• TripleA Turn Summary: Britain round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 2,6 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover victoryBonds
    
        Combat Move - Britain
            1 battlecruiser and 2 battleships moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
            1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
            1 transport moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            1 cruiser moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
            2 cavalrys moved from German Southwest Africa to German East Africa
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 heavy_gun moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun, 1 heavy_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            1 cavalry, 1 colonial, 2 field_guns and 5 infantry moved from Sindh to Baluchistan
            2 battlecruisers, 1 colonial, 3 cruisers, 1 field_gun and 2 transports moved from Sea Zone 85 Indian Ocean to Sea Zone 89 Indian Ocean
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 85 Indian Ocean
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 1 destroyer, 3 field_guns, 3 heavy_guns, 3 infantry, 4 transports and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Baluchistan
                Britain attack with 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 6 infantry
                Neutral defend with 4 infantry
                    Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 6 infantry in Baluchistan, round 2 : 2/12 hits, 3.50 expected hits
                    Neutral roll dice for 4 infantry in Baluchistan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the Britain lost in Baluchistan
                    Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 4 infantry in Baluchistan, round 3 : 0/10 hits, 3.17 expected hits
                    Neutral roll dice for 2 infantry in Baluchistan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Britain lost in Baluchistan
                    Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 3 infantry in Baluchistan, round 4 : 3/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 infantry in Baluchistan, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Baluchistan
                Britain loses 0 PUs for violating Baluchistans neutrality.
                Britain win, taking Baluchistan from Neutral with 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 3 infantry
                Casualties for Neutral: 4 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            4 transports placed in Sea Zone 16 North Sea
            1 field_gun placed in London
            3 trenchs placed in Sindh
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            2 cavalrys placed in Cape Town
            2 heavy_guns placed in Cairo-Suez
            Britain undo move 7.
            1 destroyer placed in Sea Zone 70 Eastern Mediterranean
            1 heavy_gun placed in Cairo-Suez
            2 heavy_guns and 1 infantry placed in Belgium
    
        Activate Technology - Britain
            Britain activating victoryBonds
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 99 PUs; end with 99 PUs
            Britain collect 10 PUs from War Bonds; end with 109 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Britain : -4.67
    

    Savegame


  • TripleA Turn Summary: Russia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Combat Move - Russia
            1 conscript moved from Kazakhstan to Novosibirsk
                  Russia take Novosibirsk from Communists
            1 conscript moved from Kazan to Kazakhstan
            3 conscripts moved from Primorsky to Khabarovsk
    
        Purchase Units - Russia
            Russia buy 3 conscripts, 4 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
    
        Place Units - Russia
            2 conscripts, 4 heavy_guns and 3 trenchs placed in St. Petersburg
            1 conscript and 2 infantry placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 1,1,2 and gets 0 hits
    
        Combat Move - Communists
            4 cavalrys moved from Perm to Novosibirsk
            2 cavalrys and 4 field_guns moved from Omsk to Kazakhstan
    
        Purchase Units - Communists
            Communists buy 1 heavy_gun, 2 infantry and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Communists
            Battle in Novosibirsk
                Communists attack with 4 cavalrys
                Russia defend with 1 conscript
                    Communists roll dice for 4 cavalrys in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Novosibirsk
                Communists win, taking Novosibirsk from Russia with 4 cavalrys remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Kazakhstan
                Communists attack with 2 cavalrys and 4 field_guns
                Russia defend with 1 conscript and 1 trench
                    Communists roll dice for 2 cavalrys and 4 field_guns in Kazakhstan, round 2 : 4/6 hits, 2.00 expected hits
                    Russia roll dice for 1 conscript and 1 trench in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    1 trench owned by the Russia and 1 conscript owned by the Russia lost in Kazakhstan
                Communists win, taking Kazakhstan from Russia with 2 cavalrys and 4 field_guns remaining. Battle score for attacker is 5
                Casualties for Russia: 1 conscript and 1 trench
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Sakhe
            3 trenchs placed in Aldan
            1 trench placed in Chita
            1 heavy_gun and 2 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Communists : 2.33
    Russia : -0.50
    

    Savegame


  • TripleA Turn Summary: USA round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 1/1 hits, 0.00 expected hits
            USA removing all Technology Tokens after successful research.
            USA discover dockyards
    
