Giallo (Allies+8) vs Simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Americans
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to 63 Sea Zone
            18 fighters moved from New South Wales to South Australia
            1 tactical_bomber moved from Mexico to Alaska
            1 fighter moved from Western United States to Alaska
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery moved from 1 Sea Zone to Alaska
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Alaska, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in South Australia
                Americans attack with 18 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 18 fighters and 1 infantry in South Australia, round 2 : 8/19 hits, 9,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                Americans win, taking South Australia from Japanese with 18 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            18 fighters moved from South Australia to New South Wales
            1 fighter moved from 63 Sea Zone to New South Wales
            3 submarines moved from 28 Sea Zone to 10 Sea Zone
            1 destroyer moved from 11 Sea Zone to 10 Sea Zone
            7 fighters moved from Mexico to Hawaiian Islands
            1 fighter moved from Alaska to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 armour moved from Egypt to Iraq
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            6 infantry placed in Western United States
            1 fighter placed in 10 Sea Zone
            Americans undo move 3.
            3 fighters placed in Eastern United States
            Americans undo move 2.
            1 infantry placed in Eastern United States
            5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Iraq to Caucasus
                  Russians take Caucasus from Germans
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone
            1 fighter moved from Egypt to 80 Sea Zone
    
        Purchase Units - British
            British buy 1 airfield and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 armour moved from Alexandria to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
    
        Place Units - British
            1 airfield placed in Iraq
            2 infantry placed in Persia
            2 infantry placed in United Kingdom
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            British collect 32 PUs (3 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,00
    Americans : -0,67
    Japanese : -0,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Cyprus
            Battle in Malta
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            3 carriers, 1 destroyer and 4 fighters moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            6 infantry moved from Germany to Poland
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Cyprus
            Battle in Malta
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            3 carriers, 1 destroyer and 4 fighters moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            6 infantry moved from Germany to Poland
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 2 armour
            EDIT: Removing units owned by Italians from Tunisia: 1 armour
            EDIT: Removing units owned by Italians from Algeria: 1 artillery
            EDIT: Adding units owned by Italians to Tunisia: 1 artillery
            EDIT: Adding units owned by Italians to Libya: 3 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Germany will bomb Moscow with 3bomb 6ftr. Again, I would assume there will be no intercept.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,5,2
            ANZAC collect 1 PU (3 lost to blockades); end with 1 PU
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    Germany will bomb Moscow with 3bomb 6ftr. Again, I would assume there will be no intercept.

    It won’t be necessary, one 1 and the damage will be 7-8. So no intercept

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to West Indies
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Finland to Novgorod
                  Germans take Novgorod from Russians
            3 bombers and 6 fighters moved from Ukraine to Russia
            1 armour moved from Volgograd to Caucasus
            1 infantry moved from French West Africa to Nigeria
                  Germans take Nigeria from British
            5 mech_infantrys moved from Ukraine to Caucasus
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 10 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 9 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,6,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in West Indies
            Battle in Brazil
            Battle in Western Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking West Indies from Americans, taking Brazil from Americans, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour and 5 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 5 mech_infantrys in Caucasus, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 5 mech_infantrys in Caucasus, round 3 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers and 6 fighters moved from Russia to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Ukraine
            6 infantry and 1 mech_infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia
            1 armour moved from Eastern Poland to Ukraine
            20 infantry moved from Eastern Poland to Poland
            10 infantry moved from Eastern Poland to Poland
            3 aaGuns, 9 artilleries and 25 infantry moved from Eastern Poland to Bessarabia
            1 carrier and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
            1 submarine placed in 125 Sea Zone
            1 transport placed in 112 Sea Zone
            1 submarine placed in 110 Sea Zone
            1 mech_infantry placed in Norway
            7 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -0.50
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    Average damage from 2 surviving bombers is 11.

    I’m going to attack SZ80 with 2sub 1DD 1bomb. I would assume you’ll scramble but will you lose the DD first?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            2 fighters moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            3 infantry moved from Bryansk to Rostov
            2 fighters moved from Russia to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 22 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tambov
                Russians win, taking Tambov from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 4 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 5 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Rostov
                Russians win, taking Rostov from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Samara
                Russians attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Samara, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Western Ukraine to Russia
            2 fighters moved from Rostov to Russia
            2 aaGuns, 18 artilleries and 66 infantry moved from Belarus to Bryansk
            11 armour and 11 mech_infantrys moved from Bryansk to Samara
            2 armour and 2 mech_infantrys moved from Nenetsia to Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -2,33
    Japanese : -1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    Average damage from 2 surviving bombers is 11.

