trulpen (X) vs simon33 (A+8) BM3 #4

  • '19 '17 '16

    @trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:

    @simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Yeah, full scramble. Max D.

    Bummer.

    You had killer dice, so not so bad materialisticly.

    In fact, great! Japan doesn’t want to trade fleet 1-1 with USA because USA can so much more easily rebuild. I was questioning if the survivors could survive the counter attack. Even so, I thought the attack would be a setback for the allies but instead it’s been a step forward, and the counter attack should make it more so.


  • Well, given the odds the battle was an obligation for the Rising Sun. I had also prepared the option of retreating with atleast two undamaged carriers. With normal dice it would’ve been ok, I reckon, but sure, I was counting on a counter-attack.


  • I’m not happy with the result, but atleast one upside is that the main problem for the US is the logistics of getting units into play. Thus Japan got a small respite in the Pac. Not looking forward to the situation in a few rounds though. 😉


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 armour moved from Poland to Eastern Poland
            2 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
            EDIT: Adding units owned by Italians to Bessarabia: 1 armour
            EDIT: Turning off Edit Mode
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Well, given the odds the battle was an obligation for the Rising Sun. I had also prepared the option of retreating with atleast two undamaged carriers. With normal dice it would’ve been ok, I reckon, but sure, I was counting on a counter-attack.

    Interesting, if you had retreated after 2 rounds to SZ55, you would have had a fleet of 2 damaged BBs, Cruiser, 2CVs 2ftr 2tac, to withstand attack from 1sub, 2ftr, 1BB, 3bomb. Then (theoretically) UK, and a 3rd ANZAC attack of a 4ftr and a sub. I think you should have lost the ships and just retreated some planes. Or perhaps landed on NT so you had a landing spot for your planes if I attacked. Or both. Actually, taking NT would have meant ANZAC could only use the sub and UK couldn’t attack. Unless USA could liberate it. Also, an ANZAC crush could have been on. I guess all that is hindsight.

    I see your point about it being an obligation though.


  • Yes, but that is with killer dice from US and sucky dice for Japan. My evaluation of the battle was that the situation would look a bit different. But it’s hard to evaluate.


  • Also, I’d have retreated to sz46, not 55.

  • '19 '17 '16

    @trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Also, I’d have retreated to sz46, not 55.

    SZ41 CV couldn’t reach SZ46, neither could the one in sz6.


  • But a lot of air, and my plan was to keep the ac’s intact. Atleast 2. But after the first round of battle, I knew it wouldn’t be possible, but had to press on.


  • Well, faulty or not, that was the idea. :)

  • '19 '17 '16

    Oh I see. I’m in two minds about bringing in CVs if you don’t want to damage them straight off. In some ways it makes it easier to deal with bad dice but others harder because you can only retreat.

    Oh, retreating to SZ46 was why New Guinea was taken.


  • Yep, correctamundo. :)

    I think I had to bring in the ac’s anyway, since most air only had one move left. Unless I just sacrifice all of them, but that wasn’t my intention.


  • @simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:

    I see your point about it being an obligation though.

    A 70-90 TUV-swing this early. How could I resist!? :laughing:


  • Instead I lost like 50 in total. But that’s life.

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Keeping 2CVs alive made it only about +50TUV vs -23 actual.

    Still, a major dicing.


  • True. Still good.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; 
            Germans buy 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 artillery moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from 115 Sea Zone to Belarus
            1 tactical_bomber moved from 115 Sea Zone to Belarus
            2 fighters and 1 tactical_bomber moved from Greece to Rostov
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            2 bombers moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 fighters moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            1 bomber moved from Rostov to Ukraine
            1 aaGun moved from Eastern Poland to Bessarabia
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            1 tactical_bomber moved from 114 Sea Zone to Novgorod
            2 armour and 2 mech_infantrys moved from Germany to Romania
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 3 infantry moved from Germany to 114 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            2 bombers moved from Belarus to Ukraine
            1 armour moved from Novgorod to Archangel
            1 artillery moved from Western Germany to Germany
            1 armour moved from Eastern Poland to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Germany
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
            EDIT: Adding units owned by Germans to France: 2 aaGuns
            EDIT: Turning off Edit Mode
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -0,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Western Ukraine from Italians to Russians
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            2 fighters moved from Belarus to Bryansk
            2 artilleries and 6 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            6 infantry moved from Volgograd to Samara
            5 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from Philippines to Dutch New Guinea
            2 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Hunan to Kweichow
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 armour moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            4 artilleries and 4 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/17 hits, 4,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 2,67 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
            1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 37 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from French Indo China to Yunnan
            1 fighter moved from Marianas to Philippines
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            1 artillery and 2 infantry placed in Japan
            Japanese undo move 3.
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Chinese : 0,67
    Japanese : -1,17
    

    Savegame

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