        Combat Move - USA
            1 destroyer moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
            1 destroyer moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
            1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak
            1 cavalry, 11 field_guns and 11 infantry moved from Chukotka to Sakhe
            4 field_guns and 5 infantry moved from Khabarovsk to Sakhe
            1 infantry moved from Magadan to Sakhe
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 destroyer, 6 field_guns and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Sakhe
                USA attack with 1 cavalry, 15 field_guns and 17 infantry
                Communists defend with 1 cavalry, 4 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs
                    USA roll dice for 1 cavalry, 15 field_guns and 17 infantry in Sakhe, round 2 : 13/33 hits, 10.50 expected hits
                Units damaged: 12 trenchs owned by the Communists
                    Communists roll dice for 1 cavalry, 4 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs in Sakhe, round 2 : 6/22 hits, 5.50 expected hits
                    1 conscript owned by the Communists, 5 infantry owned by the USA and 1 cavalry owned by the USA lost in Sakhe
                    USA roll dice for 15 field_guns and 12 infantry in Sakhe, round 3 : 8/27 hits, 9.00 expected hits
                    Communists roll dice for 1 cavalry, 3 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs in Sakhe, round 3 : 7/21 hits, 5.33 expected hits
                    5 trenchs owned by the Communists, 3 conscripts owned by the Communists and 7 infantry owned by the USA lost in Sakhe
                    USA roll dice for 15 field_guns and 5 infantry in Sakhe, round 4 : 9/20 hits, 6.67 expected hits
                    Communists roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns, 2 infantry and 7 trenchs in Sakhe, round 4 : 4/13 hits, 4.00 expected hits
                    7 trenchs owned by the Communists, 1 infantry owned by the Communists, 1 cavalry owned by the Communists and 4 infantry owned by the USA lost in Sakhe
                    USA roll dice for 15 field_guns and 1 infantry in Sakhe, round 5 : 9/16 hits, 5.33 expected hits
                    Communists roll dice for 1 field_gun, 2 heavy_guns and 1 infantry in Sakhe, round 5 : 3/4 hits, 2.33 expected hits
                    2 field_guns owned by the USA, 2 heavy_guns owned by the Communists, 1 infantry owned by the Communists, 1 field_gun owned by the Communists and 1 infantry owned by the USA lost in Sakhe
                USA win, taking Sakhe from Communists with 13 field_guns remaining. Battle score for attacker is 5
                Casualties for USA: 1 cavalry, 2 field_guns and 17 infantry
                Casualties for Communists: 1 cavalry, 4 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs
    
        Non Combat Move - USA
            2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun and 2 infantry moved from California to Sea Zone 153 Pacific Ocean
            3 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            3 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
            1 heavy_gun and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
            1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean
            1 heavy_gun moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
    
        Place Units - USA
            1 field_gun and 1 infantry placed in Manila
            1 field_gun and 1 infantry placed in Honolulu
            1 field_gun and 1 infantry placed in California
            1 field_gun and 1 infantry placed in Oregon
            2 field_guns and 2 infantry placed in San Francisco
            1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic
    
        Activate Technology - USA
            USA activating dockyards
            Trigger USAT2: buysubmarine_dy added to productionUSA
            Trigger USAT2: buydestroyer_dy added to productionUSA
            Trigger USAT2: buycruiser_dy added to productionUSA
            Trigger USAT2: buybattlecruiser_dy added to productionUSA
            Trigger USAT2: buybattleship_dy added to productionUSA
            Trigger USAT2: buytransport_dy added to productionUSA
            Trigger USAT2: buysubmarine removed from productionUSA
            Trigger USAT2: buydestroyer removed from productionUSA
            Trigger USAT2: buycruiser removed from productionUSA
            Trigger USAT2: buybattlecruiser removed from productionUSA
            Trigger USAT2: buybattleship removed from productionUSA
            Trigger USAT2: buytransport removed from productionUSA
    
        Turn Complete - USA
            USA collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    USA : 7.50
    USA rolls : : 1.00
    Communists : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 1,6,5,3 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover industry
    
        Combat Move - Germany
            8 field_guns and 2 heavy_guns moved from Smolensk to Pskov
            1 fighter moved from Vladimir to Finland
            1 infantry moved from Nizhni-Novgorod to Vladimir
            3 infantry moved from Belarus to Latvia
            3 infantry moved from Moscow to Smolensk
            4 infantry moved from Lithuania to Latvia
            1 heavy_gun and 3 stormtruppens moved from Finland to Sweden
            3 heavy_guns moved from Wurttemburg to Rhine
            3 heavy_guns moved from Wurttemburg to Rhine
            2 infantry moved from Rhine to Westphalia
            1 infantry moved from Rhine to Westphalia
            2 fighters moved from Alsace to Hanover
            10 field_guns and 4 infantry moved from Finland to Norway
            1 field_gun and 1 infantry moved from Karelia to Finland
            2 field_guns moved from Novgorod to Karelia
    
        Purchase Units - Germany
            Germany buy 2 battleships, 1 cruiser, 1 destroyer, 6 infantry, 1 late_fighter and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Norway
                Germany attack with 10 field_guns and 4 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 10 field_guns and 4 infantry in Norway, round 2 : 4/14 hits, 4.67 expected hits
                    Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Norway
                Germany loses 0 PUs for violating Norways neutrality.
                Germany win, taking Norway from Neutral with 10 field_guns and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Germany
    
        Place Units - Germany
            2 battleships, 1 cruiser and 1 destroyer placed in Sea Zone 11 Baltic Sea
            6 infantry and 3 trenchs placed in Mecklenburg
            1 late_fighter placed in Bavaria
            3 trenchs placed in Rhine
    
        Activate Technology - Germany
            Germany activating industry
    
        Turn Complete - Germany
            Germany collect 135 PUs; end with 137 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Germany : -0.67
    

    Savegame


  • TripleA Turn Summary: France round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 5,4 and gets 0 hits
    
        Combat Move - France
            4 field_guns and 4 infantry moved from Paris to Champagne
            3 infantry moved from Burgundy to Champagne
            2 infantry moved from Brittany to Burgundy
            1 cavalry moved from Brittany to Champagne
            2 infantry moved from Piedmont to Tuscany
            1 field_gun and 2 infantry moved from Piedmont to Milan
            1 field_gun, 2 heavy_guns and 1 infantry moved from Marseilles to Piedmont
            1 heavy_gun moved from Algiers to Sea Zone 54 Alboran Sea
            1 heavy_gun and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
            1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Marseilles
            2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai
            1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            2 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            2 colonials, 1 cruiser, 2 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            2 colonials and 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            2 field_guns and 2 infantry moved from Primorsky to Khabarovsk
    
        Purchase Units - France
            France buy 4 field_guns, 7 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            3 trenchs placed in Champagne
            4 field_guns and 4 infantry placed in Paris
            3 trenchs placed in German East Africa
            2 heavy_guns placed in Tobruk
            2 heavy_guns placed in Algiers
            3 heavy_guns placed in Marseilles
    
        Turn Complete - France
            France collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 2,4,1,6,1 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover industry
    
        Combat Move - Austria
            12 field_guns, 6 gass and 16 infantry moved from Odessa to Kiev
            4 cavalrys, 2 field_guns and 4 infantry moved from Dnieper to Kiev
            1 infantry moved from Moldavia to Odessa
            6 field_guns and 6 infantry moved from Trieste to Venice
            1 zeppelin moved from Venice to Piedmont
    
        Purchase Units - Austria
            Austria buy 3 gass, 14 infantry and 7 tanks; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Piedmont
                Bombing raid in Piedmont rolls: 1 and causes: 1 damage to unit: Factory
                Bombing raid in Piedmont causes 1 damage total. 
            Battle in Kiev
                Austria attack with 4 cavalrys, 14 field_guns, 6 gass and 20 infantry
                Russia defend with 1 Factory, 10 conscripts, 1 field_gun, 6 heavy_guns, 3 infantry and 10 trenchs
                    Austria roll dice for 6 gass in Kiev, round 2 : 4/6 hits, 4.00 expected hits
                    4 conscripts owned by the Russia lost in Kiev
                    6 gass owned by the Austria lost in Kiev
                    Austria roll dice for 4 cavalrys, 14 field_guns and 20 infantry in Kiev, round 2 : 18/38 hits, 11.00 expected hits
                Units damaged: 8 trenchs owned by the Russia
                    Russia roll dice for 6 conscripts, 1 field_gun, 6 heavy_guns, 3 infantry and 10 trenchs in Kiev, round 2 : 10/26 hits, 9.00 expected hits
                    2 trenchs owned by the Russia, 6 conscripts owned by the Russia and 10 infantry owned by the Austria lost in Kiev
                    Austria roll dice for 4 cavalrys, 14 field_guns and 10 infantry in Kiev, round 3 : 10/28 hits, 9.33 expected hits
                    Russia roll dice for 1 field_gun, 6 heavy_guns, 3 infantry and 8 trenchs in Kiev, round 3 : 7/18 hits, 7.67 expected hits
                    2 infantry owned by the Russia, 8 trenchs owned by the Russia and 7 infantry owned by the Austria lost in Kiev
                    Austria roll dice for 4 cavalrys, 14 field_guns and 3 infantry in Kiev, round 4 : 6/21 hits, 7.00 expected hits
                    Russia roll dice for 1 field_gun, 6 heavy_guns and 1 infantry in Kiev, round 4 : 4/8 hits, 5.67 expected hits
                    1 field_gun owned by the Russia, 1 cavalry owned by the Austria, 1 infantry owned by the Russia, 4 heavy_guns owned by the Russia and 3 infantry owned by the Austria lost in Kiev
                    Austria roll dice for 3 cavalrys and 14 field_guns in Kiev, round 5 : 4/17 hits, 5.67 expected hits
                    Russia roll dice for 2 heavy_guns in Kiev, round 5 : 1/2 hits, 1.67 expected hits
                    1 cavalry owned by the Austria and 2 heavy_guns owned by the Russia lost in Kiev
                Austria win, taking Kiev from Russia with 2 cavalrys and 14 field_guns remaining. Battle score for attacker is 1
                Casualties for Russia: 10 conscripts, 1 field_gun, 6 heavy_guns, 3 infantry and 10 trenchs
                Casualties for Austria: 2 cavalrys, 6 gass and 20 infantry
    
        Non Combat Move - Austria
            1 zeppelin moved from Piedmont to Tyrol
    
        Place Units - Austria
            6 infantry placed in Tyrol
            4 infantry placed in Venice
            4 infantry and 2 tanks placed in Trieste
            2 gass and 5 tanks placed in Hungary
            1 gas placed in Vienna
    
        Activate Technology - Austria
            Austria activating industry
    
        Turn Complete - Austria
            Austria collect 104 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Austria : 5.00
    Russia : -2.00
    

    Savegame


  • TripleA Turn Summary: Italy round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Italy
                Italy roll 1,2 and gets 0 hits
    
        Combat Move - Italy
            3 infantry moved from Latium to Tuscany
            3 infantry moved from Rome to Latium
            1 heavy_gun moved from Piedmont to Milan
    
        Purchase Units - Italy
            Italy repair damage of 1x Factory; Remaining resources: 27 PUs; 2 techTokens; 
            Italy buy 1 aaGun, 1 field_gun and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 aaGun and 1 field_gun placed in Piedmont
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Purchase Units - Arabia
            Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            1 Bedouin and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 5,6,2,5,1 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover industry
    
        Combat Move - Turkey
            1 infantry moved from Turkmenistan to Uzbekistan
                  Turkey take Uzbekistan from Russia
            2 field_guns, 4 heavy_guns and 14 infantry moved from Hejaz to Mecca
            8 infantry moved from Arabia to Mecca
            1 cavalry, 3 heavy_guns and 11 infantry moved from Palestine to Hejaz
            3 infantry moved from Damascus to Palestine
            3 infantry moved from Baghdad to Fars
    
        Purchase Units - Turkey
            Turkey buy 1 destroyer, 3 fighters, 3 heavy_guns and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Mecca
                Turkey attack with 2 field_guns, 4 heavy_guns and 22 infantry
                Arabia defend with 12 Bedouins, 1 Factory and 7 trenchs; Serbia defend with 1 fighter
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 22 infantry in Mecca, round 2 : 4/28 hits, 6.67 expected hits
                Units damaged: 4 trenchs owned by the Arabia
                    Arabia roll dice for 12 Bedouins, 1 fighter and 7 trenchs in Mecca, round 2 : 4/13 hits, 4.50 expected hits
                    4 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 18 infantry in Mecca, round 3 : 7/24 hits, 6.00 expected hits
                Units damaged: 3 trenchs owned by the Arabia
                    Arabia roll dice for 12 Bedouins, 1 fighter and 7 trenchs in Mecca, round 3 : 3/13 hits, 4.50 expected hits
                    4 trenchs owned by the Arabia and 3 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 15 infantry in Mecca, round 4 : 4/21 hits, 5.50 expected hits
                    Arabia roll dice for 12 Bedouins, 1 fighter and 3 trenchs in Mecca, round 4 : 4/13 hits, 4.50 expected hits
                    3 trenchs owned by the Arabia, 4 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mecca
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 11 infantry in Mecca, round 5 : 6/17 hits, 4.83 expected hits
                    Arabia roll dice for 11 Bedouins and 1 fighter in Mecca, round 5 : 7/12 hits, 4.17 expected hits
                    7 infantry owned by the Turkey and 6 Bedouins owned by the Arabia lost in Mecca
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 4 infantry in Mecca, round 6 : 0/10 hits, 3.33 expected hits
                    Arabia roll dice for 5 Bedouins and 1 fighter in Mecca, round 6 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 3 infantry in Mecca, round 7 : 3/9 hits, 3.00 expected hits
                    Arabia roll dice for 5 Bedouins and 1 fighter in Mecca, round 7 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Mecca
                    Turkey roll dice for 2 field_guns, 4 heavy_guns and 2 infantry in Mecca, round 8 : 3/8 hits, 2.67 expected hits
                    Arabia roll dice for 2 Bedouins and 1 fighter in Mecca, round 8 : 2/3 hits, 1.17 expected hits
                    1 fighter owned by the Serbia, 2 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Mecca
                Turkey captures 5PUs while taking Arabia capital
                Turkey win, taking Mecca from Arabia with 2 field_guns and 4 heavy_guns remaining. Battle score for attacker is -13
                Casualties for Turkey: 22 infantry
                Casualties for Arabia: 12 Bedouins and 7 trenchs
                Casualties for Serbia: 1 fighter
    
        Non Combat Move - Turkey
            2 infantry moved from Fars to Sistan
    
        Place Units - Turkey
            1 destroyer placed in Sea Zone 68 Aegean Sea
            2 trenchs placed in Sistan
            3 heavy_guns and 2 trenchs placed in Palestine
            3 trenchs placed in Hejaz
            3 fighters placed in Baghdad
    
        Activate Technology - Turkey
            Turkey activating industry
    
        Turn Complete - Turkey
            Turkey collect 82 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Turkey : -5.00
    Arabia : -1.17
    

    Savegame


  • TripleA Turn Summary: Britain round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,4 and gets 0 hits
    
        Purchase Units - Britain
            Britain buy 1 battleship, 2 cavalrys, 1 cruiser, 3 field_guns, 5 heavy_guns, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Britain
            5 transports moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            2 field_guns and 8 infantry moved from London to Sea Zone 15 English Channel
            2 field_guns and 8 infantry moved from Sea Zone 15 English Channel to Belgium
            1 heavy_gun moved from Cairo-Suez to Sinai
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 85 Indian Ocean to Sea Zone 82 Bay of Bengal
            1 transport moved from Sea Zone 89 Indian Ocean to Sea Zone 81 Bay of Bengal
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 89 Indian Ocean to Sea Zone 79 Arabian Sea
            1 colonial and 1 field_gun moved from Sea Zone 79 Arabian Sea to Goa
            2 battlecruisers and 3 cruisers moved from Sea Zone 89 Indian Ocean to Sea Zone 74 Gulf of Aden
            1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
            1 colonial and 1 field_gun moved from Sea Zone 82 Bay of Bengal to Calcutta
            2 cavalrys moved from Cape Town to German Southwest Africa
            2 cavalrys moved from German Southwest Africa to German East Africa
    
        Place Units - Britain
            1 battleship and 1 cruiser placed in Sea Zone 15 English Channel
            3 heavy_guns and 3 trenchs placed in Belgium
            2 heavy_guns placed in Cairo-Suez
            2 cavalrys placed in Cape Town
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Calcutta
            3 infantry placed in London
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Britain
            Britain collect 99 PUs; end with 99 PUs
            Britain collect 6 PUs from War Bonds; end with 105 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Combat Move - Russia
            1 conscript moved from Amur to Khabarovsk
            2 infantry moved from Vladivostok to Primorsky
            1 conscript moved from Vladivostok to Primorsky
    
        Purchase Units - Russia
            Russia buy 4 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russia
    
        Place Units - Russia
            4 heavy_guns, 1 infantry and 3 trenchs placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Communists
                Communists roll 4,6,3 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover propaganda
    
        Combat Move - Communists
            1 cavalry moved from Chita to Amur
                  Communists take Amur from Russia
            1 cavalry moved from Amur to Chita
            4 field_guns moved from Kazakhstan to Novosibirsk
            2 cavalrys moved from Kazakhstan to Bratsk
            4 cavalrys moved from Novosibirsk to Aldan
            2 heavy_guns moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 5 conscripts, 2 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
    
        Non Combat Move - Communists
    
        Place Units - Communists
            5 conscripts, 2 heavy_guns and 3 trenchs placed in Yakutsk
            3 trenchs placed in Aldan
    
        Activate Technology - Communists
            Communists activating propaganda
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: USA round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            1 field_gun moved from Sakhe to Tiksi
                  Russia take Tiksi from Communists
            3 field_guns and 4 infantry moved from Chukotka to Sakhe
            1 field_gun, 1 heavy_gun and 1 infantry moved from Khabarovsk to Sakhe
            1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
            1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean
            1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
            2 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun moved from California to Sea Zone 153 Pacific Ocean
            1 field_gun moved from Oregon to Sea Zone 153 Pacific Ocean
            2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 infantry moved from California to Sea Zone 153 Pacific Ocean
            1 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
            4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 cruiser moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
    
        Purchase Units - USA
            USA buy 2 cruisers, 6 field_guns and 6 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - USA
    
        Non Combat Move - USA
    
        Place Units - USA
            1 field_gun and 1 infantry placed in Manila
            1 field_gun and 1 infantry placed in Honolulu
            4 field_guns placed in San Francisco
            2 infantry placed in California
            2 infantry placed in Oregon
            2 cruisers placed in Sea Zone 29 Mid Atlantic
    
        Turn Complete - USA
            USA collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    USA rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 10
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 1,1,4 and gets 0 hits
    
        Combat Move - Germany
            10 field_guns and 3 infantry moved from Norway to Oslo
            1 heavy_gun, 4 infantry and 3 stormtruppens moved from Sweden to Stockholm
            3 infantry moved from Smolensk to Pskov
            7 infantry moved from Latvia to Pskov
            9 field_guns, 2 heavy_guns and 1 infantry moved from Pskov to Novgorod
            4 battleships, 3 cruisers and 1 destroyer moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
            1 late_fighter moved from Bavaria to Sea Zone 12 Baltic Sea
            2 fighters moved from Hanover to Sea Zone 12 Baltic Sea
    
