2019 majikforce (Allies) vs SixUnder (Axis) BM

  • '22 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            2 mech_infantrys moved from Russia to Archangel
            1 armour and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            2 mech_infantrys moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            2 infantry moved from Samara to Russia
            2 infantry moved from Shensi to Hopei
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Rostov to Russia
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 11 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            2 bombers moved from French Indo China to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Alaska
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 cruiser
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            2 bombers moved from 37 Sea Zone to French Indo China
            1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            2 fighters moved from Kwangsi to Anhwe
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangtung to Kiangsi
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 marine placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            1 infantry placed in French Indo China
            3 infantry placed in Shantung
            5 infantry placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Americans : 2.50
    Chinese : 0.67
    Japanese : 1.83
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag, 1 factory_minor and 3 infantry
    Kwangsi : 1 flag, 1 artillery
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 1 artillery and 2 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 2 fighters, 3 infantry and 1 mech_infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
    Guam : 1 flag, 1 airfield
    Alaska : 1 flag, 2 infantry
    Sakha : 1 flag, 1 infantry
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 artillery
    Siberia : 1 flag
    French Indo China : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 4 infantry and 1 marine
    Celebes : 1 flag
    Java : 1 flag, 1 armour and 1 infantry
    44 Sea Zone : 1 flag
    36 Sea Zone : 2 carriers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
    35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 1 transport
    20 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    2 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer and 2 transports
    

    Production/PUs Summary :

    Germans : 48 / 61
    Russians : 22 / 33
    Japanese : 57 / 60
    Americans : 56 / 92
    Chinese : 8 / 12
    British : 34 / 44
    UK_Pacific : 7 / 10
    Italians : 17 / 21
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 200 times
            2 was rolled 197 times
            3 was rolled 182 times
            4 was rolled 172 times
            5 was rolled 183 times
            6 was rolled 224 times
        Average roll : 3.529
        Median : 3.500
        Variance : 1.459
        Standard Deviation : 1.208
        Total rolls : 1158
    
    Null / Other
            1 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.111
        Median : 3.000
        Variance : 1.188
        Standard Deviation : 1.090
        Total rolls : 9
    
    Germans Combat
            1 was rolled 54 times
            2 was rolled 56 times
            3 was rolled 60 times
            4 was rolled 59 times
            5 was rolled 54 times
            6 was rolled 52 times
        Average roll : 3.475
        Median : 3.000
        Variance : 0.146
        Standard Deviation : 0.382
        Total rolls : 335
    
    British Combat
            1 was rolled 18 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 22 times
            5 was rolled 17 times
            6 was rolled 22 times
        Average roll : 3.607
        Median : 4.000
        Variance : 0.354
        Standard Deviation : 0.595
        Total rolls : 112
    
    Italians Combat
            1 was rolled 15 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 23 times
        Average roll : 3.722
        Median : 4.000
        Variance : 0.899
        Standard Deviation : 0.948
        Total rolls : 90
    
    Americans Combat
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 17 times
            4 was rolled 11 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.443
        Median : 3.000
        Variance : 0.344
        Standard Deviation : 0.587
        Total rolls : 79
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 39 times
            2 was rolled 47 times
            3 was rolled 34 times
            4 was rolled 30 times
            5 was rolled 37 times
            6 was rolled 47 times
        Average roll : 3.513
        Median : 3.000
        Variance : 1.021
        Standard Deviation : 1.011
        Total rolls : 234
    
    French Combat
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.259
        Median : 4.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.833
        Median : 5.000
        Variance : 1.294
        Standard Deviation : 1.138
        Total rolls : 18
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 25 times
            2 was rolled 22 times
            3 was rolled 13 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 19 times
        Average roll : 3.162
        Median : 3.000
        Variance : 2.117
        Standard Deviation : 1.455
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.500
        Median : 1.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 8
    
    Russians Combat
            1 was rolled 20 times
            2 was rolled 21 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 26 times
            6 was rolled 25 times
        Average roll : 3.641
        Median : 4.000
        Variance : 0.360
        Standard Deviation : 0.600
        Total rolls : 131
    

    Savegame

  • '22 '16

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Shan State to French Indo China
            2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
    

    Savegame

  • '22 '16

    @SixUnder Scramble sz 112? And OOL for FIC and sz 112?


  • @majikforce
    full scramble is sz 112, max d

    max d in FIC

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 marine, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 armour moved from Alexandria to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Libya to Tobruk
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Holland Belgium from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alaska, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 artilleries, 1 bomber and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            Battle in 6 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in 16 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 cruiser and 2 destroyers placed in 10 Sea Zone
            1 marine placed in Western United States
            1 bomber placed in Western United States
            Americans undo move 3.
            1 cruiser and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            3 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Shan State to French Indo China
            2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in French Indo China
                British attack with 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries, 2 bombers, 1 factory_minor, 4 infantry and 1 marine
                    British roll dice for 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/10 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 infantry and 1 marine in French Indo China, round 2 : 2/9 hits, 2.67 expected hits
                    3 infantry owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/8 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in French Indo China, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 marine in French Indo China, round 4 : 3/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese and 3 mech_infantrys owned by the British lost in French Indo China
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 5 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 marine in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for British: 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 2 artilleries, 2 bombers, 4 infantry and 1 marine
            Battle in 112 Sea Zone
                British attack with 1 carrier, 2 destroyers, 5 fighters and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 3 transports
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 2 destroyers and 5 fighters in 112 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    4 submarines owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in 112 Sea Zone
                    British roll dice for 2 destroyers and 5 fighters in 112 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                    3 transports owned by the Germans lost in 112 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 49
                Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 3 transports
    
        Non Combat Move - British
            4 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            3 fighters moved from Tobruk to Iraq
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Eastern Persia to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from French Indo China to Yunnan
            1 aaGun moved from Burma to India
            3 mech_infantrys moved from India to Yunnan
            3 infantry moved from Burma to India
            4 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Eastern Persia to India
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,3,5,3,1,3,5,5
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 3.83
    Americans : 4.33
    Chinese : 2.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
            2 armour and 3 mech_infantrys moved from Belarus to Archangel
            1 artillery and 1 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Italians attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Archangel
                    Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                    Italians roll dice for 2 armour in Archangel, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 armour in Archangel, round 5 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2
            Italians collect 13 PUs (8 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    Russians : 0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 2 artilleries, 3 fighters and 2 infantry
    Northern Italy : 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
    Belarus : 1 flag
    Bryansk : 1 bomber
    Rostov : 1 flag, 1 infantry and 1 mech_infantry
    Archangel : 1 flag, 2 armour
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 mech_infantry
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    

    Production/PUs Summary :

    Germans : 43 / 61
    Russians : 18 / 33
    Japanese : 51 / 60
    Americans : 63 / 93
    Chinese : 10 / 15
    British : 34 / 43
    UK_Pacific : 9 / 10
    Italians : 21 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 258 times
            2 was rolled 247 times
            3 was rolled 222 times
            4 was rolled 231 times
            5 was rolled 224 times
            6 was rolled 271 times
        Average roll : 3.502
        Median : 3.000
        Variance : 1.355
        Standard Deviation : 1.164
        Total rolls : 1453
    
    Null / Other
            1 was rolled 25 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 24 times
            6 was rolled 30 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.373
        Standard Deviation : 0.611
        Total rolls : 160
    
    Germans Combat
            1 was rolled 58 times
            2 was rolled 59 times
            3 was rolled 63 times
            4 was rolled 62 times
            5 was rolled 57 times
            6 was rolled 53 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.186
        Standard Deviation : 0.431
        Total rolls : 352
    
    British Combat
            1 was rolled 25 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 24 times
            6 was rolled 30 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.373
        Standard Deviation : 0.611
        Total rolls : 160
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 17 times
            6 was rolled 26 times
        Average roll : 3.706
        Median : 4.000
        Variance : 0.841
        Standard Deviation : 0.917
        Total rolls : 109
    
    Americans Combat
            1 was rolled 22 times
            2 was rolled 14 times
            3 was rolled 20 times
            4 was rolled 13 times
            5 was rolled 13 times
            6 was rolled 17 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 99
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 46 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 36 times
            5 was rolled 38 times
            6 was rolled 51 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.809
        Standard Deviation : 0.900
        Total rolls : 258
    
    French Combat
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.259
        Median : 4.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.833
        Median : 5.000
        Variance : 1.294
        Standard Deviation : 1.138
        Total rolls : 18
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 29 times
            2 was rolled 22 times
            3 was rolled 14 times
            4 was rolled 10 times
            5 was rolled 12 times
            6 was rolled 19 times
        Average roll : 3.104
        Median : 3.000
        Variance : 2.413
        Standard Deviation : 1.553
        Total rolls : 106
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.500
        Median : 1.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 8
    
    Russians Combat
            1 was rolled 23 times
            2 was rolled 22 times
            3 was rolled 21 times
            4 was rolled 23 times
            5 was rolled 26 times
            6 was rolled 25 times
        Average roll : 3.586
        Median : 4.000
        Variance : 0.125
        Standard Deviation : 0.353
        Total rolls : 140
    

    Savegame


  • @majikforce one day late, but wished all my opponents happy turkey day!

