• TripleA Turn Summary: Britain round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,5,5,2,2,4 and gets 0 hits
    
        Combat Move - Britain
            1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
            1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
            2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
            1 battleship, 1 destroyer and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Sinai
            2 heavy_guns moved from Cairo-Suez to Sinai
            1 infantry moved from Lower Egypt to Cairo-Suez
            2 cavalrys moved from German Southwest Africa to German East Africa
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 infantry moved from Gujarat to Sindh
            1 colonial moved from Punjab to Sindh
            4 colonials moved from Mexico City to Guadalahara
            1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 122 Bismarck Sea
            1 colonial and 1 field_gun moved from Guadalcanal to Sea Zone 121 Coral Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea
            2 battlecruisers, 3 cruisers and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
    
        Purchase Units - Britain
            Britain buy 3 cavalrys, 2 cruisers, 1 destroyer, 1 field_gun, 5 heavy_guns, 1 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 6 techTokens; 
    
        Combat - Britain
            Battle in Guadalahara
                Britain attack with 4 colonials
                Neutral defend with 1 infantry
                    Britain roll dice for 4 colonials in Guadalahara, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Guadalahara
                Britain loses 0 PUs for violating Guadalaharas neutrality.
                Britain win, taking Guadalahara from Neutral with 4 colonials remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            2 cruisers and 1 destroyer placed in Sea Zone 15 English Channel
            1 transport placed in Sea Zone 73 Arabian Sea
            1 cavalry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            2 heavy_guns placed in Cairo-Suez
            3 heavy_guns and 3 trenchs placed in Belgium
            2 cavalrys placed in Cape Town
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 7 techTokens
    
        Turn Complete - Britain
            Britain collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Britain : 0.67
    

    Savegame


  • TripleA Turn Summary: Russia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 3,3,5 and gets 0 hits
    
        Combat Move - Russia
            1 cavalry moved from Novosibirsk to Evenkia
            1 conscript moved from Novosibirsk to Krasnoyarsk
            6 conscripts and 1 infantry moved from Novosibirsk to Omsk
            3 field_guns and 2 infantry moved from Caucasus to Volgograd
    
        Purchase Units - Russia
            Russia buy 10 conscripts, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Volgograd
            3 conscripts and 3 trenchs placed in Kiev
            Russia undo move 2.
            3 trenchs placed in Khabarovsk
            2 conscripts placed in Omsk
            3 conscripts and 3 trenchs placed in Moscow
            3 trenchs placed in St. Petersburg
            3 conscripts placed in Kiev
            2 conscripts and 1 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 heavy_gun moved from Yakutsk to Sakhe
            4 field_guns and 1 infantry moved from Bratsk to Novosibirsk
            1 cavalry moved from Irkutsk to Evenkia
            1 cavalry moved from Bratsk to Norilsk
                  Communists take Norilsk from Russia
            1 infantry moved from Irkutsk to Bratsk
            1 cavalry moved from Amur to Sakhe
            1 infantry moved from Tiksi to Aldan
            3 cavalrys moved from Aldan to Novosibirsk
            1 cavalry moved from Buryatia to Krasnoyarsk
            4 cavalrys moved from Bratsk to Krasnoyarsk
    
        Purchase Units - Communists
            Communists buy 4 conscripts and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Krasnoyarsk
                Communists attack with 5 cavalrys
                Russia defend with 1 conscript
                    Communists roll dice for 5 cavalrys in Krasnoyarsk, round 2 : 1/5 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Krasnoyarsk
                Communists win, taking Krasnoyarsk from Russia with 5 cavalrys remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Novosibirsk
                Communists attack with 3 cavalrys, 4 field_guns and 1 infantry
                Russia defend with 1 conscript
                    Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Novosibirsk, round 2 : 3/8 hits, 2.67 expected hits
                    Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Novosibirsk
                Communists win, taking Novosibirsk from Russia with 3 cavalrys, 4 field_guns and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Evenkia
                Communists attack with 1 cavalry
                Russia defend with 1 cavalry
                    Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Evenkia, round 3 : 1/1 hits, 0.17 expected hits
                    Russia roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Russia lost in Evenkia
                Communists win, taking Evenkia from Russia with 1 cavalry remaining. Battle score for attacker is 4
                Casualties for Russia: 1 cavalry
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Sakhe
            3 trenchs placed in Aldan
            4 conscripts placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 0.00
    Communists : 1.17
    Russia : -0.67
    

