No scrambles
Odonis (Axis) vs Wizmark (Allies) BML319
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Burma to India 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang 2 bombers moved from French Indo China to Sikang 1 bomber moved from French Indo China to 44 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Shensi to Sikang 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 3 artilleries and 3 infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in India, round 2 : 1/6 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 3 artilleries and 2 infantry in India, round 3 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Northern Territory Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber; ANZAC defend with 2 aaGuns Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 aaGuns and 1 bomber in Northern Territory, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Northern Territory Japanese roll dice for 1 artillery in Northern Territory, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 aaGun and 1 bomber in Northern Territory, round 3 : 0/1 hits, 0.17 expected hits 1 aaGun owned by the ANZAC lost in Northern Territory Japanese roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Northern Territory, round 4 : 1/1 hits, 0.17 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Northern Territory ANZAC win with no units remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 aaGuns Casualties for Americans: 1 bomber Battle in Sikang Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 3/8 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery and 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Sikang to Szechwan 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 2 bombers moved from Sikang to French Indo China 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 3 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : 0.17 Chinese : 0.00 UK_Pacific : -0.67 Japanese : 0.33
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 54 Sea Zone to Queensland 2 fighters moved from 23 Sea Zone to 54 Sea Zone 2 fighters moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 armour, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from 44 Sea Zone to New Guinea 3 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 armour and 1 fighter placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : 1.00
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - British British buy 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Albania 3 fighters and 1 tactical_bomber moved from West India to India 1 bomber moved from Persia to India 4 infantry moved from West India to India 1 infantry moved from West India to India
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from 54 Sea Zone to Queensland 2 fighters moved from 23 Sea Zone to 54 Sea Zone 2 fighters moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 armour, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Holland Belgium to United Kingdom 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from 44 Sea Zone to New Guinea 3 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 armour and 1 fighter placed in Normandy Bordeaux 3 artilleries and 3 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Albania 3 fighters and 1 tactical_bomber moved from West India to India 1 bomber moved from Persia to India 4 infantry moved from West India to India 1 infantry moved from West India to India Combat - British Battle in India British attack with 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in India, round 2 : 3/10 hits, 3.67 expected hits Japanese roll dice for 3 artilleries and 2 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 2/8 hits, 3.33 expected hits Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Japanese: 3 artilleries and 2 infantry Non Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 3 infantry and 2 mech_infantrys moved from Persia to Eastern Persia 1 bomber, 3 fighters and 1 tactical_bomber moved from India to Eastern Persia 3 aaGuns, 4 armour, 2 artilleries, 11 infantry and 11 mech_infantrys moved from West India to India 1 armour moved from Libya to Alexandria 2 fighters moved from Egypt to Eastern Persia 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 fighter, 1 infantry and 1 mech_infantry placed in Persia 1 mech_infantry placed in Egypt 1 submarine placed in 81 Sea Zone 3 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -2.00 Americans : 0.33 Chinese : -0.17 Japanese : 0.33
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@wizmark
ok, good game! big mistake for me to leave my understrength position in Bryansk - oversight for sure!Rematch? Switch sides?
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@Odonis Good game!
yep happy to play again…I’ll set it up soon!