• @Bluestroke:

    @LT04:

    Is there a way we could add a temporary count down timer that will stop at October 23?

    OHOOOOH!!! Goood Idea, we could even do an manual one, as its own Header thread, if a automatic one was too techy. I vote, Lt04 has the idea of the day.

    The past few weeks have been really busy here at work so I’m sorry I wasn’t able to post this idea sooner.

    LT


  • I have done just that except ill need somebody to make it so its a link that has the information built in, rather than you click the thing and it heads to another site. If somebody can make it happen, ill sticky it…but for now its functional at least.


  • I’m still hoping for a surprise that somehow incorporates Convoy Raids into the game.

    Convoy Raiding was such a huge factor in the war, in both the Pacific and the Atlantic and it would be a shame to leave it out, not just for historical accuracy reasons, but also strategic game-playing reasons.  I’m still hoping there may be some Convoy Raid rules or at least some National Objectives relating to keeping SUBs out of your seazones.  I have a feeling though, I’m going to be disappointed  :-(

    The other surpise I would like to see, is some sort of rules for a one-time D-day attack.  Again, another big part of WWII not included in the game  :|


  • @cousin_joe:

    I’m still hoping for a surprise that somehow incorporates Convoy Raids into the game.

    Convoy Raiding was such a huge factor in the war, in both the Pacific and the Atlantic and it would be a shame to leave it out, not just for historical accuracy reasons, but also strategic game-playing reasons.  I’m still hoping there may be some Convoy Raid rules or at least some National Objectives relating to keeping SUBs out of your seazones.  I have a feeling though, I’m going to be disappointed  :-(

    The other surpise I would like to see, is some sort of rules for a one-time D-day attack.  Again, another big part of WWII not included in the game  :|

    What makes D-Day deserving for a special rule but no other battle?  Just wondering…


  • Its just the small advantage of playing both UK and USA together for mainly a nice invasion once per game. Its an original Revised NA.


  • @Rakeman:

    What makes D-Day deserving for a special rule but no other battle?  Just wondering…

    Hi Rakeman… there are lots of reasons to include D-Day in the game…

    Historical Reasons
    -it was the single largest amphibious invasion of all time, requiring the cooperation and long-term planning of 3 separate nations against an enemy having years to prepare
    -it was the much desired 2nd front Stalin was hoping for to take pressure off Russia
    -it signalled the beginning of the end of German dominance in Europe

    Strategic Reasons
    -you may recall from Classic and Revised, the most efficient strategy was just dumping US + UK forces into Karelia basically giving you a big stack of Allies in Karelia, and a big stack of Germans in Eastern Europe, with very little movement or strategic planning required (you can file this reason under historic as well, as Allies in Russia was just a big no-no  :-P ).  I’d rather have the strategy of US + UK planning a D-Day attack and Germany having to deal with a 2-front war.

    Fun Factor Reasons
    -the Karelia dump is not fun.  You basically get 2 stacks staring each other down until either the Allied stack is forced to retreat, or the Germans realize they’ll never have enough strength to overcome the Allied stack and just give up.  Either way, it’s a long, boring game.  Multiple fronts –> more movement and more strategic decisions --> more fun.
    -The closer the game feels to World War II, the more fun it is.  D-Day was a big part of WWII.


  • Well I don’t care about the historical reasons just because I would rather allow the allies to combine on any one territory of their choice, not restricted to France, in order to increase the amount of gameplay options… HOWEVER, if that happened, they would probably use it on Eastern Europe.  I guess you are right, attacking through the British Channel isn’t an optimal strategy, which is just kind of lame.  Also, I suppose the way enhanced does it, it gives the Allies an incentive to only strike France from the north, as opposed to America threatening France and Italy simultaneously.


  • Its not just for france its for any 2 allies combining up the turns (combat movement) it can be anywhere one event per game.

    Its just called D-Day but don’t go by that name


  • @Imperious:

    Its not just for france its for any 2 allies combining up the turns (combat movement) it can be anywhere one event per game.

    Now that would be a HUGE surprise!!
    I recall hearing about some Cammander-in-Chief rules from the Original Nova version of Axis & Allies.  Maybe Larry might be bringing them back  :-)
    If such a Combined Attack were to be incorporated, I would think you would need several limitations to keep it balanced:

    -one-time use only
    -only one territory can be targeted
    -no unit will be able to move twice in that round
    -defender must be given some sort of warning the attack will be happening (consider it as intelligence).  I would think something along the lines that if the Combined attack is going to occur on say US turn 5, the Allies would have to declare a Combined attack will be happening next round at the end of US turn 4 (but without any declaration of where and with what units).  This would give the opponent sometime to prepare.

    I could see the rule being used in a lot of theatres and potentially blowing the game wide open (ie. totally changing the momentum in a theater) with a well-orchestrated attack…

    UK/US vs. France
    Ger/Ita vs. Atlantic Fleet, Russia, or Africa
    Allies vs. Japan in SE Asia, or Pacific

    The biggest worry though, would be balance… I’d be most concerned about Axis navies.  Again though, the rule would just require some restrictions to keep it balanced.