    Savegame


  • TripleA Turn Summary: USA round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 6
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 2,4,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover subwarfare
    
        Combat Move - USA
            1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
            2 infantry moved from Washington D.C. to Virginia
            1 infantry moved from Atlanta to Charleston
            1 field_gun and 1 infantry moved from Koryak to Chukotka
            1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            1 infantry moved from Chukotka to Magadan
            1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk
            1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
            1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            3 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
    
        Purchase Units - USA
            USA buy 1 cruiser, 4 field_guns, 1 heavy_gun, 5 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - USA
    
        Place Units - USA
            1 heavy_gun placed in Manila
            1 transport placed in Sea Zone 130 Philippine Sea
            1 field_gun and 1 infantry placed in Honolulu
            1 transport placed in Sea Zone 153 Pacific Ocean
            3 field_guns and 1 infantry placed in San Francisco
            2 infantry placed in Oregon
            1 infantry placed in California
            1 cruiser placed in Sea Zone 29 Mid Atlantic
    
        Activate Technology - USA
            USA activating subwarfare
    
        Turn Complete - USA
            USA collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 1,6,1,5,6 and gets 2 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover lateFighter
    
        Combat Move - Germany
            7 field_guns, 3 heavy_guns and 5 infantry moved from Don to Moscow
            1 fighter and 3 gass moved from Belarus to Moscow
            3 gass moved from Minsk to Moscow
            3 field_guns, 1 heavy_gun and 3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            3 field_guns, 1 heavy_gun, 3 infantry and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            3 field_guns, 1 heavy_gun and 3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
            3 field_guns, 1 infantry and 3 stormtruppens moved from Sweden to Finland
            1 field_gun moved from Karelia to Murmansk
                  Germany take Murmansk from Russia
            2 field_guns and 1 infantry moved from Tver to Moscow
            2 cavalrys moved from Smolensk to Moscow
            1 infantry moved from Don to Moscow
            2 gass moved from Warsaw to Smolensk
            2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
            2 field_guns and 2 infantry moved from West Prussia to Sea Zone 11 Baltic Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
            1 infantry moved from Novgorod to Archangelsk
                  Germany take Archangelsk from Russia
            1 infantry moved from Novgorod to Vladimir
                  Germany take Vladimir from Russia
            6 heavy_guns moved from Wurttemburg to Alsace
            2 fighters moved from Rhine to Alsace
            1 field_gun and 1 infantry moved from Westphalia to Rhine
            6 infantry moved from Bavaria to Wurttemburg
            1 submarine moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel
            4 fighters and 5 infantry moved from Dar es Salaam to German East Africa
            1 heavy_gun moved from Rhine to Alsace
    
