Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '20 '19

    @Shin-Ji I missed moving the UK ships into the med…ok if I edit them in?

  • '20 '19

    @Shin-Ji For you? might be optimistic

  • '15

    Sure, I thought you might want to move them. ANd yea, for me. But hey, been wrong before!

  • '20 '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 2 destroyers and 2 transports
            EDIT: Adding units owned by British to 92 Sea Zone: 2 destroyers and 2 transports
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Morocco: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Algeria: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            4 fighters moved from 110 Sea Zone to Norway
            1 armour moved from Eire to United Kingdom
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to Norway
            1 bomber moved from Western Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 armour moved from Slovakia Hungary to Bulgaria
            1 bomber moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour, 6 fighters and 1 infantry
                Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 6 fighters and 1 infantry in Norway, round 2 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
                Germans win, taking Norway from Russians with 1 armour and 6 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Poland, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 3 mech_infantrys in Poland, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers and 3 infantry in Poland, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 mech_infantrys in Poland, round 3 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans roll dice for 2 bombers and 2 infantry in Poland, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 mech_infantrys
            Battle in Bulgaria
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Yugoslavia
            5 infantry moved from Germany to Slovakia Hungary
            2 bombers moved from Poland to Western Germany
            1 infantry moved from France to Western Germany
            9 infantry moved from France to Northern Italy
            6 fighters moved from Norway to Western Germany
            1 fighter moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    French : 0.67
    Russians : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Finland to Norway
            1 bomber moved from Russia to Norway
            1 infantry moved from Baltic States to Poland
            1 mech_infantry moved from Novgorod to Poland
            1 fighter and 1 tactical_bomber moved from Romania to Poland
            1 artillery moved from Bessarabia to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            2 infantry moved from Romania to Yugoslavia
            3 infantry moved from Romania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
            1 fighter moved from Romania to Yugoslavia
            3 infantry moved from Anhwe to Hunan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Finland to Norway
            1 bomber moved from Russia to Norway
            1 infantry moved from Baltic States to Poland
            1 mech_infantry moved from Novgorod to Poland
            1 fighter and 1 tactical_bomber moved from Romania to Poland
            1 artillery moved from Bessarabia to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            2 infantry moved from Romania to Yugoslavia
            3 infantry moved from Romania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
            1 fighter moved from Romania to Yugoslavia
            3 infantry moved from Anhwe to Hunan
    
        Combat - Russians
            Battle in Norway
                Russians attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Norway, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Hunan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hunan
                    Russians roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Russians win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yugoslavia
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Poland
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter moved from Eastern Persia to India
            1 bomber moved from Norway to Karelia
            3 armour moved from Novgorod to Karelia
            4 aaGuns, 7 armour, 15 artilleries, 29 infantry and 2 mech_infantrys moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Bulgaria to Bessarabia
            1 fighter moved from Yugoslavia to Bessarabia
            1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
            2 armour and 6 mech_infantrys moved from Ukraine to Bessarabia
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 50 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : -0.33
    Russians : -1.50
    Japanese : -1.00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Jehol
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 tactical_bomber moved from Shantung to Hunan
            1 mech_infantry moved from French Indo China to Kiangsi
            1 fighter moved from Shantung to Kiangsi
            1 artillery moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Hunan
            1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Japan to Jehol
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsi to Shantung
            1 tactical_bomber moved from Kiangsu to Shantung
            1 tactical_bomber moved from Hunan to Shantung
            1 fighter moved from Hunan to Shantung
            1 aaGun, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 19 Sea Zone
            1 aaGun, 2 artilleries and 7 infantry moved from 19 Sea Zone to Shantung
            1 fighter moved from Jehol to Japan
            1 tactical_bomber moved from Jehol to Japan
            1 fighter moved from Jehol to Shantung
            1 tactical_bomber moved from Jehol to Shantung
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines and 2 transports moved from 62 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 8 submarines and 2 transports moved from 46 Sea Zone to 34 Sea Zone
            2 artilleries moved from 34 Sea Zone to Paulau Island
            2 transports moved from 43 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 airfield placed in Shantung
            1 factory_minor placed in Korea
            10 infantry placed in Japan
            3 infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to 92 Sea Zone
            5 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Queensland to Western Australia
                  Americans take Western Australia from Japanese
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
                  ANZAC take Western Australia from Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            6 fighters moved from Queensland to 54 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to 92 Sea Zone
            5 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Queensland to Western Australia
                  Americans take Western Australia from Japanese
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
                  ANZAC take Western Australia from Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            6 fighters moved from Queensland to 54 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 54 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 54 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to South Australia
            6 fighters moved from 54 Sea Zone to South Australia
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry moved from Algeria to Morocco
            2 bombers moved from Algeria to Morocco
            1 bomber moved from Algeria to Morocco
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            13 infantry moved from Anhwe to Hunan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            13 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 13 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 13 infantry in Hunan, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Shensi
    
        Place Units - Chinese
            6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 mech_infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to 92 Sea Zone
            5 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Queensland to Western Australia
                  Americans take Western Australia from Japanese
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
                  ANZAC take Western Australia from Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            6 fighters moved from Queensland to 54 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 54 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 54 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to South Australia
            6 fighters moved from 54 Sea Zone to South Australia
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry moved from Algeria to Morocco
            2 bombers moved from Algeria to Morocco
            1 bomber moved from Algeria to Morocco
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            13 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 13 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 13 infantry in Hunan, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Shensi
    
        Place Units - Chinese
            6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 3 artilleries and 12 infantry moved from India to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 infantry moved from West India to India
            2 fighters moved from Eastern Persia to Burma
            1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 armour, 2 destroyers, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    British : 2.17
    Americans : 0.67
    Chinese : 2.00
    Japanese : -1.33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 92 Sea Zone
            3 mech_infantrys moved from Southern Italy to Yugoslavia
            1 armour moved from Southern Italy to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 3 fighters
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 92 Sea Zone
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the French lost in 92 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Slovakia Hungary to Yugoslavia
            3 fighters moved from 92 Sea Zone to Southern France
            2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -1.33
    Russians : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Yunnan
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Yunnan
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 armour moved from Slovakia Hungary to Bulgaria
            1 armour moved from Slovakia Hungary to Bulgaria
            1 infantry moved from Slovakia Hungary to Romania
                  Germans take Romania from Russians
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            7 mech_infantrys moved from Germany to Poland
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Poland
                Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters
                British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
                    Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.67
    Russians : 0.67
    

    Savegame

  • '15

    Off to a decent start! 5 hits on your navy. How do ya want 'em?

  • '20 '19

    @Shin-Ji grr…max def. sink both carriers and a us dd. Best defence after that

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