Initial test. First time tries.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 cruiser and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 bomber moved from Western United States to Philippine Islands 2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 48 Sea Zone to Philippine Islands 1 fighter moved from 48 Sea Zone to Philippine Islands 1 cruiser moved from 48 Sea Zone to 50 Sea Zone 1 battleship moved from 48 Sea Zone to 50 Sea Zone 1 fighter moved from 53 Sea Zone to Philippine Islands 1 fighter moved from Western United States to Philippine Islands Combat - Americans Battle in Philippine Islands Americans attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Philippine Islands, round 2 : 4/7 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from United Kingdom to Russia 1 submarine moved from 1 Sea Zone to 12 Sea Zone 1 carrier moved from 48 Sea Zone to 50 Sea Zone 1 destroyer moved from 48 Sea Zone to 50 Sea Zone 1 submarine moved from 48 Sea Zone to 50 Sea Zone 1 bomber moved from Philippine Islands to Okinawa 4 fighters moved from Philippine Islands to 50 Sea Zone 1 carrier moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 1 cruiser and 1 transport placed in 56 Sea Zone 2 bombers placed in Western United States 1 armour placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Chinghai Chinese take Chinghai from Italians 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I was a bit lucky on the sea battle…
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from East Indies to 50 Sea Zone 2 fighters moved from Manchuria to 50 Sea Zone 1 artillery moved from French Indo-China Thailand to Kwangtung 1 armour moved from French Indo-China Thailand to Kwangtung 1 armour moved from Burma to Kwangtung 1 infantry moved from Kiangsu to Fukien 1 armour moved from Kiangsu to Fukien 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 : 0/3 hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 : 2/3 hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in 50 Sea Zone Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 : 6/12 hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 : 1/9 hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans lost in 50 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 : 6/12 hits Americans roll dice for 3 fighters in 50 Sea Zone, round 3 : 0/3 hits 2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Non Combat Move - Japanese 2 fighters moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from 50 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone 2 infantry placed in French Indo-China Thailand 1 fighter placed in East Indies Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs 1 unit repaired.
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The game file didn’t post for some reason.
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J5.tsvg I must have missed it…here you go
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Russians creates battle in territory 12 Sea Zone Battle in Kazakh S.S.R. Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Kazakh S.S.R. to Russia Place Units - Russians 1 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 0.00
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Game History
Round: 5 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Kazakh S.S.R. 2 bombers moved from Norway to 6 Sea Zone 3 bombers moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 fighters moved from 13 Sea Zone to 6 Sea Zone 2 fighters moved from Karelia S.S.R. to 6 Sea Zone 1 infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 7 bombers and 5 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 : 9/12 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/9 hits 2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 : 5/8 hits British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits 1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56 Casualties for Germans: 1 bomber and 4 fighters Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Battle in Kazakh S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 transports moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from 6 Sea Zone to 12 Sea Zone 1 carrier moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from Gibraltar to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 4 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 6 bombers moved from 6 Sea Zone to Germany 2 armour moved from Germany to East Poland 1 fighter moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Germany to France Place Units - Germans 1 bomber and 2 fighters placed in Germany 3 armour and 1 artillery placed in Caucasus 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 fighters and 2 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to Russia Place Units - British 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 21 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17 British rolls : : 0.00
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Well, this game is probably over. I got annihilated again.
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It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.
Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.
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Let me play as some Axis, perhaps I can learn something that way. I’ll start it.
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Here is my first one. J1.tsvg
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sure. Sorry for late reply. I’m coming :-)
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to Manchuria 3 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Caucasus to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Belorussia 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 6 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 6 : 1/1 hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 : 0/2 hits Germans roll dice for 1 infantry in Belorussia, round 7 : 0/1 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 : 1/2 hits Germans roll dice for 1 infantry in Belorussia, round 8 : 0/1 hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Manchuria Russians attack with 1 bomber and 3 infantry Japanese defend with 1 fighter and 1 infantry Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits Japanese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits 1 fighter owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 3/7 hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits 2 infantry owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits Germans roll dice for 2 armour in Eastern Ukraine, round 3 : 1/2 hits 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 2 infantry moved from Russia to Caucasus 1 infantry moved from Urals to Archangel 1 armour moved from Caucasus to Russia 1 armour moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs[R1.tsvg](/forums/assets/uploads/files/1574177740343-r1.tsvg)
J1.tsvg
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 armour moved from Poland to Belorussia 2 infantry moved from Baltic States to Belorussia 1 fighter moved from East Poland to Belorussia 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 12 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 destroyer and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 35 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 fighter moved from Belorussia to Baltic States 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Czechoslovakia Hungary to Poland 2 armour moved from Germany to East Poland 1 fighter moved from 12 Sea Zone to France Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 2 artilleries, 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : 0.50 Russians : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - British British buy 1 bomber and 1 fighter; Remaining resources: 9 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 cruiser moved from 1 Sea Zone to 3 Sea Zone Combat - British Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 bomber, 1 fighter and 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/5 hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 0/5 hits 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Norway British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 3 : 2/5 hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 2/3 hits 1 fighter owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits Germans roll dice for 1 fighter in Norway, round 4 : 0/1 hits 1 fighter owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 fighter and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Brazil 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Australia to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to British EDIT: Turning off Edit Mode 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
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I forgot to move the infantry…hence the edit
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in 15 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 battleship and 1 cruiser in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 armour moved from Balkans to Ukraine 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 1 cruiser moved from 14 Sea Zone to 16 Sea Zone Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 1.00
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Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 1 transport; Remaining resources: 3 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 battleship moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Western United States to 51 Sea Zone 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from Western United States to 51 Sea Zone 1 destroyer moved from 53 Sea Zone to 46 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 51 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 2 : 4/6 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 51 Sea Zone, round 2 : 1/4 hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 51 Sea Zone Americans roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 3 : 0/6 hits Japanese roll dice for 1 battleship in 51 Sea Zone, round 3 : 1/1 hits 1 submarine owned by the Americans lost in 51 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 4 : 5/6 hits Japanese roll dice for 1 battleship in 51 Sea Zone, round 4 : 0/1 hits 1 battleship owned by the Japanese lost in 51 Sea Zone Americans win with 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 46 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 : 1/1 hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber could not land in 51 Sea Zone and was removed 1 carrier moved from 53 Sea Zone to 51 Sea Zone 1 fighter moved from 51 Sea Zone to Manchuria 1 bomber moved from 14 Sea Zone to Trans-Jordan Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Manchuria: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 carriers placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 1 carrier and 1 transport placed in 56 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Midway: 1 bomber EDIT: Turning off Edit Mode Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 infantry moved from Ningxia to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuan to Manchuria 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 bombers moved from Japan to 51 Sea Zone 1 fighter moved from Kiangsu to 51 Sea Zone 1 fighter moved from French Indo-China Thailand to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 36 Sea Zone to 51 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 armour moved from 35 Sea Zone to India 2 fighters moved from 35 Sea Zone to India Combat - Japanese Battle in 51 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 2 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 cruiser and 2 fighters in 51 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 51 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone Japanese roll dice for 2 bombers and 1 cruiser in 51 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 51 Sea Zone Japanese roll dice for 1 bomber in 51 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 51 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -26 Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter Battle in India Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 aaGun, 1 fighter and 2 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 4/4 hits, 1.67 expected hits British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the British and 2 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for British: 1 fighter and 2 infantry 1 fighter owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : -1.33 Americans : -0.83 AA fire in India : : -0.33 Japanese : 1.00