OOL
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@wizmark Thought hadn’t occurred to me!
@Shin-Ji Going to try a risky move now…worked every time offline but I expect it will go tits up this time!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Western Australia
4 fighters moved from Queensland to Western Australia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Western Australia
4 fighters moved from Queensland to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 4 fighters
Japanese defend with 2 artilleries and 4 infantry
ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
Japanese win with 2 artilleries remaining. Battle score for attacker is -34
Casualties for ANZAC: 1 armour and 4 fighters
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales
1 fighter moved from Eastern Persia to India
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Western Australia
4 fighters moved from Queensland to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 4 fighters
Japanese defend with 2 artilleries and 4 infantry
ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
Japanese win with 2 artilleries remaining. Battle score for attacker is -34
Casualties for ANZAC: 1 armour and 4 fighters
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales
1 fighter moved from Eastern Persia to India
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 2.00
@Shin-Ji Bollocks! :rage:
@Shin-Ji Tried that 5 times off line… won with at least 1 plane surviving each time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Greece to Western Germany
1 infantry moved from Scotland to United Kingdom
1 armour moved from United Kingdom to Eire
Germans take Eire from British
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
2 fighters placed in 110 Sea Zone
3 infantry placed in France
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
@wizmark That was what I expected as well.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Novgorod to Poland
2 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 fighter moved from Novgorod to Poland
1 mech_infantry moved from Romania to Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Novgorod to Poland
2 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 fighter moved from Novgorod to Poland
1 mech_infantry moved from Romania to Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Ukraine to Eastern Persia
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Poland to Romania
1 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 5 infantry moved from Bessarabia to Romania
2 artilleries moved from Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Baltic States
5 mech_infantrys moved from Russia to Ukraine
2 aaGuns and 3 infantry moved from Jehol to Anhwe
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 bomber and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 1.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Novgorod to Poland
2 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 fighter moved from Novgorod to Poland
1 mech_infantry moved from Romania to Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Poland, round 5 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Ukraine to Eastern Persia
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Poland to Romania
1 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 5 infantry moved from Bessarabia to Romania
2 artilleries moved from Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Baltic States
5 mech_infantrys moved from Russia to Ukraine
2 aaGuns and 3 infantry moved from Jehol to Anhwe
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 bomber and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Italians : 1.33
Russians : -1.33
@Shin-Ji Sorry did an edit on placement…very late here so apologies for missing it. If you go for the US fleet in NZ…max def but kill fighters last…not the battleship :+1:
Off to bed now
Night! I might sleep on this move myself.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Western Australia to 56 Sea Zone
2 artilleries, 2 battleships and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 56 Sea Zone to New South Wales
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 mech_infantrys moved from Burma to India
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 armour, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol
3 fighters and 3 tactical_bombers moved from Japan to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Korea
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
AA fire in New South Wales : 3/6 hits, 1.00 expected hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers in New South Wales, round 2 : 7/10 hits, 5.33 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries and 4 infantry in New South Wales, round 2 : 4/9 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in New South Wales, round 3 : 5/6 hits, 3.00 expected hits
ANZAC roll dice for 1 armour and 2 artilleries in New South Wales, round 3 : 2/3 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is -46
Casualties for Japanese: 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries and 4 infantry
Battle in 46 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries and 2 mech_infantrys in India, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in India, round 3 : 2/3 hits, 1.33 expected hits
2 artilleries owned by the Japanese lost in India
1 mech_infantry owned by the Japanese retreated to Burma
UK_Pacific win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers in Jehol, round 2 : 8/12 hits, 6.00 expected hits
Chinese roll dice for 7 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 7 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
3 fighters and 3 tactical_bombers moved from Jehol to Shantung
8 submarines moved from 34 Sea Zone to 62 Sea Zone
4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
3 fighters moved from New South Wales to 62 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
2 transports moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Americans : -0.33
Chinese : 0.67
AA fire in New South Wales : : 2.00
UK_Pacific : 0.33
Japanese : 2.67
Ouch! That hurt a lot more than I planned for.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
Americans take 54 Sea Zone from Japanese
5 fighters moved from 63 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
Americans take 54 Sea Zone from Japanese
5 fighters moved from 63 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
5 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from Johnston Island to Queensland
1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from Morocco to Malta
1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
10 infantry moved from Hopei to Anhwe
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.50