    I’m going to attack SZ80 with 2sub 1DD 1bomb. I would assume you’ll scramble but will you lose the DD first?

    scramble loose dd first

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Japanese
            1 bomber moved from India to 80 Sea Zone
            1 destroyer and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from 53 Sea Zone to New Hebrides
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Fiji
            1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
            3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to South Australia
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 harbour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            British scrambles 3 units out of Iraq to defend against the attack in 80 Sea Zone
            Battle in Fiji
            Battle in New Hebrides
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                British defend with 1 destroyer and 3 fighters
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
                2 submarines owned by the Japanese Submerged
                    Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 fighters in 80 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
                British win, taking Fiji from UK_Pacific, taking New Hebrides from French with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 bomber and 1 destroyer
                Casualties for British: 1 destroyer and 2 fighters
            Battle in Tambov
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Japanese win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Rostov
                Japanese win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in South Australia
                Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in South Australia, round 2 : 4/7 hits, 3.50 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in South Australia
                Japanese win, taking South Australia from ANZAC with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Moving scrambled unit from 80 Sea Zone back to originating territory: Iraq
    
        Non Combat Move - Japanese
            3 bombers, 1 fighter and 1 tactical_bomber moved from South Australia to Queensland
            1 bomber moved from Queensland to Midway
            4 fighters moved from Japan to Midway
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
            4 carriers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 armour and 2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Sikang
            2 artilleries and 2 infantry moved from Szechwan to Sikang
            1 artillery moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
            1 fighter and 1 tactical_bomber moved from Java to Queensland
            1 destroyer moved from 56 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 harbour placed in Midway
            1 artillery and 2 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            2 artilleries, 1 bomber and 3 infantry placed in Japan
            Japanese undo move 6.
            3 infantry placed in Queensland
            Japanese undo move 4.
            1 artillery, 1 bomber and 1 infantry placed in Japan
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 85 PUs; end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    ANZAC : -0.33
    Russians : -2.00
    Japanese : -1.67
    

    Savegame

  • '19 '17 '16

    Now what? I’ve got Sydney isolated, at least the way I see it. Also not sure you can keep a fleet in SZ10.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    Now what? I’ve got Sydney isolated, at least the way I see it. Also not sure you can keep a fleet in SZ10.

    Will be difficult, ill take a look if I can figure it out

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from New South Wales to 50 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
            2 fighters moved from Eastern United States to West Indies
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 50 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 89 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in West Indies
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in West Indies, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in West Indies
                Americans win, taking West Indies from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from West Indies to Southeast Mexico
            1 fighter moved from 89 Sea Zone to Eastern United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
            1 artillery and 1 infantry moved from 51 Sea Zone to Samoa
            1 fighter moved from 50 Sea Zone to 51 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 51 Sea Zone
            1 fighter moved from Western United States to 51 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            3 submarines moved from 10 Sea Zone to 51 Sea Zone
            3 fighters moved from 10 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - Americans
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            1 mech_infantry moved from Ethiopia to French Equatorial Africa
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            6 fighters moved from Bryansk to Russia
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Alexandria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 fighters moved from Alexandria to Egypt
            3 aaGuns, 11 artilleries, 1 fighter and 19 infantry moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,4,4,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 23 PUs (11 lost to blockades); end with 23 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,83
    Italians : -0,33
    Americans : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Italians
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            6 fighters moved from 96 Sea Zone to Alexandria
            1 bomber moved from Ukraine to Alexandria
    
