No scramble
Adam514 (Allies) vs SImon33 (Axis) BM3
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I should have calculated what was necessary to take and hold Ukraine. Then I would be getting to Stalingrad and/or the Middle East a turn earlier. Another 9 troops could be built with a one turn delay. I can’t imagine that won’t be significant.
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@simon33 I would have blocked, but yeah.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 9 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 1 mech_infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Korea Russians attack with 10 infantry Japanese defend with 3 infantry Russians roll dice for 10 infantry in Korea, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Korea Russians roll dice for 10 infantry in Korea, round 4 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 2 infantry moved from Amur to Manchuria 1 artillery and 6 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 5 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,6,1,3,3,1,5 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.17 Japanese : -1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 artillery moved from India to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from French Indo China to Malaya 1 bomber and 1 infantry moved from French Indo China to Siam 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 battleship moved from 39 Sea Zone to 45 Sea Zone 1 carrier moved from 39 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 45 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Yunnan Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Siam, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Philippines 1 bomber moved from Siam to Kiangsu 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 cruiser and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 7 infantry moved from Hunan to Anhwe 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 3 infantry placed in India 3 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in Kiangsu 2 infantry placed in India 1 armour and 1 infantry placed in Japan Japanese undo move 5. 1 armour placed in Japan 1 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,1,6 Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : -0.33 Japanese : -0.67
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@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
@simon33 I would have blocked, but yeah.
Blockers would have had to deal with a can opener of 2arm 1mech + planes that I could have put in Bessarabia. If you put down 6inf to block that, still a win for the Axis.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 bomber moved from Morocco to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 2 cruisers, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Purchase Units - Americans Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Norway Battle in Denmark Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 112 Sea Zone to United Kingdom 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to Korea 2 fighters moved from Midway to Korea 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Midway to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Americans 5 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Hopei 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 artilleries and 8 infantry moved from Shensi to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Suiyuyan, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 4 infantry moved from Szechwan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 bomber moved from French Equatorial Africa to Syria 1 mech_infantry moved from Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in French Madagascar Battle in Syria British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 bomber moved from Syria to Persia 4 infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 aaGun, 1 armour and 1 infantry moved from Algeria to Morocco Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,4 British collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 mech_infantry EDIT: Adding units owned by British to Norway: 1 aaGun EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.00 Chinese : 0.83 Neutral_Axis : -0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Eastern Poland to Belarus Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Malta Battle in Belarus Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Belarus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour moved from Western Ukraine to Bessarabia 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Belarus to Romania Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : 0.67
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Interesting that you decided to take Korea with USSR. I guess if you’d have left it for USA you wouldn’t be able to land planes and I probably would have been able to take it back. You did also nullify Mongolia in the process - perhaps that was worth it to kill 3 inf for 1.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 4 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Denmark 1 tactical_bomber moved from Southern Italy to Denmark 3 bombers moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Denmark Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 4/6 hits, 3.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 armour moved from Novgorod to Vyborg 1 infantry moved from Finland to Vyborg 2 tactical_bombers moved from Denmark to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Denmark to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Poland to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns, 9 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Poland to Bessarabia 1 fighter moved from Bessarabia to Novgorod 1 tactical_bomber moved from Bessarabia to Novgorod 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Karelia to Vyborg 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 artillery placed in France 1 infantry placed in France 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -0.33 Russians : 0.00
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I couldn’t see a way to save Norway. You just had too many forces.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Smolensk to Bryansk 5 artilleries moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 6 infantry moved from Novosibirsk to Vologda 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Bryansk 2 aaGuns and 2 infantry moved from Manchuria to Korea Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,1,3,3,5,2,2,5,4,5,5 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 bomber moved from Kiangsu to Korea 1 bomber moved from Philippines to Korea 3 artilleries and 4 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 cruiser and 3 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Anhwe to Kweichow 2 artilleries and 5 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kweichow Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Guam Battle in Korea Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers Americans defend with 1 artillery, 4 fighters and 1 infantry; Russians defend with 2 aaGuns and 11 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 3 tactical_bombers in Korea, round 2 : 9/18 hits, 8.50 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 4 fighters and 12 infantry in Korea, round 2 : 9/17 hits, 7.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 9 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea Russians win, taking Guam from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 9 infantry 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated Battle in Jehol Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Korea to Japan 2 bombers moved from Korea to Japan 1 fighter and 3 tactical_bombers moved from Korea to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from Burma to India 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 fighter placed in 6 Sea Zone 3 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in Kiangsu 3 infantry placed in French Indo China Japanese undo move 4. 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 4 infantry placed in Japan Japanese undo move 4. 1 artillery and 1 infantry placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00 Chinese : 0.67 Russians : 2.00 Japanese : 0.50
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You can edit if you want to keep one or both AA Guns in Korea.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Amur: 2 infantry EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands EDIT: 2 infantry moved from Amur to Korea 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Non Combat Move - Americans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Korea to Hopei 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Eastern United States Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 7 infantry moved from Shensi to Hopei 2 artilleries and 5 infantry moved from Suiyuyan to Hopei 1 fighter moved from Chahar to Hopei Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Combat Move - British 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Persia to Romania 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from Norway to Denmark 1 fighter moved from United Kingdom to Denmark 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Gibraltar to 112 Sea Zone 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Purchase Units - British British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Denmark British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 3 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Romania British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Romania Germans win with 1 bomber remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Persia to Rostov 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 fighter moved from 96 Sea Zone to Trans-Jordan 1 armour and 4 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 92 Sea Zone to 91 Sea Zone EDIT: 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 3 fighters moved from Denmark to Norway Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17 British : -0.50 Chinese : -0.67 Japanese : -0.67
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Nice defending Italian bomber^^
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@JDOW said in Adam514 (Allies) vs SImon33 (Axis) BM3:
Nice defending Italian bomber^^
Was an interesting attack still because it didn’t have a very safe landing spot. Perhaps I’m missing something, but it seemed to only be able to land in Caucasus, W Ukraine or Belarus. I suppose attacking it in the Caucasus would have still tied up a German bomber.
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@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands
I don’t understand this edit.
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: Adding units owned by Russians to Amur: 2 infantry
Or this one.
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Italian bombers are always a threat to the Allies as they can deactivate airbases, kill blockers and strengthen the can opener potential. Trading them 1-1 with UK bombers is worth it in most cases.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 bomber moved from Romania to Southern Italy 1 artillery and 1 infantry moved from Bulgaria to Romania 1 infantry moved from Northern Italy to France 1 artillery and 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :