• '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            1 spearman moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            2 archers, 2 cavalrys and 4 swordmen moved from Berenice to Siwa
            9 cavalrys moved from Oea to Berenice
            1 archer, 1 spearman and 3 swordmen moved from Theveste to Capsa
            2 cavalrys moved from Thenae to Oea
            2 biremes moved from SZ 38 to SZ 40
    
        Purchase Units - Numidia
            Numidia buy 3 cavalrys and 4 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 cavalrys placed in Thenae
            1 cavalry placed in Oea
            4 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 swordman moved from Lilybaeum to Syracuse
                  Carthage take Syracuse from GreekCityStates
            2 swordmen moved from Carthago to SZ 36
            1 bireme, 2 swordmen and 1 trireme moved from SZ 36 to SZ 37
            2 swordmen moved from SZ 37 to Sabrata
            1 spearman moved from Aleria to SZ 21
            1 bireme and 1 spearman moved from SZ 21 to SZ 25
            1 spearman moved from SZ 25 to Arretium
                  Carthage take Arretium from RomanRepublic
            1 trireme moved from SZ 25 to SZ 21
            8 swordmen moved from Lilybaeum to SZ 34
            4 swordmen moved from Messana to SZ 34
            8 biremes, 12 swordmen and 2 triremes moved from SZ 34 to SZ 28
            12 swordmen moved from SZ 28 to Roma
            11 hoplites, 1 spearman, 10 swordmen and 4 warelephants moved from Capua to Roma
            2 biremes moved from SZ 33 to SZ 36
            6 swordmen moved from Palantia to Toletum
            3 cavalrys moved from Castulo to Toletum
            4 cavalrys moved from Carthago Nova to Toletum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 4 cavalrys, 9 hoplites, 1 spearman, 1 swordman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 7 cavalrys and 6 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 7 cavalrys and 6 swordmen in Toletum, round 2 : 2/13 hits, 4.33 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum
                    Carthage roll dice for 6 cavalrys and 6 swordmen in Toletum, round 3 : 2/12 hits, 4.00 expected hits
                    Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 6 cavalrys and 6 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 4 cavalrys
            Battle in Roma
                Carthage attack with 11 hoplites, 1 spearman, 22 swordmen and 4 warelephants
                RomanRepublic defend with 3 ballistas, 1 city, 12 legionaires and 16 velitess
                    Carthage roll dice for 11 hoplites, 1 spearman, 22 swordmen and 4 warelephants in Roma, round 2 : 14/38 hits, 13.83 expected hits
                    RomanRepublic roll dice for 3 ballistas, 12 legionaires and 16 velitess in Roma, round 2 : 10/28 hits, 9.33 expected hits
                Units damaged: 4 warelephants owned by the Carthage
                    11 velitess owned by the RomanRepublic, 3 ballistas owned by the RomanRepublic, 5 swordmen owned by the Carthage and 1 spearman owned by the Carthage lost in Roma
                    Carthage roll dice for 11 hoplites, 17 swordmen and 4 warelephants in Roma, round 3 : 16/32 hits, 12.00 expected hits
                    RomanRepublic roll dice for 12 legionaires and 5 velitess in Roma, round 3 : 7/17 hits, 5.67 expected hits
                    5 velitess owned by the RomanRepublic, 7 swordmen owned by the Carthage and 11 legionaires owned by the RomanRepublic lost in Roma
                    Carthage roll dice for 11 hoplites, 10 swordmen and 4 warelephants in Roma, round 4 : 12/25 hits, 9.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Roma, round 4 : 1/1 hits, 0.33 expected hits
                    1 swordman owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Roma
                Carthage captures 45PUs while taking RomanRepublic capital
                Carthage win, taking Roma from RomanRepublic with 11 hoplites, 9 swordmen and 4 warelephants remaining. Battle score for attacker is 56
                Casualties for Carthage: 1 spearman and 13 swordmen
                Casualties for RomanRepublic: 3 ballistas, 12 legionaires and 16 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Carthago Nova
            2 biremes and 1 trireme placed in SZ 35
            1 swordman placed in Messana
            5 hoplites placed in Lilybaeum
            2 hoplites and 1 spearman placed in Aleria
            2 hoplites placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 114 PUs; end with 159 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 2.17
    Neutral : 0.00
    RomanRepublic : 2.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            7 legionaires and 9 velitess moved from Salapia to Roma
            7 cavalrys moved from Patavium to Arretium
            1 ballista, 19 cavalrys, 7 legionaires and 5 velitess moved from Pella to Thessalonica
    
        Combat - RomanRepublic
            Battle in Roma
                RomanRepublic attack with 7 legionaires and 9 velitess
                Carthage defend with 1 city, 11 hoplites, 9 swordmen and 4 warelephants
                    RomanRepublic roll dice for 7 legionaires and 9 velitess in Roma, round 2 : 3/16 hits, 3.83 expected hits
                Units damaged: 3 warelephants owned by the Carthage
                    Carthage roll dice for 11 hoplites, 9 swordmen and 4 warelephants in Roma, round 2 : 11/24 hits, 11.17 expected hits
                    9 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Roma
                5 legionaires owned by the RomanRepublic retreated to Salapia
                Carthage win with 11 hoplites, 9 swordmen and 4 warelephants remaining. Battle score for attacker is -35
                Casualties for RomanRepublic: 2 legionaires and 9 velitess
            Battle in Thessalonica
                RomanRepublic attack with 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess
                Macedonia defend with 1 city, 6 hoplites, 10 peltastss and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 19 cavalrys, 7 legionaires and 5 velitess in Thessalonica, round 2 : 9/32 hits, 10.33 expected hits
                    Macedonia roll dice for 6 hoplites, 10 peltastss and 1 swordman in Thessalonica, round 2 : 6/17 hits, 5.00 expected hits
                    5 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic and 9 peltastss owned by the Macedonia lost in Thessalonica
                    RomanRepublic roll dice for 1 ballista, 18 cavalrys and 7 legionaires in Thessalonica, round 3 : 5/26 hits, 9.17 expected hits
                    Macedonia roll dice for 6 hoplites, 1 peltasts and 1 swordman in Thessalonica, round 3 : 3/8 hits, 3.50 expected hits
                    1 swordman owned by the Macedonia, 3 hoplites owned by the Macedonia, 3 cavalrys owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Thessalonica
                15 cavalrys owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 7 legionaires owned by the RomanRepublic retreated to Pella
                Macedonia win with 3 hoplites remaining. Battle score for attacker is 8
                Casualties for RomanRepublic: 4 cavalrys and 5 velitess
                Casualties for Macedonia: 3 hoplites, 10 peltastss and 1 swordman
            Battle in Arretium
                RomanRepublic attack with 7 cavalrys
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 7 cavalrys in Arretium, round 2 : 4/7 hits, 2.33 expected hits
                    Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 7 cavalrys remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Carthage : -0.50
    RomanRepublic : -4.67
    Macedonia : 0.50
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            1 slingers moved from Larissa to Dodona
                  GreekCityStates take Dodona from Macedonia
            1 slingers moved from Athens to Delphi
            2 archers, 12 hoplites and 11 slingerss moved from Larissa to Thessalonica
            1 hoplite moved from Athens to Delphi
            3 slingerss moved from Athens to Delphi
            4 slingerss moved from Athens to Larissa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 8 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 1 hoplite and 4 slingerss
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 hoplite and 4 slingerss in Delphi, round 2 : 2/5 hits, 1.00 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 4 slingerss remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Thessalonica
                GreekCityStates attack with 2 archers, 12 hoplites and 11 slingerss
                Macedonia defend with 1 city and 3 hoplites
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 11 slingerss in Thessalonica, round 2 : 7/25 hits, 6.17 expected hits
                    Macedonia roll dice for 3 hoplites in Thessalonica, round 2 : 0/3 hits, 1.50 expected hits
                    3 hoplites owned by the Macedonia lost in Thessalonica
                GreekCityStates captures 23PUs while taking Macedonia capital
                GreekCityStates win, taking Thessalonica from Macedonia with 2 archers, 12 hoplites and 11 slingerss remaining. Battle score for attacker is 15
                Casualties for Macedonia: 3 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 cavalrys placed in Larissa
            2 cavalrys placed in Athens
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.67
    GreekCityStates : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Macedonia
            1 trireme moved from SZ 67 to SZ 53
            1 bireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 68 to SZ 69
            1 bireme moved from SZ 67 to SZ 68
            3 biremes moved from SZ 67 to SZ 53
            1 peltasts moved from Rhodos to SZ 68
            1 peltasts moved from SZ 68 to Sardis
    
