axemen and 8 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Antioch
                Egypt attack with 14 archers, 18 axemen, 4 chariots and 25 spearmen
                Seleucid defend with 4 cataphracts, 1 city, 35 hoplites, 6 legionaires and 37 peltastss
                    Egypt roll dice for 14 archers, 18 axemen, 4 chariots and 25 spearmen in Antioch, round 2 : 15/61 hits, 13.83 expected hits
                    Seleucid roll dice for 4 cataphracts, 35 hoplites, 6 legionaires and 37 peltastss in Antioch, round 2 : 32/82 hits, 27.67 expected hits
                    15 peltastss owned by the Seleucid, 25 spearmen owned by the Egypt and 7 archers owned by the Egypt lost in Antioch
                    Egypt roll dice for 7 archers, 18 axemen and 4 chariots in Antioch, round 3 : 9/29 hits, 8.50 expected hits
                    Seleucid roll dice for 4 cataphracts, 35 hoplites, 6 legionaires and 22 peltastss in Antioch, round 3 : 17/67 hits, 25.17 expected hits
                    6 axemen owned by the Egypt, 4 chariots owned by the Egypt, 9 peltastss owned by the Seleucid and 7 archers owned by the Egypt lost in Antioch
                    Egypt roll dice for 12 axemen in Antioch, round 4 : 6/12 hits, 4.00 expected hits
                    Seleucid roll dice for 4 cataphracts, 35 hoplites, 6 legionaires and 13 peltastss in Antioch, round 4 : 24/58 hits, 23.67 expected hits
                    12 axemen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Antioch
                Seleucid win with 4 cataphracts, 35 hoplites, 6 legionaires and 7 peltastss remaining. Battle score for attacker is -149
                Casualties for Egypt: 14 archers, 18 axemen, 4 chariots and 25 spearmen
                Casualties for Seleucid: 30 peltastss
            Battle in SZ 69
                Egypt attack with 2 biremes and 2 triremes
                Macedonia defend with 1 bireme
                    Egypt roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 3/4 hits, 1.33 expected hits
                    Macedonia roll dice for 1 bireme in SZ 69, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia lost in SZ 69
                Egypt win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7
                Casualties for Macedonia: 1 bireme
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 archers and 3 axemen placed in Alexandria
            5 axemen placed in Tarsus
            8 spearmen placed in Jerusalem
            Turning on Edit Mode
            EDIT: Removing units owned by Egypt from Jerusalem: 7 axemen
            EDIT: Adding units owned by Egypt to Pharan: 7 axemen
            EDIT: Turning off Edit Mode
    
        Turn Complete - Egypt
            Egypt collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : 5.33
    Macedonia : -0.33
    Seleucid : -3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Purchase Units - Seleucid
            Seleucid buy 10 peltastss; Remaining resources: 1 PUs; 
    
        Place Units - Seleucid
            10 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Parthia
            3 archers, 4 cataphracts, 20 cavalrys, 21 horsearchers and 52 spearmen moved from Emesa to Antioch
            5 cataphracts and 2 cavalrys moved from Hatra to Antioch
            1 spearman moved from Edessa to Antioch
            1 spearman moved from Damascus to Antioch
            3 horsearchers moved from Seleucia to Antioch
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract and 18 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Antioch
                Parthia attack with 3 archers, 9 cataphracts, 22 cavalrys, 24 horsearchers and 54 spearmen
                Seleucid defend with 4 cataphracts, 1 city, 35 hoplites, 6 legionaires and 17 peltastss
                    Parthia roll dice for 3 archers, 9 cataphracts, 22 cavalrys, 24 horsearchers and 54 spearmen in Antioch, round 2 : 36/112 hits, 29.33 expected hits
                    Seleucid roll dice for 4 cataphracts, 35 hoplites, 6 legionaires and 17 peltastss in Antioch, round 2 : 25/62 hits, 24.33 expected hits
                    6 legionaires owned by the Seleucid, 13 hoplites owned by the Seleucid, 25 spearmen owned by the Parthia and 17 peltastss owned by the Seleucid lost in Antioch
                    Parthia roll dice for 3 archers, 9 cataphracts, 22 cavalrys, 24 horsearchers and 29 spearmen in Antioch, round 3 : 30/87 hits, 25.17 expected hits
                    Seleucid roll dice for 4 cataphracts and 22 hoplites in Antioch, round 3 : 10/26 hits, 13.00 expected hits
                    4 cataphracts owned by the Seleucid, 22 hoplites owned by the Seleucid and 10 spearmen owned by the Parthia lost in Antioch
                Parthia captures 16PUs while taking Seleucid capital
                Parthia win, taking Antioch from Seleucid with 3 archers, 9 cataphracts, 22 cavalrys, 24 horsearchers and 19 spearmen remaining. Battle score for attacker is 156
                Casualties for Parthia: 35 spearmen
                Casualties for Seleucid: 4 cataphracts, 35 hoplites, 6 legionaires and 17 peltastss
    