  • '22 '16

    @SixUnder said in 2019 majikforce (Allies) vs SixUnder (Axis) BM:

    @majikforce one day late, but wished all my opponents happy turkey day!

    Same to you. Hope your day was full of blessings and food!

  • '22 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            COMMENT: 2 fench Inf on US trn
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Bryansk to Caucasus
            4 mech_infantrys moved from Bryansk to Volgograd
            1 tactical_bomber moved from Western Ukraine to Volgograd
            2 infantry moved from Ukraine to Rostov
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to France
            3 mech_infantrys moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Germans attack with 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 5 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Volgograd to Rostov
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Germans
            6 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3
            Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -0.67
    Russians : 0.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
    Germany : 1 aaGun, 1 factory_major and 10 mech_infantrys
    Holland Belgium : 1 artillery and 1 mech_infantry
    Belarus : 1 aaGun and 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 7 armour, 4 artilleries, 9 infantry and 31 mech_infantrys
    Rostov : 2 infantry and 1 tactical_bomber
    Vyborg : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 4 mech_infantrys
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 50 / 66
    Russians : 14 / 33
    Japanese : 51 / 60
    Americans : 60 / 93
    Chinese : 10 / 15
    British : 34 / 43
    UK_Pacific : 9 / 10
    Italians : 21 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 262 times
            2 was rolled 256 times
            3 was rolled 229 times
            4 was rolled 239 times
            5 was rolled 228 times
            6 was rolled 277 times
        Average roll : 3.500
        Median : 3.000
        Variance : 1.303
        Standard Deviation : 1.141
        Total rolls : 1491
    
    Null / Other
            1 was rolled 25 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 24 times
            6 was rolled 30 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.373
        Standard Deviation : 0.611
        Total rolls : 160
    
    Germans Combat
            1 was rolled 61 times
            2 was rolled 66 times
            3 was rolled 68 times
            4 was rolled 67 times
            5 was rolled 60 times
            6 was rolled 57 times
        Average roll : 3.449
        Median : 3.000
        Variance : 0.261
        Standard Deviation : 0.511
        Total rolls : 379
    
    British Combat
            1 was rolled 25 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 24 times
            6 was rolled 30 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.373
        Standard Deviation : 0.611
        Total rolls : 160
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 17 times
            6 was rolled 26 times
        Average roll : 3.706
        Median : 4.000
        Variance : 0.841
        Standard Deviation : 0.917
        Total rolls : 109
    
    Americans Combat
            1 was rolled 22 times
            2 was rolled 15 times
            3 was rolled 21 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 18 times
        Average roll : 3.356
        Median : 3.000
        Variance : 0.615
        Standard Deviation : 0.784
        Total rolls : 104
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 46 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 36 times
            5 was rolled 38 times
            6 was rolled 51 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.809
        Standard Deviation : 0.900
        Total rolls : 258
    
    French Combat
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.259
        Median : 4.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.833
        Median : 5.000
        Variance : 1.294
        Standard Deviation : 1.138
        Total rolls : 18
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 29 times
            2 was rolled 22 times
            3 was rolled 14 times
            4 was rolled 10 times
            5 was rolled 12 times
            6 was rolled 19 times
        Average roll : 3.104
        Median : 3.000
        Variance : 2.413
        Standard Deviation : 1.553
        Total rolls : 106
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.500
        Median : 1.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 8
    