        Non Combat Move - Macedonia
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            16 archers, 7 axemen, 4 chariots and 8 spearmen moved from Sidon to Antioch
            1 archer, 7 axemen and 1 spearman moved from Alexandria to Paraetonium
            6 archers, 9 axemen and 8 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 9 axemen and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Antioch
                Egypt attack with 16 archers, 7 axemen, 4 chariots and 8 spearmen
                Seleucid defend with 4 cataphracts, 1 city and 19 hoplites
                    Egypt roll dice for 16 archers, 7 axemen, 4 chariots and 8 spearmen in Antioch, round 2 : 5/35 hits, 7.67 expected hits
                    Seleucid roll dice for 4 cataphracts and 19 hoplites in Antioch, round 2 : 14/23 hits, 11.50 expected hits
                    7 axemen owned by the Egypt, 5 hoplites owned by the Seleucid, 1 spearman owned by the Egypt and 6 archers owned by the Egypt lost in Antioch
                4 chariots owned by the Egypt, 7 spearmen owned by the Egypt and 10 archers owned by the Egypt retreated to Sidon
                Seleucid win with 4 cataphracts and 14 hoplites remaining. Battle score for attacker is -23
                Casualties for Egypt: 6 archers, 7 axemen and 1 spearman
                Casualties for Seleucid: 5 hoplites
            Battle in Siwa
                Egypt attack with 6 archers, 9 axemen and 8 spearmen
                Numidia defend with 2 archers, 2 cavalrys and 6 swordmen
                    Egypt roll dice for 6 archers, 9 axemen and 8 spearmen in Siwa, round 2 : 7/23 hits, 5.33 expected hits
                    Numidia roll dice for 2 archers, 2 cavalrys and 6 swordmen in Siwa, round 2 : 2/10 hits, 3.33 expected hits
                    1 axeman owned by the Egypt, 2 cavalrys owned by the Numidia, 5 swordmen owned by the Numidia and 1 spearman owned by the Egypt lost in Siwa
                    Egypt roll dice for 6 archers, 8 axemen and 7 spearmen in Siwa, round 3 : 6/21 hits, 4.83 expected hits
                    Numidia roll dice for 2 archers and 1 swordman in Siwa, round 3 : 1/3 hits, 1.33 expected hits
                    2 archers owned by the Numidia, 1 axeman owned by the Egypt and 1 swordman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 6 archers, 7 axemen and 7 spearmen remaining. Battle score for attacker is 31
                Casualties for Egypt: 2 axemen and 1 spearman
                Casualties for Numidia: 2 archers, 2 cavalrys and 6 swordmen
    
        Non Combat Move - Egypt
            1 spearman moved from Jerusalem to Damascus
            6 spearmen moved from Jerusalem to Sidon
    
        Place Units - Egypt
            3 axemen and 5 spearmen placed in Jerusalem
            6 axemen and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Numidia : -1.67
    Seleucid : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            4 cavalrys, 2 hoplites, 4 legionaires and 4 peltastss moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 6 legionaires and 9 peltastss; Remaining resources: 1 PUs; 
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            6 legionaires and 5 peltastss placed in Antioch
            4 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 43 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            1 cavalry moved from Tarsus to Damascus
            1 cavalry moved from Tarsus to Emesa
            1 cavalry moved from Tarsus to Emesa
            1 cavalry moved from Tarsus to Damascus
            1 hoplite moved from Antioch to Damascus
            1 hoplite moved from Antioch to Emesa
            2 hoplites, 4 legionaires and 4 peltastss moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 5 legionaires and 11 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 2 cavalrys and 1 hoplite
                Egypt defend with 1 spearman
                    Seleucid roll dice for 2 cavalrys and 1 hoplite in Damascus, round 2 : 1/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Parthia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cavalry
                Casualties for Egypt: 1 spearman
            Battle in Emesa
                Seleucid attack with 2 cavalrys and 1 hoplite
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 cavalrys and 1 hoplite in Emesa, round 2 : 2/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 legionaires placed in Tarsus
            11 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : 1.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            3 archers, 10 cavalrys and 8 spearmen moved from Edessa to Emesa
            2 cataphracts, 3 horsearchers and 7 spearmen moved from Hatra to Emesa
            7 horsearchers and 3 spearmen moved from Seleucia to Hatra
            7 horsearchers moved from Hatra to Emesa
    