        Purchase Units - Germany
            Germany buy 1 Factory, 3 gass, 6 heavy_guns, 10 infantry and 9 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in German East Africa
                Germany attack with 4 fighters and 5 infantry
                Britain defend with 4 cavalrys, 1 colonial and 1 infantry; France defend with 3 cavalrys and 1 infantry
                    Germany roll dice for 4 fighters and 5 infantry in German East Africa, round 2 : 2/9 hits, 2.83 expected hits
                    France roll dice for 7 cavalrys, 1 colonial and 2 infantry in German East Africa, round 2 : 2/10 hits, 2.17 expected hits
                    2 infantry owned by the Germany and 2 cavalrys owned by the France lost in German East Africa
                3 infantry owned by the Germany retreated to Dar es Salaam
                France win with 5 cavalrys, 1 colonial and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Germany: 2 infantry
                Casualties for France: 2 cavalrys
            Battle in Moscow
                Germany attack with 2 cavalrys, 9 field_guns, 1 fighter, 6 gass, 3 heavy_guns and 7 infantry
                Russia defend with 1 Factory, 7 conscripts, 3 heavy_guns and 9 trenchs
                    Germany roll dice for 6 gass in Moscow, round 2 : 5/6 hits, 4.00 expected hits
                    5 conscripts owned by the Russia lost in Moscow
                    6 gass owned by the Germany lost in Moscow
                    Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter, 3 heavy_guns and 7 infantry in Moscow, round 2 : 6/22 hits, 7.33 expected hits
                Units damaged: 6 trenchs owned by the Russia
                    Russia roll dice for 2 conscripts, 3 heavy_guns and 9 trenchs in Moscow, round 2 : 2/5 hits, 2.83 expected hits
                    2 infantry owned by the Germany lost in Moscow
                    Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter, 3 heavy_guns and 5 infantry in Moscow, round 3 : 7/20 hits, 6.67 expected hits
                Units damaged: 3 trenchs owned by the Russia
                    Russia roll dice for 2 conscripts, 3 heavy_guns and 9 trenchs in Moscow, round 3 : 2/5 hits, 2.83 expected hits
                    2 infantry owned by the Germany and 4 trenchs owned by the Russia lost in Moscow
                    Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter, 3 heavy_guns and 3 infantry in Moscow, round 4 : 7/18 hits, 6.00 expected hits
                    Russia roll dice for 2 conscripts, 3 heavy_guns and 5 trenchs in Moscow, round 4 : 3/5 hits, 2.83 expected hits
                    3 infantry owned by the Germany, 5 trenchs owned by the Russia and 2 conscripts owned by the Russia lost in Moscow
                    Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter and 3 heavy_guns in Moscow, round 5 : 6/15 hits, 5.00 expected hits
                    Russia roll dice for 3 heavy_guns in Moscow, round 5 : 2/3 hits, 2.50 expected hits
                    3 heavy_guns owned by the Russia and 2 cavalrys owned by the Germany lost in Moscow
                Germany win, taking Moscow from Russia with 9 field_guns, 1 fighter and 3 heavy_guns remaining. Battle score for attacker is 3
                Casualties for Russia: 7 conscripts, 3 heavy_guns and 9 trenchs
                Casualties for Germany: 2 cavalrys, 6 gass and 7 infantry
    
        Non Combat Move - Germany
            1 fighter moved from Moscow to Smolensk
            4 fighters moved from German East Africa to Dar es Salaam
    
        Place Units - Germany
            3 trenchs placed in Alsace
            3 trenchs placed in Rhine
            1 Factory and 3 trenchs placed in Wurttemburg
            6 heavy_guns placed in Bavaria
            4 infantry placed in West Prussia
            3 infantry placed in Belarus
            3 gass placed in Minsk
            3 infantry placed in Dar es Salaam
    
        Activate Technology - Germany
            Germany activating lateFighter
            Trigger GermanyT3: buylate_fighter added to productionGermany
    
        Turn Complete - Germany
            Germany collect 128 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    France : -0.17
    Germany : 1.17
    Russia : -2.00
    

    Savegame


  • TripleA Turn Summary: France round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,5,1,4 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover bunkers
    
        Combat Move - France
            3 field_guns and 5 infantry moved from Paris to Champagne
            1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
            1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea
            1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean
            2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
            3 infantry moved from Marseilles to Piedmont
            1 heavy_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
            1 colonial, 1 heavy_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
            2 field_guns and 2 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean
            2 colonials moved from Solomon Islands to Sea Zone 121 Coral Sea
            1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean
            2 colonials and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 134 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 134 Pacific Ocean to Sea Zone 136 East China Sea
            2 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles
    
        Purchase Units - France
            France buy 1 destroyer, 5 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
    