    Russians Combat
            1 was rolled 24 times
            2 was rolled 23 times
            3 was rolled 22 times
            4 was rolled 25 times
            5 was rolled 26 times
            6 was rolled 26 times
        Average roll : 3.575
        Median : 4.000
        Variance : 0.092
        Standard Deviation : 0.303
        Total rolls : 146
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 fighter moved from Russia to Volgograd
            1 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                1 infantry owned by the Russians retreated to Buyant-Uhaa
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Suiyuyan
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                    Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Volgograd to Russia
            2 armour moved from Kazakhstan to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
            1 infantry moved from Dzavhan to Central Mongolia
            2 infantry moved from Olgiy to Tsagaan Olom
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.67
    Russians : 0.83
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 4 carriers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 artillery moved from Amur to Manchuria
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Shantung to Jehol
            2 fighters moved from Anhwe to French Indo China
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 2/3 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    Chinese : 0.00
    UK_Pacific : 0.67
    Japanese : -1.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag, 1 artillery
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
    Jehol : 1 flag, 1 infantry
    Manchuria : 1 flag, 1 artillery and 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 armour and 1 infantry
    37 Sea Zone : 1 flag, 1 submarine
    36 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 6 fighters, 1 submarine, 5 tactical_bombers and 4 transports
    6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 66
    Russians : 17 / 25
    Japanese : 58 / 58
    Americans : 60 / 93
    Chinese : 7 / 15
    British : 34 / 43
    UK_Pacific : 6 / 10
    Italians : 19 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 273 times
            2 was rolled 254 times
            3 was rolled 237 times
            4 was rolled 237 times
            5 was rolled 232 times
            6 was rolled 279 times
        Average roll : 3.488
        Median : 3.000
        Variance : 1.340
        Standard Deviation : 1.157
        Total rolls : 1512
    
    Null / Other
            1 was rolled 22 times
            2 was rolled 15 times
            3 was rolled 21 times
            4 was rolled 17 times
            5 was rolled 14 times
            6 was rolled 20 times
        Average roll : 3.422
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 109
    
    Germans Combat
            1 was rolled 62 times
            2 was rolled 66 times
            3 was rolled 68 times
            4 was rolled 67 times
            5 was rolled 61 times
            6 was rolled 57 times
        Average roll : 3.446
        Median : 3.000
        Variance : 0.236
        Standard Deviation : 0.485
        Total rolls : 381
    
    British Combat
            1 was rolled 25 times
            2 was rolled 28 times
            3 was rolled 20 times
            4 was rolled 29 times
            5 was rolled 24 times
            6 was rolled 30 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.452
        Standard Deviation : 0.672
        Total rolls : 156
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 18 times
            5 was rolled 17 times
            6 was rolled 27 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.841
        Standard Deviation : 0.917
        Total rolls : 112
    
    Americans Combat
            1 was rolled 22 times
            2 was rolled 15 times
            3 was rolled 21 times
            4 was rolled 17 times
            5 was rolled 14 times
            6 was rolled 20 times
        Average roll : 3.422
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 109
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 53 times
            2 was rolled 53 times
            3 was rolled 42 times
            4 was rolled 40 times
            5 was rolled 47 times
            6 was rolled 52 times
        Average roll : 3.456
        Median : 3.000
        Variance : 0.583
        Standard Deviation : 0.764
        Total rolls : 287
    
    French Combat
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.259
        Median : 4.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.810
        Median : 5.000
        Variance : 1.075
        Standard Deviation : 1.037
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 31 times
            2 was rolled 23 times
            3 was rolled 15 times
            4 was rolled 11 times
            5 was rolled 14 times
            6 was rolled 21 times
        Average roll : 3.148
        Median : 3.000
        Variance : 2.358
        Standard Deviation : 1.536
        Total rolls : 115
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.333
        Median : 1.000
        Variance : 1.938
        Standard Deviation : 1.392
        Total rolls : 9
    
    Russians Combat
            1 was rolled 27 times
            2 was rolled 30 times
            3 was rolled 25 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.553
        Median : 4.000
        Variance : 0.138
        Standard Deviation : 0.372
        Total rolls : 170
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 infantry moved from 126 Sea Zone to Norway
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            6 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 1 bomber and 1 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 3 carriers and 1 cruiser moved from 54 Sea Zone to 41 Sea Zone
            6 fighters moved from 37 Sea Zone to 41 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
            1 submarine moved from 2 Sea Zone to 14 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 armour moved from Trans-Jordan to Persia
            1 infantry moved from Alexandria to Egypt
            1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 fighter placed in 110 Sea Zone
            1 tactical_bomber placed in 110 Sea Zone
            3 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            3 fighters moved from Iraq to Caucasus
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Yunnan to French Indo China
            1 tactical_bomber moved from India to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 mech_infantry moved from India to Shan State
            1 infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - British
            Battle in Shan State
                British attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                1 mech_infantry owned by the British retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Anhwe
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 4 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - British
            1 artillery moved from Persia to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            3 fighters moved from Caucasus to Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from Anhwe to Yunnan
            3 infantry moved from India to Burma
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,5,6,3,2,6,5,5,3,6,2,4,4,4,4,3,1,1,1,5,1,5,4,3,5,2
            UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 3.67
    Americans : -1.00
    Chinese : -0.67
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Rostov to Volgograd
            1 bomber moved from Bryansk to Volgograd
            3 infantry moved from Ukraine to Rostov
            3 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Northern Italy to Southern France
            3 fighters moved from France to Southern France
    