        Purchase Units - Italians
            Italians buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber, 6 fighters and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Alexandria, round 2 : 7/9 hits, 4.00 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Tobruk
            6 fighters moved from Alexandria to 98 Sea Zone
            3 carriers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            3 armour moved from Libya to Tobruk
            1 artillery moved from Tunisia to Libya
            1 fighter moved from Southern Italy to Tobruk
            21 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 infantry placed in Northern Italy
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    British : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            3 fighters moved from New South Wales to South Australia
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in South Australia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in South Australia
                 retreated to South Australia
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,5,5
            ANZAC collect 0 PUs (3 lost to blockades); end with 1 PU
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            22 artilleries and 33 infantry moved from Karelia to Novgorod
            9 artilleries and 25 infantry moved from Bessarabia to Ukraine
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 22 artilleries and 33 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 22 artilleries and 33 infantry in Novgorod, round 2 : 21/55 hits, 16.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 22 artilleries and 32 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Karelia to Novgorod
            1 mech_infantry moved from Norway to Karelia
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Nigeria to French West Africa
            1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Volgograd to Tsinghai
            1 mech_infantry moved from Volgograd to Ukraine
            3 mech_infantrys moved from Caucasus to Ukraine
            3 aaGuns moved from Bessarabia to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Poland to Bessarabia
            42 infantry moved from Poland to Eastern Poland
            10 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 submarine placed in 125 Sea Zone
            3 artilleries placed in Ukraine
            2 fighters placed in Western Germany
            1 armour and 6 mech_infantrys placed in Germany
            1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Russia to Tambov
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            3 fighters moved from Russia to Rostov
            2 fighters moved from Russia to Tambov
            1 artillery moved from Samara to Novosibirsk
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 fighter moved from Russia to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 armour moved from Iraq to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Iraq
    
        Purchase Units - Russians
            Russians repair damage of 19x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 3/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Tambov
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Tambov
                Russians win, taking Tambov from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Rostov
                Russians attack with 3 fighters and 2 infantry
                Japanese defend with 1 armour and 1 artillery
                    Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Rostov
                Russians win, taking Rostov from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - Russians
            3 fighters moved from Rostov to Russia
            2 fighters moved from Tambov to Russia
            1 fighter moved from Novosibirsk to Russia
            1 artillery moved from Samara to Russia
            2 infantry moved from Russia to Bryansk
            9 armour and 9 mech_infantrys moved from Samara to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Russians : 2,17
    Japanese : -0,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 6 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            1 aaGun, 3 artilleries and 8 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Szechwan to Sikang
            2 armour, 15 artilleries, 26 infantry and 4 mech_infantrys moved from West India to Eastern Persia
            1 infantry moved from Caucasus to Kazakhstan
            2 artilleries and 4 infantry moved from Amur to Siberia
            3 artilleries moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Sikang
            1 artillery and 2 infantry moved from India to West India
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 1 battleship, 7 carriers, 4 destroyers, 12 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
            1 bomber and 5 fighters moved from Midway to Solomon Islands
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Japan to Solomon Islands
            2 fighters and 2 tactical_bombers moved from Queensland to New Zealand
    
        Place Units - Japanese
            1 airfield placed in Solomon Islands
            1 armour and 2 artilleries placed in Queensland
            1 artillery and 2 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Kiangsu
            3 bombers and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 51 Sea Zone to 11 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 11 Sea Zone
            2 fighters moved from Southeast Mexico to Eastern United States
            1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            2 fighters moved from Western United States to 101 Sea Zone
            2 infantry moved from Western United States to Central United States
            1 fighter moved from Western United States to Eastern United States
            4 fighters moved from Western United States to Hawaiian Islands
            18 fighters moved from New South Wales to South Australia
    
        Purchase Units - Americans
            Americans buy 6 fighters; Remaining resources: 7 PUs; 
    
        Combat - Americans
            Battle in Johnston Island
            Battle in South Australia
                Americans attack with 18 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 18 fighters in South Australia, round 2 : 9/18 hits, 9,00 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                Americans win, taking Johnston Island from Japanese with 18 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Brazil
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Brazil
                    Americans roll dice for 1 artillery in Brazil, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Brazil
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            18 fighters moved from South Australia to New South Wales
    
        Place Units - Americans
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            1 artillery moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Germans
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
            1 mech_infantry moved from French Central Africa to French West Africa
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
    
        Purchase Units - British
            British buy 6 infantry; Remaining resources: 5 PUs; 
    
        Combat - British
            Battle in French West Africa
                British attack with 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in French West Africa, round 4 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in French West Africa
                British win, taking French West Africa from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Alexandria to Egypt
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,4,5,5,5,4,2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,2,2,4,5,2,4,5,5,4,6,6,2
            British collect 24 PUs (12 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,67
    Italians : 0,33
    Americans : -0,67
    Japanese : -0,33
    

    Savegame

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