        Purchase Units - Parthia
            Parthia buy 5 cavalrys and 9 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 3 archers, 2 cataphracts, 10 cavalrys, 10 horsearchers and 15 spearmen
                Seleucid defend with 2 cavalrys and 1 hoplite
                    Parthia roll dice for 3 archers, 2 cataphracts, 10 cavalrys, 10 horsearchers and 15 spearmen in Emesa, round 2 : 13/40 hits, 10.67 expected hits
                    Seleucid roll dice for 2 cavalrys and 1 hoplite in Emesa, round 2 : 2/3 hits, 0.83 expected hits
                    2 cavalrys owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 3 archers, 2 cataphracts, 10 cavalrys, 10 horsearchers and 13 spearmen remaining. Battle score for attacker is 7
                Casualties for Parthia: 2 spearmen
                Casualties for Seleucid: 2 cavalrys and 1 hoplite
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            5 cavalrys placed in Hatra
            9 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.33
    Seleucid : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            3 cavalrys moved from Oea to Leptis Magna
            9 cavalrys moved from Berenice to Paraetonium
            1 spearman moved from Paliurus to Paraetonium
            2 cavalrys moved from Thenae to Oea
            1 archer, 1 spearman and 3 swordmen moved from Capsa to Thenae
            2 biremes moved from SZ 40 to SZ 43
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 3 swordmen; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 9 cavalrys and 1 spearman
                Egypt defend with 1 archer, 7 axemen and 1 spearman
                    Numidia roll dice for 9 cavalrys and 1 spearman in Paraetonium, round 2 : 1/10 hits, 3.17 expected hits
                    Egypt roll dice for 1 archer, 7 axemen and 1 spearman in Paraetonium, round 2 : 2/9 hits, 2.00 expected hits
                    1 axeman owned by the Egypt, 1 cavalry owned by the Numidia and 1 spearman owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 8 cavalrys in Paraetonium, round 3 : 4/8 hits, 2.67 expected hits
                    Egypt roll dice for 1 archer, 6 axemen and 1 spearman in Paraetonium, round 3 : 4/8 hits, 1.83 expected hits
                    4 axemen owned by the Egypt and 4 cavalrys owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 4 cavalrys in Paraetonium, round 4 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 archer, 2 axemen and 1 spearman in Paraetonium, round 4 : 1/4 hits, 1.17 expected hits
                    2 axemen owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 3 cavalrys in Paraetonium, round 5 : 2/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer and 1 spearman in Paraetonium, round 5 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Paraetonium
                Numidia win, taking Paraetonium from Egypt with 3 cavalrys remaining. Battle score for attacker is 1
                Casualties for Numidia: 6 cavalrys and 1 spearman
                Casualties for Egypt: 1 archer, 7 axemen and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            1 swordman placed in Oea
            2 swordmen placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Numidia : 0.83
    Egypt : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            3 units repaired.
            1 hoplite moved from Thapsus to SZ 37
            1 hoplite moved from Thapsus to SZ 37
            2 hoplites and 1 trireme moved from SZ 37 to SZ 39
            2 swordmen moved from Sabrata to Oea
            2 hoplites moved from SZ 39 to Oea
            2 hoplites and 1 swordman moved from Aleria to SZ 21
            2 hoplites, 1 swordman and 1 trireme moved from SZ 21 to SZ 25
            2 hoplites and 1 swordman moved from SZ 25 to Arretium
            1 warelephant moved from Roma to Arretium
            5 hoplites and 3 swordmen moved from Roma to Arretium
            1 warelephant moved from Roma to Salapia
            3 hoplites and 3 swordmen moved from Roma to Salapia
            1 warelephant moved from Roma to Salapia
            3 hoplites, 3 swordmen and 1 warelephant moved from Roma to Arretium
            5 hoplites moved from Lilybaeum to SZ 34
            1 swordman moved from Messana to SZ 34
            1 swordman moved from Syracuse to SZ 35
            2 biremes, 1 swordman and 1 trireme moved from SZ 35 to SZ 44
            1 swordman moved from SZ 44 to Tarentum
            5 hoplites, 1 swordman and 4 triremes moved from SZ 34 to SZ 35
            5 hoplites and 1 swordman moved from SZ 35 to Croton
            8 biremes and 3 triremes moved from SZ 28 to SZ 34
            1 bireme moved from SZ 25 to SZ 28
            2 biremes moved from SZ 36 to SZ 38
            1 bireme moved from SZ 37 to SZ 39
            6 cavalrys and 6 swordmen moved from Toletum to Valentia
            4 cavalrys moved from Carthago Nova to Valentia
    
