Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 4 artilleries moved from Belarus to Bryansk 5 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Vologda to Nenetsia 1 mech_infantry moved from Vologda to Nenetsia 1 artillery moved from Vologda to Nenetsia 1 armour moved from Vologda to Urals 3 mech_infantrys moved from Vologda to Urals 1 armour moved from Russia to Urals 1 armour moved from Russia to Novosibirsk 4 mech_infantrys moved from Vologda to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 5 artilleries and 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 5 artilleries and 5 infantry in Bryansk, round 2 : 3/10 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 1 armour, 1 fighter and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Novosibirsk, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 2 armour and 3 mech_infantrys Germans defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour and 3 mech_infantrys in Urals, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Urals Russians roll dice for 2 armour and 3 mech_infantrys in Urals, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 aaGun and 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 armour, 2 artilleries and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Nenetsia, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 3 aaGuns, 4 artilleries and 32 infantry moved from Belarus to Bryansk 4 artilleries moved from Rostov to Bryansk 2 infantry moved from Rostov to Bryansk 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Urals 2 mech_infantrys moved from Russia to Archangel 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone 3 fighters moved from Philippines to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 22 Sea Zone 5 bombers moved from French Indo China to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to India 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour moved from Yunnan to Anhwe 2 submarines moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 5 bombers, 12 fighters and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport 1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 5 bombers, 12 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits
Combat Hit Differential Summary :
Japanese : 1.00
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@axis-dominion Well I feel like you forced me into a corner with no other options -
15 hits in z22, subs are submerged as I brought no ships
OOL?
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
@axis-dominion Well I feel like you forced me into a corner with no other options -
15 hits in z22, subs are submerged as I brought no ships
OOL?
max defense, equivalent anz units first
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone 3 fighters moved from Philippines to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 22 Sea Zone 5 bombers moved from French Indo China to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to India 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour moved from Yunnan to Anhwe 2 submarines moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 5 bombers, 12 fighters and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport 1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 5 bombers, 12 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters and 5 transports in 22 Sea Zone, round 2 : 7/21 hits, 10.50 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 5 bombers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 7/17 hits, 10.33 expected hits Americans roll dice for 1 battleship, 3 cruisers, 8 fighters and 5 transports in 22 Sea Zone, round 3 : 9/12 hits, 7.50 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC and 4 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 6/8 hits, 5.00 expected hits Americans roll dice for 1 battleship, 4 fighters and 5 transports in 22 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone 1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 22 Sea Zone Japanese win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 97 Casualties for Japanese: 12 fighters and 6 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 transports Battle in Anhwe Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/6 hits, 2.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in 34 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 aaGun moved from Jehol to Anhwe 2 mech_infantrys moved from Burma to Hunan 2 infantry moved from Malaya to Shan State 1 marine moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone 3 bombers moved from 22 Sea Zone to Philippines 2 bombers moved from 22 Sea Zone to Caroline Islands Place Units - Japanese 1 fighter placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -4.00 ANZAC : 0.67 Chinese : 0.00 UK_Pacific : 0.00 Japanese : -3.00
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first round went really well for japan, could have been really ugly if things hadnt evened out a bit in second round (not that it counts as even) I had miscalculated the odds but i dont know if it mattered. I have played too defensively this game and now I am behind. we will see if its too late to recover but this helps a little. Was very surprised you went there. I had planned on just strafing since with no naval base any damage to the carriers would have crippled the fleet. I could have backed off and finished it off next turn but decided to press.
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I heard its really nice in the Marianas though so I am sure they will have a party. I promise not to intrude.
