trulpen (X) vs 666 (A+8) BM3


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Shan State : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    New Guinea : 2 infantry
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser and 1 destroyer
    Egypt : 2 infantry
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 38
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 26 / 37
    UK_Pacific : 25 / 25
    Italians : 16 / 18
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Shan State : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    New Guinea : 2 infantry
    46 Sea Zone : 1 transport
    58 Sea Zone : 1 destroyer
    54 Sea Zone : 1 cruiser and 1 destroyer
    Egypt : 2 infantry
    United Kingdom : 1 fighter and 2 infantry
    Algeria : 1 infantry
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 38
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 26 / 37
    UK_Pacific : 25 / 25
    Italians : 16 / 18
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 battleship and 1 cruiser
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship and 1 cruiser
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            2 bombers moved from 104 Sea Zone to France
            6 armour and 1 mech_infantry moved from France to Germany
            2 aaGuns moved from Western Germany to France
            1 fighter moved from Southern Italy to Alexandria
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            1 tactical_bomber moved from Western Germany to Southern Italy
            3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            1 armour moved from Bulgaria to Eastern Poland
            2 armour moved from Yugoslavia to Eastern Poland
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 aaGun moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 2 infantry
            EDIT: Adding units owned by Germans to Finland: 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in France
            3 armour and 7 mech_infantrys placed in Germany
            1 carrier placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 12 infantry moved from Novgorod to Belarus
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            1 fighter moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
            1 aaGun moved from Bryansk to Belarus
            6 infantry moved from Russia to Bryansk
            1 artillery and 7 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Sakha
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.00
    

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 12 infantry
    Yenisey : 6 infantry
    Belarus : 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
    Karelia : 1 infantry
    Bryansk : 1 artillery and 17 infantry
    Bessarabia : 1 infantry
    Russia : 1 airfield, 1 factory_major and 6 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    109 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 26 / 37
    UK_Pacific : 25 / 25
    Italians : 16 / 18
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 14/16 hits, 8,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            3 artilleries and 4 infantry moved from Anhwe to Hunan
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 marine placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    Japanese : 5,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 14/16 hits, 8,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            3 artilleries and 4 infantry moved from Anhwe to Hunan
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 marine placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    Japanese : 5,50
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 marine
    Midway : 1 airfield
    26 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
    10 Sea Zone : 1 carrier and 1 destroyer
    54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
    Central United States : 1 factory_minor and 2 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
    89 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
    101 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 33 / 43
    Americans : 52 / 52
    Chinese : 5 / 12
    British : 26 / 37
    UK_Pacific : 25 / 25
    Italians : 16 / 18
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.17
    Japanese : -0.67
    

    Territory Summary for Chinese :

    Shensi : 2 infantry
    Yunnan : 3 infantry
    Szechwan : 3 infantry
    Sikang : 1 fighter and 4 infantry
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 32 / 43
    Americans : 52 / 52
    Chinese : 6 / 9
    British : 26 / 37
    UK_Pacific : 25 / 25
    Italians : 16 / 18
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 13 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            2 cruisers moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in Tunisia
                British attack with 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Tunisia
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Tunisia to Gibraltar
            3 fighters moved from Gibraltar to Egypt
            1 fighter moved from 92 Sea Zone to Egypt
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 aaGun moved from Algeria to 92 Sea Zone
            1 aaGun and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 mech_infantry moved from India to Eastern Persia
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : -2.17
    Neutral_Axis : 0.33
    Japanese : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 2 infantry
    Yunnan : 3 infantry
    Szechwan : 3 infantry
    Sikang : 1 fighter and 4 infantry
    Burma : 2 infantry
    India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
    Malaya : 1 harbour
    Kwangtung : 1 harbour and 2 infantry
    Queensland : 1 marine
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 marine
    Midway : 1 airfield
    French Indo China : 1 flag, 1 infantry
    Java : 1 flag
    Sumatra : 1 flag, 1 infantry
    26 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
    10 Sea Zone : 1 carrier and 1 destroyer
    54 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
    Central United States : 1 factory_minor and 2 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantry
    Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Rhodesia : 2 infantry
    80 Sea Zone : 1 destroyer
    75 Sea Zone : 1 infantry and 1 transport
    89 Sea Zone : 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
    Eastern Persia : 1 flag, 1 mech_infantry
    101 Sea Zone : 1 destroyer
    Persia : 1 flag, 3 infantry
    98 Sea Zone : 1 destroyer
    91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 3 transports
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 32 / 43
    Americans : 52 / 52
    Chinese : 6 / 9
    British : 28 / 32
    UK_Pacific : 27 / 27
    Italians : 16 / 18
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Northern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Alexandria
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Northern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Alexandria
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Greece: 1 artillery
            EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to Sumatra
            1 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    Sumatra : 3 fighters
    33 Sea Zone : 1 destroyer
    54 Sea Zone : 1 cruiser and 1 transport
    Egypt : 2 infantry
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 32 / 43
    Americans : 52 / 52
    Chinese : 6 / 9
    British : 28 / 32
    UK_Pacific : 27 / 27
    Italians : 17 / 22
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @trulpen going to have to change the anzac move…


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Shan State to Burma
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 5 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    33 Sea Zone : 1 destroyer
    54 Sea Zone : 1 cruiser and 1 transport
    62 Sea Zone : 1 submarine
    Egypt : 2 infantry
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 32 / 43
    Americans : 52 / 52
    Chinese : 6 / 9
    British : 28 / 32
    UK_Pacific : 27 / 27
    Italians : 17 / 22
    ANZAC : 10 / 14
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @trulpen going to have to change it again, haha, sorry brother, glad there aren’t any dice here!


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    Sumatra : 3 fighters
    37 Sea Zone : 1 destroyer
    54 Sea Zone : 1 cruiser and 1 transport
    Egypt : 2 infantry
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 32 / 43
    Americans : 52 / 52
    Chinese : 6 / 9
    British : 28 / 32
    UK_Pacific : 27 / 27
    Italians : 17 / 22
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 77 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    Sumatra : 3 fighters
    37 Sea Zone : 1 destroyer
    54 Sea Zone : 1 cruiser and 1 transport
    Gibraltar : 1 fighter
    Egypt : 2 infantry
    United Kingdom : 2 infantry
    Algeria : 1 infantry
    77 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 41 / 47
    Russians : 35 / 40
    Japanese : 32 / 43
    Americans : 52 / 52
    Chinese : 6 / 9
    British : 28 / 32
    UK_Pacific : 27 / 27
    Italians : 17 / 22
    ANZAC : 10 / 10
    French : 2 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @666 said in trulpen (X) vs 666 (A+8) BM3:

    @trulpen going to have to change it again, haha, sorry brother, glad there aren’t any dice here!

    No worries! Feel free! 😊


  • I’d like to ask if it’s ok to shift 1 inf from N to S Italy before executing Germany?


  • It’s very late, so I feel I need to try to sleep instead. Won’t be any quality in my moves now. Just strange and stupid things happening.

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