OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Malaya to Shan State
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Shan State
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking 19 Sea Zone from Japanese, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
4 infantry moved from New South Wales to Queensland
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Iceland from British with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
2 aaGuns, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Volgograd to Tsinghai
3 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from France to Northern Italy
Place Units - Germans
3 armour placed in Iraq
3 tactical_bombers placed in Persia
3 bombers placed in Western Germany
1 carrier and 1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,4,3,5,6,3,6,3,4,2,4
Germans collect 79 PUs (3 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
British defend with 1 artillery
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Yunnan to Anhwe
1 fighter moved from French Indo China to Japan
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from 37 Sea Zone to Kwangtung
Place Units - Japanese
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,1,5,1,4,5,1,6,5,4,2,6,6,2,5,4,2,1,6,5,1,4,3,5,6,4,4,6,6,6,2,1,2,1,6,4,4,6,1
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.00
@Odonis I have no russian units left on the board, plz proceed with Japan :astonished:
@Sovietishcat
Yup, I did haha - did you miss it?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 submarine moved from 91 Sea Zone to 104 Sea Zone
@Odonis ya I just saw it… do you scramble sz 6? … I think this one is yours but I still want to see how Cairo goes… I think my mistake was to take back India… better to let Japan take India and secure Moscow…
@Sovietishcat
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Gibraltar to Egypt
5 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
4 bombers moved from Western United States to Gibraltar
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
16 infantry and 8 transports moved from 28 Sea Zone to 26 Sea Zone
16 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from India to Tanganyika Territory
Place Units - Americans
6 fighters placed in Eastern United States
3 transports placed in 10 Sea Zone
1 artillery and 6 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
3 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from India to Burma
Place Units - British
3 fighters placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Trans-Jordan to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Eastern Persia to Iraq
1 bomber moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,2,4,1,4,3,4,3,4,6,5
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to Malaya
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
44 armour, 3 artilleries, 14 fighters, 2 infantry, 12 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt
10 bombers moved from Western Germany to Egypt
3 armour moved from Iraq to Egypt
3 tactical_bombers moved from Persia to Egypt
1 armour moved from Hunan to Shan State
Germans take Shan State from UK_Pacific
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 destroyers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Egypt
Germans attack with 47 armour, 3 artilleries, 10 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers
British defend with 1 armour, 2 artilleries, 1 factory_minor, 14 fighters, 1 harbour, 14 infantry and 12 mech_infantrys; French defend with 1 fighter; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
AA fire in Egypt : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Egypt
Germans roll dice for 47 armour, 3 artilleries, 10 bombers, 12 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers in Egypt, round 2 : 38/94 hits, 45.33 expected hits
British roll dice for 2 aaGuns, 3 armour, 4 artilleries, 34 fighters, 24 infantry, 2 marines, 13 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 43/81 hits, 39.00 expected hits
11 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 2 aaGuns owned by the Americans, 2 infantry owned by the Germans, 26 armour owned by the Germans, 10 infantry owned by the Americans, 12 mech_infantrys owned by the Germans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
Germans roll dice for 21 armour, 10 bombers, 12 fighters and 8 tactical_bombers in Egypt, round 3 : 32/51 hits, 28.50 expected hits
British roll dice for 3 armour, 4 artilleries, 34 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 30/45 hits, 27.00 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 12 fighters owned by the Germans, 18 armour owned by the Germans, 2 armour owned by the Americans, 12 fighters owned by the Americans, 2 artilleries owned by the Americans, 2 marines owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 8 fighters owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 3 armour, 10 bombers and 8 tactical_bombers in Egypt, round 4 : 14/21 hits, 12.67 expected hits
British roll dice for 13 fighters in Egypt, round 4 : 8/13 hits, 8.67 expected hits
6 bombers owned by the Germans, 7 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 6 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour, 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 44 armour, 3 artilleries, 6 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 14 fighters, 14 infantry and 12 mech_infantrys
Casualties for French: 1 fighter
Non Combat Move - Germans
4 bombers moved from Egypt to Trans-Jordan
3 aaGuns moved from Trans-Jordan to Egypt
3 tactical_bombers moved from Egypt to Trans-Jordan
3 tactical_bombers moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from France to Western Germany
2 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Sikang to Turkmenistan
3 mech_infantrys moved from Tsinghai to Kweichow
Place Units - Germans
3 armour placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Russia
3 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,6,1,6,1,4,2,5,4,2,1
Germans collect 81 PUs (4 lost to blockades); end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : 6.33
Americans : 0.50
AA fire in Egypt : : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Kwangtung to 37 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to 6 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 7 submarines and 3 transports
7 submarines owned by the Americans Submerged
3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kweichow to Yunnan
Place Units - Japanese
1 fighter, 5 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,1,1,6,3,3,5,1,5,4,4,1
Japanese collect 25 PUs (14 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
@Odonis Ok I surrender, I will post result.
@Sovietishcat
Good game - a marathon!
Shall we go another?
@Odonis ya what a game! I sure want a rematch, same rules plz and I will take allies if you do not mind.
@Sovietishcat
sure! will set up later
@Odonis ok thanks