trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Manchuria to Buryatia
            2 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Siberia to Buryatia
            2 bombers moved from Kansu to Buryatia
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 tactical_bomber moved from Japan to Buryatia
            1 bomber moved from Marianas to 46 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from French Indo China to Siam
            1 bomber and 2 fighters moved from French Indo China to Yunnan
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Buryatia
                Japanese attack with 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 1/8 hits, 3,50 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 4/7 hits, 3,33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour and 2 mech_infantrys
            Battle in Siam
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Shantung to Hunan
            2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Siam to 36 Sea Zone
            2 fighters moved from Yunnan to French Indo China
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Siam to French Indo China
            1 fighter moved from Siam to French Indo China
            1 armour moved from Szechwan to Kazakhstan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Buryatia to Amur
            2 bombers moved from Buryatia to Manchuria
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from French Indo China to Szechwan
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 bomber moved from 46 Sea Zone to Philippines
            1 bomber moved from Yunnan to Suiyuyan
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 armour placed in French Indo China
            Japanese undo move 3.
            1 infantry placed in French Indo China
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 0,67
    Russians : 0,00
    Japanese : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun moved from Algeria to Morocco
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 4 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun moved from Algeria to Morocco
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 4 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from 43 Sea Zone to Borneo
            4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            3 mech_infantrys moved from Malaya to French Indo China
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Borneo
            Battle in French Indo China
                British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry
                    AA fire in French Indo China : 0/4 hits, 0.67 expected hits
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits
                    Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits
                    12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits
                    Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits
                    9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits
                    Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits
                    Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
                British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
                Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Malaya
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5
            UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in Malaya change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.67
    AA fire in France : : 0.83
    Americans : 0.67
    AA fire in Southern France : : -0.17
    Japanese : -4.00
    AA fire in French Indo China : : -0.67
    

    Savegame

  • '15

    Ya know, I seriously considered retreating after that first round. Good thing I didn’t!

  • '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun moved from Algeria to Morocco
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            1 carrier and 4 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 infantry moved from India to 39 Sea Zone
            1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from 43 Sea Zone to Borneo
            4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            3 mech_infantrys moved from Malaya to French Indo China
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Borneo
            Battle in French Indo China
                British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry
                    AA fire in French Indo China : 0/4 hits, 0.67 expected hits
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits
                    Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits
                    12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits
                    Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits
                    9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits
                    Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China
                    British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits
                    Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
                British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
                Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in Malaya
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5
            UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in Malaya change ownership: 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shan State: 3 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to Malaya: 3 fighters and 1 tactical_bomber
            EDIT: Removing units owned by British from Shan State: 3 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Malaya: 1 aaGun
            EDIT: Adding units owned by British to French Indo China: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.67
    AA fire in France : : 0.83
    Americans : 0.67
    AA fire in Southern France : : -0.17
    Japanese : -4.00
    AA fire in French Indo China : : -0.67
    

    Savegame


  • @Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:

    Ya know, I seriously considered retreating after that first round. Good thing I didn’t!

    But reallly, you’ve had extreme luck with all these big battles. Bryansk, Ukraine, Normandie and now FIC. It’s weird.


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 5 infantry moved from Northern Italy to Western Germany
            3 artilleries moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
            Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:01:50 AM
    Savegame

  • '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
            1 infantry moved from Shan State to Yunnan
            1 bomber and 3 fighters moved from Shan State to Yunnan
            4 fighters moved from Shan State to Siam
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in New Britain
            Battle in Yunnan
                ANZAC attack with 1 bomber, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 3 fighters and 1 infantry in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                ANZAC win, taking New Guinea from Japanese, taking New Britain from Japanese, taking Yunnan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Siam
                ANZAC attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 4 fighters and 1 infantry in Siam, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Siam to French Indo China
            3 fighters moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from West India to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
            4 artilleries moved from Bessarabia to Ukraine
            4 armour and 4 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            8 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Ukraine
                Germans attack with 12 armour, 4 artilleries and 7 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 12 armour, 4 artilleries and 7 mech_infantrys in Ukraine, round 2 : 9/23 hits, 9,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 12 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Baltic States
            2 artilleries and 5 infantry moved from Novgorod to Vyborg
            1 artillery moved from Karelia to Vyborg
            5 transports moved from 115 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            2 fighters moved from 125 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            10 infantry moved from Germany to 114 Sea Zone
            10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            10 infantry moved from 115 Sea Zone to Vyborg
            5 artilleries moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 infantry moved from Western Germany to France
            2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry placed in Western Germany
            3 infantry placed in France
            2 artilleries and 8 infantry placed in Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : -0,33
    Russians : 1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys
                Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25
                Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakhstan to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    Japanese : -3.17
    

    Savegame

  • '15

    Glad you didn’t attack my stack! Odds were against me there.


  • Eh, I’ve had atleast +80-90 % battles against you that I’ve lost. Sorry, but I just didn’t dare this time. If I fail I’m totally screwed. And what’s with the Russian 0.33 - Japanese -3.17 again?..


  • *atleast 2


  • You had like a 30-70 battle in Kazakhstan and I lost!?


  • I’m honestly getting fed up about the dice. Your play is good, but I don’t play this bad, I think.

  • '15

    It was a 50/50 by my reckoning. Did you factor in the extra Inf?

  • '15

    I did roll really well that battle, tho! I thought I’d end up having to retreat, but figured it was worth the risk.

  • '15

    Also, the only one that could be said to be playing badly in this game is me, with that total pants down screw up of leaving the Allied Navy to be destroyed like that. Your play has been fine, it just hasn’t worked out so far.


  • Perhaps I missed the inf. 50/50, it’s an ok battle for you. But you have had great luck throughout this whole game, I hope you can agree on that. Like FIC was a 30-70, I think, maybe 40-60, which you won.

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