    P.S. I doubt we’ll see this as a surprise for the new game… but it would be cool  :-D


  • @Imperious:

    Its not just for france its for any 2 allies combining up the turns (combat movement) it can be anywhere one event per game.

    Its just called D-Day but don’t go by that name

    I’m talking about how Enhanced handles it.


  • Krieghund

    Can you confirm or deny what IL says about this “D Day” rule?

    That would be awesome?


  • I didnt say the “d- Day rule” is in the game. How do you extrapolate that it is based on my comments?


  • imperious you are liek the biggest fan if larry looks over this you are im just getting into it i just got a&ae want a&aa and have played 2nd addition a&a
    but i find that many people try to undermind you and try to get to your evil side but you never get to that you wise-crack at them.
    this is funny when i see wise-cracks

  • Official Q&A

    @Constantinople:

    Krieghund

    Can you confirm or deny what IL says about this “D Day” rule?

    That would be awesome?

    There are no rules for combined attacks of any kind.


  • look up the placements i did so a month ago they seemed very stable the income of germany 40 and if italy joins in gerry adds 12 income there very nicely done expecially giving mor german men in afirka smart shows rommel


  • imperious you are liek the biggest fan if larry looks over this you are im just getting into it i just got a&ae want a&aa and have played 2nd addition a&a
    but i find that many people try to undermine you and try to get to your evil side but you never get to that you wise-crack at them.
    this is funny when i see wise-cracks

    I encourage them to “undermine” me because it means i’m leading the squad and they are just crumpy about it. Those “wise cracks” are a means to keep them in line and push them forward and over the hills.

    Look at me like Sgt. Saunders. Hills are for Heroes!


  • Too bad about no D-day
    I understand there will be no National Advantages either  :-(


  • @Krieghund:

    @Sherman:

    Kreig, will there be any major suprises that we haven’t heard about and/or discussed on the Message Boards?

    Major surprises?  Probably not.  The biggest surprise left is the actual gameplay.  :-D

    Hi Kreighund  :-)… I know I shouldn’t assume, but it would appear that you have a copy of the game rules, and it also appears that you’re being nice enough to give us some info, but only in the form of yes/no type answers.

    So, with those assumptions in mind, I’m just going to throw out the fishing net and see what we come up with  :-)

    Are there any rules whereby SUBs can damage economies?
    Are there any National Objectives that are affected by SUB locations?
    Will all countries have the same unit stats and abilities, or will there be some nation-specific differences?
    Are there any rules for Interceptors of any kind?
    Will there be non-combat Air transport?
    Will Artillery get any new capabilities (eg. Opening Fire)?
    Will Armor get any new capabilities (eg. PanzerBlitz like movement for all)?
    Will Carriers be 2-Hit?
    Do Battleships repair the same?
    In the 41 Setup, does UK have more than 1 starting IC?
    In the 41 Setup, does Germany have more than 1 starting IC?
    In the 41 Setup, does US have more than 2 starting ICs?
    Will Japan and Russia have some sort of Non-Agression Treaty?
    Are the nation markers thick or thin?
    Do the three separate board fragments actually interconnect or are they just meant to be side by side?

    Tried to think of 20, but could only come up with 15.  Sorry to be a pest but I’m just excited about the new game and we’re definitely not getting much info from Avalon Hill.  At least not so far  :-(


  • /Cousin Joe

    Just go through the fact thread. We basically have all the rules, except for 2 national objectives. We don’t have the '42 setup yet, but the '41 setup is confirmed. The only questions I think you can’t find on this forum are the two map questions.

    So there’s plenty of room for discussion on different threads on what the new game will mean, welcome!

  • Official Q&A

    @cousin_joe:

    Are there any rules whereby SUBs can damage economies?

    No.

    @cousin_joe:

    Are there any National Objectives that are affected by SUB locations?

    No.

    @cousin_joe:

    Will all countries have the same unit stats and abilities, or will there be some nation-specific differences?

    They are the same.

    @cousin_joe:

    Are there any rules for Interceptors of any kind?

    No.

    @cousin_joe:

    Will there be non-combat Air transport?

    No.

    @cousin_joe:

    Will Artillery get any new capabilities (eg. Opening Fire)?

    Only with techs.

    @cousin_joe:

    Will Armor get any new capabilities (eg. PanzerBlitz like movement for all)?

    Only with techs.

    @cousin_joe:

    Will Carriers be 2-Hit?

    No.

    @cousin_joe:

    Do Battleships repair the same?

    Yes.

    @cousin_joe:

    In the 41 Setup, does UK have more than 1 starting IC?
    In the 41 Setup, does Germany have more than 1 starting IC?
    In the 41 Setup, does US have more than 2 starting ICs?

    I can’t answer questions about setups.

    @cousin_joe:

    Will Japan and Russia have some sort of Non-Agression Treaty?

    No.

    @cousin_joe:

    Are the nation markers thick or thin?

    I don’t know.

    @cousin_joe:

    Do the three separate board fragments actually interconnect or are they just meant to be side by side?

    I believe they’re just side-by-side, but I don’t know for sure.

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