        Purchase Units - Carthage
            Carthage buy 13 cavalrys, 1 city, 7 spearmen, 9 swordmen and 2 triremes; Remaining resources: 11 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 10 cavalrys and 6 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 10 cavalrys and 6 swordmen in Valentia, round 2 : 6/16 hits, 5.33 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 8 cavalrys and 6 swordmen remaining. Battle score for attacker is 13
                Casualties for Carthage: 2 cavalrys
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
            Battle in Arretium
                Carthage attack with 10 hoplites, 7 swordmen and 2 warelephants
                RomanRepublic defend with 7 cavalrys
                    Carthage roll dice for 10 hoplites, 7 swordmen and 2 warelephants in Arretium, round 2 : 6/19 hits, 7.00 expected hits
                    RomanRepublic roll dice for 7 cavalrys in Arretium, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    6 cavalrys owned by the RomanRepublic lost in Arretium
                    Carthage roll dice for 10 hoplites, 7 swordmen and 2 warelephants in Arretium, round 3 : 7/19 hits, 7.00 expected hits
                    RomanRepublic roll dice for 1 cavalry in Arretium, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the RomanRepublic lost in Arretium
                Carthage win, taking Arretium from RomanRepublic with 10 hoplites, 7 swordmen and 2 warelephants remaining. Battle score for attacker is 28
                Casualties for RomanRepublic: 7 cavalrys
            Battle in Salapia
                Carthage attack with 3 hoplites, 3 swordmen and 2 warelephants
                RomanRepublic defend with 5 legionaires
                    Carthage roll dice for 3 hoplites, 3 swordmen and 2 warelephants in Salapia, round 2 : 3/8 hits, 3.33 expected hits
                    RomanRepublic roll dice for 5 legionaires in Salapia, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    3 legionaires owned by the RomanRepublic lost in Salapia
                    Carthage roll dice for 3 hoplites, 3 swordmen and 2 warelephants in Salapia, round 3 : 4/8 hits, 3.33 expected hits
                    RomanRepublic roll dice for 2 legionaires in Salapia, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 warelephant owned by the Carthage
                    2 legionaires owned by the RomanRepublic lost in Salapia
                Carthage win, taking Salapia from RomanRepublic with 3 hoplites, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 20
                Casualties for RomanRepublic: 5 legionaires
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Tarentum
            4 swordmen placed in Messana
            5 swordmen placed in Lilybaeum
            7 spearmen placed in Thapsus
            4 cavalrys placed in Carthago Nova
            9 cavalrys placed in Roma
            2 triremes placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 120 PUs; end with 131 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    Neutral : 0.17
    RomanRepublic : -0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            1 ballista, 15 cavalrys and 7 legionaires moved from Pella to Salonae
            7 cavalrys moved from Senio to Patavium
            15 cavalrys moved from Salonae to Senio
    
        Non Combat Move - RomanRepublic
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
            2 archers, 12 hoplites and 11 slingerss moved from Thessalonica to Byzantium
            6 cavalrys moved from Larissa to Byzantium
            2 cavalrys moved from Athens to Thessalonica
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 29 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Byzantium
                GreekCityStates attack with 2 archers, 6 cavalrys, 12 hoplites and 11 slingerss
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    GreekCityStates roll dice for 2 archers, 6 cavalrys, 12 hoplites and 11 slingerss in Byzantium, round 2 : 11/31 hits, 8.17 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 4/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 3 archers owned by the Neutral, 4 swordmen owned by the Neutral and 4 slingerss owned by the GreekCityStates lost in Byzantium
                GreekCityStates loses 0 PUs for violating Byzantiums neutrality.
                GreekCityStates win, taking Byzantium from Neutral with 2 archers, 6 cavalrys, 12 hoplites and 7 slingerss remaining. Battle score for attacker is 26
                Casualties for GreekCityStates: 4 slingerss
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 slingerss placed in Sparta
            7 slingerss placed in Corinth
            7 slingerss placed in Athens
            6 slingerss placed in Larissa
            1 hoplite and 3 slingerss placed in Thessalonica
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    GreekCityStates : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Macedonia
            1 bireme moved from SZ 53 to SZ 50
            1 trireme moved from SZ 53 to SZ 67
            1 bireme moved from SZ 53 to SZ 50
            1 bireme moved from SZ 67 to SZ 68
            1 bireme moved from SZ 68 to SZ 69
            1 bireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 70 to SZ 71
            1 peltasts moved from Rhodos to SZ 68
            1 peltasts moved from SZ 68 to Sardis
    
