Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUstrulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Manchuria to Buryatia 2 infantry moved from Amur to Buryatia 1 mech_infantry moved from Siberia to Buryatia 2 bombers moved from Kansu to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 tactical_bomber moved from Japan to Buryatia 1 bomber moved from Marianas to 46 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 bomber and 2 fighters moved from French Indo China to Yunnan 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 1/8 hits, 3,50 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 4/7 hits, 3,33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 2 mech_infantrys Battle in Siam Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 4 infantry moved from Korea to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Shantung to Hunan 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 2 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Siam to 36 Sea Zone 2 fighters moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Siam to French Indo China 1 fighter moved from Siam to French Indo China 1 armour moved from Szechwan to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Buryatia to Amur 2 bombers moved from Buryatia to Manchuria 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from French Indo China to Szechwan 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 bomber moved from 46 Sea Zone to Philippines 1 bomber moved from Yunnan to Suiyuyan Place Units - Japanese 1 harbour placed in Hainan 1 carrier and 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo China Japanese undo move 3. 1 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 0,67 Russians : 0,00 Japanese : -0,67
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 carrier and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.67
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 carrier and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Southern France 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from India to French Indo China 3 mech_infantrys moved from Malaya to French Indo China Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Borneo Battle in French Indo China British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry AA fire in French Indo China : 0/4 hits, 0.67 expected hits British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits 9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits 1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits 6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 4 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Southern France to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5 UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Malaya change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 British : 2.67 AA fire in France : : 0.83 Americans : 0.67 AA fire in Southern France : : -0.17 Japanese : -4.00 AA fire in French Indo China : : -0.67
-
Ya know, I seriously considered retreating after that first round. Good thing I didn’t!
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun moved from Algeria to Morocco Place Units - Americans 1 fighter placed in Eastern United States 2 artilleries, 1 fighter and 2 infantry placed in Western United States 1 carrier and 4 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Southern France 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from India to French Indo China 3 mech_infantrys moved from Malaya to French Indo China Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Borneo Battle in French Indo China British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry AA fire in French Indo China : 0/4 hits, 0.67 expected hits British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits 9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits 1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits 6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 4 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Southern France to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5 UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Malaya change ownership: 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Malaya: 3 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Shan State: 3 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Malaya: 1 aaGun EDIT: Adding units owned by British to French Indo China: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 British : 2.67 AA fire in France : : 0.83 Americans : 0.67 AA fire in Southern France : : -0.17 Japanese : -4.00 AA fire in French Indo China : : -0.67
-
@Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Ya know, I seriously considered retreating after that first round. Good thing I didn’t!
But reallly, you’ve had extreme luck with all these big battles. Bryansk, Ukraine, Normandie and now FIC. It’s weird.
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 5 infantry moved from Northern Italy to Western Germany 3 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5 Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:01:50 AM
Savegame -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Yunnan 1 bomber and 3 fighters moved from Shan State to Yunnan 4 fighters moved from Shan State to Siam 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain Combat - ANZAC Battle in New Guinea Battle in New Britain Battle in Yunnan ANZAC attack with 1 bomber, 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 3 fighters and 1 infantry in Yunnan, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan ANZAC win, taking New Guinea from Japanese, taking New Britain from Japanese, taking Yunnan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam ANZAC attack with 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 4 fighters and 1 infantry in Siam, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Siam to French Indo China 3 fighters moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Shan State to French Indo China 1 infantry moved from West India to India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.67
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 56 PUs; Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone 4 artilleries moved from Bessarabia to Ukraine 4 armour and 4 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 8 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 12 armour, 4 artilleries and 7 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 12 armour, 4 artilleries and 7 mech_infantrys in Ukraine, round 2 : 9/23 hits, 9,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 12 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 4 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Baltic States 2 artilleries and 5 infantry moved from Novgorod to Vyborg 1 artillery moved from Karelia to Vyborg 5 transports moved from 115 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 2 fighters moved from 125 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 10 infantry moved from Germany to 114 Sea Zone 10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 10 infantry moved from 115 Sea Zone to Vyborg 5 artilleries moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine 2 infantry moved from Western Germany to France 2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 115 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in Western Germany 3 infantry placed in France 2 artilleries and 8 infantry placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,50 Americans : -0,33 Russians : 1,00
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 3 fighters moved from Russia to Kazakhstan 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese 1 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk 7 infantry moved from Russia to Bryansk Combat - Russians Battle in Kazakhstan Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33 Japanese : -3.17
-
Glad you didn’t attack my stack! Odds were against me there.
-
Eh, I’ve had atleast +80-90 % battles against you that I’ve lost. Sorry, but I just didn’t dare this time. If I fail I’m totally screwed. And what’s with the Russian 0.33 - Japanese -3.17 again?..
-
*atleast 2
-
You had like a 30-70 battle in Kazakhstan and I lost!?
-
I’m honestly getting fed up about the dice. Your play is good, but I don’t play this bad, I think.
-
It was a 50/50 by my reckoning. Did you factor in the extra Inf?
-
I did roll really well that battle, tho! I thought I’d end up having to retreat, but figured it was worth the risk.
-
Also, the only one that could be said to be playing badly in this game is me, with that total pants down screw up of leaving the Allied Navy to be destroyed like that. Your play has been fine, it just hasn’t worked out so far.
-
Perhaps I missed the inf. 50/50, it’s an ok battle for you. But you have had great luck throughout this whole game, I hope you can agree on that. Like FIC was a 30-70, I think, maybe 40-60, which you won.