        Combat - Italians
            Battle in Volgograd
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to France
            1 bomber moved from Volgograd to Bryansk
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 artillery placed in Western Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,2,3,5
            Italians collect 13 PUs (8 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.33
    Russians : -0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    France : 2 artilleries, 3 fighters and 2 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
    Belarus : 1 flag
    Bryansk : 1 bomber and 3 infantry
    Rostov : 1 flag, 1 aaGun and 3 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag, 1 artillery and 1 factory_minor
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 40 / 66
    Russians : 17 / 25
    Japanese : 49 / 58
    Americans : 66 / 99
    Chinese : 11 / 13
    British : 34 / 43
    UK_Pacific : 11 / 12
    Italians : 21 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 297 times
            2 was rolled 280 times
            3 was rolled 263 times
            4 was rolled 252 times
            5 was rolled 256 times
            6 was rolled 301 times
        Average roll : 3.481
        Median : 3.000
        Variance : 1.346
        Standard Deviation : 1.160
        Total rolls : 1649
    
    Null / Other
            1 was rolled 29 times
            2 was rolled 31 times
            3 was rolled 30 times
            4 was rolled 29 times
            5 was rolled 26 times
            6 was rolled 32 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.122
        Standard Deviation : 0.350
        Total rolls : 177
    
    Germans Combat
            1 was rolled 63 times
            2 was rolled 67 times
            3 was rolled 68 times
            4 was rolled 67 times
            5 was rolled 65 times
            6 was rolled 57 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.216
        Standard Deviation : 0.465
        Total rolls : 387
    
    British Combat
            1 was rolled 29 times
            2 was rolled 31 times
            3 was rolled 30 times
            4 was rolled 29 times
            5 was rolled 26 times
            6 was rolled 32 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.122
        Standard Deviation : 0.350
        Total rolls : 177
    
    Italians Combat
            1 was rolled 23 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 28 times
        Average roll : 3.598
        Median : 4.000
        Variance : 0.788
        Standard Deviation : 0.888
        Total rolls : 122
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 16 times
            3 was rolled 23 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.393
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 117
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 54 times
            2 was rolled 54 times
            3 was rolled 43 times
            4 was rolled 41 times
            5 was rolled 50 times
            6 was rolled 54 times
        Average roll : 3.476
        Median : 3.000
        Variance : 0.594
        Standard Deviation : 0.771
        Total rolls : 296
    
    French Combat
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.259
        Median : 4.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.737
        Median : 5.000
        Variance : 1.269
        Standard Deviation : 1.126
        Total rolls : 19
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 34 times
            2 was rolled 24 times
            3 was rolled 19 times
            4 was rolled 12 times
            5 was rolled 16 times
            6 was rolled 24 times
        Average roll : 3.186
        Median : 3.000
        Variance : 2.309
        Standard Deviation : 1.519
        Total rolls : 129
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.333
        Median : 1.000
        Variance : 1.938
        Standard Deviation : 1.392
        Total rolls : 9
    
    Russians Combat
            1 was rolled 28 times
            2 was rolled 30 times
            3 was rolled 25 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 32 times
        Average roll : 3.555
        Median : 4.000
        Variance : 0.168
        Standard Deviation : 0.409
        Total rolls : 173
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to Sumatra
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Finland
            1 tactical_bomber moved from Western Germany to 126 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 tactical_bomber moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Holland Belgium
                Germans attack with 2 infantry
                Americans defend with 2 artilleries and 1 infantry
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                1 infantry owned by the Germans retreated to Western Germany
                Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 artillery
                    Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 2 infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 1 artillery
    