        Purchase Units - Germany
            Germany buy 6 cruisers, 14 infantry and 6 trenchs; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 12 Baltic Sea
                Germany attack with 4 battleships, 3 cruisers, 1 destroyer, 2 fighters and 1 late_fighter
                USA defend with 1 cruiser and 4 destroyers; Britain defend with 1 battlecruiser, 2 battleships and 1 cruiser; France defend with 1 cruiser and 1 destroyer
                    Germany roll dice for 4 battleships, 3 cruisers, 1 destroyer, 2 fighters and 1 late_fighter in Sea Zone 12 Baltic Sea, round 2 : 8/11 hits, 5.67 expected hits
                Units damaged: 2 battleships owned by the Britain
                    USA roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 5 destroyers in Sea Zone 12 Baltic Sea, round 2 : 5/11 hits, 6.00 expected hits
                Units damaged: 4 battleships owned by the Germany
                    4 destroyers owned by the USA, 1 cruiser owned by the France, 1 destroyer owned by the Germany and 1 destroyer owned by the France lost in Sea Zone 12 Baltic Sea
                    Germany roll dice for 4 battleships, 3 cruisers, 2 fighters and 1 late_fighter in Sea Zone 12 Baltic Sea, round 3 : 4/10 hits, 5.33 expected hits
                    USA roll dice for 1 battlecruiser, 2 battleships and 2 cruisers in Sea Zone 12 Baltic Sea, round 3 : 2/5 hits, 3.17 expected hits
                    2 fighters owned by the Germany, 1 battleship owned by the Britain, 1 cruiser owned by the USA, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 12 Baltic Sea
                    Germany roll dice for 4 battleships, 3 cruisers and 1 late_fighter in Sea Zone 12 Baltic Sea, round 4 : 6/8 hits, 4.67 expected hits
                    USA roll dice for 1 battleship in Sea Zone 12 Baltic Sea, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Britain and 1 cruiser owned by the Germany lost in Sea Zone 12 Baltic Sea
                Germany win with 4 battleships, 2 cruisers and 1 late_fighter remaining. Battle score for attacker is 84
                Casualties for Germany: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for France: 1 cruiser and 1 destroyer
                Casualties for USA: 1 cruiser and 4 destroyers
                Casualties for Britain: 1 battlecruiser, 2 battleships and 1 cruiser
            Battle in Stockholm
                Germany attack with 1 heavy_gun, 4 infantry and 3 stormtruppens
                Neutral defend with 3 infantry
                    Germany roll dice for 1 heavy_gun, 4 infantry and 3 stormtruppens in Stockholm, round 2 : 3/8 hits, 2.17 expected hits
                    Neutral roll dice for 3 infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral lost in Stockholm
                Germany loses 0 PUs for violating Stockholms neutrality.
                Germany win, taking Stockholm from Neutral with 1 heavy_gun, 4 infantry and 3 stormtruppens remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 infantry
            Battle in Oslo
                Germany attack with 10 field_guns and 3 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 10 field_guns and 3 infantry in Oslo, round 2 : 2/13 hits, 4.33 expected hits
                    Neutral roll dice for 3 infantry in Oslo, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Oslo
                    Germany roll dice for 10 field_guns and 2 infantry in Oslo, round 3 : 8/12 hits, 4.00 expected hits
                    Neutral roll dice for 1 infantry in Oslo, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Oslo
                Germany loses 0 PUs for violating Oslos neutrality.
                Germany win, taking Oslo from Neutral with 10 field_guns and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - Germany
            1 late_fighter moved from Sea Zone 12 Baltic Sea to Mecklenburg
            3 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
            6 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            6 infantry moved from Sea Zone 12 Baltic Sea to Sweden
    
        Place Units - Germany
            3 trenchs placed in Alsace
            3 trenchs placed in Rhine
            8 infantry placed in Wurttemburg
            6 infantry placed in Bavaria
            6 cruisers placed in Sea Zone 12 Baltic Sea
    
        Turn Complete - Germany
            Germany collect 143 PUs; end with 145 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    USA : -1.83
    Germany : 4.83
    

    Savegame


  • TripleA Turn Summary: France round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 10
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 5,4,1 and gets 0 hits
    
        Combat Move - France
            6 cavalrys, 24 field_guns, 18 heavy_guns and 33 infantry moved from Champagne to Alsace
            1 fighter moved from Belgium to Alsace
            2 cavalrys moved from Belgium to Alsace
            1 infantry moved from Franche-Comte to Champagne
            2 infantry moved from Burgundy to Champagne
            4 field_guns and 4 infantry moved from Paris to Champagne
            2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean
            2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
            2 heavy_guns moved from Sea Zone 56 Gulf of Lyon to Marseilles
            4 heavy_guns moved from Marseilles to Piedmont
            2 heavy_guns moved from Piedmont to Milan
            1 field_gun and 1 infantry moved from Piedmont to Milan
            2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai
            1 infantry moved from Khabarovsk to Amur
                  Russia take Amur from Communists
            2 colonials and 2 infantry moved from Primorsky to Khabarovsk
    
