trulpen (X) vs simon33 (A+8) BM3 #4


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship and 1 carrier moved from 35 Sea Zone to 46 Sea Zone
            1 battleship and 1 carrier moved from 46 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Jehol to Chahar
            2 armour, 4 artilleries and 5 infantry moved from Kweichow to Yunnan
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in New Guinea
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 9/12 hits, 6,33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 6/10 hits, 6,00 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits, 2,50 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is -23
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 4 artilleries, 2 bombers and 6 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers and 6 infantry in Yunnan, round 2 : 6/14 hits, 5,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 fighter moved from 33 Sea Zone to Marianas
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Hunan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 bombers moved from Yunnan to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kwangsi to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            2 bombers moved from Hunan to French Indo China
            1 fighter moved from Hunan to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 4,33
    Chinese : 0,67
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship and 1 carrier moved from 35 Sea Zone to 46 Sea Zone
            1 battleship and 1 carrier moved from 46 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Jehol to Chahar
            2 armour, 4 artilleries and 5 infantry moved from Kweichow to Yunnan
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in New Guinea
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 9/12 hits, 6,33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 6/10 hits, 6,00 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits, 2,50 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is -23
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 4 artilleries, 2 bombers and 6 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers and 6 infantry in Yunnan, round 2 : 6/14 hits, 5,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 fighter moved from 33 Sea Zone to Marianas
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Hunan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 bombers moved from Yunnan to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kwangsi to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            2 bombers moved from Hunan to French Indo China
            1 fighter moved from Hunan to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
            EDIT: Adding units owned by Japanese to Jehol: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 4,33
    Chinese : 0,67
    Japanese : -1,17
    

    Savegame


  • @simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Yeah, full scramble. Max D.

    Bummer.

    You had killer dice, so not so bad materialisticly.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 14 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from New Britain to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            2 bombers moved from India to Kweichow
            1 fighter moved from Egypt to 99 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 99 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 battleship
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship
            Battle in Kweichow
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Kweichow, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kweichow to India
            1 bomber moved from 54 Sea Zone to Queensland
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 cruiser, 5 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Algeria
            1 marine moved from Gibraltar to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Algeria
            1 fighter moved from 99 Sea Zone to Egypt
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 fighter and 2 infantry moved from Sikang to Szechwan
            3 infantry moved from Sikang to Shensi
            4 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Kweichow from Japanese with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                3 infantry owned by the Chinese retreated to Sikang
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from French West Africa to French Equatorial Africa
                  British take French Central Africa from Neutral_Axis
            1 armour and 2 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 fighter moved from 80 Sea Zone to Syria
            1 artillery and 1 infantry moved from Iraq to Syria
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 bomber moved from Bryansk to Ukraine
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in French Madagascar
            Battle in Syria
                British attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Persia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
            1 fighter moved from India to 79 Sea Zone
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 bomber moved from Ukraine to Bryansk
            1 fighter moved from Bryansk to Volgograd
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 bomber placed in Quebec
    
        Turn Complete - British
            British collect 41 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 0.33
    Chinese : -1.17
    AA fire in Ukraine : : -0.17
    Neutral_Axis : -0.33
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    @trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:

    @simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Yeah, full scramble. Max D.

    Bummer.

    You had killer dice, so not so bad materialisticly.

    In fact, great! Japan doesn’t want to trade fleet 1-1 with USA because USA can so much more easily rebuild. I was questioning if the survivors could survive the counter attack. Even so, I thought the attack would be a setback for the allies but instead it’s been a step forward, and the counter attack should make it more so.


  • Well, given the odds the battle was an obligation for the Rising Sun. I had also prepared the option of retreating with atleast two undamaged carriers. With normal dice it would’ve been ok, I reckon, but sure, I was counting on a counter-attack.


  • I’m not happy with the result, but atleast one upside is that the main problem for the US is the logistics of getting units into play. Thus Japan got a small respite in the Pac. Not looking forward to the situation in a few rounds though. 😉


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 armour moved from Poland to Eastern Poland
            2 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
            EDIT: Adding units owned by Italians to Bessarabia: 1 armour
            EDIT: Turning off Edit Mode
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Well, given the odds the battle was an obligation for the Rising Sun. I had also prepared the option of retreating with atleast two undamaged carriers. With normal dice it would’ve been ok, I reckon, but sure, I was counting on a counter-attack.

    Interesting, if you had retreated after 2 rounds to SZ55, you would have had a fleet of 2 damaged BBs, Cruiser, 2CVs 2ftr 2tac, to withstand attack from 1sub, 2ftr, 1BB, 3bomb. Then (theoretically) UK, and a 3rd ANZAC attack of a 4ftr and a sub. I think you should have lost the ships and just retreated some planes. Or perhaps landed on NT so you had a landing spot for your planes if I attacked. Or both. Actually, taking NT would have meant ANZAC could only use the sub and UK couldn’t attack. Unless USA could liberate it. Also, an ANZAC crush could have been on. I guess all that is hindsight.

    I see your point about it being an obligation though.


  • Yes, but that is with killer dice from US and sucky dice for Japan. My evaluation of the battle was that the situation would look a bit different. But it’s hard to evaluate.


  • Also, I’d have retreated to sz46, not 55.

  • '19 '17 '16

    @trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:

    Also, I’d have retreated to sz46, not 55.

    SZ41 CV couldn’t reach SZ46, neither could the one in sz6.


  • But a lot of air, and my plan was to keep the ac’s intact. Atleast 2. But after the first round of battle, I knew it wouldn’t be possible, but had to press on.


  • Well, faulty or not, that was the idea. :)

  • '19 '17 '16

    Oh I see. I’m in two minds about bringing in CVs if you don’t want to damage them straight off. In some ways it makes it easier to deal with bad dice but others harder because you can only retreat.

    Oh, retreating to SZ46 was why New Guinea was taken.


  • Yep, correctamundo. :)

    I think I had to bring in the ac’s anyway, since most air only had one move left. Unless I just sacrifice all of them, but that wasn’t my intention.


  • @simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:

    I see your point about it being an obligation though.

    A 70-90 TUV-swing this early. How could I resist!? :laughing:


  • Instead I lost like 50 in total. But that’s life.

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Keeping 2CVs alive made it only about +50TUV vs -23 actual.

    Still, a major dicing.

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