        Place Units - France
            4 field_guns and 4 infantry placed in Paris
            3 trenchs placed in Champagne
            1 destroyer placed in Sea Zone 70 Eastern Mediterranean
            1 heavy_gun placed in Tobruk
            2 infantry placed in Marseilles
            1 heavy_gun placed in Algiers
            1 field_gun placed in Marseilles
            2 infantry placed in Shanghai 1
            3 infantry placed in Brittany
    
        Activate Technology - France
            France activating bunkers
    
        Turn Complete - France
            France collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 3,1,6,1,5,5 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover armour
    
        Combat Move - Austria
            6 infantry moved from Galicia to Odessa
            4 cavalrys moved from Galicia to Bessarabia
            1 heavy_gun and 5 infantry moved from Trieste to Venice
            1 zeppelin moved from Venice to Sea Zone 57 Ligurian Sea
            1 infantry moved from Venice to Tyrol
            2 infantry moved from Greece to Albania
            1 infantry moved from Albania to Montenegro
    
        Purchase Units - Austria
            Austria buy 1 Factory, 4 field_guns, 15 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Bessarabia
                Austria attack with 4 cavalrys
                Russia defend with 1 conscript
                    Austria roll dice for 4 cavalrys in Bessarabia, round 2 : 0/4 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits
                    Austria roll dice for 4 cavalrys in Bessarabia, round 3 : 1/4 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Bessarabia, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Bessarabia
                Austria win, taking Bessarabia from Russia with 4 cavalrys remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Sea Zone 57 Ligurian Sea
                Austria attack with 1 zeppelin
                Italy defend with 1 transport
                    1 transport owned by the Italy lost in Sea Zone 57 Ligurian Sea
                Austria win with 1 zeppelin remaining. Battle score for attacker is 7
                Casualties for Italy: 1 transport
    
        Non Combat Move - Austria
            1 zeppelin moved from Sea Zone 57 Ligurian Sea to Venice
    
        Place Units - Austria
            3 infantry and 3 trenchs placed in Greece
            4 field_guns placed in Venice
            6 infantry placed in Trieste
            6 infantry placed in Galicia
            1 Factory placed in Tyrol
    
        Activate Technology - Austria
            Austria activating armour
            Trigger AustriaT5: buytank added to productionAustria
    
        Turn Complete - Austria
            Austria collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Austria : -0.33
    Russia : -0.33
    

    Savegame


  • TripleA Turn Summary: Italy round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Italy
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            1 infantry moved from Latium to Tuscany
            3 infantry moved from Rome to Latium
            1 heavy_gun moved from Piedmont to Milan
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 trenchs placed in Milan
            3 trenchs placed in Tuscany
            1 field_gun and 2 infantry placed in Piedmont
    
        Activate Technology - Italy
            Trigger ItalyT5: buytank added to productionItaly
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Arabia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Purchase Units - Arabia
            Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            1 Bedouin and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 4,5,4 and gets 0 hits
    
        Combat Move - Turkey
            3 infantry moved from Georgia to Caucasus
                  Turkey take Caucasus from Russia
            2 infantry moved from Azerbaijan to Caucasus
            1 field_gun and 3 infantry moved from Tehran to Khurasan
            3 infantry moved from Lurs to Khurasan
            3 infantry moved from Damascus to Palestine
            3 infantry moved from Baghdad to Fars
            2 heavy_guns moved from Palestine to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 2 cruisers, 9 infantry, 2 submarines and 1 trench; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Turkey
            Battle in Khurasan
                Turkey attack with 1 field_gun and 6 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 1 field_gun and 6 infantry in Khurasan, round 2 : 0/7 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Khurasan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Turkey lost in Khurasan
                    Turkey roll dice for 1 field_gun and 4 infantry in Khurasan, round 3 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 infantry in Khurasan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Khurasan
                Turkey loses 0 PUs for violating Khurasans neutrality.
                Turkey win, taking Khurasan from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Turkey: 2 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            1 cavalry moved from Azerbaijan to Fars
    
        Place Units - Turkey
            1 trench placed in Arabia
            3 infantry placed in Palestine
            3 infantry placed in Damascus
            3 infantry placed in Baghdad
            2 cruisers and 2 submarines placed in Sea Zone 68 Aegean Sea
    