        Non Combat Move - Parthia
            10 spearmen moved from Hatra to Emesa
            2 cavalrys and 2 spearmen moved from Seleucia to Hatra
            2 cavalrys moved from Hatra to Emesa
            3 spearmen moved from Babylon to Seleucia
    
        Place Units - Parthia
            1 cataphract and 3 cavalrys placed in Emesa
            5 cavalrys placed in Hatra
            10 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 85 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Parthia : 11.50
    Seleucid : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 14

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 14
    
        Combat Move - Numidia
            2 swordmen moved from Thenae to Sabrata
            2 spearmen moved from Sabrata to Oea
            1 archer, 1 spearman and 1 swordman moved from Oea to Leptis Magna
            2 archers and 4 swordmen moved from Leptis Magna to Berenice
            15 archers, 2 cavalrys, 1 spearman and 18 swordmen moved from Berenice to Siwa
    
        Purchase Units - Numidia
            Numidia buy 7 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Siwa
                Numidia attack with 15 archers, 2 cavalrys, 1 spearman and 18 swordmen
                Egypt defend with 7 archers, 23 axemen and 12 spearmen
                    Numidia roll dice for 15 archers, 2 cavalrys, 1 spearman and 18 swordmen in Siwa, round 2 : 8/36 hits, 9.33 expected hits
                    Egypt roll dice for 7 archers, 23 axemen and 12 spearmen in Siwa, round 2 : 15/42 hits, 11.33 expected hits
                    8 axemen owned by the Egypt, 14 swordmen owned by the Numidia and 1 spearman owned by the Numidia lost in Siwa
                15 archers owned by the Numidia, 2 cavalrys owned by the Numidia and 4 swordmen owned by the Numidia retreated to Berenice
                Egypt win with 7 archers, 15 axemen and 12 spearmen remaining. Battle score for attacker is -35
                Casualties for Numidia: 1 spearman and 14 swordmen
                Casualties for Egypt: 8 axemen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            1 archer placed in Oea
            2 archers placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Numidia : -1.33
    Egypt : 3.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 15