        Non Combat Move - Macedonia
    
        Turn Complete - Macedonia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Egypt
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            1 spearman moved from Sidon to SZ 60
            3 biremes, 9 spearmen and 2 triremes moved from SZ 60 to SZ 61
            1 spearman moved from SZ 61 to Attalia
                  Egypt take Attalia from Seleucid
            8 spearmen moved from SZ 61 to Tarsus
            10 archers, 4 chariots and 4 spearmen moved from Sidon to Jerusalem
            1 spearman moved from Jerusalem to Damascus
            1 spearman moved from Jerusalem to Damascus
            6 axemen and 2 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Siwa to Berenice
                  Egypt take Berenice from Numidia
            6 archers, 7 axemen and 6 spearmen moved from Siwa to Paliurus
                  Egypt take Paliurus from Numidia
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 15 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Tarsus
                Egypt attack with 8 spearmen
                Seleucid defend with 1 city and 5 legionaires
                    Egypt roll dice for 8 spearmen in Tarsus, round 2 : 3/8 hits, 1.33 expected hits
                    Seleucid roll dice for 5 legionaires in Tarsus, round 2 : 1/5 hits, 1.67 expected hits
                    3 legionaires owned by the Seleucid and 1 spearman owned by the Egypt lost in Tarsus
                    Egypt roll dice for 7 spearmen in Tarsus, round 3 : 2/7 hits, 1.17 expected hits
                    Seleucid roll dice for 2 legionaires in Tarsus, round 3 : 1/2 hits, 0.67 expected hits
                    2 legionaires owned by the Seleucid and 1 spearman owned by the Egypt lost in Tarsus
                Egypt win, taking Tarsus from Seleucid with 6 spearmen remaining. Battle score for attacker is 14
                Casualties for Egypt: 2 spearmen
                Casualties for Seleucid: 5 legionaires
            Battle in Paraetonium
                Egypt attack with 6 axemen and 2 spearmen
                Numidia defend with 3 cavalrys
                    Egypt roll dice for 6 axemen and 2 spearmen in Paraetonium, round 2 : 1/8 hits, 2.33 expected hits
                    Numidia roll dice for 3 cavalrys in Paraetonium, round 2 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Numidia lost in Paraetonium
                    Egypt roll dice for 6 axemen and 2 spearmen in Paraetonium, round 3 : 2/8 hits, 2.33 expected hits
                    Numidia roll dice for 2 cavalrys in Paraetonium, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Numidia lost in Paraetonium
                Egypt win, taking Paraetonium from Numidia with 6 axemen and 2 spearmen remaining. Battle score for attacker is 12
                Casualties for Numidia: 3 cavalrys
            Battle in Damascus
                Egypt attack with 2 spearmen
                Seleucid defend with 1 cavalry and 1 hoplite
                    Egypt roll dice for 2 spearmen in Damascus, round 2 : 1/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cavalry and 1 hoplite in Damascus, round 2 : 0/2 hits, 0.67 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                    Egypt roll dice for 2 spearmen in Damascus, round 3 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 3 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 1 spearman in Damascus, round 4 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 4 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                Seleucid win with 1 hoplite remaining. Battle score for attacker is -2
                Casualties for Seleucid: 1 cavalry
                Casualties for Egypt: 2 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 8 axemen placed in Alexandria
            7 axemen placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Numidia : -0.83
    Seleucid : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Seleucid
            1 hoplite moved from Damascus to Antioch
            1 peltasts moved from Pessinus to Tavium
    
        Purchase Units - Seleucid
            Seleucid buy 9 hoplites and 2 legionaires; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            9 hoplites and 2 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Parthia
            5 cavalrys and 3 spearmen moved from Hatra to Emesa
            1 spearman moved from Emesa to Damascus
                  Parthia take Damascus from Seleucid
            9 horsearchers moved from Seleucia to Emesa
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts, 1 cavalry, 2 horsearchers and 13 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            5 spearmen placed in Hatra
            2 cataphracts and 8 spearmen placed in Seleucia
            1 cavalry and 2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Numidia
            2 cavalrys and 1 swordman moved from Oea to Leptis Magna
            4 archers, 5 cavalrys and 8 swordmen moved from Leptis Magna to Berenice
            1 archer, 1 spearman and 5 swordmen moved from Thenae to Sabrata
            2 biremes moved from SZ 43 to SZ 50
    
