Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2

  • '19

    yeah, i really think I should have backed off after round 1 but destroying those transports and stranding everything in marianas was just too tempting.

  • '19

    please use second map


  • ok will do. got a soccer game coming, this fun will just have to wait till late tonight!

  • '19

    yep, take your time. This pace has been a bit fast, though I was ready to give up. Frustrated with how things went in europe. I was way too defensive. Trying to balance things out and I think i went too conservative. I really thought I would break into the money but I guess the losses round one that caused delays for the mech added up just enough to let russia get settled.

  • '19

    also, amazing that you and adam have played 9 rounds in 3 days. You guys think so fast.

  • '19 '17

    @ksmckay It’s practice for blitz BM3 with a chess timer :joy: .


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 2 harbours, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Battle in Marshall Islands
            Battle in 16 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese, taking Marshall Islands from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 carrier and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 submarine moved from 22 Sea Zone to 31 Sea Zone
            1 submarine moved from 63 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone
            1 fighter moved from 31 Sea Zone to Wake Island
            1 tactical_bomber moved from 31 Sea Zone to Wake Island
            5 bombers moved from Western United States to Hawaiian Islands
            1 armour and 1 mech_infantry moved from Syria to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 aaGun and 2 infantry moved from Syria to Trans-Jordan
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 6 transports moved from 99 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 aaGun and 1 infantry moved from 64 Sea Zone to Southeast Mexico
            1 destroyer moved from 91 Sea Zone to 64 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            3 fighters moved from Belarus to Bryansk
            1 bomber moved from Belarus to Russia
            1 fighter moved from Algeria to Southeast Mexico
    
        Place Units - Americans
            1 harbour placed in Crete
            1 harbour placed in Wake Island
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from West India to India
            4 fighters and 2 tactical_bombers moved from Iraq to India
            2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 submarines moved from 99 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            2 fighters moved from Trans-Jordan to 93 Sea Zone
            1 bomber moved from Trans-Jordan to 93 Sea Zone
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 6 submarines
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 6 submarines in 93 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers and 4 fighters in 93 Sea Zone, round 2 : 10/14 hits, 6.67 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                Units damaged: 2 battleships owned by the British
                    1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 83
                Casualties for British: 2 submarines
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
            Battle in India
                British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Persia to Eastern Persia
            4 fighters and 2 tactical_bombers moved from India to West India
            4 infantry moved from Syria to 99 Sea Zone
            4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 76 Sea Zone
            5 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
            2 fighters moved from 93 Sea Zone to Gibraltar
            2 fighters moved from Iraq to Rostov
            1 fighter moved from Egypt to Iraq
            1 bomber moved from 93 Sea Zone to Gibraltar
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
    
        Place Units - British
            2 tactical_bombers placed in 98 Sea Zone
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 destroyer placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : 3.50
    Italians : 0.33
    Americans : 0.67
    Japanese : 0.00
    

    Savegame


  • there you go. feel free to take another risk attacking my fleet again :)


  • 93 was pretty harsh, as I only lost 2 subs total. however, that fleet was pretty much expected to die hard at this stage in the game.

  • '19

    yeah if you built a naval base there was nothing I would ever be able to do.

  • '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun, 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery and 1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,2,4,6,6,5,4,1,5,1,4,6,4,2,3,3,1,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Italians collect 9 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to 31 Sea Zone
            1 aaGun and 2 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from South Australia to New South Wales
            1 mech_infantry moved from New South Wales to Queensland
            2 submarines moved from 22 Sea Zone to 31 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
            EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
            1 artillery and 1 infantry moved from Vyborg to Novgorod
            1 fighter moved from Germany to Novgorod
            1 mech_infantry moved from Germany to Baltic States
            1 fighter and 2 tactical_bombers moved from Romania to Caucasus
            1 armour moved from Tsinghai to Caucasus
                  Germans take Kazakhstan from Russians
            2 bombers and 1 fighter moved from Romania to Rostov
            2 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
            4 artilleries and 4 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
                French defend with 1 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for French: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Rostov
                Germans attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                British defend with 2 fighters; Russians defend with 1 aaGun and 8 infantry
                    AA fire in Rostov : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Rostov
                    Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Rostov, round 2 : 5/16 hits, 6.67 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 8 infantry in Rostov, round 2 : 4/10 hits, 4.00 expected hits
                    4 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 9/12 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters and 4 infantry in Rostov, round 3 : 4/6 hits, 2.67 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 fighters owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 2 artilleries, 1 fighter and 6 infantry
                Casualties for Russians: 1 aaGun and 8 infantry
                Casualties for British: 2 fighters
            Battle in Novgorod
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 4 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter and 2 tactical_bombers moved from Caucasus to Romania
            7 armour and 16 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from Rostov to Ukraine
            1 fighter moved from Novgorod to Vyborg
            2 bombers moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Germany to Poland
            5 mech_infantrys moved from Germany to Romania
            9 armour and 14 mech_infantrys moved from Romania to Ukraine
            3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            3 infantry moved from Finland to Karelia
            2 infantry moved from Norway to Finland
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 bombers moved from Ukraine to Romania
            2 tactical_bombers moved from Rostov to Ukraine
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 infantry placed in Ukraine
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Rostov : : 0.50
    Russians : 1.00
    

    Savegame


  • looks like I forgot to block cauc capture. I had even told myself I should do that, but then forgot. I guess I was too consumed in my game vs Adam lol

  • '19

    ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?

    in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again


  • @axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?

    in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again

    sorry, I meant in round 8 UK turn

  • '19

    ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.

    But I am fine with fixing it too as it was certainly something you could have easily blocked


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            2 artilleries moved from Bryansk to Rostov
            10 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 infantry moved from Archangel to Novgorod
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour moved from Urals to Timguska
                  Russians take Timguska from Germans
            1 armour moved from Timguska to Yenisey
            1 mech_infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Yenisey
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey
                Russians win, taking Yenisey from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 13 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 2 artilleries and 13 infantry in Rostov, round 2 : 3/15 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            2 aaGuns, 11 artilleries and 29 infantry moved from Bryansk to Rostov
            8 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Urals to Russia
            1 armour and 4 mech_infantrys moved from Novosibirsk to Russia
            1 mech_infantry moved from Vologda to Russia
            1 armour and 2 mech_infantrys moved from Nenetsia to Russia
            2 mech_infantrys moved from Archangel to Russia
            2 artilleries moved from Nenetsia to Vologda
            1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Vologda
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            7 artilleries placed in Russia
            1 infantry placed in Volgograd
            1 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Vologda: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 1.17
    

    Savegame


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.

    But I am fine with fixing it too as it was certainly something you could have easily blocked

    yah it was easily blocked, but not by Russia. the reason I didn’t simply send a mech there was cuz you had some Jap air that could easily pick that mech off. so I figured I’d just wait till the uk and send the tank and mech, which should be enough even for an Italian bomber, which you wouldn’t try since I have Franz air that could still seal that hole up if you got lucky with the ita bomber. anyway, that’s what I had originally planned out, but totally forgot in the heat of my struggle with Adam lol.

    but yah no worries, thanks for the offer, I appreciate it. but in a way I like having this new challenge. it’ll be a lot more dynamic and thrilling with German fast divisions on the loose in that region!

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