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 15
    
        Combat Move - Carthage
            1 spearman moved from Cyrene to Paliurus
                  Numidia take Paliurus from Egypt
            3 spearmen moved from Syracuse to SZ 40
            3 spearmen and 1 trireme moved from SZ 40 to SZ 42
            3 spearmen moved from SZ 42 to Cyrene
            1 trireme moved from SZ 42 to SZ 40
            1 trireme moved from SZ 42 to SZ 40
            2 biremes moved from SZ 41 to SZ 42
            3 biremes and 1 trireme moved from SZ 42 to SZ 52
            1 bireme and 1 trireme moved from SZ 52 to SZ 54
            2 biremes moved from SZ 51 to SZ 53
            4 cavalrys moved from Carthago Nova to Tarraco
            1 cavalry moved from Tarraco to Cesaraugusta
            3 swordmen moved from Tolosa to Cesaraugusta
            2 cavalrys and 3 swordmen moved from Tolosa to Elusa
            2 cavalrys moved from Tolosa to Cesaraugusta
            8 cavalrys, 21 hoplites, 14 swordmen and 4 warelephants moved from Salonae to Pella
            11 hoplites, 4 swordmen and 2 warelephants moved from Senio to Sirmium
            7 hoplites and 1 warelephant moved from Patavium to Senio
            1 bireme moved from SZ 44 to SZ 45
            10 hoplites moved from Tarentum to SZ 45
            10 hoplites moved from SZ 45 to Delphi
            9 swordmen moved from Salapia to Tarentum
            4 hoplites moved from Roma to Salapia
            4 hoplites moved from Croton to Tarentum
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 1 city, 16 hoplites, 6 spearmen, 4 swordmen, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Pella
                Carthage attack with 8 cavalrys, 21 hoplites, 14 swordmen and 4 warelephants
                RomanRepublic defend with 7 legionaires; GreekCityStates defend with 2 archers, 4 cavalrys, 15 hoplites and 5 slingerss
                    Carthage roll dice for 8 cavalrys, 21 hoplites, 14 swordmen and 4 warelephants in Pella, round 2 : 18/47 hits, 17.00 expected hits
                    RomanRepublic roll dice for 2 archers, 4 cavalrys, 15 hoplites, 7 legionaires and 5 slingerss in Pella, round 2 : 12/33 hits, 12.33 expected hits
                Units damaged: 4 warelephants owned by the Carthage
                    8 cavalrys owned by the Carthage, 2 archers owned by the GreekCityStates, 7 legionaires owned by the RomanRepublic, 4 cavalrys owned by the GreekCityStates and 5 slingerss owned by the GreekCityStates lost in Pella
                    Carthage roll dice for 21 hoplites, 14 swordmen and 4 warelephants in Pella, round 3 : 16/39 hits, 14.33 expected hits
                    RomanRepublic roll dice for 15 hoplites in Pella, round 3 : 8/15 hits, 7.50 expected hits
                    15 hoplites owned by the GreekCityStates and 8 swordmen owned by the Carthage lost in Pella
                Carthage win, taking Pella from RomanRepublic with 21 hoplites, 6 swordmen and 4 warelephants remaining. Battle score for attacker is 73
                Casualties for Carthage: 8 cavalrys and 8 swordmen
                Casualties for GreekCityStates: 2 archers, 4 cavalrys, 15 hoplites and 5 slingerss
                Casualties for RomanRepublic: 7 legionaires
            Battle in Elusa
                Carthage attack with 2 cavalrys and 3 swordmen
                Neutral defend with 1 cavalry and 1 swordman
                    Carthage roll dice for 2 cavalrys and 3 swordmen in Elusa, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Elusa
                Carthage loses 0 PUs for violating Elusas neutrality.
                Carthage win, taking Elusa from Neutral with 2 cavalrys and 3 swordmen remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 cavalry and 1 swordman
            Battle in Sirmium
                Carthage attack with 11 hoplites, 4 swordmen and 2 warelephants
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 11 hoplites, 4 swordmen and 2 warelephants in Sirmium, round 2 : 5/17 hits, 6.33 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 2 : 2/3 hits, 0.83 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Sirmium
                Carthage loses 0 PUs for violating Sirmiums neutrality.
                Carthage win, taking Sirmium from Neutral with 11 hoplites, 4 swordmen and 2 warelephants remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
            Battle in Cesaraugusta
                Carthage attack with 3 cavalrys and 3 swordmen
                Neutral defend with 3 cavalrys and 2 swordmen
                    Carthage roll dice for 3 cavalrys and 3 swordmen in Cesaraugusta, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 2/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral and 2 cavalrys owned by the Carthage lost in Cesaraugusta
                    Carthage roll dice for 1 cavalry and 3 swordmen in Cesaraugusta, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 swordmen in Cesaraugusta, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Cesaraugusta
                    Carthage roll dice for 3 swordmen in Cesaraugusta, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 swordman in Cesaraugusta, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Cesaraugusta
                Carthage loses 0 PUs for violating Cesaraugustas neutrality.
                Carthage win, taking Cesaraugusta from Neutral with 3 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 3 cavalrys
                Casualties for Neutral: 3 cavalrys and 2 swordmen
            Battle in Delphi
                Carthage attack with 10 hoplites
                GreekCityStates defend with 3 cavalrys and 6 slingerss
                    Carthage roll dice for 10 hoplites in Delphi, round 2 : 4/10 hits, 3.33 expected hits
                    GreekCityStates roll dice for 3 cavalrys and 6 slingerss in Delphi, round 2 : 2/9 hits, 1.50 expected hits
                    2 hoplites owned by the Carthage and 4 slingerss owned by the GreekCityStates lost in Delphi
                    Carthage roll dice for 8 hoplites in Delphi, round 3 : 2/8 hits, 2.67 expected hits
                    GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Delphi, round 3 : 2/5 hits, 0.83 expected hits
                    2 hoplites owned by the Carthage and 2 slingerss owned by the GreekCityStates lost in Delphi
                    Carthage roll dice for 6 hoplites in Delphi, round 4 : 3/6 hits, 2.00 expected hits
                    GreekCityStates roll dice for 3 cavalrys in Delphi, round 4 : 0/3 hits, 0.50 expected hits
                    3 cavalrys owned by the GreekCityStates lost in Delphi
                Carthage win, taking Delphi from GreekCityStates with 6 hoplites remaining. Battle score for attacker is 4
                Casualties for Carthage: 4 hoplites
                Casualties for GreekCityStates: 3 cavalrys and 6 slingerss
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            6 hoplites placed in Syracuse
            4 hoplites placed in Croton
            6 hoplites placed in Tarentum
            1 city placed in Salonae
            3 spearmen, 4 swordmen and 1 warelephant placed in Patavium
            3 spearmen placed in Lilybaeum
            1 trireme placed in SZ 38
            1 bireme and 1 trireme placed in SZ 35
    
        Turn Complete - Carthage
            Carthage collect 181 PUs; end with 181 PUs
            6 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 3.33
    Neutral : 1.50
    RomanRepublic : 0.17
    GreekCityStates : 1.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 15

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 15
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt this 1 is over

  • '20 '18 '17 '15

    I shall start another as the anti-Romans

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