        Turn Complete - Turkey
            Turkey collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Turkey : -0.67
    

    Savegame


  • TripleA Turn Summary: Britain round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Britain
                Britain roll 2,6,6,6,6,5,5 and gets 4 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover merchantmarine
    
        Combat Move - Britain
            2 battlecruisers, 2 battleships, 7 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
            1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 cavalry moved from Bombay to Sindh
            2 heavy_guns and 1 infantry moved from Cairo-Suez to Sinai
            1 infantry moved from French Somaliland to Sea Zone 75 Red Sea
            1 infantry and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 infantry moved from Sea Zone 73 Arabian Sea to Sindh
            2 cavalrys moved from German Southwest Africa to German East Africa
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean
            1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
            2 battlecruisers, 1 colonial, 3 cruisers, 1 field_gun and 2 transports moved from Sea Zone 119 Timor Sea to Sea Zone 85 Indian Ocean
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
            1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
            1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
    
        Purchase Units - Britain
            Britain buy 1 battleship, 2 cavalrys, 2 cruisers, 1 destroyer, 1 field_gun, 4 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 13 Skagerrak
                Britain attack with 2 battlecruisers, 2 battleships, 7 cruisers, 2 destroyers and 1 submarine
                Germany defend with 3 battlecruisers, 2 battleships, 3 cruisers, 2 destroyers and 6 submarines
                    Britain roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 2 battlecruisers, 2 battleships, 7 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 2 : 7/13 hits, 7.50 expected hits
                Units damaged: 2 battleships owned by the Germany
                    Germany roll dice for 6 submarines in Sea Zone 13 Skagerrak, round 2 : 0/6 hits, 1.00 expected hits
                    Germany roll dice for 3 battlecruisers, 2 battleships, 3 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.50 expected hits
                Units damaged: 2 battleships owned by the Britain
                    1 submarine owned by the Britain, 5 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 13 Skagerrak
                    Britain roll dice for 2 battlecruisers, 2 battleships, 7 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 3 : 9/12 hits, 7.17 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 3 battlecruisers, 2 battleships, 3 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 3 : 7/10 hits, 5.50 expected hits
                    1 submarine owned by the Germany, 2 destroyers owned by the Germany, 3 battlecruisers owned by the Germany, 3 cruisers owned by the Germany, 1 destroyer owned by the Britain and 6 cruisers owned by the Britain lost in Sea Zone 13 Skagerrak
                    Britain roll dice for 2 battlecruisers, 2 battleships and 1 cruiser in Sea Zone 13 Skagerrak, round 4 : 5/5 hits, 3.83 expected hits
                    Germany roll dice for 2 battleships in Sea Zone 13 Skagerrak, round 4 : 2/2 hits, 1.33 expected hits
                    2 battleships owned by the Germany, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 13 Skagerrak
                Britain win with 1 battlecruiser and 2 battleships remaining. Battle score for attacker is 71
                Casualties for Britain: 1 battlecruiser, 7 cruisers, 2 destroyers and 1 submarine
                Casualties for Germany: 3 battlecruisers, 2 battleships, 3 cruisers, 2 destroyers and 6 submarines
    
        Non Combat Move - Britain
    
        Place Units - Britain
            2 cavalrys placed in Cape Town
            1 heavy_gun placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 destroyer placed in Sea Zone 73 Arabian Sea
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Adding units owned by Britain to Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Adding units owned by Britain to Sea Zone 70 Eastern Mediterranean: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            1 battleship and 1 cruiser placed in Sea Zone 70 Eastern Mediterranean
            3 heavy_guns and 3 trenchs placed in Belgium
            1 cruiser placed in Sea Zone 15 English Channel
    
        Activate Technology - Britain
            Britain activating merchantmarine
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 95 PUs; end with 95 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Britain : 2.17
    Germany : -0.50
    

    Savegame


  • TripleA Turn Summary: Russia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 6,5,6,5 and gets 2 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover bunkers
    