        Purchase Units - France
            France buy 15 heavy_guns and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - France
            Battle in Alsace
                France attack with 8 cavalrys, 24 field_guns, 1 fighter, 18 heavy_guns and 33 infantry
                Germany defend with 2 cavalrys, 1 field_gun, 11 heavy_guns, 23 infantry and 23 trenchs
                    France roll dice for 8 cavalrys, 24 field_guns, 1 fighter, 18 heavy_guns and 33 infantry in Alsace, round 2 : 28/84 hits, 28.00 expected hits
                Units damaged: 18 trenchs owned by the Germany
                    Germany roll dice for 2 cavalrys, 1 field_gun, 11 heavy_guns, 23 infantry and 23 trenchs in Alsace, round 2 : 21/60 hits, 21.33 expected hits
                    5 trenchs owned by the Germany and 21 infantry owned by the France lost in Alsace
                    France roll dice for 8 cavalrys, 24 field_guns, 1 fighter, 18 heavy_guns and 12 infantry in Alsace, round 3 : 21/63 hits, 21.00 expected hits
                    Germany roll dice for 2 cavalrys, 1 field_gun, 11 heavy_guns, 23 infantry and 18 trenchs in Alsace, round 3 : 17/55 hits, 20.50 expected hits
                    1 infantry owned by the Germany, 18 trenchs owned by the Germany, 2 cavalrys owned by the Germany, 12 infantry owned by the France and 5 cavalrys owned by the France lost in Alsace
                    France roll dice for 3 cavalrys, 24 field_guns, 1 fighter and 18 heavy_guns in Alsace, round 4 : 10/46 hits, 15.33 expected hits
                    Germany roll dice for 1 field_gun, 11 heavy_guns and 22 infantry in Alsace, round 4 : 16/34 hits, 16.83 expected hits
                    10 infantry owned by the Germany, 13 field_guns owned by the France and 3 cavalrys owned by the France lost in Alsace
                    France roll dice for 11 field_guns, 1 fighter and 18 heavy_guns in Alsace, round 5 : 6/30 hits, 10.00 expected hits
                    Germany roll dice for 1 field_gun, 11 heavy_guns and 12 infantry in Alsace, round 5 : 11/24 hits, 13.50 expected hits
                    6 infantry owned by the Germany and 11 field_guns owned by the France lost in Alsace
                    France roll dice for 1 fighter and 18 heavy_guns in Alsace, round 6 : 5/19 hits, 6.33 expected hits
                    Germany roll dice for 1 field_gun, 11 heavy_guns and 6 infantry in Alsace, round 6 : 12/18 hits, 11.50 expected hits
                    12 heavy_guns owned by the France and 5 infantry owned by the Germany lost in Alsace
                6 heavy_guns owned by the France retreated to Champagne
                Germany win with 1 field_gun, 11 heavy_guns and 1 infantry remaining. Battle score for attacker is -144
                Casualties for France: 8 cavalrys, 24 field_guns, 12 heavy_guns and 33 infantry
                Casualties for Germany: 2 cavalrys, 22 infantry and 23 trenchs
    
        Non Combat Move - France
            1 fighter moved from Alsace to Champagne
    
        Place Units - France
            8 heavy_guns placed in Paris
            2 heavy_guns placed in Tobruk
            2 heavy_guns placed in Algiers
            3 heavy_guns placed in Marseilles
            2 infantry placed in Shanghai 1
    
        Turn Complete - France
            France collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    France : -10.67
    Germany : -6.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 10
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 1,4 and gets 0 hits
    
        Combat Move - Austria
            5 tanks moved from Hungary to Trieste
            4 infantry moved from Trieste to Venice
            1 zeppelin moved from Tyrol to Belgium
            2 tanks moved from Trieste to Venice
            1 gas moved from Vienna to Tyrol
            2 gass moved from Hungary to Tyrol
            2 cavalrys and 14 field_guns moved from Kiev to Dnieper
            1 infantry moved from Odessa to Dnieper
    
        Purchase Units - Austria
            Austria buy 8 field_guns, 1 gas, 4 infantry and 8 tanks; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Austria
            Strategic bombing raid in Belgium
                Bombing raid in Belgium rolls: 3 and causes: 3 damage to unit: Factory
                Bombing raid in Belgium causes 3 damage total. 
    
        Non Combat Move - Austria
            1 zeppelin moved from Belgium to Rhine
    
        Place Units - Austria
            4 field_guns and 4 infantry placed in Tyrol
            4 field_guns and 2 tanks placed in Venice
            1 gas and 6 tanks placed in Trieste
    
        Turn Complete - Austria
            Austria collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 10
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 6,4,1 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover industry
    
        Combat Move - Italy
            3 infantry moved from Latium to Tuscany
            1 field_gun moved from Piedmont to Milan
            3 infantry moved from Rome to Latium
    
        Purchase Units - Italy
            Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 heavy_gun placed in Piedmont
    
        Activate Technology - Italy
            Italy activating industry
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 10

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 10
    
        Non Combat Move - Arabia
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

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