        Non Combat Move - Germans
            1 aaGun moved from Belarus to Bryansk
            1 tactical_bomber moved from 126 Sea Zone to Finland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in France
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,3,6
            Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -1.00
    Russians : 2.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
    Germany : 1 aaGun, 1 armour, 1 factory_major and 9 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 4 aaGuns, 7 armour, 4 artilleries, 10 infantry and 30 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag, 1 mech_infantry
    Eastern Poland : 10 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Caucasus : 1 flag, 1 mech_infantry
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 mech_infantry and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 44 / 51
    Russians : 13 / 25
    Japanese : 46 / 58
    Americans : 66 / 99
    Chinese : 11 / 13
    British : 34 / 43
    UK_Pacific : 11 / 12
    Italians : 21 / 13
    ANZAC : 13 / 19
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 298 times
            2 was rolled 285 times
            3 was rolled 263 times
            4 was rolled 254 times
            5 was rolled 263 times
            6 was rolled 311 times
        Average roll : 3.497
        Median : 3.000
        Variance : 1.529
        Standard Deviation : 1.237
        Total rolls : 1674
    
    Null / Other
            1 was rolled 28 times
            2 was rolled 30 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 27 times
            6 was rolled 34 times
        Average roll : 3.559
        Median : 4.000
        Variance : 0.168
        Standard Deviation : 0.409
        Total rolls : 177
    
    Germans Combat
            1 was rolled 65 times
            2 was rolled 70 times
            3 was rolled 69 times
            4 was rolled 68 times
            5 was rolled 68 times
            6 was rolled 61 times
        Average roll : 3.466
        Median : 3.000
        Variance : 0.137
        Standard Deviation : 0.370
        Total rolls : 401
    
    British Combat
            1 was rolled 28 times
            2 was rolled 30 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 27 times
            6 was rolled 34 times
        Average roll : 3.559
        Median : 4.000
        Variance : 0.168
        Standard Deviation : 0.409
        Total rolls : 177
    
    Italians Combat
            1 was rolled 23 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 28 times
        Average roll : 3.598
        Median : 4.000
        Variance : 0.788
        Standard Deviation : 0.888
        Total rolls : 122
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 17 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 24 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.619
        Standard Deviation : 0.787
        Total rolls : 123
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            6 was rolled 4 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 54 times
            2 was rolled 54 times
            3 was rolled 43 times
            4 was rolled 41 times
            5 was rolled 50 times
            6 was rolled 54 times
        Average roll : 3.476
        Median : 3.000
        Variance : 0.594
        Standard Deviation : 0.771
        Total rolls : 296
    
    French Combat
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 4.259
        Median : 4.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.737
        Median : 5.000
        Variance : 1.269
        Standard Deviation : 1.126
        Total rolls : 19
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 34 times
            2 was rolled 24 times
            3 was rolled 19 times
            4 was rolled 12 times
            5 was rolled 16 times
            6 was rolled 24 times
        Average roll : 3.186
        Median : 3.000
        Variance : 2.309
        Standard Deviation : 1.519
        Total rolls : 129
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.333
        Median : 1.000
        Variance : 1.938
        Standard Deviation : 1.392
        Total rolls : 9
    
    Russians Combat
            1 was rolled 29 times
            2 was rolled 33 times
            3 was rolled 26 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 32 times
        Average roll : 3.511
        Median : 4.000
        Variance : 0.188
        Standard Deviation : 0.434
        Total rolls : 178
    

    Savegame


  • I had to stop combat in holland, brought 2 inf, and forgot the rest lol

  • '22 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Central Mongolia to Chahar
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 tactical_bomber moved from Russia to Rostov
            3 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            1 armour moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 armour moved from Russia to Rostov
            1 armour moved from Russia to Rostov
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun and 3 infantry
                    AA fire in Rostov : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Russians lost in Rostov
                    Russians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 3 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 4 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 2 armour and 1 artillery in Rostov, round 5 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 armour remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun and 3 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter moved from Volgograd to Russia
            8 infantry moved from Samara to Russia
            1 aaGun moved from Samara to Tambov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 aaGun moved from Samara to Russia
            2 infantry moved from Russia to Tambov
            2 infantry moved from Tsagaan Olom to Dzavhan
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            1 armour, 4 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.00
    AA fire in Rostov : : 0.83
    Russians : -3.33
    Japanese : 0.00
    

    Savegame

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