        Combat Move - Russia
            1 conscript moved from St. Petersburg to Karelia
                  Russia take Karelia from Germany
            1 infantry moved from Volgograd to Don
                  Russia take Don from Germany
            1 infantry moved from Volgograd to Ryazan
            1 conscript moved from Khabarovsk to Amur
                  Russia take Amur from Communists
    
        Purchase Units - Russia
            Russia buy 7 conscripts, 1 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            3 conscripts moved from Primorsky to Khabarovsk
            3 conscripts moved from Vladivostok to Primorsky
            1 conscript moved from Omsk to Kazakhstan
            1 conscript moved from Omsk to Kazan
    
        Place Units - Russia
            1 trench placed in Kazakhstan
            1 trench placed in Kazan
            1 trench placed in Vologda
            1 trench placed in Perm
            1 trench placed in Western Siberian Lowlands
            1 trench placed in Naryan-Mar
            6 conscripts and 3 trenchs placed in St. Petersburg
            1 conscript, 1 infantry and 1 trench placed in Kiev
    
        Activate Technology - Russia
            Russia activating bunkers
    
        Turn Complete - Russia
            Russia collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 2,5 and gets 0 hits
    
        Combat Move - Communists
            3 cavalrys, 4 field_guns and 1 infantry moved from Novosibirsk to Omsk
            4 conscripts moved from Yakutsk to Sakhe
            1 heavy_gun and 1 infantry moved from Aldan to Sakhe
            1 infantry moved from Bratsk to Aldan
            1 cavalry moved from Evenkia to Aldan
            1 cavalry moved from Norilsk to Aldan
            1 cavalry moved from Krasnoyarsk to Chita
            4 cavalrys moved from Krasnoyarsk to Perm
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 1 heavy_gun, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Communists
            Battle in Perm
                Communists attack with 4 cavalrys
                Russia defend with 1 trench
                    Communists roll dice for 4 cavalrys in Perm, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 1 trench in Perm, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 4 cavalrys in Perm, round 3 : 0/4 hits, 0.67 expected hits
                    Russia roll dice for 1 trench in Perm, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 4 cavalrys in Perm, round 4 : 1/4 hits, 0.67 expected hits
                    Russia roll dice for 1 trench in Perm, round 4 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Russia lost in Perm
                Communists win, taking Perm from Russia with 4 cavalrys remaining. Battle score for attacker is 3
                Casualties for Russia: 1 trench
            Battle in Omsk
                Communists attack with 3 cavalrys, 4 field_guns and 1 infantry
                Russia defend with 1 Factory, 6 conscripts and 1 infantry
                    Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 2 : 2/8 hits, 2.67 expected hits
                    Russia roll dice for 6 conscripts and 1 infantry in Omsk, round 2 : 0/7 hits, 1.33 expected hits
                    2 conscripts owned by the Russia lost in Omsk
                    Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 3 : 1/8 hits, 2.67 expected hits
                    Russia roll dice for 4 conscripts and 1 infantry in Omsk, round 3 : 0/5 hits, 1.00 expected hits
                    1 conscript owned by the Russia lost in Omsk
                    Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 4 : 1/8 hits, 2.67 expected hits
                    Russia roll dice for 3 conscripts and 1 infantry in Omsk, round 4 : 1/4 hits, 0.83 expected hits
                    1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Omsk
                    Communists roll dice for 3 cavalrys and 4 field_guns in Omsk, round 5 : 2/7 hits, 2.33 expected hits
                    Russia roll dice for 2 conscripts and 1 infantry in Omsk, round 5 : 0/3 hits, 0.67 expected hits
                    2 conscripts owned by the Russia lost in Omsk
                    Communists roll dice for 3 cavalrys and 4 field_guns in Omsk, round 6 : 1/7 hits, 2.33 expected hits
                    Russia roll dice for 1 infantry in Omsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Omsk
                Communists win, taking Omsk from Russia with 2 cavalrys and 4 field_guns remaining. Battle score for attacker is 8
                Casualties for Russia: 6 conscripts and 1 infantry
                Casualties for Communists: 1 cavalry and 1 infantry
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Sakhe
            3 trenchs placed in Aldan
            2 conscripts, 1 heavy_gun and 1 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Communists : -5.67
    Russia : -2.67
    

