OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
Interesting that you decided to take Korea with USSR. I guess if you’d have left it for USA you wouldn’t be able to land planes and I probably would have been able to take it back. You did also nullify Mongolia in the process - perhaps that was worth it to kill 3 inf for 1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
4 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Denmark
1 tactical_bomber moved from Southern Italy to Denmark
3 bombers moved from Western Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.50 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 4/6 hits, 3.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Vyborg
1 infantry moved from Finland to Vyborg
2 tactical_bombers moved from Denmark to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Poland to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 9 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Poland to Bessarabia
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Novgorod
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to Vyborg
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery placed in France
1 infantry placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -0.33
Russians : 0.00
I couldn’t see a way to save Norway. You just had too many forces.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
5 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
6 infantry moved from Novosibirsk to Vologda
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
2 aaGuns and 2 infantry moved from Manchuria to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,1,3,3,5,2,2,5,4,5,5
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 bomber moved from Kiangsu to Korea
1 bomber moved from Philippines to Korea
3 artilleries and 4 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser and 3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Anhwe to Kweichow
2 artilleries and 5 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Guam
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 4 fighters and 1 infantry; Russians defend with 2 aaGuns and 11 infantry
AA fire in Korea : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 3 tactical_bombers in Korea, round 2 : 9/18 hits, 8.50 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 4 fighters and 12 infantry in Korea, round 2 : 9/17 hits, 7.00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 9 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Russians win, taking Guam from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
Battle in Jehol
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
1 fighter and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Burma to India
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 fighter placed in 6 Sea Zone
3 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
Japanese undo move 4.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 4 infantry placed in Japan
Japanese undo move 4.
1 artillery and 1 infantry placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00
Chinese : 0.67
Russians : 2.00
Japanese : 0.50
You can edit if you want to keep one or both AA Guns in Korea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands
EDIT: 2 infantry moved from Amur to Korea
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Norway
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Korea to Hopei
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Shensi to Hopei
2 artilleries and 5 infantry moved from Suiyuyan to Hopei
1 fighter moved from Chahar to Hopei
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from Persia to Romania
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 fighter moved from United Kingdom to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Denmark
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Romania
Germans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Rostov
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 armour and 4 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from Denmark to Norway
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
British : -0.50
Chinese : -0.67
Japanese : -0.67
Nice defending Italian bomber^^
@JDOW said in Adam514 (Allies) vs SImon33 (Axis) BM3:
Nice defending Italian bomber^^
Was an interesting attack still because it didn’t have a very safe landing spot. Perhaps I’m missing something, but it seemed to only be able to land in Caucasus, W Ukraine or Belarus. I suppose attacking it in the Caucasus would have still tied up a German bomber.
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands
I don’t understand this edit.
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: Adding units owned by Russians to Amur: 2 infantry
Or this one.
Italian bombers are always a threat to the Allies as they can deactivate airbases, kill blockers and strengthen the can opener potential. Trading them 1-1 with UK bombers is worth it in most cases.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
In all cases it’s worth it.
I’m just killing US troops instead of Russian ones in the Korean battle. I didn’t allow me to do it directly, so I did it in a roundabout way.
Don’t you then need to remove the US troops from Hawaii?
@simon33 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
Don’t you then need to remove the US troops from Hawaii?
Oh right, you did that on Japan’s turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 aaGun and 2 infantry moved from South Australia to Northern Territory
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
3 armour, 3 artilleries and 3 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Vyborg to Finland
Germans take Finland from Americans
1 armour moved from Finland to Vyborg
2 tactical_bombers moved from 113 Sea Zone to Denmark
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Denmark
1 fighter, 1 infantry and 2 tactical_bombers moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
3 bombers and 2 fighters moved from Novgorod to Russia
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,3,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Denmark
Germans attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Denmark, round 2 : 5/7 hits, 3.50 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 5 armour, 3 artilleries and 3 infantry
British defend with 1 fighter; Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 5 armour, 3 artilleries and 3 infantry in Rostov, round 2 : 4/11 hits, 4.50 expected hits
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.00
British : 1.33
Keep the AA Gun in Rostov?
Hmm yeah keep it.