Triple A does not work on my system either. Actually, it has not worked on the past three systems I’ve owned, which to me says it is an inferior product because I am the goddess of radiance and therefore can never be wrong.
As for functionality, I find Battlemap much easier to work with. You don’t need an edit feature, you just move the pieces around like you would on the game table, right down to the chip level! You don’t have that feature in TripleA. (I’ve used it some on the school computers.) In TripleA you move each piece individually or you can open up a completely new menu and fuss around with that.
Likewise, none of the movement rules are broken in Battlemap. No need to move your carriers around and then undo their moves thus confusing everyone to what’s going on. You just move your pieces where you need them.
Also, in Battlemap, AA Guns don’t have 97% accuracy rates like in TripleA. (This could be an exaggeration, but honestly, why is it like all the time that frazzin AA gun scores perfectly in TripleA anyway?)
Also, in Battlemap, opening a map is as easy as 1, 2, 3. (Open Battlemap, go to file, open.) In TripleA, if it works, it takes more steps and that’s IF it works, as I said. It does not always work…I won’t even go so far as to say it usually works.
Finally, in Battlemap, you can see much more of the board than in tripleA. My battlemap, for instance, shows everything without scrolling, but I have a widescreen display. On a normal display I still see roughly 80% of the map.
This is not to say that battlemap does not have it’s own faults. But rather that the problems in battlemap are so much more insignificant when compared to TripleA it’s a wonder anyone ever uses it except as a method to try out a new bone-head strategy (if TripleA wins, then it’s such a bad strategy that even a dog would know better than to try it.)
As for Mapview, it still has long load up time problems. Fix that, give me a notepad section to just type instead of those one liner note things, and give me the functionality to move units like in Battlemap and mapview would be far superior. (I guess it would be easier to just put arrows in battlemap…)