TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Carthage
3 units repaired.
1 hoplite moved from Thapsus to SZ 37
1 hoplite moved from Thapsus to SZ 37
2 hoplites and 1 trireme moved from SZ 37 to SZ 39
2 swordmen moved from Sabrata to Oea
2 hoplites moved from SZ 39 to Oea
2 hoplites and 1 swordman moved from Aleria to SZ 21
2 hoplites, 1 swordman and 1 trireme moved from SZ 21 to SZ 25
2 hoplites and 1 swordman moved from SZ 25 to Arretium
1 warelephant moved from Roma to Arretium
5 hoplites and 3 swordmen moved from Roma to Arretium
1 warelephant moved from Roma to Salapia
3 hoplites and 3 swordmen moved from Roma to Salapia
1 warelephant moved from Roma to Salapia
3 hoplites, 3 swordmen and 1 warelephant moved from Roma to Arretium
5 hoplites moved from Lilybaeum to SZ 34
1 swordman moved from Messana to SZ 34
1 swordman moved from Syracuse to SZ 35
2 biremes, 1 swordman and 1 trireme moved from SZ 35 to SZ 44
1 swordman moved from SZ 44 to Tarentum
5 hoplites, 1 swordman and 4 triremes moved from SZ 34 to SZ 35
5 hoplites and 1 swordman moved from SZ 35 to Croton
8 biremes and 3 triremes moved from SZ 28 to SZ 34
1 bireme moved from SZ 25 to SZ 28
2 biremes moved from SZ 36 to SZ 38
1 bireme moved from SZ 37 to SZ 39
6 cavalrys and 6 swordmen moved from Toletum to Valentia
4 cavalrys moved from Carthago Nova to Valentia
Purchase Units - Carthage
Carthage buy 13 cavalrys, 1 city, 7 spearmen, 9 swordmen and 2 triremes; Remaining resources: 11 PUs;
Combat - Carthage
Battle in Valentia
Carthage attack with 10 cavalrys and 6 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 10 cavalrys and 6 swordmen in Valentia, round 2 : 6/16 hits, 5.33 expected hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 8 cavalrys and 6 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 2 cavalrys
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Battle in Arretium
Carthage attack with 10 hoplites, 7 swordmen and 2 warelephants
RomanRepublic defend with 7 cavalrys
Carthage roll dice for 10 hoplites, 7 swordmen and 2 warelephants in Arretium, round 2 : 6/19 hits, 7.00 expected hits
RomanRepublic roll dice for 7 cavalrys in Arretium, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 warelephant owned by the Carthage
6 cavalrys owned by the RomanRepublic lost in Arretium
Carthage roll dice for 10 hoplites, 7 swordmen and 2 warelephants in Arretium, round 3 : 7/19 hits, 7.00 expected hits
RomanRepublic roll dice for 1 cavalry in Arretium, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the RomanRepublic lost in Arretium
Carthage win, taking Arretium from RomanRepublic with 10 hoplites, 7 swordmen and 2 warelephants remaining. Battle score for attacker is 28
Casualties for RomanRepublic: 7 cavalrys
Battle in Salapia
Carthage attack with 3 hoplites, 3 swordmen and 2 warelephants
RomanRepublic defend with 5 legionaires
Carthage roll dice for 3 hoplites, 3 swordmen and 2 warelephants in Salapia, round 2 : 3/8 hits, 3.33 expected hits
RomanRepublic roll dice for 5 legionaires in Salapia, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 warelephant owned by the Carthage
3 legionaires owned by the RomanRepublic lost in Salapia
Carthage roll dice for 3 hoplites, 3 swordmen and 2 warelephants in Salapia, round 3 : 4/8 hits, 3.33 expected hits
RomanRepublic roll dice for 2 legionaires in Salapia, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 warelephant owned by the Carthage
2 legionaires owned by the RomanRepublic lost in Salapia
Carthage win, taking Salapia from RomanRepublic with 3 hoplites, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 20
Casualties for RomanRepublic: 5 legionaires
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Tarentum
4 swordmen placed in Messana
5 swordmen placed in Lilybaeum
7 spearmen placed in Thapsus
4 cavalrys placed in Carthago Nova
9 cavalrys placed in Roma
2 triremes placed in SZ 36
Turn Complete - Carthage
Carthage collect 120 PUs; end with 131 PUs
3 units repaired.
Combat Hit Differential Summary :
Carthage : 0.00
Neutral : 0.17
RomanRepublic : -0.67
Savegame