    Savegame


  • TripleA Turn Summary: USA round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 1/1 hits, 0.00 expected hits
            USA removing all Technology Tokens after successful research.
            USA discover fleetaction
    
        Combat Move - USA
            1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 10 Baltic Sea
            2 destroyers moved from Sea Zone 15 English Channel to Sea Zone 12 Baltic Sea
            1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak
            1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 142 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
            1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
            1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
            1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
            1 field_gun moved from California to Sea Zone 153 Pacific Ocean
            3 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
            1 infantry moved from California to Sea Zone 153 Pacific Ocean
            4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
            4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 heavy_gun moved from Manila to Sea Zone 130 Philippine Sea
            1 heavy_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
    
        Purchase Units - USA
            USA buy 5 field_guns, 7 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - USA
    
        Place Units - USA
            1 transport placed in Sea Zone 130 Philippine Sea
            1 infantry placed in Manila
            1 field_gun and 1 infantry placed in Honolulu
            2 transports placed in Sea Zone 153 Pacific Ocean
            2 field_guns and 2 infantry placed in San Francisco
            1 field_gun and 1 infantry placed in California
            1 field_gun and 2 infantry placed in Charleston
    
        Activate Technology - USA
            USA activating fleetaction
    
        Turn Complete - USA
            USA collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    USA rolls : : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 6,3,5,5 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover armour
    
        Combat Move - Germany
            6 infantry moved from Wurttemburg to Alsace
            6 heavy_guns moved from Bavaria to Wurttemburg
            1 fighter moved from Dar es Salaam to Sea Zone 76 Indian Ocean
            1 field_gun moved from Murmansk to Karelia
            1 infantry moved from Archangelsk to Karelia
            1 infantry moved from Vladimir to Nizhni-Novgorod
                  Germany take Nizhni-Novgorod from Russia
            3 infantry moved from Belarus to Don
            1 field_gun moved from Moscow to Ryazan
            1 fighter moved from Smolensk to Ryazan
            3 gass moved from Minsk to Smolensk
            1 heavy_gun moved from Moscow to Ryazan
            8 field_guns and 2 heavy_guns moved from Moscow to Smolensk
            4 infantry moved from Finland to Sweden
            6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
            4 infantry moved from West Prussia to Sea Zone 11 Baltic Sea
            4 infantry moved from Sea Zone 11 Baltic Sea to Lithuania
    
        Purchase Units - Germany
            Germany buy 2 battleships, 2 cruisers, 1 destroyer, 6 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 76 Indian Ocean
                Germany attack with 1 fighter
                Britain defend with 1 transport
                    1 transport owned by the Britain lost in Sea Zone 76 Indian Ocean
                Germany win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Britain: 1 transport
            Battle in Karelia
                Germany attack with 1 field_gun and 1 infantry
                Russia defend with 1 conscript
                    Germany roll dice for 1 field_gun and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Karelia, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Karelia
                Germany win, taking Karelia from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Ryazan
                Germany attack with 1 field_gun, 1 fighter and 1 heavy_gun
                Russia defend with 1 infantry
                    Germany roll dice for 1 field_gun, 1 fighter and 1 heavy_gun in Ryazan, round 2 : 2/3 hits, 1.00 expected hits
                    Russia roll dice for 1 infantry in Ryazan, round 2 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany and 1 infantry owned by the Russia lost in Ryazan
                Germany win, taking Ryazan from Russia with 1 fighter and 1 heavy_gun remaining. Battle score for attacker is -1
                Casualties for Germany: 1 field_gun
                Casualties for Russia: 1 infantry
            Battle in Don
                Germany attack with 3 infantry
                Russia defend with 1 infantry
                    Germany roll dice for 3 infantry in Don, round 2 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 infantry in Don, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Don
                    Germany roll dice for 2 infantry in Don, round 3 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 infantry in Don, round 3 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 2 infantry in Don, round 4 : 1/2 hits, 0.33 expected hits
                    Russia roll dice for 1 infantry in Don, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia lost in Don
                Germany win, taking Don from Russia with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germany: 1 infantry
                Casualties for Russia: 1 infantry
    
