No scrambles
Odonis (Axis) vs Sovietschat (Allies) BM3L19
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Korea Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from Gibraltar to Egypt 5 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Morocco 4 bombers moved from Western United States to Gibraltar 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 16 infantry and 8 transports moved from 28 Sea Zone to 26 Sea Zone 16 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from India to Tanganyika Territory Place Units - Americans 6 fighters placed in Eastern United States 3 transports placed in 10 Sea Zone 1 artillery and 6 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans Combat - British Non Combat Move - British 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 3 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from India to Burma Place Units - British 3 fighters placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 Americans : 0,33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Trans-Jordan to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 fighters and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 fighters and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Eastern Persia to Iraq 1 bomber moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,2,4,1,4,3,4,3,4,6,5 Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Queensland to Malaya 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : -0,67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 44 armour, 3 artilleries, 14 fighters, 2 infantry, 12 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt 10 bombers moved from Western Germany to Egypt 3 armour moved from Iraq to Egypt 3 tactical_bombers moved from Persia to Egypt 1 armour moved from Hunan to Shan State Germans take Shan State from UK_Pacific Combat - Germans Battle in 104 Sea Zone Germans attack with 3 destroyers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 104 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Germans: 2 destroyers Casualties for Americans: 1 destroyer and 1 submarine Battle in Egypt Germans attack with 47 armour, 3 artilleries, 10 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers British defend with 1 armour, 2 artilleries, 1 factory_minor, 14 fighters, 1 harbour, 14 infantry and 12 mech_infantrys; French defend with 1 fighter; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber AA fire in Egypt : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Egypt Germans roll dice for 47 armour, 3 artilleries, 10 bombers, 12 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers in Egypt, round 2 : 38/94 hits, 45.33 expected hits British roll dice for 2 aaGuns, 3 armour, 4 artilleries, 34 fighters, 24 infantry, 2 marines, 13 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 43/81 hits, 39.00 expected hits 11 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 2 aaGuns owned by the Americans, 2 infantry owned by the Germans, 26 armour owned by the Germans, 10 infantry owned by the Americans, 12 mech_infantrys owned by the Germans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Egypt Germans roll dice for 21 armour, 10 bombers, 12 fighters and 8 tactical_bombers in Egypt, round 3 : 32/51 hits, 28.50 expected hits British roll dice for 3 armour, 4 artilleries, 34 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 30/45 hits, 27.00 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 12 fighters owned by the Germans, 18 armour owned by the Germans, 2 armour owned by the Americans, 12 fighters owned by the Americans, 2 artilleries owned by the Americans, 2 marines owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 8 fighters owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 3 armour, 10 bombers and 8 tactical_bombers in Egypt, round 4 : 14/21 hits, 12.67 expected hits British roll dice for 13 fighters in Egypt, round 4 : 8/13 hits, 8.67 expected hits 6 bombers owned by the Germans, 7 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 6 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 3 armour, 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is -35 Casualties for Germans: 44 armour, 3 artilleries, 6 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 2 tactical_bombers Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 2 artilleries, 14 fighters, 14 infantry and 12 mech_infantrys Casualties for French: 1 fighter Non Combat Move - Germans 4 bombers moved from Egypt to Trans-Jordan 3 aaGuns moved from Trans-Jordan to Egypt 3 tactical_bombers moved from Egypt to Trans-Jordan 3 tactical_bombers moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Caucasus to Iraq 3 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from France to Western Germany 2 mech_infantrys moved from France to Western Germany 3 mech_infantrys moved from Sikang to Turkmenistan 3 mech_infantrys moved from Tsinghai to Kweichow Place Units - Germans 3 armour placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Russia 3 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,6,1,6,1,4,2,5,4,2,1 Germans collect 81 PUs (4 lost to blockades); end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : 6.33 Americans : 0.50 AA fire in Egypt : : 1.00
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Kwangtung to 37 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Anhwe to 6 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 7 submarines and 3 transports 7 submarines owned by the Americans Submerged 3 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 37 Sea Zone to Shan State 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Kweichow to Yunnan Place Units - Japanese 1 fighter, 5 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,1,1,6,3,3,5,1,5,4,4,1 Japanese collect 25 PUs (14 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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@Odonis Ok I surrender, I will post result.
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@Sovietishcat
Good game - a marathon!Shall we go another?
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@Odonis ya what a game! I sure want a rematch, same rules plz and I will take allies if you do not mind.
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@Sovietishcat
sure! will set up later -
@Odonis ok thanks