axis-dominion vs adam (allies+9) bm3

  • '19 '17

    TripleA Manual Gamesave Post: French round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 30 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            4 bombers moved from Western Germany to Novgorod
            2 bombers moved from Germany to Novgorod
            1 bomber moved from Guam to 54 Sea Zone
            2 infantry moved from Volgograd to Rostov
            8 armour and 9 mech_infantrys moved from Volgograd to Rostov
    
        Combat - Germans
            ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 54 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 destroyer and 1 fighter
                    Germans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Germans lost in 54 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Germans: 1 bomber
                Casualties for ANZAC: 1 fighter
            Battle in Novgorod
                Germans attack with 6 bombers and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 6 bombers and 2 infantry in Novgorod, round 2 : 3/8 hits, 4.33 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 6 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 8 armour, 2 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 2 infantry and 9 mech_infantrys in Rostov, round 2 : 4/19 hits, 5.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 8 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery, 11 infantry and 11 mech_infantrys moved from Poland to Slovakia Hungary
            2 artilleries and 10 infantry moved from Germany to Slovakia Hungary
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 infantry and 1 marine moved from Western Germany to Germany
            4 tactical_bombers moved from Western Germany to Germany
            1 aaGun and 3 infantry moved from France to Western Germany
            7 fighters moved from Western Germany to Slovakia Hungary
            1 fighter moved from Southern Italy to Germany
            1 fighter moved from Western Germany to Germany
            3 carriers moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            2 fighters moved from Germany to 113 Sea Zone
            3 fighters moved from Slovakia Hungary to 113 Sea Zone
            4 tactical_bombers moved from Germany to Slovakia Hungary
            2 fighters moved from Slovakia Hungary to Germany
            1 aaGun moved from Poland to Germany
            2 bombers moved from Iraq to Slovakia Hungary
            6 bombers moved from Novgorod to Germany
            3 bombers moved from Southern Italy to Germany
            2 fighters moved from Germany to Slovakia Hungary
            2 bombers moved from Slovakia Hungary to Germany
            2 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
            8 mech_infantrys moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 armour moved from Caucasus to Iraq
            3 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Evenkiyskiy to Kansu
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport
            EDIT: Removing units owned by Germans from Finland: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            2 armour and 8 infantry placed in Germany
            1 mech_infantry placed in Iraq
            1 mech_infantry placed in Volgograd
            8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,4,4,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    ANZAC : 0.00
    Russians : 1.00
    

    Savegame

  • '19 '17

    Going all out for the win I see.


  • @Adam514 said in axis-dominion vs adam (allies+9) bm3:

    Going all out for the win I see.

    isn’t winning the plan all along?


  • I think I’d rather go for the 87% chance than try to grind it out, with Europe falling apart by the turn

  • '19 '17

    Yeah maybe.

  • '19 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            1 infantry moved from Olgiy to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Novosibirsk
                  Russians take Novosibirsk from Italians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 8 artilleries and 59 infantry moved from Eastern Poland to Poland
            4 armour and 1 mech_infantry moved from Western Ukraine to Poland
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Ukraine to Western Ukraine
            1 aaGun moved from Smolensk to Russia
            1 infantry moved from Vologda to Samara
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 mech_infantry moved from Bryansk to Baltic States
            1 armour moved from Russia to Belarus
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            1 armour, 4 artilleries and 27 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
    
        Place Units - Russians
            1 infantry placed in Ukraine
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 3,17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            4 bombers moved from New Guinea to 54 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone
            1 marine moved from 61 Sea Zone to South Australia
            4 infantry moved from New Guinea to 46 Sea Zone
            4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone
            4 infantry moved from 61 Sea Zone to South Australia
            2 battleships moved from 46 Sea Zone to 61 Sea Zone
            1 cruiser moved from 46 Sea Zone to 61 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to South Australia
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 4 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in South Australia
                Japanese attack with 6 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in New South Wales
                Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers
                ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
                    AA fire in New South Wales : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits
                    ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits
                    2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    AA fire in New South Wales : : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 85 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 8 infantry
            EDIT: Turning off Edit Mode
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 62 Sea Zone
            1 artillery moved from 62 Sea Zone to New South Wales
            5 fighters and 5 tactical_bombers moved from 46 Sea Zone to New South Wales
    

    Combat Hit Differential Summary :

    Savegame


  • ok, continuing the big battle from this one


  • gg, my 87% chance failed

  • '19 '17

    @axis-dominion Good game, well played! I was too pessimistic in general to sacrifice a US tp with reinforcements to NSW, perhaps I should have.

    Looks like we found the limit for a healthy German push south.

  • '19 '17 '16

    You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?


  • @simon33 said in axis-dominion vs adam (allies+9) bm3:

    You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?

    Yah I could have another shot at 80% odds with the additional air and those troops in south Australia, and with all of his available air landing to reinforce. The problem is, I have no way of stopping him from landing his US troops onto queens, for an easy retake. At which point Japan runs out of reinforcements and options.


  • @axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.


  • @simon33 said in axis-dominion vs adam (allies+9) bm3:

    @axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.

    yah I thought about the possibility of landing in queens to prevent the US from landing only after I made my move. I didn’t analyze that possibility too hard, so I’m not sure if that would’ve made that second wave feasible.


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            4 bombers moved from New Guinea to 54 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone
            1 marine moved from 61 Sea Zone to South Australia
            4 infantry moved from New Guinea to 46 Sea Zone
            4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone
            4 infantry moved from 61 Sea Zone to South Australia
            2 battleships moved from 46 Sea Zone to 61 Sea Zone
            1 cruiser moved from 46 Sea Zone to 61 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to South Australia
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 4 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in South Australia
                Japanese attack with 6 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in New South Wales
                Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers
                ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
                    AA fire in New South Wales : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits
                    ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits
                    2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 5 fighters and 6 tactical_bombers in New South Wales, round 3 : 6/11 hits, 6.33 expected hits
                    ANZAC roll dice for 1 armour, 2 artilleries, 6 fighters and 1 mech_infantry in New South Wales, round 3 : 7/10 hits, 5.50 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in New South Wales, round 4 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 tactical_bomber in New South Wales, round 5 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                ANZAC win with no units remaining. Battle score for attacker is -104
                Casualties for Japanese: 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers
                Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    AA fire in New South Wales : : 0.50
    Japanese : 1.33
    

    Savegame


  • thought I’d post the final combat results for others

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