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sorry, one ncm change coming
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
I heard its really nice in the Marianas though so I am sure they will have a party. I promise not to intrude.
haha yah, that was a pretty solid result for you, however, that also cost you a ton of air power. allies have a lot of units coming japan’s way, so we’ll see if she can hold herself together without the air its accustomed to
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone 3 fighters moved from Philippines to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 22 Sea Zone 5 bombers moved from French Indo China to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to India 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour moved from Yunnan to Anhwe 2 submarines moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 5 bombers, 12 fighters and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport 1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 5 bombers, 12 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters and 5 transports in 22 Sea Zone, round 2 : 7/21 hits, 10.50 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 5 bombers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 7/17 hits, 10.33 expected hits Americans roll dice for 1 battleship, 3 cruisers, 8 fighters and 5 transports in 22 Sea Zone, round 3 : 9/12 hits, 7.50 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC and 4 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 6/8 hits, 5.00 expected hits Americans roll dice for 1 battleship, 4 fighters and 5 transports in 22 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone 1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 22 Sea Zone Japanese win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 97 Casualties for Japanese: 12 fighters and 6 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 transports Battle in Anhwe Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/6 hits, 2.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in 34 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 aaGun moved from Jehol to Anhwe 2 mech_infantrys moved from Burma to Hunan 2 infantry moved from Malaya to Shan State 1 marine moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone 3 bombers moved from 22 Sea Zone to Philippines 2 bombers moved from 22 Sea Zone to Caroline Islands Place Units - Japanese 1 fighter placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 6 armour and 9 mech_infantrys EDIT: Adding units owned by Japanese to Yunnan: 6 armour and 9 mech_infantrys
Combat Hit Differential Summary :
Americans : -4.00 ANZAC : 0.67 Chinese : 0.00 UK_Pacific : 0.00 Japanese : -3.00
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yeah, i really think I should have backed off after round 1 but destroying those transports and stranding everything in marianas was just too tempting.
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please use second map
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ok will do. got a soccer game coming, this fun will just have to wait till late tonight!
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yep, take your time. This pace has been a bit fast, though I was ready to give up. Frustrated with how things went in europe. I was way too defensive. Trying to balance things out and I think i went too conservative. I really thought I would break into the money but I guess the losses round one that caused delays for the mech added up just enough to let russia get settled.
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also, amazing that you and adam have played 9 rounds in 3 days. You guys think so fast.
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@ksmckay It’s practice for blitz BM3 with a chess timer :joy: .
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 harbours, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking Marshall Islands from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 22 Sea Zone to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 31 Sea Zone to Wake Island 5 bombers moved from Western United States to Hawaiian Islands 1 armour and 1 mech_infantry moved from Syria to Persia 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 aaGun and 2 infantry moved from Syria to Trans-Jordan 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 6 transports moved from 99 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 aaGun and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 fighters moved from Belarus to Bryansk 1 bomber moved from Belarus to Russia 1 fighter moved from Algeria to Southeast Mexico Place Units - Americans 1 harbour placed in Crete 1 harbour placed in Wake Island 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from Iraq to India 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 submarines moved from 99 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 2 fighters moved from Trans-Jordan to 93 Sea Zone 1 bomber moved from Trans-Jordan to 93 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 6 submarines Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 6 submarines in 93 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers and 4 fighters in 93 Sea Zone, round 2 : 10/14 hits, 6.67 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 2 battleships owned by the British 1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 83 Casualties for British: 2 submarines Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Battle in India British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Persia to Eastern Persia 4 fighters and 2 tactical_bombers moved from India to West India 4 infantry moved from Syria to 99 Sea Zone 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 76 Sea Zone 5 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia 2 fighters moved from 93 Sea Zone to Gibraltar 2 fighters moved from Iraq to Rostov 1 fighter moved from Egypt to Iraq 1 bomber moved from 93 Sea Zone to Gibraltar 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone Place Units - British 2 tactical_bombers placed in 98 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 3.50 Italians : 0.33 Americans : 0.67 Japanese : 0.00
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there you go. feel free to take another risk attacking my fleet again :)
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93 was pretty harsh, as I only lost 2 subs total. however, that fleet was pretty much expected to die hard at this stage in the game.
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yeah if you built a naval base there was nothing I would ever be able to do.