        Purchase Units - Numidia
            Numidia buy 7 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Berenice
                Numidia attack with 4 archers, 5 cavalrys and 8 swordmen
                Egypt defend with 1 spearman
                    Numidia roll dice for 4 archers, 5 cavalrys and 8 swordmen in Berenice, round 2 : 5/17 hits, 5.00 expected hits
                    Egypt roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Berenice
                Numidia win, taking Berenice from Egypt with 4 archers, 5 cavalrys and 8 swordmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            1 archer placed in Oea
            2 archers placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Numidia : 0.00
    Egypt : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Carthage
            6 spearmen moved from Thapsus to SZ 36
            1 spearman moved from Thapsus to Thenae
            6 spearmen and 2 triremes moved from SZ 36 to SZ 37
            6 spearmen moved from SZ 37 to Sabrata
            2 hoplites and 2 swordmen moved from Oea to SZ 39
            1 bireme, 2 hoplites, 2 swordmen and 1 trireme moved from SZ 39 to SZ 41
            2 hoplites and 2 swordmen moved from SZ 41 to Berenice
            4 swordmen moved from Messana to SZ 35
            4 swordmen and 4 triremes moved from SZ 35 to SZ 44
            4 swordmen moved from SZ 44 to Tarentum
            5 hoplites and 1 swordman moved from Croton to Tarentum
            2 biremes and 1 trireme moved from SZ 44 to SZ 45
            5 swordmen moved from Lilybaeum to SZ 34
            5 biremes and 5 swordmen moved from SZ 34 to SZ 35
            5 swordmen moved from SZ 35 to Croton
            4 cavalrys moved from Carthago Nova to Tarraco
            8 cavalrys and 6 swordmen moved from Valentia to Tarraco
            1 trireme moved from SZ 25 to SZ 21
            1 spearman and 2 swordmen moved from Aleria to SZ 21
            1 spearman and 2 swordmen moved from SZ 21 to Genua
            3 hoplites, 3 swordmen and 2 warelephants moved from Salapia to Ariminum
                  Carthage take Ariminum from RomanRepublic
            9 cavalrys moved from Roma to Genua
            3 hoplites and 2 swordmen moved from Arretium to Genua
            7 hoplites, 5 swordmen and 2 warelephants moved from Arretium to Ariminum
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 4 cavalrys, 13 hoplites, 6 spearmen and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Tarraco
                Carthage attack with 12 cavalrys and 6 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 12 cavalrys and 6 swordmen in Tarraco, round 2 : 6/18 hits, 6.00 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 1/6 hits, 1.50 expected hits
                    1 cavalry owned by the Carthage, 3 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 11 cavalrys and 6 swordmen remaining. Battle score for attacker is 17
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 3 axemen and 3 swordmen
            Battle in Genua
                Carthage attack with 9 cavalrys, 3 hoplites, 1 spearman and 4 swordmen
                Neutral defend with 3 cavalrys and 3 swordmen
                    Carthage roll dice for 9 cavalrys, 3 hoplites, 1 spearman and 4 swordmen in Genua, round 2 : 8/17 hits, 5.50 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
                    3 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Genua
                Carthage loses 0 PUs for violating Genuas neutrality.
                Carthage win, taking Genua from Neutral with 9 cavalrys, 3 hoplites and 4 swordmen remaining. Battle score for attacker is 21
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 3 cavalrys and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            6 spearmen placed in Thapsus
            1 bireme placed in SZ 37
            2 triremes placed in SZ 45
            4 hoplites placed in Tarentum
            9 hoplites placed in Roma
            4 cavalrys placed in Carthago Nova
    
        Turn Complete - Carthage
            Carthage collect 133 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.50
    Neutral : -1.00
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - RomanRepublic
            7 cavalrys moved from Patavium to Senio
            1 ballista and 7 legionaires moved from Salonae to Senio
    
        Non Combat Move - RomanRepublic
    
        Turn Complete - RomanRepublic
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 12
  • 40
  • 15
  • 35
  • 22
  • 133
  • 105
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.2k

Topics

1.7m

Posts