        Non Combat Move - Germany
            1 fighter moved from Ryazan to Vladimir
            1 fighter moved from Sea Zone 76 Indian Ocean to Dar es Salaam
    
        Place Units - Germany
            3 trenchs placed in Rhine
            3 trenchs placed in Alsace
            1 destroyer placed in Sea Zone 12 Baltic Sea
            2 battleships and 2 cruisers placed in Sea Zone 11 Baltic Sea
            3 infantry placed in Belarus
            3 infantry placed in Moscow
    
        Activate Technology - Germany
            Germany activating armour
            Trigger GermanyT5: buytank added to productionGermany
    
        Turn Complete - Germany
            Germany collect 131 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Germany : 2.17
    Russia : 0.50
    

    Savegame


  • TripleA Turn Summary: France round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            4 field_guns and 4 infantry moved from Paris to Champagne
            3 infantry moved from Brittany to Burgundy
            1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
            1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
            1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
            3 infantry moved from Piedmont to Milan
            1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean
            1 heavy_gun and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
            1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Marseilles
            1 field_gun and 4 infantry moved from Marseilles to Piedmont
            1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 heavy_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            1 heavy_gun moved from Sea Zone 70 Eastern Mediterranean to Sinai
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 136 East China Sea to Sea Zone 138 Sea of Japan
            2 field_guns and 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            2 colonials, 1 cruiser and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 137 Yellow Sea
    
        Purchase Units - France
            France buy 1 cavalry, 5 field_guns, 4 heavy_guns, 7 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
            Battle in Sea Zone 12 Baltic Sea
                USA loiter and taunt; France attack with 1 cruiser and 2 destroyers
                Germany defend with 1 destroyer
                    France roll dice for 1 cruiser and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 1/3 hits, 1.17 expected hits
                    Germany roll dice for 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germany and 1 destroyer owned by the France lost in Sea Zone 12 Baltic Sea
                France win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                Casualties for France: 1 destroyer
                Casualties for Germany: 1 destroyer
    
        Non Combat Move - France
    
        Place Units - France
            3 trenchs placed in Champagne
            4 field_guns and 4 infantry placed in Paris
            1 heavy_gun placed in Algiers
            2 heavy_guns placed in Tobruk
            1 transport placed in Sea Zone 54 Alboran Sea
            1 field_gun, 1 heavy_gun and 1 infantry placed in Marseilles
            France undo move 1.
            3 trenchs placed in German East Africa
            1 cavalry and 2 infantry placed in Brittany
    
        Turn Complete - France
            France collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    France rolls : : 0.00
    France : -0.17
    Germany : 0.67
    

    Savegame


  • TripleA Turn Summary: Serbia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Austria
            Austria spend 20 on tech rolls
                Austria roll 1,5,3,3 and gets 0 hits
    
        Combat Move - Austria
            4 cavalrys moved from Bessarabia to Dnieper
            6 infantry moved from Galicia to Odessa
    
        Purchase Units - Austria
            Austria buy 16 field_guns and 5 trenchs; Remaining resources: 2 PUs; 4 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
    
        Place Units - Austria
            6 field_guns and 3 trenchs placed in Tyrol
            4 field_guns and 2 trenchs placed in Venice
            6 field_guns placed in Trieste
    
        Turn Complete - Austria
            Austria collect 101 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 4,4 and gets 0 hits
    
        Purchase Units - Italy
            Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Italy
            3 infantry moved from Latium to Tuscany
            3 infantry moved from Rome to Latium
            1 field_gun moved from Piedmont to Tuscany
            1 infantry moved from Piedmont to Milan
            1 infantry moved from Piedmont to Tuscany
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 heavy_gun placed in Piedmont
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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