Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
    
        Non Combat Move - Italians
            1 armour moved from Kazakhstan to Caucasus
            2 aaGuns and 2 artilleries moved from Rostov to Caucasus
    
        Place Units - Italians
            3 mech_infantrys placed in Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Northwest Persia
            8 bombers moved from Western Germany to Northwest Persia
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 8 bombers and 3 mech_infantrys
                British defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            8 bombers moved from Northwest Persia to Caucasus
            14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus
            1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus
            6 armour moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Western Ukraine to Rostov
            3 armour moved from Russia to Rostov
            1 armour moved from Samara to Caucasus
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Southern France to France
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
            2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 transports moved from 6 Sea Zone to 5 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            5 artilleries and 11 infantry moved from India to West India
            1 bomber moved from India to Persia
            1 bomber moved from India to Iraq
            1 infantry moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in West India
                Japanese attack with 5 artilleries and 11 infantry
                British defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 11 infantry in West India, round 2 : 5/16 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                French defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    French roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Persia to India
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3
            Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    French : -0.33
    Americans : -0.17
    UK_Pacific : -0.33
    AA fire in Iraq : : -0.17
    Japanese : -0.50
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 8 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Manchuria to Chahar
            1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Quebec to 106 Sea Zone
            4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            Americans undo move 2.
            3 infantry placed in Central United States
            8 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Suiyuyan to Kiangsi
            10 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Hunan, round 2 : 2/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
            2 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            4 infantry placed in Manchuria
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            1 infantry placed in Sikang
            Chinese undo move 4.
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Northwest Persia
                British attack with 2 artilleries and 4 infantry
                Germans defend with 3 mech_infantrys
                    British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 3 : 0/6 hits, 1,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 4 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 8 armour, 4 artilleries, 25 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from 109 Sea Zone to Gibraltar
            1 infantry moved from Union of South Africa to Rhodesia
            2 transports moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : -1,67
    Americans : -1,33
    Chinese : 0,50
    Japanese : -0,67
    

    Savegame


  • @Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 artilleries moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
                British defend with 2 artilleries and 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for British: 2 artilleries and 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            3 armour placed in Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -3.00
    

    Savegame

  • '19

    @samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:

    @Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?

    @samuel06 You sure can :+1:

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Morocco to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun, 28 armour and 19 artilleries moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            6 armour moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Buryatia to Korea
            3 artilleries, 3 infantry and 5 mech_infantrys moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
            3 fighters and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 71 PUs (3 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 2 mech_infantrys moved from Korea to Manchuria
            3 fighters and 3 tactical_bombers moved from Japan to Manchuria
            5 artilleries and 11 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 infantry and 2 mech_infantrys; Chinese defend with 4 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
                    Chinese roll dice for 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans, 4 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 3 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 4 infantry
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to French Indo China
            3 artilleries and 3 infantry moved from Shan State to French Indo China
            5 mech_infantrys moved from Burma to West India
            1 bomber moved from Caucasus to India
            1 infantry moved from Sakha to Siberia
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Manchuria to Korea
            2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,4
            Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.67
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 8 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 12 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from Libya to Alexandria
            18 fighters moved from Gibraltar to Trans-Jordan
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            4 fighters moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            3 infantry moved from Central United States to 101 Sea Zone
            3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Chahar to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            8 fighters placed in Eastern United States
            2 transports placed in 101 Sea Zone
            4 infantry and 1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            5 infantry moved from Kweichow to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 6 infantry moved from Anhwe to Hunan
            1 fighter moved from Kwangtung to Hunan
            2 infantry moved from Shantung to Jehol
            2 infantry moved from Chahar to Jehol
            2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            6 infantry placed in Hunan
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to Trans-Jordan
            2 transports moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Iraq to Trans-Jordan
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Anhwe to Jehol
    
        Place Units - British
            3 fighters placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 marine placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,17
    Americans : -0,33
    Chinese : 1,00
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Iraq, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Northwest Persia to Iraq
            3 armour moved from Rostov to Northwest Persia
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; 
            Germans buy 2 armour, 3 fighters and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Syria
                  Germans take Syria from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun, 34 armour, 19 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            6 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Russia to Volgograd
            4 fighters moved from Caucasus to Iraq
            8 bombers, 10 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy
            2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 fighters placed in Western Germany
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 68 PUs (5 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Kwangsi
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 airfield and 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Kwangsi to India
            5 artilleries and 11 infantry moved from Eastern Persia to Persia
            5 mech_infantrys moved from West India to Persia
            3 fighters and 3 tactical_bombers moved from Korea to Japan
            4 infantry moved from Korea to Amur
            2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 5 Sea Zone to 3 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in India
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,2,5,1,3,3,3,1,6,3,2,1,3,4,2,3,2,2,4,5,5,3,3,6,3,1,1,6,4,2,3,3,1,4,6,3,5,3,5,6,5,5,4,3,6,3,5,6,5,5,1,6,6,6,1,6,3,2,4,2,4,2,2,5,5,1,5,4,4,4,1,5,1,1,1,1,6,5
            Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            8 fighters moved from Eastern United States to Gibraltar
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            18 fighters moved from Trans-Jordan to Egypt
            1 armour moved from Alexandria to Egypt
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            3 carriers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Jehol to Manchuria
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            5 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - Chinese
            3 infantry placed in Manchuria
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 fighter moved from Jehol to Manchuria
    
        Combat - British
            Battle in Southern France
    
        Non Combat Move - British
            3 aaGuns, 8 armour, 4 artilleries, 4 fighters, 26 infantry and 14 mech_infantrys moved from Trans-Jordan to Egypt
    
        Place Units - British
            3 fighters placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : -3,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 15 PUs; 
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
            3 armour moved from Northwest Persia to Trans-Jordan
            1 armour and 2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 4 armour, 2 artilleries and 2 mech_infantrys
                ANZAC defend with 2 infantry
                    Italians roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3.33 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Southern France
                Italians attack with 1 armour and 2 fighters
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour and 2 fighters in Southern France, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 fighter owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Italians: 1 fighter
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 aaGuns moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            2 armour and 1 infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    British : 0.00
    

    Savegame

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